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Channelknight Fadran

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Everything posted by Channelknight Fadran

  1. "Are you a student?" Enshao asked, looking up from the doodles. He'd just completed the caligraphy for his name, so it couldn't have been a more opportune moment. "If so, yes."
  2. "GIVE UP, CHILD." I planted a heavy kick to her ribs, snapping and crushing them.
  3. Tina shrank into a ball, clutching her knees to her chest and squeezing her eyes shut. When would they all stop screaming?
  4. How to divvy up my massive mansion: The entire estate will be segmented into 10ft by 10ft squares, each registered as its own indefinite real estate area. Each person who I include will be given a few of these squares at the edge of the estate, then informed of the conditions to acquire more of the area: Everyone starts with a certain number of "units," which act as agents to "conquer" new areas. Each tile has a unit requirement threshold, meaning how many units you need to move to it in order to conquer it (acquiring the deed in the process). You can only conquer adjacent squares. Once units have been used, they cannot be used again to conquer more squares. Until the end of your "turn," those units become useless. You can end your "turn" whenever you run out of units and places to put them. At this point, you can take back your units and replace them into any square you've conquered. Note: You don't need to have units in any squares as long as you own the deed, so you can reallocate your forces to defend the borders and such. Every [amount of time - probably as soon as everyone's gone, but also with a long-ish cycle in case someone's being too slow], people's units will be refreshed and redoubled. You get [in-game currency] according to how many squares you own, which can be used to purchase more units (of different types, even), transfered to other players (alliances... or bribes), or for other events that could happen. After this refreshing, you can once again use your units to conquer more squares. Certain tiles will have special events or swag attached. A list of ideas: Hidden "treasure chests" within the area itself containing [currency], units, and other bits of my fortune (you have to physically find these things. For example, you might have to climb the tree in the area or search the kitchen). Consumable "powers," like action cards in Monopoly. You could steal peoples' units, activate events, add effects to tiles, nuke people... etc. NPC tiles, maybe? Imagine them as a local tribe that you have to heartlessly, xenophobically murder to death. The only outside rules are "no trespassing" and "no murder." You're more than welcome to bargain, trade, and parley with other players, so as long as no scudding crimes are committed. The only "the end" of the game is if someone manages to acquire the entire mansion, barring anyone else from conquering further tiles. Until such time, however, this game could continue indefinitely. You'd have full access to any of the mansion that you own, and with their consent you can venture into other peoples' areas as well. Of course, this also means that you're expected to pay the bills of the areas you own: water, electricity, gas, etc. In theory my mansion wouldn't have any mortage on it... but you might have to pay that as well. If you don't, of course, the bank will seize your assets--including your units.
  5. Darn right, y'all. This is the place for jotting down epic ideas for our last wills and testaments. What elaborate puzzle chains and conniving mysteries will we enact to discern our billion-dollar estates' allotments? How will we grant one last hurrah after we're deceased? I know I have tons of ideas... so I want to hear yours.
  6. "What the heck is that?" Tina shrieked, grabbing onto the tree to stay upright. "KEEP MOVING!" Men charged, screaming. The earth beneath them erupted, spewing dirt about in massive waves, tossing them about like little toy soldiers. In the distance, the castle's windows began beaming red. The gate loomed in the distance, warping in the sudden light like a beast's maw. Crows from all over started cawing in sync, swiling above in a storm of feathers. Fire on the braziers leapt up, roaring in one grand, cacophanous voice. The roots of the castle burst from the ground, waving and slashing through the air. Each vine was like a pillar of stone, green and leafy all over. They smashed into the ground, swept across the earth, reached and grabbed--hurling soldiers left and right all the while.
  7. Gunfire rocked through the atmosphere, hurling bullets and cannonballs at the castle. None of them could see it happen yet, but the stone walls softened like clay wherever the projectiles struck--soaking them in and swallowing them. The ground began to tremble.
  8. Enshao sank into the dorm common's couch, idly doodling into the first page of a brand-new notebook.
  9. Tina didn't hesitate, shoving fingers into the dirt and dropping a seed into each one. "What for?"
  10. "READY--!" The colonel raised his hand to guide the soldiers. All her allies were about to charge that fortress. They knew full well that this was it for them. Why was it herself who was staying behind? "CHARGE!"
  11. Tina finally managed to breathe again. "Alright. What's your name, again?" @Frustration
  12. "Icona's quite the architect." Fadran admitted. Does forging an entire Collective count as architecture?
  13. Dog: Any of the ones that aren't super tiny and vicious. The cuddlies and playfuls are great Cat: Yes. All. Except hairless and siamese (they scare me)
  14. Yes. Netherland Dwarf Rabbit Dwarf Hotot All the varieties of "Lop"
  15. Well... there was that one time my brother fake-punched me in the face but ended up smashing my head into the wall like the Hulk. Brother: ACK I'M SO SORRY Me: that... was... AWESOME ...I don't want to say E=MC^2, 'cause that one's so cliche, but... like... ...E=MC^2, man.
  16. There is context here that I am missing. Not here. Y E S Queedran had their first kiss in one.
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