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Silus - Shard of Flame

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Article Comments posted by Silus - Shard of Flame

  1. I don't really understand. what exactly is wrong with porting it to another console? what makes it lazy? I am just confused and wondering if you or someone could explain.

    There's nothing wrong with porting it, it's that the system they would be porting it to is very different and to really take advantage of those features, they would essentially be making another game, which most developers aren't willing to do.  So what ends up happening is a sort of copy/paste of the original game onto the different hardware, which, in the case of the Wii U, will fall short because it won't take real advantage of the features that people buy a Wii U to use.  Thus, in the end, it feels like a lazy port.

  2. @Chaos They're different enough that a straight port to the Wii U will be instantly recognized and called out as lazy by the fans.  I'd rather they put their funds/effort toward other things, like nowhere's suggestion of bug fixing.

     

    I'm in the same boat as Wyrmhero, PS3/Xbox 360 are the newest consoles I have access to because I just don't have the money to stay "up to date".  lordofsoup and I obviously have very different definitions of "expensive".  This is also why I don't do PC games for the most part.  I don't have a machine modern/powerful enough to run most current games, and when I've tried running games on my machine, it tends to bog it down for the things I actually need it to do.  (I'm pretty much in the same boat for my phone.)

  3. The Wii U and the rest of the console lineup are so completely different that designing for both of them for the same game is like trying to explore two different planets simultaneously.  It just doesn't work.  The Wii U is it's own thing, it's really not comparable.  I think the Wii U is great, but doing both sides of that coin just isn't feasible for a developer.

     

    As for the graphics, if the game overall is well built, the graphical fidelity, or rather, the level of extreme detail, doesn't matter to me.  The 360 and the PS3 have awesome graphics, and the difference between there and the next generation feels minimal to me.  I care about it being an awesome Mistborn game, and that isn't about the graphics, that's about atmosphere, and controls, and gameplay design.  If they can pull that off, then it's a great game, and no one is going to care about the graphical detail except for the most nitpicky.

  4. Brandon has explicitly stated that Alloy of Law is a standalone, not the first of the second trilogy. He's said that the current plan has to do with an Allomancer SWAT team (which is AWESOME, btw). But that doesn't mean that there couldn't be more to come from this little adventure, seeing as another side project, Alcatraz, became four (hopefully five) books. The fact that it's a Cosmere book makes things a little more complicated, but things are in no ways certain, we are talking about Brandon here. XP

  5. WOW. I can't help but giggle like the fanboy I am while I read this. This is GOOD STUFF! A Splinter has never been human! Crazy! I'd say Atium and Lerasium would be, but he said we haven't seen a Splinter in Mistborn.

    Don't go the Shadesmar on Sel, huh? Then how did Hoid get there! Tricky, tricky, tricky.

    Synonym for Love or Compassion? How about Charity?

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