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Nathrangking

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Everything posted by Nathrangking

  1. Yes. No. I hope not that is not conducive to victory. Learned one hidden.To find out an awful truth.Expose the benign being.
  2. No. No. No. No. In theory not. Learned one hidden.To find out an awful truth.Expose the benign being.
  3. No. Learned one hidden.To find out an awful truth.Expose the benign being.
  4. No. Learned one hidden.To find out an awful truth.Expose the benign being.
  5. 292. If you discover musty family heirlooms especially locked chests in a hidden location do not open it. Destroy or hide them where they will never be found.
  6. No. Learned one hidden.To find out an awful truth.Expose the benign being.
  7. Tis not so. Learned one hidden.To find out an awful truth.Expose the benign being.
  8. The ten orders take out the trash: Windrunners: Immediately volunteer's to take out the trash to protect others from having to do it. Skybreakers: Check to be sure that all of the trash is in the proper receptacle and then check the neighbors as well. Calls in the violations. Edgedancer: Remembers the forgotten trash and throws them out. Willshaper: What trash? Dustbringer: Creates the world's most intense dumpster fire! Elsecaller: Separates every conceivable type of trash and studies its environmental impact. Truthwatcher: Knows what the Dustbringer is going to do and gets the marshmellows. Lightweaver: Lightweaves the trash into treasure which they proceed to draw. Stoneward: Only puts out one receptacle consistently with everything in it. Bondsmith: Unites all of the receptacles into one creating the trash shard.
  9. In Soviet Roshar storms curse by your name. In Soviet Roshar firemoss uses you.
  10. Sadly not. Learned one hidden.To find out an awful truth.Expose the benign being.
  11. No. Learned one hidden.To find out an awful truth.Expose the benign being.
  12. Ahh but the riddle remains unanswered!! Learned one hidden. To find out an awful truth. Expose the benign being.
  13. I have returned in all of my glory!!!!!!!!!!!!!!!!!!!!!!! Learned one hidden. To find out an awful truth. Expose the benign being.
  14. I lack truths! I guess I was not meant to be a lightweaver!!
  15. How the ten orders buy a car: Skybreaker: Checks the car over to ensure that it meets all of the safety standards and then examining all of the other cars for the same reason before making a decision. Windrunner: Flies about making sure that nobody is being harmed by an over zealous salesman. Dustbringer: Sets fire to all of the cars in the lot and then chases the salesman for no good reason. Edgedancer: Reminds the salesman about all of the forgotten car features. Stoneward: Buys the same model of car that he had before. Elsecaller: Goes in having done all of the research and tells the salesman exactly what they want. Willshaper: Takes the car on a joyride when the salesman looks away and forgets to return it to the lot. Lightweaver: Soulcasts the functional minivan into a sports car. Truthwatcher: Foresees the salesperson's pitch and cuts them off and buys their car of choice. Bondsmith: Unites all of the salespeople into one ultimate salesperson.
  16. Brandon Sanderson Nightblood Nightblood's name, by the way, is supposed to sound kind of like the names of the Returned. I played with various different ways for his powers to manifest. I liked the idea of him driving those who hold him to kill anyone nearby. It seemed to work with the concepts that have come before—a kind of unholy, sentient mix of Stormbringer and the One Ring. The strangest thing about him is the idea that his form isn't that important. The sheath is like a binding for him, keeping his power contained. So drawing him out isn't like drawing a regular weapon, but rather an unleashing of a creature who has been kept chained. Once that creature is unleashed, he becomes a weapon—even if he's unleashed only a little bit. The sheath itself turns into a weapon, twisting those around it. You don't need to stab someone with Nightblood to kill them; smashing them on the back with the sheath works just as well. It will crunch bones, but beyond that, merely touching them with the sheath when the smoke is leaking can be deadly. Warbreaker Annotations (Feb. 7, 2011) Brandon Sanderson Chapter Thirty-Five Vivenna Awakes, Bound by Vasher This chapter—with what happens in the latter part of it—is the most dangerous in the book. Dangerous to me as an author, I mean. I love good plot twists, but I worry about leaving them without proper foreshadowing. I've never done something as drastic as I have in this book, having a group of sympathetic characters turn out to be working for the wrong side. I hope it succeeds, but I know that if it doesn't, readers will be very mad. Nothing is sloppier than a book with unearned changes in character motivation. But we're not there quite yet. Before that we have the first real interaction between Vivenna and Vasher. He gives her what he likes to think of as the Nightblood test. One nice thing about having a sword that "cannot tempt the hearts of those who are pure" is that when someone like Vivenna touches it, she gets sick. I didn't want Nightblood to come across as a "one ring" knockoff. He doesn't turn people's hearts or corrupt them. However, in order to be able to do his job and fulfill his Command, he needs the ability to determine who is good and who is evil. This, of course, isn't an easy thing to determine. In fact, I don't think it's a black or white issue for most people. When Nightblood was created, the Breaths infused in him did their best to interpret their Command. What they decided was evil was someone who would try to take the sword and use it for evil purposes, selling it, manipulating and extorting others, that sort of thing. Someone who wouldn't want the sword for those reasons was determined to be good. If they touch the weapon, they feel sick. If others touch the weapon, their desire to kill and destroy with it is enhanced greatly. Nightblood himself, unfortunately, doesn't quite understand what good and evil are. (This is mentioned later in the text.) However, he knows that his master can determine who is good and who is evil—using the sword's power to make people sick, or through other means. So, he pretty much just lets whoever is holding him decide what is evil. And if the one holding the sword determines—deep within their heart—that they are evil themselves, then they will end up killing themselves with the sword. Vivenna passes the test, which surprises Vasher. He thought that she'd be the type who would use Nightblood to kill and destroy. (He doesn't have a high opinion of her, obviously. Of course, that's partially because he's let his temper dictate what he thinks.) Warbreaker Annotations (Dec. 22, 2010)
  17. Indeed Denth is the key you may pass.
  18. Nale floats around beside the bus taking notes then floats out to deal with the invasion's flaw breaking.
  19. Where's the fun in that? Besides competing threads could get interesting. Lies are widespread. Secret persona hidden. Truth is hard to find.
  20. Illuminate.
  21. This or my above comment. Hood the bus driver. He would deadpan an alien invasion.
  22. I was an original poster you have leave to create the new longest thread.
  23. Why did the Howell's bring so much stuff for a three hour tour?
  24. https://wob.coppermind.net/events/139/#e4419
  25. 1stly that is not necessarily to whom he was referring. I always thought he was referring to a secret gatherer. 2nd he is unreliable at best As a source of information. 3rd there is a WoB which unequivocally states that Paliah is an ardent in the palaeneum.
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