The_Dark_Fungi
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I salute you, sir. "XD. Well, maybe, except the two abilities seem to work separately. It would be like with Wayne. His two powers are good, but they don't work together. Pewter/Gold, Pewter/Steel, and probably a few others do. Chromium's ability is so distinct that it is hard for it to work together with anything other than Bendalloy and Cadmium, but it works fine on its own. (Did anyone else think that Sanderson made Feruchemical Iron weight JUST so it would work with allomantic Steel?)
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What would you want to be?
The_Dark_Fungi replied to The_Dark_Fungi's topic in General Brandon Discussion
Yes, this is Earth without Calamity. Seeing a lot of repitition here. . -
What would you want to be?
The_Dark_Fungi replied to The_Dark_Fungi's topic in General Brandon Discussion
Derp. Right after I posted this, I remembered about Awakening and the talents. Don't recognize any others but Silimatics (Don't remember what it is, but I recognize it), but I have a ton of books left to read. Lol. Same with me.Oh, and Twinborn is an option. Just to let ya know. -
It's fine. I'm now going to cry in a corner. XD
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No, I'm sorry. I wasn't disagreeing with you, just pointing something out. Now, HERE'S an interesting idea. We know that both Allomancy and Ferromancy are genetic, and we know that you can't have ONLY two or three metals (Why is that? THAT MAKES NO FREAKING SENSE!!! Sorry), BUT, it never says that about Ferrochemy, does it? What if you were a Whindwhisperer AND a Bloodmaker?
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Here is a question I have frequently asked myself: what ability would I want to have? Out of any book or series, I would like to know what ability you would want and why. (Note: No Mistborns, no full Feruchemical, and no people like Larcener. They're too OP, and I would like variation.) Just to be clear, here's a list: Allomancer, (Specify which one) Ferromancer, (Again, specify) Hemalurgic, Twinborn, (Specify) Rithmatist, Epic, (Specification) Surgebinders, And probably a TON more that people are going to get really mad at me for leaving out. So, which one? Even though I am a HUGE Mistborn fan, I think, for me, it boils down to either a Rithmatist or a Surgebinder. The first because of the strategy you have to use in fighting. It is really the only power whose fighting isn't physical. I can respect that. Also, I LOVE STRATEGY GAMES. The second because, well, the powers involve flying, walking on walls, and a ton of other cool stuff. Gravity manipulation is awesome, and it has been shown to be useful in the two novels. I would love to hear what YOU would want to be, so please comment, and feel free to say the abilities I missed. BUT, please don't be overly critical, or critical at all, of other people's opinions. They have a right to speak too. So please, feel free to speak. I would love to hear your opinion.
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The_Dark_Fungi started following Twinborn Combos , What would you want to be? and Uses for Feruchemical and Allomantic Abilities
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Yes, but because the pain could be dilated, you could leave some pain receptors so that you could get help if you were hurt, instead of COMPLETELY ignoring it.
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Uses for Feruchemical and Allomantic Abilities
The_Dark_Fungi replied to The_Dark_Fungi's topic in Mistborn
I was actually thinking the exact same thing! A slider could set up a bubble, and then the Pulser. This would allow the Mistings (or Mistborn), to move in real time, while everyone around them is near-frozen. And, you could shoot people frozen in time, allowing easy dispatchment. Now, I am aware that a bullet's path is unpredictable with bubbles, but you could still hit people at point-blank, right? Another thing. What if, instead of the two mistings making a doughnut, they made a crescent moon? And then, the mistings could escape the people around them. ANYWAY, what do you think of an Augur? Do they have any purpose to their powers? -
Thanks. And it turns out I misunderstood the use for pain, but it is still important in letting you know to stop whatever is hurting you. So, it still is useful, but not necessary. You're right.
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My one post has spawned a full 2 1/2 pages of discussion. Success! XD This has gone on for long enough, I think. So, if I may, I would like to shift the discussion to Windwhisperers. More specifically, the other senses. These are: Pressure, Itch, (I know, weird right?) Temperature, Pain, Thirst, Hunger, Time, Direction, Muscle Tension, Equilibrioception, Proprioception, Stretch Receptors, Chemoreceptors, Plus the standard five. While some of these are totally useless for a Windwhisperer (Like pressure), some of these could have awesome effects, like direction and pain. So this sense would be incredibly useful because why? We all know a Tineye's weakness. A loud sound would render them stunned, unless they were a tin compounder. They could not only store their hearing, but also their pain. Same with light. They couldn't be removed that easily. Now unfortunately, you'd have to dedicate an entire bracelet (Does anyone know the proper term for a Feruchemical vessel? Please?), to pain, but the good thing is pain isn't entirely useless. Pain is an alarm to direct help to a wound, so if you just diluted it and then threw away the vessel (Mrg...), then your wound would never heal. And it would also be like a Thug's weakness: burning pewter makes you ignore fatal injuries. So, after a fight you could apply slight amounts of pain to each injury to start healing them. Now, to the next cool ability: touch. As seen in a The Hero of Ages, Spook used this amazingly. and he wasn't even a compounder. It would be almost as good as Atium. And, since we know pain and touch are separate, if you got hit you could remove the pain without losing your touch. (OMG!!! BAD PUN!!! XD) Now for Temperature, Pain, Itch, Hunger, and Thirst. These are necessary for survival and removing them perminately would be bad. Remove temperature, and you could freeze or burn to death. Remove pain, and never heal from anything. Remove Hunger or Thirst, and die from starvation or dehydration. These are necessary. Although, you could remove them short term so that you wouldn't be distracted. Any other useful senses?
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Oh wow. Excellent point! It's like Atium how increases brainpower to deal with the shadows or how Feruchemical iron increases strength. So... Yeah! Good observation. Although, you still wouldn't QUITE be Obliteration. The fire-proof side effect would only last for as long as you used the brass. If you melted the entire city and ran out of heat, you would burn. Still a good power though.
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K. Is it a problem that I've only read the first four books? I don't want any spoilers that are TOO big.
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After reading AofL, I wondered if there was actually a use for allomantic Chromium other than being a damsel in distress. So this post will be for discussing the use for things like gold and chromium, and theorizing about things like Bendalloy+Cadmium and Feruchemical necrosil. Other than reducing wait time, I don't think cadmium does much by itself. But, as a Twinborn, you could store your ability in normal time, and then use it in cadmium. The cadmium would extend its use time, so things like chromium and zinc would last longer. Actually, a cadmium-chromium Twinborn would be BETTER than a Bendalloy-Chromium Twinborn. Why? Because if you have a minute of luck stored and you use bendalloy, you still get the bullet distortion, for less than a minute in real-time. With cadmium, you would have the bullet distortion with more than a minute of luck. However, bendalloy does work quite well with Feruchemy, with the opposite of cadmium. You could use bendalloy, then store a minute of abilities in much less time, and then use the ability in real time.
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Woah! That's a cool use for duralumin. Never thought of it. Maybe the babel fish have Feruchemy. XD. Seriously though, duralumin might be the third best compounder.
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Um... I understand Sanderson wants to include as much real science as possible, but who's saying that Feruchemical heating and cooling is the same as real cooling and heating. Copperminds can store specified memories. Can brass not store specified heat? Now to my original idea. Camacazi. I mean, you would need ton of brass to store the heat, but it seems like a glass cannon. Some people are saying to use duralumin to make you socially invisible, but you would need a lot of duralumin to store it. That wouldn't work, but what about the opposite? Making yourself so likable that nobody cares what you do? A duralumin compounder would not only make you 9x more likable, you could also use allomantic duralumin to multiply your social standing. You could beat anyone in a fight because they would join you.
