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Everything posted by Straw
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No. See the clarification document:
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Progression is used up even if it does nothing. In general, that's the case for all the Surges.
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Someone in your group, Sartsart, was standing over a chasm last night. He kept on yelling "Sart" at the chasm, because it would echo and say his name. Unfortunately, he slipped and fell into the chasm. Some people in your group think he was pushed, but who would want to kill him? Sart has died! He was a Refugee. GM Notes: -The day will end on July 6th, at 1:00 PM EST. -If you need a vote count, just @mention me and I'll give you one ASAP! -PMs are closed! Player List:
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No talking!
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The turn is over!
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Squires retain their power after their Knight dies.
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1. How does cycle length help balance the number of players? Are you meaning in terms of game length? In that case, I'd recommend just doing 48/24 with extra kill power to make the game speed up. 2. Most games tend to be balanced at 20-25%, with roles sometimes changing those numbers slightly (ex: having a smaller elim team with stronger roles). Numbers depend a lot on how much you expect the village to mislynch. With multiple conversions and lives, I'd say the Koloss are fairly equal to a seven/eight member Set, since converting people is far stronger than having them from the start, and Koloss all have double lives. Makes sense for the Koloss. Yeah, I'd definitely recommend making the Set immune. You could give the Southern Scadrian the same immunity as the Kandra, to make them more on par with each other. That would make things a lot easier for them, since they wouldn't have to worry about being too non-suspicious and having the elims kill them in retaliation. It'd also stop them from losing due to being randomly sniped by an elim or vigilante early on.
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Balancing around having 31 players isn't ideal, since most LGs trend a bit lower than that. Why do 24/24 cycles for a LG instead of the standard 48/24? Locking in the members of the Set restricts your balancing options quite a bit, so I wouldn't recommend doing that. Since seven or eight elims would be the normal balanced number for a 31 player game, you'd have to give them a lot of strong roles. Just to clarify, can the Koloss convert multiple times? If not, I'd recommend scrapping the death counter. I assume if the conversion fails, they get to try again for free? I think that the Kandra and Dark Alley member should both be convertible, and I don't see much reason why they shouldn't be convertible. I'm not sure how I feel about them being able to convert Set members, since that'd end with the Set member selling out one of the two factions, which isn't very fun. I really don't see much reason for the Southern Scadrian faction/role to exist, other than as a game mechanic. They want to survive, but they don't really have any mechanics to help them survive, other than the threat of blowing people up. That would be a pretty good threat, but every elim will just claim it as well if they're getting lynched, so I don't think it's terribly useful. I'd recommend giving them some kind of ability that helps them while they're alive, or at least give them an extra life. So, I'm a bit confused about the Inquisitor. You say that they're a jack of all trades in Hemalurgy, but then say that they just have one use of each Allomantic ability, but like the Mistborn. Did you mean to say that they have one use of each Spike? All of these seem fine, other than Aluminum, which is pretty problematic. I'd really strongly recommend removing their ability to switch factions, since that's not going to end well. Iron should maybe be given a limit. Not being able to protect yourself or not being able to protect the same person twice in a row Why does Bronze storing affect the Archivist? That doesn't make sense. Aluminum tapping seems weird? It doesn't really do much, since you can just go back and figure out what the real vote count was. Cosmetic roles is a term usually used to refer to roles that people can choose for RP, not for actual roles. For the Worldhopper, what do you mean by "false positive"? Do you mean that it returns random results? EDIT: Forgot to comment on role assignment. What do you gain from assigning roles like this? Balance would vary massively, since one faction (out of Basin and Set) could get all the roles and dominate the game. Why not attempt to make it balanced instead of doing it randomly?
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TJ is correct here. From the changes/clarifications: Progression does not actually "alter" a Gravitation boosted kill, it just heals the person who was hit by the kill. EDIT: To clarify what Gravitation does stop: Adhesion, Transportation, Cohesion, Tension.
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During the light rainfall at the end of the storm, there was a small fight between several members of your group. One of the fighters ended up dying, which seemed bad, but it turned out he was a Diagramist. Yay! Also, during the fight, two of the people attacking Galatar didn't land any punches, which was kind of weird. StrikerEZ has died! He was a Diagramist! Vote Count: StrikerEZ (4): A Joe in the Bush, Matrim's Dice, Sart, TJ Shade TJ Shade (2): Araris Valerian, Elbereth, Eternum, StrikerEZ Ventyl (2): Lahilt, Magestar A Joe in the Bush (1): Ventyl Gears (1): Orlok Tsubodai GM Notes: -The night will end on July 4th, at 1:00 PM EST. -Don't forget to get your actions in! -PMs are closed! Player List:
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The turn is over!
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Most of the important actions (kills, protects, scans, etc) happen during the Night.
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StrikerEZ (4): A Joe in the Bush, Gears, Matrim's Dice, Sart TJ Shade (4): Araris Valerian, Elbereth, Eternum, StrikerEZ Ventyl (3): Lahilt, Magestar, TJ Shade A Joe in the Bush (1): Ventyl Gears (1): Orlok Tsubodai
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If this is a vote, please make it red.
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I don't think Gears ever changed their vote from this post:
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StrikerEZ (4): A Joe in the Bush, Gears, Matrim's Dice, Sart TJ Shade (4): Araris Valerian, Elbereth, Eternum, Ventyl Gears (3): Orlok Tsubodai, StrikerEZ, TJ Shade Ventyl (1): Magestar
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Squiring is night only. A Squire starts with no charges of Stormlight, and has to wait for the next Highstorm in order to start using their Surge. However, they do immediately gain a PM with their Knight and learn what Surge they have.
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Every Knight Radiant, including any elim Knights Radiant, can create exactly one squire. There are no surprise game mechanics. So, no Honorblades in this game.
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I think this is correct: TJ Shade (4): Elbereth, Eternum, Magestar, Ventyl Gears (2): Orlok Tsubodai, StrikerEZ StrikerEZ (2): Gears, Sart Devotary of Spontaneity (1): Araris Valerian
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If you're voting for TJ, please use "TJ Shade" or bold it since it's kind of hard to see. In general, bolding votes would be nice. Vote Count: Gears (2): Orlok Tsubodai, StrikerEZ StrikerEZ (2): Matrim's Dice, Sart Ashbringer (1): TJ Shade Elbereth (1): Gears Matrim's Dice (1): Elbereth TJ Shade (1): Magestar Ventyl (1): Araris Valerian
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I don't think your image was pasted correctly. Also, it's in the quicklinks. Also, I'll probably just be posting the vote count whenever I make a post in the thread or whenever someone requests one. Here's the current vote count: Gears (2): Orlok Tsubodai, StrikerEZ A Joe in the Bush (1): Ventyl Elbereth (1): Gears Matrim's Dice (1): Elbereth StrikerEZ (1): Sart Ventyl (1): Araris Valerian
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In general, you're not given any information about the results of your actions. You have to use the information you can see (writeup, PMs open/closed, Transformation results) to figure out what happened.
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1. PMs are one on one. 2. No. This is stated in the rules. 3. They would die, since Progression would never hit them. Following the order of actions: Player A gains Abrasion effect, Player C gains Gravitation effect. Player B uses Progression on Player A, but it fails due to Abrasion. Player C kills Player A, since Gravitation counteracts Abrasion.
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It's blue bbcode. For example: [color=blue]Example[/color] becomes Example There are some chulls with your group.
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After the main part of the Highstorm passed, your group ventured out onto the plains, with your spheres fully charged. It will be a long journey to the Oathgate in the center of the plains. GM Notes: -The day will end on July 3rd, at 1:00 PM EST. -There will be no pinch hitters. -Remember that there is no vote minimum, and that ties are random. -If you need a vote count, just @mention me and I'll give you one ASAP! -Little Wilson is the impartial moderator for this game. -If you did not receive a GM PM, let me know ASAP! -All Knights Radiant have gained two charges of Stormlight. If used, they will be recharged during the next Highstorm, which will be on D4. -PMs are closed! Player List:
