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DeathClutch19

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Everything posted by DeathClutch19

  1. How does Iconoclasm work?
  2. Yes anyone is welcome to join until Sunday at 8pm MST
  3. Yes they can be made by two-non neighboring countires. Yes PMs are allowed so you can communicate to other countries in secret Yes Alliances must be made Public. No mulit-party alliances are not allowed. This thread will be used for the enitre game, as not much will be done in thread. Of course! Atheism is always welcome
  4. Yes we will be starting on Sunday. You will recieve a PM with all your base stats then. If you would like to name your religion please do so in this thread, if not we will provide a name for you.
  5. Yes you can name your religion whatever you want.
  6. There is location based benefits thus you will be informed of your starting wealth and income. Your income does not reduce the amount of deduction. Yes to the example. The 2 eons will just be called North Eon and South Eon. Reasearching subjects allows you to increase your Army Power, reduce citizen unhappiness and increase income per turn.
  7. Check out the game me and Elkannah are running. Please? Join if you want to play! It'll be fun I promise! http://www.17thshard.com/forum/topic/53504-the-supremacy-of-arelon/
  8. If you guys enjoy Heirs you should check out my game! Its called Supremacy of Arelon. It's a risk/civ type of RPG.
  9. If not then I will just Start it on Next Wednesday. Whichever comes first.
  10. The Supremacy of Arelon Elantris will not exist for many more centuries. The great land of Arelon is in peril, it has been split up into 28 small countries and is on the brink of utter destruction from neighboring lands. One ruler must step up and unite these countries under one great banner. One great leader to take Arelon to a new era of peace and prosperity. The task will not be easy as each country will fight tooth and nail to become the victor, however only a few will survive. Arelon was once a great nation, however religious unrest drove it to annihilation. 28 different religions emerged and conflict soon ensued. Eventually the fighting got so bad that the different religions sectioned themselves off from one another and become their own countries. As time passed some religions became more tolerable to each other but none would forfeit the power of being its own country. Im the old scrolls of Arelon a prophecy was found that one great ruler would unite the land once again. Thus began a long, cold, bitter war that would spread death, destruction and deceit through the once sacred landscape. Every country proclaimed their leader to be the “Child of Prophecy”. The history books tell a different story… This game is based on World Domination. There are 28 regions in this world, any region that is not occupied by a player will be an NPC nation. The win condition in this game is to own 50% or more of all regions. A Map of the world will be provided and you will be assigned a region. Rules: Buildings, Research and People Every nation starts out with Money, Military, Technology and Philosophy based upon region. Buildings: You can choose to build buildings which can be used for various actions. Max 3 buildings per region. Workshops: These will increase the income of your country. Cost 5 wealth to build. Will give +2 wealth per turn Barracks: These will be used to train troops. Cost 5 wealth to build. Will give +3 Army Power per turn. Colleges: These will be used to research different subjects (Limit of 1 Colleges per Region). Cost 8 wealth to build. Research time varies. Church: Can be used to train Missionaries and Templars. Cost 8 wealth to build. Can train a Missionary or Templar once every other turn. Cost 3 Wealth to train. All buildings can be upgraded. The effect of the upgrade will be revealed upon completion. Research: Military: You can gain military by training soldiers in your barracks. The barracks can be upgraded to produce more military per turn. Army’s will require upkeep which depends on the size of the army ex.) An Army of 12 units has an upkeep of 3 wealth per turn. Battles between Armies will be decided by a dice roll with appropriate percentages given to each army. Technology: Technology can be researched in 2 categories: Military and Economy. Military technology will give an Army a bonus which will be taken into account in battles. Economy technology will reduce the upkeep of running the country and increase your income each turn. Philosophy: Philosophy can be researched to appease your citizens. The new laws formed will make your citizens less likely to have a rebellion. This will also give you access to change taxes in your regions, the tax levels are High (+5 wealth per turn), Medium (+2 wealth per turn) or Low (+0 wealth per turn). Citizen happiness will change with tax policy (the lower the tax the happier the people). People: Missionaries: Can be used to secretly travel to enemy regions and convert the people to your regions religion. This will cause unrest in the citizens, raising the possibility of Revolution. 5% chance of being discovered and killed per turn. Templars: Can be used to assassinate Generals, Missionaries or other Templars. Assassination of Generals will cause that army to lose power. 15% chance of success. General: Head of the Army and Leader of troops, if he is killed his men waver and lose their will to fight, causing a reduction in the army’s power. Rebellions: If the citizens of a region get too unhappy, they will rebel. This will cause all production in the region to halt until the rebellion is dealt with. You can use Taxes and Philosophy to appease the citizens in a region. Location and Moving Your location will be given to you on the map. The time it takes for Armies and People to get where they are going depends on how close to your region the destination is. The further the destination the more turns it takes to get there and execute the action. You cannot move through a nations border without making an agreement with that nation first. Should you not make an agreement you will go to war with that nation. Armies and Battles All armies will be given a Power level. This is how strong they are. This level is affected by the number of troops, technology and if they have a general or not. Generals can be bought; every Army can have 1 general. The cost of a general will depend on how powerful the army is, the stronger the army the cheaper the general. The general will give an army a bonus. Battles will be decided by a dice roll. Percentage of victory will be decided by how powerful the 2 armies fighting are ex.) Army 1 has 12 power and Army 2 has 24 power, Army 2 has a 66% chance of victory while Army 1 has a 33% chance of victory. If an army is defending in its own region, then it may be given a bonus for terrain familiarity Should you use 2 armies to attack 1 army, the 2 attacking armies will gain a bonus. Should a Multi-Army battle occur the percentages will be given proportionately to power. Alliances and Agreements Alliances can be made, as it is possible for 2 countries to both control 50% of the regions, however they must be made public and should you break an alliance your country will lose X wealth per turn for 6 turns. The amount will be decided by a dice roll. An alliance allows the 2 countries to travel between each other’s borders without penalty and both parties will be able to give their ally 10 Army power per turn or 8 wealth per turn. Trade agreements can also be made these will gain your country 5 wealth per turn. Should a trade agreement be broken your country will lose X wealth per turn for 3 turns. The amount will be decided by a dice roll. A military access agreement can be made to allow Armies to travel through non-ally regions. Map: Hello all! Me and Elkannah are going to Co-Gm this game. We just think this is a really interesting game and wanted to try it out. The cycles will end at 8pm MST on Sunday and Wednesday of every week. The game will start once we have about 12 players. If you are interested please join! Also help us spread the word and get others to join. Hope to see you all on your path to world domination! Player List
  11. Action 1: Try for an heir Why: Cause baby making is enjoyable
  12. Dow, I responded because you voted for me? Also i put in the actions of spending EP and where to live, which only has to be done once every 96 hours which doesn't require to much activity. So how about some actual evidence? and the RP posts are to lower tuition cause i keep getting put on the horns due to random votes. I mean Elbereth has been elevated as much as me and shes about as active as me. Edit: Also i'm only on Cause i'm helping Maill GM MR:12. Thats why I responded so quickly. Edit 2: Color Change
  13. "Should we begin?" Wilem said. Touka smiled and said "Yes, we shall". Touka leaned in to Wilem and kissed him, she tried to make it as passionate as she could. Kissing wasn't really her strong suit but she sold the kiss well enough. Suddenly there was a loud snapping sound in the room. Touka looked down and there was Wilem's leg, she had broken it with a swift kick. Before Wilem had time to react Touka hit Wilem in the jaw with an elbow. She thought she felt Wilem's jaw crack. Touka couldn't stop smiling. "Well Wilem, you got what you asked for. I broke you in your room. I hope that you are quite satisfied with the result" Touka said with happily. "Maybe next time we meet we can be friends cause remember im doing this to help cure that attitude of yours" she stated as she smiled and turned to the door. Touka was so happy, feeling Wilem's bones break under the force of her own kick was extremely satisfying. Just before she left the room she said "Oh and if you tell anyone about this, i might break a little more than your legs, this was self defense anyway haha" the door shut as she walked out.
  14. "Would you break me back in my room?" Wilem said as Touka held him by his collar. "Sure I will, come on let's go to your room" Touka replied as sweet and innocently as she could. She cracked a smile and winked at Wilem. This boy, he has no idea what he's getting himself into. Touka tried to seem as shaken as possible at Wil's comment after she was threatening him. She wasn't the best at acting but for this she'd do her best. She looked down at the ground and wouldn't make eye contact with Wilem. Touka went from menacing to cute and innocent in the blink of an eye. Hopefully Wilem would take advantage of this situation. She banked on him being the self absorbed, cocky boy that he was. This boy would bring out the side of Touka she kept suppressed since that one time...
  15. "If you ever decide you would like the opportunity to sing to me, I'm in the Horse and Four", Touka heard this as Wilem walked past. Touka flashed back to when she beat Wilem like a punching bag. She turned to Wilem debating on whether she should do something or not. She had finally decided, the answer was yes. Touka walked up behind Wilem and grabbed him by the shirt. She pulled him close to her, holding him by his collar. Should I beat him up again? or maybe this time I'll break a couple bones. Touka couldn't hold back her anger. "Would you like to run that by me again?" she said with a cynical smile on her face. "I dont think you understand, I can and I will break you if you don't change your attitude around me. I tried being nice but clearly that won't work so maybe I'll just crack that skull of yours open and fix your brain myself" she said with a big smile on her face and a calm tone in her voice. Touka was still holding on to Wilem.
  16. It had been a month since Touka beat the hell out of Wilem. She was walking around campus thinking how she might have been a little to fast in using force. She kinda felt bad, but at the same time unleashing all her anger was somehow relaxing. "Maybe I should join a fighting club or something" she said to herself. Touka had been fighting since she could walk and it was engraved into her mind that violence was always an option. She however did not like hurting people, unless they deserved it of course. While walking Touka caught the glimpse of a boy out of the corner of her eye. It was Wilem, he was walking toward the inns, he looked awfully cheery. Oh look it's the boy who all the ladies love, haha what a joke. Touka didn't feel any hatred toward Wilem though, so she waved to him as he walked by.
  17. As Touka was singing a boy Introduced himself to her "How would you like to sing to me tonight? I can pay you" he said. Touka looked at him furiously. The boy then touched her, she didn't like that at all. She could feel the anger swelling inside her. Touka stood up and pulled the boy apparently named Wilem up with her. She said nothing, she let her actions do her talking. Touka unloaded with a barrage of kicks and punches to the boys face and sternum. He put up minimal resistance. She only stopped once Wilem was no longer standing. "Don't ever touch me again" she said to Wilem, who laid on the ground bloody and clearly in shock. Touka for the first time put her martial arts to use at the University. What the hell do i look like a prostitute. Suddenly she realized she was in public "I hope no one saw that" she said quietly to herself.
  18. It had been a month since Touka had became friends with Varda. "How time flies when you're busy studying" she said to herself. Touka was absorbed by her studies and the stress was finally getting to her. Maybe i should go out and get some fresh air or something. She got up and walked to the court yard in front of the Library, it felt so good to stretch her legs and feel the sun on her skin. She got to the court yard and sat down in the grass, she let out a sigh and said "Hello sunshine!!" Touka was so happy, she decided to sing out loud. She looked around and didnt see anyone "It's safe I think" she whispered to herself. "Do I wanna know..." she sang out as best she could. Touka felt so liberated, all her stress melted away.
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