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Everything posted by Okdes
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Odium singing a parody of "Scahdenfreude" with Ambition.
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Ayy I'm glad my bad joke insipred you!
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Once, I met a Returned woman who took my breath away.
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Whenever two forms of investiture overlap, it creates something new and unique.
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It would likely take longer than a few seconds of contact in a fight, especially if the person weidling him was feeding Nightblood Investiture. Which they would have to be, to be swinging him.
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- nightblood
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Nightblood can control humans who he deems as evil. Spren are different. They're cognitive. And even so, Nightblood only controls people as long as they hold him. There are no side affects after if they survive. Like those two servants in Warbreaker.
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Why would he do that? Nothing about Nightblood suggests he would have that ability.
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I just made this
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Nightwatcher Boon/Bane (Game)
Okdes replied to killersquirrel59's topic in Forum Games & Random Stuff
You get the rolls, but they have no taste. I ask that my body does not fall apart with age. I still age and die from it, but I do not lose eyesight, hearing, hair, teeth, movement, etc. -
I was looking in the mirror and realized I looked like a storming Alethi stereotype. Light blue eyes, dark hair.
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It seems fun, but the player characters would be kinda overpowered. Even post-mending planeswalkers are insanely powerful. You'd have to be going against ridiculously strong enemies just to start. Still sounds fun as hell. As for plot, you could start a few places. Gatewatch, or another group of planeswalkers like it, trying to keep everything in order. I'd like to see some kind of New Phyrexia stuff or Eldrazi cleanup. Hell, I'd like to see a plot where Nahiri gets some people together to cleanse Zendikar of the Eldrazi.
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- mtg roleplaying
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Scadrial with spheres. The world is less likely to end in fire and death, and I'm sure you could find someone to sell a bunch of glowing gemstones to. Would you rather fight a very pissed off Kaladin (Words of Radiance) or a very pissed off Vin (Well of Ascension)?
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- game
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I know nobody replied to this, but, are you considering doing it? I'd be interested.
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- stormilght archive
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(Sorry, I didn't realize anyone had posted.) Mat eyed the two with a look of distaste at first, but it turned into open anger when the Awakener started with the ropes. "What are you doing?" He hissed in Scadrian. He glanced at the crowd, some of whom were staring at the foreigner struggling against the ropes. Mathwyndyl looked at the Nalthian (Frost had called him...Talasari?) "Idiot, take the ropes off before you get us arresting. Rust and Ruin, what's wrong with you?" He tried to keep his voice low, but the anger was obvious. He unconsciously started tapping zinc again. Insane. May have to restrain him. If he causes problems, leave him stranded on a world. Idiot. If he tries to do anything, kill him. May be the only way. Rust, I hate killing. I have to do it sometimes. Remove one path so that more remain open. By now, Mathwyndyl had about his fill of these two. It had only been a few minutes.
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It happens in Lift's short story, Edgedancer.
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Mathwyndyl turned and gave the newcomer a look-over. The smallest amount of annoyance crossed his face as he did, but something else registered deep in his eyes. Another emotion, further down. He subtly rioted the newcomer, mostly by force of habit. The stranger sounded like he was from Hallendren, but so did Naan, so it's entirely possible he wasn't a native. Even it he was from Scadrial, few people could detect a rioter. If he not from there, the stranger had no chance of noticing Mathwyndyl's subtle adjustment. Regardless, Mathwyndyl rioted him. The stranger's emotions were weird, fluctuating oddly. Rust and Ruin, had Frost sent someone insane on this mission? What was wrong with him? "So. You're also here." Mathwyndyl said coldly. He had switched to Nalthian, to make things less confusing. "Do you speak any other languages? I prefer not to be overheard."
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Mathwyndyl let out a slight hiss of annoyance, ripping his hand out of Naan's grasp. He still held his knife, considering stabbing the stranger. "I don't trust much of anyone. But I see your point." He grunted. He glanved around. "Others should be here soon." He looked annoyed still, glancing the stranger up and down. "How long since you been home? Rust and Ruin, it's been a while since I've seen one of my people." The man was obviously a Seeker, but was he anything more? Mathwyndyl himself wore rings and small bracers to keep his Feruchemy hidden, so maybe the stranger did too. He left an unspoken silence between them, one that he hoped Naan's could understand. If Naan's tried anything like that again, it would not end well for the teen.
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Mathwyndyl gave the younger person in front of him a slight annoyed look. "Rioter." He grunted. "Zinc, not Brass." He ran his eye over the stranger. "Rusts, kid. How long's it been since you were home? Your accent has gone full Hallendren." He let a small laugh, glancing around the crowd. He didn't expect anyone to understand their language, and the fact they were speaking in a foreign tongue probably wouldn't attract attention. His upper lip flared in slight annoyance at the theft, and he subtly rioted the strangers trust. Rust and Ruin, that was basically force of habit by now. He shifted slightly, one hand slipping casually down in to his pocket, keeping direct contact with the gun tucked into his belt. He didn't care what Frost said, he would break this kid's hand if he tried to take Mathwyndyl's gun. "Mathwyndyl." He said, offering a hand. He tapped a small amount of zinc from his third ring, thinking. This stranger might have killed and impersonated the actual contact. He rioted trust, feeling out for other, more deceitful emotions. Nothing came up. He could have been trained? Unlikely. He tapped zinc harder, his thoughts accelerating. Who? He might need to kill him. He had a few hidden weapons he could use. He'd have to get him somewhere unseen. Alley, twenty-three feet to his right. Tell the man to follow him down to meet other contacts. Stab him. Dump the body in the cognitive realm. Last-case. He stopped tapping Zinc, only a second or so having passed since he offered his hand.
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Send me more information in a private message. I just want to work out any kinks and make sure Talasari is good.
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An awakener is fine, as long as they do not have any more than 1,000 breaths (4th Heightening). Also, I am waiting for someone to respond to the topic I posted.
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((Before I start, this is open for anyone to join, so long as they talk to me first.)) Mathwyndyl was annoyed. He knew he shouldn't be, and he knew it was partly unwarranted, but he was annoyed anyway. Even though he had been stationed in this city for a few years, he still occasionally got downright annoyed by how...well. How everything it was. Hallendren was overwhelming, even when prepared for it. Not that he was complaining. This city beat New Seran any day. But Ruin, did it have to be so bright? So loud and colorful. It was crowded and bustling, too. Rusts, it was like that one glowing city Khriss took him to. Those had been good days, seeing the Cosmere for the first time, traveling to new planets. The wonder still hadn't faded, he supposed, but the danger had leeched a little excitement. The things that stalked the worlds were worse, much worse than his nightmares back on Scadrial. He thought koloss were bad until he encountered the Wraiths in the Forest. Those things....he shivered. His mind drifted back to the present as a man jostled in to him. He gave a slight scowl, but kept looking off in to the distance. That part was slightly his fault. He kept a low burn of zinc in his stomache, gently rioting a few people in the crowd. He wasn't really paying attention to who or what, which was unusual. But his orders had told him to keep burning zinc, or one of his contacts couldn't find him. So, a Seeker. He gently tapped zinc, trying to think his way through it. No solutions came to mind. Every possibility came with the possibility that the target would think of it. Frost had described him a cunning, crafty, and capable. Mat couldn't help but wonder about Frost's knack for alliteration, but he let it go. His other contact would also find him, but he had no idea how. Probably had something to do with the ridiculous clothes he was wearing. It stuck out, even in Hallendren. Some kind of white robe-kind of thing he didn't recognize, but apparently his contact would. He had seen Khriss wear it once or twice, but hadn't mentioned it. He just figured it was some cultural thing, maybe from her own homeworld. perhaps the other stranger knew Khriss. He missed her, a little. He had seen her about a month ago, in that dinky bar he often went to. She very obviously had been following him, but he didn't mind so much. She had taken a few more notes about his nature as a compounder, and tried to convince him to gain breaths to test cross-systemic interactions. He still refused, citing non-interventionism. She'd laughed, but, hadn't pressed him. damnation, only a month, and he missed her again. He scowled again. Rust and Ruin, what took them so long? Did it really take so long to....to.. Someone approached.
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I will create the first post now. It will be open for others, so long as they talk to me first.
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Sorry this has been delayed. Here is my character. You don't have to follow my format, but here mine is. Name: Mathwyndyl Homeworld: Scadrial Abilities: Zinc Compounder Age: 26 Appearance: 5’5”, brown hair, dresses in middle-class Elendel clothes. Blue eyes, and average. Not overly-handsome, or ugly. Affiliations: Frost, The 17th Shard, Khriss. Background: Born and raised in New Seran, Mathwyndyl was raised in a prominent Terris community close to the city. His talent for Zinc was discovered early, but he hid it from his family and tutors, using Zinc as an aide in the classroom. He was suspected of cheating in school, because in cass he appeared to be of middling intellect, yet finished the tests with speed and ease. He eventually admitted to storing Zinc while in class, and tapping it for tests to just be done quicker. His teachers frowned upon it slightly, but his family was jubilant when they heard he could use Feruchemy. The trouble started when he found his allomancy. Mathwyndyl kept it a secret, out of shame and pure teenage stubbornness, from his family. However, he couldn’t hide it forever. One day, when Mathwyndyl and a few others were visiting a local bank, a gang of criminals burst in to rob it. Mathwyndyl tapped zinc, and made a plan. He got his friends to cover, made sure no civilians were in danger, and began rioting the robbers. This was a gamble. His plan was to riot their greed and distrust so they killed each other, thereby ending the robbery. He managed to partly succeed. The four men did turn on each other, and two ended up dead. However, a witness had seen them from the outside earlies and got the constables. The constables outside heard gunshots, and decided to burst in, thinking hostages were injured. The robbers panicked and took hostages. Mathwyndyl realized then that they wouldn’t back down, not while so rioted. Both hostages died to the robbers, who were gunned down in return. He tried to act normal, but this incident traumatized him. He had just caused the deaths of six people, using allomancy. He knew that if the Terris community found out those things, he would be forever shamed. In the autopsy of the dead criminals, they were found to have ingested a mild amount of Hemp Leaf. The police considered the criminal’s behavior, and began to wonder if a Rioter was in the room. A Seeker who had been in the unit had mentioned someone burning zinc, but it had been dismissed as a passerby. After some background checks, they found the three Terris boys. Mathwyndyl had began burning Zinc regularly to slightly nudge people around. Make them more friendly in school, more courageous at home. This made finding him child’s play. They confirmed he was burning zinc, and brought him in for questioning. His family arrived in time to see his tearful confession. This caused a myriad of reactions. His sister was impressed, his father disgusted, his mother somewhere between proud and horrified. His older brother nearly gave him applause. This caused the worst of storms, of course. His father denounced him with spit and bile for even considering killing, much less carrying out his reckless plan. His mother tried to mediate, but his brother and sister argued back against their father. They said that he did the right thing, while his father insisted he should have let the constables handle it. Mathwyndyl merely sat with tears in his eyes. Eventually, the day wore into night, with nobody happy. The next day, his brother said he was considering leaving the Terris. Mathwyndyl was horrified. His brother was a smart, good student. He was one of the few copperminds in the area. Mathwyndyl begged him not to go, and won him around eventually. Then the distrust set in. His brother and father suspected him of rioting them earlier so they wouldn’t be mad at Mathwyndyl, the argument being so out of character. After a few more days of the same arguing, he fled. He changed his name to the shorter ‘Mat’, and found employment at a bank once he revealed his talents. He sent a good portion of his wages home. He received several letters begging him to return, and even changed apartments a few times so they couldn’t find him. He also began illegally rioting customers in the bank. After a while, he was too afraid to return home because of what they would say, what they would think of him. His life went on uneventfully until his bank got robbed, when he was twenty two. He refused to act at first, until a customer tearfully told him they were planning on killing everyone, as she overheard. Mat grew angry. He tapped Zinc, and thought. He came up with the same conclusion: Act. He did the same as he had done before, but more cautiously. A few years at the bank had been good practice. He got them to turn on each other, as before, but also rioted their fear. One of them began to have a sort of panic attack, and the others started to worry as well. After a while of fighting, the constables burst in. The criminals, scared witless, surrendered on the spot. Nobody harmed. The woman approached him after, naming herself Khriss. She offered to take him to new lands, to learn about them. He asked after his family, and Khriss said they would be taken care of. She’d see they got regular money. He accepted her proposal. He traveled with her for a few years, visiting shardworlds. He was now twenty four, and then he met Frost. Frost recruited him into the 17th shard. He and Khriss said goodbyes, with Khriss promising she’d look in on him occasionally. After two years of working on Nalthis in a non-interventional capacity, Frost called upon him for an important, encompassing new task: Find Hoid, the elusive and enigmatic Drifter. Frost organized a team of several other individuals, from other walks of life and other worlds. The Search for Hoid had begun.
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As long as you know the mechanics of Sandcasting. I don't, so, as long as you understand hem deeply. I can put up the character I intend to play as a sample, if you all want.
