Cuaiir
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Posts posted by Cuaiir
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Something like that, Bunyod. Nexus is a forum-based RPG designed by Silus, who is away on a mission trip. I've taken over in his absence, and he'll be able to step right back in once he gets back. Think of it as a completely home-brew version of DnD, from characters to monsters to the very system of magic. It's both nothing you're familiar with and everything you know and love. And if that didn't make sense, check out the first post in either Story or Discussion. Silus does a much better job of describing things than I do. I moved your post to the Discussion Topic, since Story is supposed to be for in-character posts only. Hope you don't mind.
Everyone else: I'm working on this in a piecemeal fashion, which is why it's taking so long for new content. It is happening however. I'll post as soon as I have something substantial. Again, my apologies as a GM.
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The discussion over here got me thinking...
Are Steelpushing and Ironpulling related to the Surge of Gravity?
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Aons no, since I have the paperback version instead of digital. I'm not sure what you mean by the other two pages of Allomancy symbols, but if it's in the RPG I can find it and trace it.
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On the Kharbranth Map, in the corners, there's these little scarab things. They're also on the symbol page next to Shadesmar.
If we correspond the symbols next to Shadesmar to the ones in the front for Radiant orders, this is the symbol for Ruby-spark-fire-the soul-brave/obedient. How I got there: Simple color matching based on the color of the symbols and the related gemstones.
9 1
8 10 2
7 5 3
6 4
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On a slightly different note, I did the same vector tracings of the 'Radiant' and 'Shadesmar' images for each of the ten orders. Not sure where to put these, though, so I'll leave that up to the wiser wiki editors.
They're both in the same zip file - hope that's okay.
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Okay, done.
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Not at all. I've actually got them in a .ai file as vectors, I was just unsure of what to export them as to preserve that.
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"I hope you can tap bronze, 'cause we're gonna be up all night."
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They're on the Coppermind attached to every known metal but lerasium and malatium.
Windrunner: they were released in the text of the Mistborn RPG. I got the digital version, opened the relevant pages in photoshop and illustrator, and after much editing uploaded them to the Coppermind this morning. So now we've got that up there.
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Okay then.
I've got all the image files (woo PDF format and Photoshop!), but no idea how to load them onto the Coppermind. I looked at the the Help:Images page, but it's blank. Help?1 -
The Feruchemical symbols for the sixteen non-god metals, as well as atium, are different from the Allomantic symbols we're all familiar with, but have yet to be added to the Coppermind. Is there any particular reason for this? The only reason I can think of is copyright.
I ask because one of my friends is trying to crack both the Steel Alphabet and the Terris version (which she's assuming the Feruchemical metal symbols are based on) but doesn't have the Mistborn RPG. She's using the Coppermind as a main resource, so getting the Feruchemical metals on there would be helpful.
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I'm slowly attempting to overhaul the Data Topic and make it easier to find things. There's only one thing standing in my way right now: I don't have Feruchemical Electrum changed to fit Nexus. So, I'm crowdsourcing this: what do you guys think stored and tapped Determination would do? Keep in mind that shrugging off ailments is already taken by Bronze.
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I keep thinking that emotion is more of a Spiritual nature than a Cognitive one. I can't articulate why, but assuming that's true:
Strong emotional pushes and pulls allow control over Hemalurgic creations, therefore the Flaw is Spiritual in nature, not Cognitive.
It also wouldn't make sense for it to be Cognitive because when taking over the koloss, Vin didn't feel their thoughts, but rather their general emotional state. Maybe I'm stretching here.
I'm fairly sure it's confirmed that Breath is the Spiritual component of Awakening. This would make Lightsong's Breath flaring when he feels strong emotion make a bit more sense - he actually has more Spiritual energy when he feels strong emotion.
It could also explain why Drabs are less intense, emotionally - they actually lack a component of their Spiritual self.
I need to reread Warbreaker, but it seems like the flip side of this would be that people with lots of Breath experience stronger emotions. I'm not sure this is true, though.
Breath is the best example we have of a change in the Spiritual component of an individual - perhaps we should look at it more closely.
Attempt at articulation: emotions are neither physical or cognitive - no senses are used to detect their input (physical), and they aren't a conscious reaction to stimulus (cognitive). This leaves only one Realm - Spiritual.
Sorry for the stream-of-consciousness post, had to get this out while it was still in my head.
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Honestly, whoever wants to speak first in that situation is free to. Just realize Keep will continue commenting if you guys stay at the bar.
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For handling two characters, I'd go with either of your first two options: split the post, or make a separate post for each character. Making a new account for your character seems a bit extreme.
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Jack vs Ambrosius is a possibility (They're both in Glyph Cavern), but Erika vs Top is unlikely unless both make it to the Finals. We'll discuss that as it gets closer.
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For those keeping track at home, Erika has six Forms instead of the normal 5. This is because of a shiny new ruling I've made: You can trade 2 Grid Rating points for one Formsphere or evolution thereof. Feel free to apply as necessary, though we can't ret-con this to affect already approved and active characters. Sorry, guys.
Erika Melody: approved. Her number is 9, and she's up next in the Waterfall Cavern. Feel free to introduce her as you see fit, Frostbourne.
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I'm a carpenter in the theatrical scene shop where I go to college. For a play that opens on the 23rd (Cloud 9), I've been designated Master Carpenter - which means I have to be there all the time, and all the tricky bits are things I have to do. The way the set has been designed for this show, about 90% of it is tricky bits, which means I have to put in a lot of time. Add in classes and some semblance of a social life... Yeah. Busy life is busy. I usually print out whatever gets posted on the Nexus board and work on it between classes.
For Top and Ambro, right now the NPC shopkeep is waiting on you guys to pay. That can progress whenever you want.
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I'll do what I can, but life is kicking me pretty hard and will continue to until the show I'm working on opens in the middle of the month. That's really the only reason things haven't been happening.
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However, isn't Shinovar unaffected by highstorms? Maybe it's because Urithuru... absorbs them? Deflects them? Something along those lines.
You may be on to something here. There are huge mountains just to the east of Shinovar, which could easily hold a city that's inaccessible by foot. Modern Rosharian history doesn't speak of Stormlight or the highstorms ever reaching Shinovar - perhaps because of the remnants of Urithiru in the mountains?
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Hm, there's something we haven't considered here. What if the zombies can use the Metallic Arts? I'd be afraid that all their shambling is just storing up speed in steelminds for a rush when they get really hungry.
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Many apologies for my absence. Everyone with an application in will be contacted via the means you provided. The rest of this post will be stuff that applies to everyone, or for people I don't have contact information for. Any questions or comments i have will be in this color
I have a few ideas about powers for a character but they might be under/overpowered.
A Devil Fruit power from One Piece:
Power -
The user gains the ability to create a spherical territory of light blue aura. How large is this aura? In this territory, the user is capable of separating and spatially displacing anything and everything inside. To what degree? I.E. can they only separate fairly logical pieces, like in the gif, or can they separate things at the atomic level? The user can also attach separated parts in any manner they see fit, such as sticking someone's head to a barrel. People separated by this ability aren't killed, and can still feel their separated parts, regardless of the distance they were separated from each other. The effect persists even after the sphere is disengaged. I can't allow this - it would break some fundamental rules of how Spheretech works. There are ways around this, but not through Formspheres. How, or even if, the separated parts can be reassembled is unclear. Again, this isn't tenable for the same reason. A way around all this, perhaps, is to modify how the Form works. I'll leave how up to you, since you're more familiar with the source material.
EDIT - the user is also able to stop projectiles that enter the territory - stopping a cannon ball and sending it back for example.
Weaknesses -
The weakness of the technique seems to be the concentration required to maintain it. The user is unable to move around while the technique is active without nullifying it.
EDIT - Forgot to add that the user is unable to go in water higher than knee-deep without becoming helpless.
For the amount of power the Form has, there aren't many weaknesses. Remember - what a magic can't do is often more interesting than what it can.
What sort of Evolution Path were you thinking for this? I suggest something based off Sailor, perhaps a 3rd or 4th Evolution.
Death Rex from the Chaosic Gate manga:

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Death Rex is a dragon summoned with a card (which opens a portal on the user's body). It can permanently destroy anything it eats and can incorporate parts of the opponent into its body. Could we get a bit more specific with how large this is? How much does the dragon change with each bite? How long do said changes last?
Weaknesses -
Any damage taken by Death Rex is reflected directly onto the user- head wound = head wound, missing limb = missing limb, etc. The damage can be undone if Death Rex eats an opponent. Percentage-wise, roughly how much? One bite equals a half healed wound, something like that? A strong will is required to control Death Rex or it will turn on its user and devour them instead.
Again, it needs an Evolution Path. I'd base it off of Summoner, since this is clearly a stronger Form.
Lagann from Tengen Toppa Gurren Lagann -

Power -
Heavy Armor type of small mech, the user sits inside and is completely protected by it. Lagann has a large drill, allowing it to quickly tunnel through the earth and use drill-based attacks, or hide if necessary. It can fly and move around quickly on land as well. It's main point of strength is its ability to take over larger mechs by drilling into them and interfacing with their systems.
Weaknesses -
It's main limbs are too small to be much use directly in combat, it has no ranged weapons (tends to use self as more of a large projectile) and is powered by the user's "fighting spirit".
Lagann is strong in the world of Gurren Lagann - this is mitigated in Nexus by the relative lack of Mech-based opponents, otherwise I would have to veto this.
As with the previous two, Lagann needs an Evolution Path. Perhaps based on a generic 'Mech user' Form?
Also, thinking of naming my character Daedalus.
Seems like a solid name to me. Don't get lost in the labyrinth.
um...1 point components? I made some below. I left out the ratings, but I intend them all to be 1, these are subject to Cuaiir approval. (BTW all of these are inspired by and named after TV tropes)
Animal Eye Spy
Allows the bearer to see through the eyes of any nearby animal, the size and distance of the animal varies with the rating of the grid it is attached too. Ok.
Poke in the Third Eye
nullifies any form remote viewing spell or technology for a short (couple seconds) time. The component must recharge under the light of the moon* after each use. Uhh....
*provided there is a moon. There's not.
Uncanny Valley
This gives the a slight intuitive warning when there is Illusion or glamour magic or technology being used nearby. It does not provide any information beyond presence or lack thereof. Ok.
The Hyena
Emotional manipulation is harder to use on the user of this component, however the user finds that every thing is funny, and everything is worth a laugh, and likely will laugh. Ok.
Catch Phrase
This component attaches to a formsphere. When the spheremorph shifts to that form, he can utter a phrase, at least five words long, and receive a slight strength boost. This phrase must be the same every time and is chosen upon first being used. Changing the phrase locks out the component, until it is attached to a different formsphere. If we change this to attach to a Grid Slot, instead of a Formsphere, sure.
Heroic Sacrifice
When attached to a grid, the bearer names a person or location. Upon the bearer's death in baseline, the grid, components and formspheres attached to it immediately teleport to that person or location. This component, upon teleportation, disintegrates. This should probably be attached to the Spheremount, rather than the Grid. You know, so they can actually use the components. Otherwise sure.
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You could make an Infinite Obsidian Generator, if you wanted that cool look.
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ChayShan
in Cosmere Discussion
Posted
My thoughts on this are way back here, and I still think they hold true. But to clarify more about ChayShan: You are selflessly dedicated (Devoted) to the most primal sphere of influence (Dominion), your own body. I cannot think of any other discipline that requires so much of the human body that isn't in some way descended from a martial art.