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Mckeedee123

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Everything posted by Mckeedee123

  1. Well, yeah, but the Spiked are still a massive threat. They stand a better chance of winning than any other faction if they're not specifically targeted. The inquisitor can just keep converting people until every single one of us still alive is spiked, and kill everyone else with the coinshots they've recruited. We need to root out the inquisitor as soon as possible, regardless of factional rivalries. I'm all for focusing on the inquisitor, and it's sort of frustrating that this is even the main topic of the discussion, but I do love how much people are posting. It's weird how active everyone is.
  2. Nope. The Election requires at least two votes on one candidate to go into effect, and the Recall requires at least five votes on one person (possibly less, depending on how many people sign up) to go into effect. There may be no changes, just an election, just a recall, or both an election and a recall.
  3. 7:00 PM on July 1st, US Central time. That's midnight on July 2nd, GMT. It's possible that it'll be later though. I'm hoping to have about 20-ish people playing this game. By the way, here's a quick rule clarification: Like all roles in this game, the Kesegan monk can only take one action per cycle. He/she can't both guard and attack on the same night. You guys probably assumed that was the case anyway, but I just noticed that and didn't want anyone to be confused.
  4. I love this character. Bacon is shipped with Revolution, obviously. Double-shipped if he's vegetarian.
  5. It seems like the simplest way to do it, but I had to debate for a second. I just don't want the village to be able to manipulate the system to elect multiple senators in one cycle... well, actually, nevermind. What will happen is that if the election/recall vote is tied, one senator from the contenders will be randomly selected for election/recall (using a random number generator). Oh, by the way, I forgot to put this into the Original Post in its first incarnation, but a player is protected from kill actions on night cycles in which they are elected into the senate.
  6. It seems as if everybody else in the line was preoccupied or unresponsive, so I volunteered in the MRG PM and after a few days of waiting, Meta gave me the go-ahead. Uh, merciful Domi. Okay. 1. No. All victory conditions are mutually exclusive. I believe I may have said that the Dula would "die horrible deaths" if the Cult controlled the senate by the time the game was over, presumably because they'd secretly kill/sacrifice all of these rich people to make sure their people stayed in power before expanding the Cult's influence. 2. Yep. Anyone. Originally, in the game-creation thread, the role was the "Korathi Monk," who did have a screening ability coupled with it, but that was overpowered, obviously. 3. Correct. 4. I'm using it interchangeably. I assume they mean the same thing, but I'll switch all instances of "republican" to "senator" just in case. 5. Suspending the lynch. That was a mistake I made in the original doc. It's yes or no, the "kolo" part was supposed to be a joke. Kolo. 6. Good catch. A tied vote will mean nothing happens in all cases. The senate vote and inspection don't have a two-vote minimum. 7. There was a conversion mechanic in the version of this game that I posted on the game-creation thread, and that's what that's from. No, there is not a conversion mechanic in this game. 8. PM's are not allowed. 9. Their names and votes are public information 10. Then there's one member of the senate. 11. One senator voted in, and one senator voted out, max. Each player gets a single vote for Election and Recall. 12. There was also a "religion" variable that affected the actions of certain roles in the original game, but I just removed the whole mechanic from the write-up, since it seemed sort of confusing/redundant. The Converts and Cultists won't have any Korathi Acolytes, but they might have Kesegan Monks.
  7. Mid-Range Game 15: The Dula Revolution -------------------- Welcome to Duladel, the greatest city in Opelon, Kolo? It's election season here, and people are campaigning left and right. Of course, some Derethi rulos have shown up and are causing trouble, but what harm could they possibly do? -------------------- This scenario takes place in an affluent section of Duladel just before Hrathen begins the revolution. There are three distinct groups with their own victory conditions.: -The Derethi Converts: The nobles that have secretly converted to Shu Dereth in the hope of gaining political power after the revolution. They win if they outnumber the non-Derethi players, regardless of whether or not the Jeskeri Mysteries Cult controls the senate (the Cult loses in this case.) The Converts have their own doc, and can use a kill action on each night cycle. -The Jeskeri Mysteries Cult: They win if the Derethi Converts are exterminated while half or more of the Senate belongs to the Mysteries. If the Derethi religion is stamped out and the Mysteries Cult does not control the senate, the members of The Cult will be executed (and lose.) The Cult also has its own doc, and can use a kill action on each even-numbered night cycle.. -The Dulas: The Korathi, Jeskers, and Shu-Kesegans. They win if the Derethi religion is stamped out, but if The Cult controls half or more of the Senate seats at the end of the final cycle, all Non-Cultists will die horrible deaths (and lose) -------------------- Day and night cycles will be separate in this game, each lasting 24 hours. rollover is at 12:00 AM GMT, or 7:00 PM US Central time. -------------------- Roles: -Gyorn: This is the leader of Duladel's branch of Shu-Dereth. The role is only available to members of Shu-Dereth. -Abilities: - Dakhor Spies: Each day cycle, the Gyorn can inspect a single player to learn their role, but not their alignment. -Korathi Acolyte: You've recently converted to Shu-Korath, and you're eager to fulfill your mission to bring about unity through love and brotherhood. Derethi Converts and Mysteries Cultists cannot be Korathi Acolytes. -Abilities: -Korathi Forum: An Acolyte begins the game with their own special doc, which they can add one player to once each night cycle. -Kesegan Monk: A monk of the Kesegan sect. You've received training in the martial art of Chaysan, which gives you a significant edge over your enemies. You can perform one of the following actions each night cycle: -Abilities: -Kesegan Guardian:Can guard any player currently in the game each night cycle. If a kill action is used on that player, the identity of the attacker will be revealed to you via PM and the player you're guarding will not be killed. You can use this action on yourself, but the identity of your attacker will not be revealed should you be attacked in this case. -Vigilante: Can attack any player currently in the game each night cycle. If the player is a Derethi Convert, Mysteries Cultist, or Duelist, they will be informed of the attempt made on their life and the kill action will fail, and you'll be informed that they defended themselves. If the player is being guarded or otherwise unable to be killed, you will be informed of that. Otherwise, the target will die. -Merchant: This player happens to be a particularly wealthy merchant, and they have the option of getting out of town if things are getting rough for them. -Abilities: -Business Trip: Once per game, these players can choose to skip a night cycle. They will not be able to take any actions that cycle, but are immune to kill actions. -Duelist: You've trained extensively with dueling swords, and use this power to guard the Republicans from those who would do them harm in these troubled times. -Abilities: -Guard: These players can select a Senator to defend each night cycle, and during that cycle, kill actions used against that player will be blocked. You will be informed whether or not that person was attacked. -The Landlord: An affluent citizen in Dula society. Your money and influence give you the ability to change the results of elections. -Abilities: -Affluence: Landlords can add an extra, anonymous vote to either the Election or the Recall on Night Cycles. ---------------------------------------- The Senate: The Senate (I'm calling it the Senate, though the canon probably has a different, as-of-now unstated name for it) is the center of Dula society. Each night cycle, there is both an election and a recall election, in which a player is selected to join the Senate and forced to leave the senate, respectively. 3-5 players will be randomly selected to be the initial Senators. These players can have any role or religious affiliation. Senate Discussions take place on a public doc. A senator must have at least 2 votes on them to be elected. A senator must have at least 5 votes on them to be recalled If the Election/Recall vote is tied, the Senator to be elected/recalled will be selected randomly from the top tied contenders. The senate can have no more than 5 members. If 5 players are currently in the senate, only the Recall election will take place that cycle. In addition, no Recall Election will take place if there are 2 or less players currently in the senate. Votes for Election are in green Repealing Election votes are in red Votes for Recall are in blue Repealing Recall votes are in orange I hope that that's... not too confusing. Basically, lynching takes place on day cycles, elections take place on night cycles. Senators are protected from kill actions on the night in which they are elected. ------------------------------------- The Senate has two main functions each day cycle: Senate Vote: Whoever the Senate collectively votes for in the special vote on the senate doc will recieve three additional votes on them for the lynch. Senate Inspection: The Senators also vote to inspect one player once each day cycle. The player's role and alignment will be revealed via PM to a random Senator. Senators will vote for a player on the public doc. A simple majority will determine who the senate vote and the senate inspection goes on. And finally, once per game, the senate can vote to suspend the lynch entirely. This requires the agreement of the majority of the senate in a simple yes-kolo or no-kolo poll. ------------------------------------- An award goes to the player that creates the most posts that use the word "kolo" more than twice. Signups end on July 1st! Player list: Quick Links:
  8. I'll join as Mottel Musgreave, a noble who enjoys the finer things in life.
  9. That's Kyle, Gordan's assistant.
  10. Well, between me, Bard, Sart, and Zas, I'd take Bard. Sart and Zas voted for Aman, which is a decent reason not to lynch them. In addition, Sart's been defending me this round, and I don't know about Zas, but come to think of it, Bard's been very publicly gunning for me all game. Now that there's a decent reason to suspect me, he's being passive-aggressive about it, just putting me in a list and possibly hoping a bandwagon starts. (Obviously, this analysis is contingent upon my being innocent, speaking of which, who am I passing to this round?)
  11. Okay, nevermind. It looks as if I can write some stuff today after all. It's not as if it's comprehensive or anything, but here's a list of the impression that I have of each player: Master Elodin: No discernable motivations. Tried to be aggressive on round one. Lynchable. TheOnlyJoe: Put the first vote on Aman. Stopped writing in our PM after round one instead of trying to get me into his pocket (which seems like the natural thing to do.) I really wouldn't vote for him. Mailliw: He claimed the dust from Conq's corpse, which is nice, I guess. I wouldn't object to a lynch of him, I suppose. Winter Cloud: Inactive. Lynchable. Lopen: Soft-cleared in my book. Possibly hard-cleared, but it depends on whether or not it's possible to knife someone and have your mutineer friends make a kill as well. Elbereth: She writes a lot and has very clear motivations (advocating the item-passing scheme, mostly.) I don't think I'd lynch her. Sart: He doesn't really have any discernable motivations. Best I can tell, most of what he's been doing has been calling for activity and shooting semi-poke votes. He switched his vote to Aman at the last minute on cycle one, which is sort of nice, but I suppose I'd be willing to crapshoot lynch him if it came to that. TheYoungBard: He's been acting a bit like Sart, I suppose. Lynchable. Zas678: No read on him yet. I have to rush off, so I'll get back to him later. Bugsy6912: Has participated just enough to be considered active, but... not actually active. Very lynchable. That took too long. I have to leave again. I'll vote Bugsy, since it seems as if he/she/it has been trying pretty hard to post exactly the minimum acceptable amount. Okay, but can someone one the team make a knife-kill at the same time as the Eliminator kill goes on?
  12. A reasonable tactic? How would that help an inactive teammate come to the doc? Has this happened in one of the games that you've been an Eliminator? Joe is pretty low on my list. He poked Aman, a confirmed Eliminator, and then didn't retract the vote before the mini-bandwagon started. I'll let him defend himself, though. You might have to wait on that. I have to leave for work in a few minutes and I'm not sure if I'll be able to post again before the cycle ends, let alone make a mega-post (though I'd be happy to, normally.) If I get lynched for some reason I wouldn't particularly blame you guys, but again, I'm pretty sure that I've been acting stupid, not suspicious.
  13. Knives can't be used by Eliminators in the same round as Eliminator kills, correct? If Lopen was an Eliminator, he couldn't have killed Cloud at the same time as the Eliminator kill was used. Is this another rule I've misinterpreted? If the person who killed Deathclutch wasn't Silver Dragon, that person should claim the kill, I think. It makes Lopen less of a target and helps us sort out what everyone is.
  14. Then I suppose that I still have the item that Bard passed to me on round 2. It never got confirmed by PM at the beginning of the round, so I was unsure about where it ended up. Lopen obviously used the knife. That makes him innocent, I suppose.
  15. Lopen has the dagger. Or did. I didn't actually get a PM from Ripple at the start of this cycle, but I assumed the item I got from Bard was randomly redistributed. I followed up a few hours after the cycle began, but haven't gotten an answer yet. I passed Bard's item, though.
  16. I'm going to chalk it up to some mistake made by the Eliminators. They might be trying to show that they can derail the item-passing scheme pretty easily, but I suppose that's a dumb reason to waste a kill opportunity. I think it's worth implementing simply because it gets us organized and provides a topic for discussion. There's practically no way we're going to catch anyone with it, but it's something, I suppose. I already defended myself against Bard's vote last cycle, so I figured there wasn't any reason to repeat myself. I'm clumsy, but I don't think I've actually been particularly suspicious. For the record, I've put Joe, Elbereth, Bard, and you on my "not particularly suspicious" list. Silver Dragon hasn't even really defended himself, which is odd, so I suppose that's as good a place to bandwagon as any. The only other person that I would really suspect is DeathClutch, and possibly Maill and Winter (who have been mentioned before, I realize, but they're the only two players that I sort of know and I have the impression that they usually talk more than this. Their suspiciousness is extremely low to me, for the record.)
  17. If the items keep cycling through peoples' hands, the Eliminators are bound to receive them and report what exactly they are to the rest of their team before passing them on. Leaving the items unnamed gives the Eliminators an advantage, because their entire team will find out what they are, but only a handful of villagers will know what each item is. That was my logic, anyway. And I'm fairly certain that knowing who knife-wielders are, or having a knife, isn't too much of an advantage to the eliminators. They can't use it at the same time as an Eliminator kill, and letting someone make a vigilante kill is statistically likely to turn out well for them (I think.) The only thing I can think of is that they might try to use the information to manipulate the knife-wielder into vigilante-killing an innocent. -Lying: Joe sent me a PM, and for the first few hours, that was the only one I had sent by somebody else to me. I didn't think it was suspicious or anything, but I decided I'd conduct the same information-baiting test I'd been using to vet people in the Shadows of Elantris game. I just told Joe that DC had an item, and if DC got killed that round, it would be likely that Joe had him killed since that was the most interesting information that the mutineers had received so far. I didn't have a role to back me up, and it wasn't all that decisive anyway, but I decided to give it a shot. I definitely didn't expect Joe to confront me about it on the thread, but I guess I wasn't surprised. (I don't really suspect Joe, especially not now. He was the first person to vote for Aman, right?) -Didn't pass item: I wasn't really interested in the item-passing scheme last round. I'm actually still sort of skeptical of it right now, but I decided that I either had to go big or go home this round.
  18. I'm fine with that risk. Listing out the items makes it considerably more difficult to manipulate the system, though I suppose the effectiveness of it is highly dependent upon how many items there actually are. If there are only 6, we have a problem.
  19. Ah. More idiocy on my part. I assumed that was an integral part of the plan. I guess that means that knives aren't as much of a threat to the consistency of the information as I thought. And since I think this is a good idea, and it's gained enough momentum to be feasible, Mckeedee will give his knife to Sart this round.
  20. Huh. Right now, I'm wondering "why Phattemer?" He never posted on the thread, so was he in any PM's? If anyone did have a PM with the guy, post anything you learned about him and what he claimed. It was probably a random kill, but it can't hurt to know more. On the whole item-passing thing, I think it's a good idea to implement. The only caveat is that I really don't think that the information is too useful if the idea is carried on disorganizedly. Knives can really screw it up, since they enable to the Eliminator team to make a kill and pass with their non-knife-wielding players on the same night. We need to record every single item transfer so that we know exactly where everything is. Oh, good. Looks like Bard ninja'd me on this one. My suggested format for the table is this: 1. _[Player]_ gave _[item]_ to _[Player]_ (Confirmed/Unconfirmed) ----> _[Player]_ will give _[item]_ to _[Player]_ 2. _[Player]_ gave _[item]_ to _[Player]_ (Confirmed/Unconfirmed) ----> _[Player]_ will give _[item]_ to _[Player]_ 3. _[Player]_ gave _[item]_ to _[Player]_ (Confirmed/Unconfirmed) ----> _[Player]_ will give _[item]_ to _[Player]_ This isn't a surefire method of rooting out eliminators, but it's a valuable source of information nonetheless. One thing we need to decide is how we're going to deal with knives, because again, they can screw this whole system up pretty badly. A. Move knives around just like any other item. The downside of this is that it tells the Eliminators exactly where all of the knives are, which gives them the opportunity to kill knifewielders and have a small chance of receiving a knife from the dead person without us knowing exactly who got ahold of it. B. Tell players with knives to keep their knives and don't pass them around. Chances are, the Eliminators got one knife at the most, so this should limit their potential access to them, but give the loyalists less information and decrease the amount of transfers we can track. As Bard was the first to compile a list, I'm giving his opinion priority. Just to confirm, Ripple, an Eliminator can't pass an item on the same cycle that the Eliminator team makes a kill, can they? Does making the mutineer kill occupy the entire team?
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