Channelknight Fadran Posted September 11, 2021 Posted September 11, 2021 Quote Hi there! Hello! 'Tis I: Fadran! I've been working on a Legend of Zelda RPG thing similar to D&D but also very different in a lot of ways. It's currently in a draft phase and I'd absolutely love it if some of you folks would like to help out by playtesting it. I'm going to summon the folks from the "Who Loves Legend of Zelda" thread in the cults guilds subforum to check for continuity and also just nerd out about the bestest video game franchise ever. And also I'm going to make a regular LoZ RP thread if you guys want to just hang out in the land of Hyrule so don't confuse this with that. In any case here's the Master Doc
Enter a username Posted September 11, 2021 Posted September 11, 2021 Quote I’m not really sure what “duration” meant in context of energy absorption. Could you clarify?
Channelknight Fadran Posted September 11, 2021 Author Posted September 11, 2021 Quote Uhh... I wrote it awhile back but I'm pretty sure that it just means that the effects of the energy absorption can carry on and affect you more than once.
Enter a username Posted September 11, 2021 Posted September 11, 2021 2 minutes ago, Channelknight Fadran said: Uhh... I wrote it awhile back but I'm pretty sure that it just means that the effects of the energy absorption can carry on and affect you more than once. Quote So, does that mean that it’s applied once and lasts as long as the designated duration, or applied every minute/turn for as long as the duration lasts?
Channelknight Fadran Posted September 11, 2021 Author Posted September 11, 2021 I'm gonna stop using quote boxes because I want to stop using quote boxes. And it looks like it's applied every minute/turn for the duration, as I have a little slashy "per" in there.
Enter a username Posted September 11, 2021 Posted September 11, 2021 7 minutes ago, Channelknight Fadran said: And it looks like it's applied every minute/turn for the duration, as I have a little slashy "per" in there. One more question: in the case of hearts, does it just damage you, or does it consume the container as well?
Channelknight Fadran Posted September 11, 2021 Author Posted September 11, 2021 If it's permanent then it consumes the container, but otherwise it just damages you.
Enter a username Posted September 11, 2021 Posted September 11, 2021 In that case, let’s say I make a damage spell that drains one heart a minute for one week after it’s used. This substitutes five magic per minute, and there are 10,080 minutes in a week. In essence, this totals out to 50,400 magic points, and if they’re all spent on definite damage, this makes 25,200 damage. Or, if half the magic is spent on d100 damage, then the damage output is 12,600+336d100, averaging out to 29,400 damage total with a theoretical maximum of 46,200. (For reference, Calamity Ganon only has 8,000 health, and a gold lynel has 7,500.) And losing a heart a minute isn’t that hard to mitigate. For instance, a five-heart healing spell would cost ten magic points, which could be completely taken care of with fifty rupees’ worth of bokoblin parts that don’t get consumed, which shouldn’t be too hard to obtain through relentless bokoblin farming.
Channelknight Fadran Posted September 11, 2021 Author Posted September 11, 2021 ... See, this is why I need the Shard. They will minmax every possible way to destroy my RPG so that I can patch up every hole and make it a perfect game \
Enter a username Posted September 11, 2021 Posted September 11, 2021 (edited) My personal recommendation is to implement a system of diminishing returns and maybe a hard maximum for component efficiency. For instance, maybe the energy absorption halves in effectiveness every hour,* meaning that you’d have to take steady damage for the next 4.271x10^46 years to use the spell. This means that you could only use it a few times per game if you don’t want to be constantly two minutes from death by health drain. And if the duration can’t be longer than twelve hours, than the energy absorption can only cover 111 damage, and thirty days could only cause 284.82 damage. (It makes sense from a lore perspective, too; it would be harder to drain health five days in the future than five hours, and five hours than five minutes.) *For instance, the first hour would take one hour, the second hour would take two hours, the “third” hour would take four hours, etc. Edited September 12, 2021 by Enter a username
Channelknight Fadran Posted September 12, 2021 Author Posted September 12, 2021 That system certainly has merit. It might be a little confusing to implement, but it could work.
Channelknight Fadran Posted June 19, 2023 Author Posted June 19, 2023 hi there hello I've returned to introduce a first-edition Character Sheet LoZRPG character sheet.pdf
Channelknight Fadran Posted June 21, 2023 Author Posted June 21, 2023 The game very much revolves around EXP as the mode of progression, so I made a session EXP tracker sheet for GMs: GM sheet.pdf
Channelknight Fadran Posted June 23, 2023 Author Posted June 23, 2023 that's the hope makin' strides in the development
Channelknight Fadran Posted June 24, 2023 Author Posted June 24, 2023 Aight, imma tentatively open up the Player's Guide doc
Channelknight Fadran Posted July 7, 2023 Author Posted July 7, 2023 Update: apparently I needed to add rules for brewing tea this might take awhile
Channelknight Fadran Posted July 7, 2023 Author Posted July 7, 2023 3 minutes ago, PyroPhile said: I want to play so much It might help speed things along if you could try to make a few characters. It's going to take a lot of revisions to get the stats and such working.
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