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Zyth Avkmai

Spoiler

Zyth Avkmai
Not an Epic... or is he?

Gender: Male

Age: 16

Persona: Arrogant, smart, annoying. He's the type to stand up against an Epic (but wait, he's an Epic).

Backstory:

Zyth lived in Senlac, Saskatchewan with his adopted parents. His father was a weapons dealer and taught Zyth how to shoot. Zyth's mother was a herbalist. 

About three years after Calamity rose, two Epics came to Senlac and tried to take over. A few days after the two epics arrived, a more powerful Epic came and killed the Epics before leaving, likely to find a bigger city to rule.

So why is Zyth walking for 5 days to Edmonton? Because he wants to work for an Epic. And then kill that Epic and rule in their place. :)

Zyth Epic Abilities (Unknown currently)

Spoiler

Primary: Assumer.
When Zyth personally kills an Epic, he will absorb a part of their powers. Zyth cannot assume prime invincibilities.
Can also only assume one Epic at a time.

Currently has not assumed any powers.

Secondary: Prime Invincibility.
Zyth can set a recall point that he will be teleported to and revived when he dies. His current bind point is somewhere in the government area of Edmonton, which Zyth did subconsciously because he felt safe there.

Weakness: Tin foil.

Zyth Epicfied with Ally Abilities

Gained from Epic:

Quote

Secondary: color filters

Ally can summon alternative forcefields with different colors that do not change. ally can also summon grey scale varents that work in the same way as the color versions.

these forcefields have a range of a square meter and are 1cm thick. 3 can be up at a time. lasts for 6 seconds. these forcefields will prevent the things of same color they are from getting past them. (a tomato can't go through a red forcefield but a blueberry can.) the forcefields are stationary and cannot be moved. cooldown of 2 sec and range is 2m line of skin and live beings do not need to have the right colors (i.e. a peach forcefield would not block a human)

Difference from OG Epic (What is looks like when he uses it):

Color filters: Zyth can summon a singular forcefield at a time that can be either red, blue, or orange. Lasts for 6 seconds and prevents things of the same colour they are from getting through them. Does not work on living things. Forcefields are stationary and have a cooldown of 2 seconds. They can appear in any shape, maximum 2 meters diameter.

 

Skytaker

Spoiler

Skytaker
A very epic Epic

Real name: Caeryn Nammin

Gender: Female

Age: 21

Personality: Smart, calm 

Primary: FULL Air manipulation.

A few notes:
- After the air has been "used" and released, it will attracted there.
- She can't fly using air manipulation but she can walk in air.
- Solidifiying air takes lots of concentration, meaning she would have trouble healing and solidifiying air. Once solid, it takes less concentration to hold. Solidifying by increasing air pressure and temperature. Solidifying air also require her to "duplicate" the air first to avoid vacuums.
- Radius is 5km for something semi-conscious
- Radius is 30m for anything that require concentration
- Always is warping the air around her to form a shield that deflects high-moving objects. .

Secondary: Healing. It's conscious, meaning she has to think about it. Can heal others but must be touching them.

Tertiary: Flight. She can fly and can control 1 other person's flight without touch, as long as they weigh about the same or less than her. Only works on living creatures.

Weakness:
Black licorice.

Backstory: 

Caeryn had always been interested in physics. Her mother taught high school physics and her father taught university-level sciences. One of her twin brothers had a degree in engineering and the other a degree in physics. In her first year of high school, she was taking grade 11 physics already.

Hearing problems ran in her family. Caeryn has had hearing aids since a young age and one of her twin brothers were projected to go deaf by the age of 25.

When Calamity rose, she was in Astoria for special education and managed to stay in school until she got her Epic abilities. When she managed to fly back home, she arrived to the destruction of her hometown and the death of her parents and the younger twin brother. The older twin had disappeared and was presumed dead.

Skytaker has come to Edmonton with the AHE (Association of High Epics).

Cataclysm - Originally Shared Epic with @Exotwo

Spoiler

Cataclysm
Your evil (ish) Epic.

Real Name: Leo Storgher

Gender: Male

Age: 26

Personality: Arrogant, sarcastic

Primary: Cataclysmic visions.

- Can sense fear

When you come within 15 meters of Cataclysm, you enter his Cataclysm Aura. Will also work if Cataclysm looks at you. He can also touch you and put visions of his choosing into your mind, otherwise it's what you imagine the world ending looks like. Cataclysm can turn off and on this Aura as he chooses and can have certain people of his choosing not become affected.
- People within Cataclysm's Aura will start seeing visions of the world ending. This worsens over time. They also start to feel uneasy and afraid. To progress to the next stages, the person must fear the illusions or Cataclysm. 

- Only you can see your visions. Other people will see different things.

- If you don't fear him or the illusions, the illusions will fade within half a minute. You can continually stay in the Aura and not become affected but if you leave and come back then the visions will start again. 

Stage 1 - Entering Aura-5 Minutes: The visions start. You see small bits of fire and things crumbling in the corner of your vision. If you leave the Aura the visions will disappear.

Stage 2 - 6 Minutes-20 minutes: Visions of things crumbling and breaking, noticeable fire. If you leave the Aura the visions will disappear.

Stage 3 - 21 Minutes-30 Minutes: You lose perception of reality vs illusion. If you leave the Aura the visions will disappear after a few minutes. At this point, you're not likely to leave his Aura.

Stage 4 - 31 Minutes-1 Hour: Visions of crevasses/sinkholes and geysers of lava, explosions, more fire. By this point, you could leave his Aura and this visions will stay with you until you leave his semi-conscious range of 7.5 km.

Stage 5 - 1 hour+: This is when you enter a delusional state. Chances are, you're probably going to accidently kill yourself.

Secondary: Blowing up the universe
Apocalypsic destruction.

If Cataclysm touches any objects with molecules, then he can superheat the molecules to the point of a small explosion. Living creatures feel like their body temperature suddenly went up several degrees. Cataclysm can charge anything to different points. It takes a few seconds to superheat an object, depending on the size. When an object is superheated, it will explode upon hard impact with another object.
Cataclysm can also specify an amount of time before it explodes. That time can be anywhere from instant to ~40 seconds. For example, he could superheat a rock to explode after ~20 seconds. It also depends on the object's size; a pebble will not be able to hold its charge for 40 seconds and can only hold a charge up to ~20 seconds. A normal-sized chair would be able to hold a charge up to ~30 seconds.

Tertiary: Minor fire manipulation.
Can't create fire, only manipulate existing flame. He cannot make the fire bigger or smaller.

Passive: Shields, so then he doesn't get blown up.
A full-body shield that only blocks explosions.

Weakness: Sacrifices. If someone sacrificed their life to keep you alive, you can kill Cataclysm. When you enter his Aura, it will collapse and everyone affected will immediately stop having the visions. This includes the delusional people. Cataclysm loses all abilities until you are 30 meters away. Then he'll kill you... :P

Backstory: Leo grew up with six siblings. He was the third child and was often ignored. Their father abused them to the point where Leo's other siblings left with the youngest, leaving Leo to deal with his two other younger siblings. Their mother died a year after giving birth to the youngest, Alexander.

When Calamity rose, both Alexander and Leo became Epics. Unfortunately, Alexander was with Leo's older siblings so Cataclysm couldn't kill Alexander. But at least he finally got revenge on his father!

PAPEL: Killing innocent people. Normal Epic behavior.

Warlock

Spoiler

Name: Alex [last name unknown]

Epic Name: Warlock

Age: 24

Gender: Male

Personality: Hard to explain.

Primary: Increments.

Warlock can increment up to 250 increments. Usually has about 80.
Gains one increment every 3 minutes. In 1 hour, that's 20 increments generated.

Warlock can do/make the following:
Create Warlock Orbs.
- Takes 10 increments to form one Warlock Orb
- Warlock Orbs obey simple commands, i.e "attack, defend". They do not think for themselves.
- If not ordered, the Warlock Orbs return to Warlock and hover around him. They auto-follow and auto-defend.
- Warlock Orbs are incorporeal
- Orbs glow slightly
- Orbs need 10 new increments after being created for 60 minutes.

There are 5 kinds of Warlock Orbs:
1) Melee Offensive:
Orb can create corporeal blades across the orb's surface that are 2 inches long. Spins rapidly.
Since the blades are corporeal, orb cannot go through walls unless the orb retracts the blades. To retract/show its blades, Warlock needs to give the orb a verbal command (relating to the orb retracting/showing its blades) and be looking at the orb.

2) Ranged Offensive:
Orb shoots icicle-like sharp projectiles that move at a relatively fast pace. Projectiles are 2 inches long. Projectiles are corporeal.

3) Wall - Defensive
Orb can transform into a 2-by-2 meter 2D forcefield that is see-through tinted black and cannot move. To move the field, the orb will have to transform back into a orb (which appears at the center of the field).

4) Restraints - Defensive
Orb can shoot towards an area and turn into a corporeal chain or net. You cannot cut through the orb/chain/net. Eats 1 increment AFTER 20 seconds. Eats 1 increment when the Orb goes back to Orb form.

5) Healer
Orb must stay within its sight/sense of Warlock. If not, the Orb will stop following all commands, will not heal, and try to follow. Is always corporeal.

Turn incorporeal.
Can turn incorporeal.
- Cuts half of his current increments rounding down upon usage
- Takes 10 increments every 10 seconds
- Will warn him if he doesn't have enough increments for the next count

Increase Physical Attributes
Can consume increments to increase:
Speed,
Strength,
Agility/Dexterity,
Endurance (running distance).

- Can consume up to 3 increments
1 Increment: x1.1
2 Increments: x1.15
3 Increments: x1.2
4 Increments: x 1.25
5 Increments: x1.3

Increments need to be consumed again every 10 minutes.

Weakness:
Eating mushrooms.

Backstory:

Alex's father and eldest brother had been in the military since they was eligible, and Alex was expected to also join them. He was a quiet and smart kid, but others knew to not pick on him because he had gotten suspended the last time someone had tried for punching them in the face. Alex also had a talent for debating and loved English class, where he could write and talk about anything he wanted. His father didn't like that and told him to focus on the skills he would need to join the military so Alex was pushed into sports and training. They even visited his grandfather - a retired war veteran - who taught Alex how to shoot.

After Calamity rose. Alex tried to stay in school. Until he accidently summoned a floating Orb and killed half of his friends. Now, Warlock has a thing against killing other people. He has come to Edmonton with the AHE and their leader Duality, whom Warlock is second-in-command to. He believes Duality has impervious skin, which is the reason he hasn't challenged her yet. 

Eidolon - Originally @Exotwo's

Spoiler

Name: Travis Kingsford

Epic name: Eidolon

Age: 22

Gender: male

Appearance: orange t-shirt underneath a grey blazer. Wears black track pants.

Ability without weakness:

Spoiler

Primary: spirit realm: upon concentrating on a person within 2m, looking at an object or touch. Please understand please

Eidolon can create a realm where everything is the same, except sentient beings will not be able to interact with the real world. In this realm, eidolon has telekinesis (15m) and sentient beings have flight and to go incorporeal.

Sound, sight and smell, but not the ability to feel or taste. Upon entering, certain physical conditions will be kept (i.e. on fire, ADHD, dyslexia, missing right leg) but others will not (i.e. hypothermia, covid19). While in the spirit world, mind control, corruption and illusions will not take affect, but invisibility will. The things taken are what the skin is touching when moving in or out of the spirit realm.

There is not a need for food or water, warmth, or oxygen in the spirit realm so it is like a bio-suspension. 

Eidolon can send people to or from nearly instantly or himself instantly without a cooldown. Only sight is required Return without eidolon’s assistance is possible through self reflection

People in the spirit world are visible in the normal world, required one is thinking about that sentient being. They will appear in an alternating pale green-lavender pulse, and will seem solid, (the person that s thinking of them will feel them as solid) they can still fly and be incorporeal.

Secondary:  Spirit copy: eidolon can create three incorporeal clones of himself that is alternating in a orange-purple pulse. Eidolon can only focus on one clone at a time, and the rest will continue doing the task eidolon told them to do last. His main body is not this way though, it just seems unconscious.

Tertiary: can communicate with ancestors. This ability has an enhanced mind.

Passive: will automatically go to the spirit world upon being in danger.

Ability with weakness:
Spoiler

Primary: spirit realm: upon looking at an object or touch. Please understand please

Eidolon can create a realm where everything is the same, except sentient beings will not be able to interact with the real world. In this realm, eidolon has telekinesis (5m) and sentient beings have flight and to go incorporeal.

Sound, sight and smell, but not the ability to feel or taste. Upon entering, certain physical conditions will be kept (i.e. on fire, ADHD, dyslexia, missing right leg) but others will not (i.e. hypothermia, covid19). While in the spirit world, mind control, corruption and illusions will not take affect, but invisibility will.

There is not a need for food or water, warmth, or oxygen in the spirit realm so it is like a bio-suspension. 

Eidolon can send people to or from nearly instantly or himself instantly without a cooldown and touch is not required. Return without eidolon’s assistance is possible through self reflection

People in the spirit world are visible in the normal world, required one is thinking about that sentient being. They will appear in an alternating pale green-lavender pulse, and will seem solid, (the person that s thinking of them will feel them as solid) they can still fly and be incorporeal.

Secondary:  Spirit copy: eidolon can create an incorporeal clone of himself that is alternating in a orange-purple pulse. Eidolon can only focus on the clone or himself at a time, and the clone when in the main body is being controlled will continue doing the task eidolon told them to do last. His main body is not this way though, it just seems unconscious. This ability has a 5km range, meaning that the clone will dissipate upon reaching the border.

Tertiary: This ability has an enhanced mind.

 

Weakness:

 
Spoiler

Crowds. When around other people, his abilities are weakened according to above and when there are more than 500 people thinking about him or looking at him, his powers are completely gone.

Backstory:

Eidolon lived in Edmonton believed in ghosts and loved them, but was teased for it at school. He dropped out, and began living alone and apart in Portland.  Other than that, he has never really communicated with the outside world, and headed to Edmonton to avenge his ancestors yet again.

Corruption: eidolon likes helping people out, despite his weakness, although anyone who disturbs his alone time will find themselves lonely in the spirit realm.

PAPEL: always uses his powers to go through walls and such

Duality - Originally @Exotwo's

Spoiler

Name: Duality

Real name: Natalia Mercades

Age: 24

Gender: female

Appearance: like a normal maple, with blue eyes and black hair tied in a bun

Primary: Zathloaic and Klandicaric forcefields

They have a sight limit. If they are not within Duality's sight, they fade away after a few seconds. They are basically constructs

Zathloaic:

Like glass, do not move, and can be placed partly through objects with enough concentration. they break, and they can form shapes.(edited)

On the other hand, the Klandicaric forcefields are now like bubbles, and will stack and combine to create a mega bubble. they burst after the third bullet or so, and are generally harder to shape.

- Both can not be moved, and do not move, even when acted upon another force. 

- The color and pressure still apply like normal

MO: likes to hunt down people for payment

PAPEL: literally uses their powers for every day things, like retrieving coffee

Backstory:

The number two was very evident within Natalia's life. for one, she had two siblings. She also killed two epics with her powers. The first epic was named Vertex, and they had telekinesis on a huge scale. they died to a Zathloic bullet. The second epic was named StoneHeart. they could turn to stone and thought that they were just as powerful as Steelheart. They died to a collapsed building. 
Now Duality's next target is unknown, but in Edmonton.

Weakness:

Being called mental or insane negates their powers for 1 hour.

Plainherder (background character)

Spoiler

Name: Jacob

Epic Name: Plainherder

Age: ~16

Gender: Male

Appearance: Grey hoodie, black cargo pants, military-styled boots. He has brown eyes and hair.

Abilities: The ability to summon goats. Limit: 50 goats at once. Range: 5 miles until the goats disappear. He can desummon them at will, but is unable to directly control the goats. He can influence the goats slightly.

Weakness: Work in progress

Backstory: Jacob grew up in Senlac with Zyth. He was assumed dead after two Epics came to Senlac and tried to take over.  A few days after the two epics arrived, a more powerful Epic came and killed the Epics before leaving, and Plainherder went with them. The powerful Epic was from the AHE, and after Plainherder proved himself to be capable, he was invited to join the AHE and journey with them to Edmonton.

Any characters with another person tagged next to their name gives them the ability to god-mod that SPECIFIC character to a limited extent. (e.g No killing without permission)

Edited by Not an Ookla
Added Plainherder
  • 4 weeks later...
Posted (edited)

Breakneck

Spoiler

Epic Name: Breakneck

Real Name: Eliza Thorne

Age: 20

Gender: Female

Personality: Harsh and gruff, but thoroughly compassionate

Primary Ability: Powerful and precisely controlled regeneration. In addition to rapidly healing from wounds, Breakneck can grow and expel bone from her body to serve as crude armor and weapons. This regeneration, however, won't prevent her from dying from something like beheading or impalement.

Secondary Abilities: Enhanced strength and speed, extremely powerful sense of smell

Weakness: Eating raisins

Backstory: Before Calamity, Eliza was a student and judo practicioner, competing multiple times at the national level. Since then, she's been staying low and trying to keep others safe, up until her transformation a few days ago. Still getting used to her powers, she's headed to Edmonton, determined to take down as many other Epics as she can before the corruption overtakes her.

Stopwatch

Spoiler

Name: Clara Su

Gender: Female

Age: 18*

Physical Description: Short woman with black hair and green eyes. Dressed in an assortment of brown and gray clothing, and a pair of rectangular wire-rimmed glasses with the lenses removed.

Personality: Highly intelligent, cripplingly shy and neurotic

Primary Power: Time Dilation - Stopwatch can manipulate her perception of time, causing her to experience time as moving more slowly or quickly, up to a factor of 10 times in either direction. She maintains relative speed while her perception is shifted, such that she moves 10 times faster at .1x speed, and vice versa for 10x speed.

Secondary Powers: Highly enhanced reflexes and senses
Tertiary Power: Agelessness - Stopwatch stopped aging entirely upon becoming an Epic.

Weakness:

Spoiler

Although not an Epic weakness, Stopwatch is extremely agoraphobic, and finds it hard to deal with even small crowds of people. Her Epic weakness is asphyxiation. Her powers (excepting agelessness) cease functioning when she can't breathe, and she always carries an inhaler with her for this reason.

Backstory: A social outcast from her first days of kindergarten, Clara's status as an easy target for bullies only got worse when Calamity struck, and she was left alone to fend for herself for seven years, until her transformation. Now, working under Blockade, she serves as eyes, ears, and occasionally a knife, in exchange for protection and something resembling a trustworthy community.

 

Edited by Fallapede
Added character
  • 4 months later...
Posted

Alias:

Spoiler

Alias: Alias 

Name: Benton, but his last name is unknown. 

Primary Power: He can change his physical features to that of another person's, but he needs direct contact. He can selectively shapeshift, but it has two restrictions. The first is that he needs direct contact with the body part he's trying to shift to. The second is that he can't change skin color without touching someone of the correct skin color. So if he were to take a African person's nose shape he would also get their skin color only on the nose. This can cause him to have a black nose on a white face.

Secondary Power: He has some healing ability, allowing him to heal most minor wounds in a few minutes, but major wounds still take a few weeks.

Weakness: His weakness is pretty obvious and easy to find out. If someone discovers who he is his powers stop working. If someone discovers he isn't who he says he is he can't shapeshift.

Backstory: Benton was always a troublemaker. Even from a young age, he was stealing and hiding things and playing pranks. As he got older, his tricky ways got harsher and dangerous. At times getting to the point of vandalism. His father, seeking to channel his destructive nature, enrolled him in various sports and other activities, few of them stuck as he was a bit of a bully. When sports failed, his father tried the last thing he new, and the only thing he himself could teach him: hunting. At first, it worked channeling his rage at animals and targets, but eventually another person became the subject of his ire. He used his skills with a gun to murder the man. He was then on the run from the law until Calamity rose, giving him the powers to further hide. 

Personality: Hate-and-spiteful with a tendency towards violence. He has no morals and will do anything to get what he wants.

 

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