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Posted
3 minutes ago, Rustbringer said:

@Calderis much appreciated mate,  just saved a bunch of time and effort on Coppermind. At least I know now that I was right about their mindless splinters being contained there in the cognitive. Not forcibly pulled there. But thanks for educating me. 

They were pulled or placed there though. By Odium. 

As that second WoB I posted shows, the Shards are locked there by Odium. Dominion and Devotion were like every other shard, with the majority of their essence/power in the Spiritual. That is the nature of Shards. Odium changed that intentionally to keep them from developing a mind on their own, as unhelpful power will do (see Spren, Seons, Skaze, etc.) and to make it nearly impossible to be picked up. 

If Odium hadn't done that, they'd have been in the Spiritual like any other shard we've seen 

Posted
8 minutes ago, Rustbringer said:

@Calderis much appreciated mate,  just saved a bunch of time and effort on Coppermind. At least I know now that I was right about their mindless splinters being contained there in the cognitive. Not forcibly pulled there. But thanks for educating me. 

They were forcefully crammed there.  Snipped for length.

Quote

Brandon Sanderson

Yes, it would work the same way.

The only magic that is location-dependent--  The ones who aren't interested in this, just hum to yourself, okay? *laughter* You don't need to know any of this stuff to enjoy the books, okay? I write them so that you could just-- each series can be read independently, and enjoyed. There is behind the scenes stuff, and if you want to dig, it goes pretty deep.

So on Sel, we have AonDor. AonDor is based on the fact that the Dor, which is an amalgamation of Dominion and Devotion, has been pressed together and stuffed into the Cognitive Realm by Odium who didn't want it to gain sentience, as Investiture will do if it is left alone. It will either seek someone to be its Vessel or it will gain sentience. He pressed it in there; he pressed it together, which creates the violent reaction, because those two Intents are opposed. And that is the foundation of the magic. Because it's stuck in the Cognitive Realm rather than the Spiritual Realm (the Spiritual Realm is location-independent; Cognitive Realm is location-dependent), it makes the magic on Sel only work in close proximity to what is keyed through there to the location they're keyed to. This has to do with Identity and Connection. Mostly Connection. So that means you can't do AonDor on another planet, but you can do other magics works anywhere, because they're drawing the magics specifically through either the place, or they're end-neutral, like Breath is, and you don't need any extra power.

https://wob.coppermind.net/events/36-arcanum-unbounded-chicago-signing/#e1473

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