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Posted

I'm new to this! I am a big fan of Brandon Sanderson's books (I haven't read a lot because they are all so long). I have read The Rithmatist, all the Alcatraz books, book 1 and half of 2 in Mistborn, and plan to read everything else.

What do I need to know? Cool invisible text. :)

Posted

Welcome! Hope you enjoy it around here, and enjoy the remaining Brandon books! Avoid spoilers, which means that you should be very careful in the boards relating to the stuff you haven’t read yet.

Posted

Thanks so much!

9 hours ago, The Forgetful Archivist said:

Welcome to the Shard, all you really need to know is that cookies are good and Brandon is awesome. On an unrelated note, what are your thoughts on Hemalurgy?

I haven't read too much about that, but I've heard about it from my brother.

Posted
2 hours ago, Showman said:

I've heard of it, but I would definitely like more information!

It's very story-focused and rules-light. You roll 2-10 d6s (6-sided dice) and try to roll doubles. A roll where you fail to get doubles automatically fails, wheras a roll where you get doubles succeeds if you get a result high enough to match the difficulty (5 being the highest difficulty possible and 1 being the lowest). The reason 5 is the highest difficulty instead of six is because any sixes you roll are called "nudges", and are put aside. Nudges can be used used to do stuff like increase damage, add story benefits/dramatic flourishes, or negate complications resulting from failure (among other things). I'll explain more if you want me to, but I personally am finding that this post is getting too long.

Posted
3 hours ago, The Allomantic Metalhead said:

It's very story-focused and rules-light. You roll 2-10 d6s (6-sided dice) and try to roll doubles. A roll where you fail to get doubles automatically fails, wheras a roll where you get doubles succeeds if you get a result high enough to match the difficulty (5 being the highest difficulty possible and 1 being the lowest). The reason 5 is the highest difficulty instead of six is because any sixes you roll are called "nudges", and are put aside. Nudges can be used used to do stuff like increase damage, add story benefits/dramatic flourishes, or negate complications resulting from failure (among other things). I'll explain more if you want me to, but I personally am finding that this post is getting too long.

Yeah. Soon after posting, I looked up the guide to it. It's so long, and I will probably have many questions, but I'll read that before asking too much.

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