Jump to content

[OB] I made an Alethi card game!


parchmentEngineer

Recommended Posts

  • 1 year later...

Hello again, i made another post because for some reason the site didn't let me edit the last one. I made the back cover (or back side?) for the cards. I chose Jezrien's Honorblade for the glyph and i gave the game a very simple name (Alethi Cards). Also, i gave credits to parchmentEngineer for the very first idea, to me for the design and obviously to sanderson for that wonderful series.

back.png.09d620f36f97ab0d870850ab03ee141f.png

If you are going to print these cards, and you want them to have a rear side, please don´t take our names from it, after all we made it for free :) . Hope you enjoy playing this game, because i did. Also, if you have an idea to improve it or change it please post it, i will gladly read you.

Link to comment
Share on other sites

Hello! Thank you for asking, maybe it's not that clear. I'll answer your third question first:

On 27/11/2017 at 8:41 PM, parchmentEngineer said:

If the health value of the card is less than or equal to the combined attack of all enemy cards touching it (diagonally adjacent is not touching), then you flip that card face down, capturing it.

There's no need of counting the damage. When a card is placed, you count the defense points of the defender's card, and the attack points of all the attackers (cards placed next to de defender) if the attacker wins, then the defender is captured, if they don't there's no damage dealt, the enemy card will stay there until you add another adjacent card and beat it's defense points. For example, you need to deal 10 damage to a king to capture him, but you can't count the attack dealt on more than a round, you have to attack him when your attack is higher than 10. You can do this by placing next to him your king, a tower and a general, or a tower, a general and two knights, you can also boost your soldiers attack with the general card.

About the first question, the player that plays the card attacks, and the other one defends himself, unless your attack isn't enough to capture his card, and his attack actually beats your defense. In that case, your card is captured, but you could interpretate that like "when it becomes the oponent's turn, and i become the defender, my card is inmediatly captured".

Well, let's go into some in-book stuff now.

Spoiler

The singer that played this game dind't know well if squires can capture or not, but Kaladin later tells him that squires are not strong enough to capture by their own, but they can if they recieve help from a stronger card. (The values make this possible, there's no need for an explicit rule for it)

I hope this answers your questions, once again, sorry for the bad english. And thank you for taking the time to try it!

Edited by Graulas
Link to comment
Share on other sites

Thank you for making this game and explaining the rules to me. 

I plan on making four copies and giving three away to friends and family for Christmas! :)

I will, of course, keep your names on there.

One last question about printing. Should I print these out on cardstock, or something else?

 

Link to comment
Share on other sites

A few extra questions:

1. Does the soulcaster ability count as playing a card?

On 12/6/2018 at 11:39 AM, Graulas said:

About the first question, the player that draws the card attacks, and the other one defends himself, unless your attack isn't enough to capture his card, and his attack actually beats your defense. In that case, your card is captured, but you could interpretate that like "when it becomes the oponent's turn, and i become the defender, my card is inmediatly captured".

2. By this you mean if I attack and fail, they capture the attacking cards??

3. If so, do I have to make an attack every turn?

4. Can you do multiple attacks in a turn, One attack per turn, or each card can attack once per turn?

Edited by Rashek of Bridge Four
Link to comment
Share on other sites

Well, i'm actually working on a little rulebook, but it could take me a couple days. Meanwhile, i'll gladly answer your questions.

1- No, soulcasting takes place before throwing cards (it's like the 1st phase of a turn, while the 2nd is throwing and the 3rd scouting)

2- Every time you throw a card, you are attacking (you can throw a card that has no possible battles, but i mean, if they can battle they do) if you throw a general next to an enemy squire, the squire will automatically be captured, there's no need to  say "i will attack". So, if you play a card that losses to an adjacent one (the only time you should to this is to attack another adjacent that you need to take out) your card will be captured, but the enemy card will be captured first. For example, you play a general in the middle of a squire, a tower and a king (from the enemy), the enemy squire will be the first one to be captured (because your card attacks first) and then the tower and the king will capture your general, so a move like that will end with a squire and a general captured. As i said in the last post, you could interpretate this like "i capture this squire now, and my oponent automatically captures my general at the start of his turn" and that's the same thing.

3- No, there's no need to attack, soulcast or scout every turn. You have to play a card every turn (if you have one in your barracks) and if that card can attack, it has to, but you could put for example a soulcaster in the back of your army and it will not be able to attack, there's no problem with that.

4- You can do all the attacks you want in a turn. Using the example of answer 2, theres already 2 attacks in there. Now let's suppose that in the same match, after that, you move your scout next to a squire, and you have a knight adjacent to that squire too, then you will have 3 attacks in a turn, and remember you can also soulcast at the beggining of the turn. Testing the game, i've managed myself to capture up to 4 cards in a row, and they could be more. Also, theres no limit of attacks that a card can make in the same turn, if you put a king in the middle of two squires, they are both captured.

I hope this helps :)

Edited by Graulas
Link to comment
Share on other sites

Draws, draws???? Do you mean that my barracks is a stack of my cards, and I draw the top one and place it down, or do you mean I choose a card from my hand and put it down?

Here is what I did on my turn.

First, I soulcast if I could. Second, I chose a card from my hand and placed it adjacent (not diagonally) to a one of my cards or one of my opponent's cards. Third, Scout movement. Fourth, I make attacks.

Let's say I have my general fighting two knights. Neither of them can kill each other. Does nothing happen? Also, can two or more cards team up on one?

Also, two question about scouts.

1. Is this (the separation of a group of cards or a card (by the movement of a scout) vertically and horizonatly), but connected diagonally) legal?

2. Is this (the complete separation of a group (by the movement of a scout)) legal?

1. Scout moves 1

IMG_0926.MOV

2. Scout moves 2

IMG_0927.MOV

Edited by Rashek of Bridge Four
Link to comment
Share on other sites

22 hours ago, Rashek of Bridge Four said:

I thought you just held you cards in your hand and put them down instead of drawing, or am I confused?

Im very very sorry! i thought that they were synonyms, my bad. English is not my native language, i'm very sorry, i will edit it right now. You are right, i was referring to throwing cards, not drawing them.

I've made this, is a small A5 printed in both sides, just to know how the game goes.

rulebook.pdf

Hope it helps! and sorry again for the misunderstanding.

Link to comment
Share on other sites

I have played the game with homemade cards that aren't that fancy, and the game is great! Thank you for making the rulebook and the cool cards? I am going to print them out! :D

Question: I must play cards next to one of my cards. If I place a card next to AND ONLY next to a CAPTURED card of MINE, is it legal)? 

Edited by Rashek of Bridge Four
Link to comment
Share on other sites

Hi! i'm very glad you liked it, i enjoyed playing it too before i remade it.

No, once your card is captured, you turn it down because of this. You can't use that space and you can't use that card to play another one. A little trick is to put your scout next to the cards that you can lose, so if this happens, you can continue to expand in that area with the scout.

Link to comment
Share on other sites

  • 2 months later...

This looks storming amazing! Thank you for making the cards and rulebook for this game. I originally choose the glyphs based on the glyphic alphabet, but I like your version a lot better.

I've also been thinking about the structure of the game, and there's a few things that I feel could be improved. Notably, I've since found a game called Hive, which coincidentally uses some of the same rules. I'm probably going to use that to clear up some of the edge cases in the rules, such as the separation of groups by a scout's movement. I'll post back when I have some more.

Link to comment
Share on other sites

Hi! i'm glad you liked it!

I took the glyphs from a glyph list in the coppermind, and i didn't found any of yours. So i just looked for some cool ones that had some sort of relation with the card.

I'll be waiting to see what do you have in mind!

Well, i'm editing because i had a little idea, and wanted to share it with you.

We all know that what makes the game so limited (such as separating your forces after moving a scout) is the impossibility (idk if i wrote that well) of moving cards. But that is whay i loved of this game in the first place, i mean, if i wanted a long-term strategy game i would be playing chess (what i actually do). But the essence of this game is the short-term strategy, you have to think before every card you throw, because you won't be able to move it.

So, what if we patched this "limited action" with optional expansions? You know, like making something more for people who want battles longer than 5min. When i was first designing these cards, i thouhgt "why isn't the shardbearer here?" and i thought that a reasonable answer was that shardbearers were considered some sort of myhtology in vorin nations, and other countries didn't even had idea of them. Not to talk about radiants or singers.

But what if we experiment with extra units as an optional expansion? the original game would remain the same, the one alethi played before the battle of narak and probably before the war of reckoning. But we would have an extra resource to compensate the shortness of this game, along with the fact that it has't got too much action (some cards get stucked away without even capturing something).

Thinking a bit more (my mind blows away when i have ideas) i was thinking of an archer (that could attack cards within a 2 range, but with low attack power), and a catapult (that could attack everything, but with almost no attack or life). That would be fit to the realistic civil-wars of the alethi. And we can make something great with shardbearers (maybe replacing the space of a card if they capture it on their own?)

Please tell me what you think.

Edited by Graulas
Link to comment
Share on other sites

  • 2 weeks later...

Expansion 1 created!

This expansion adds 4 more cards: archer, catapult, semi-shard and shardbearer. It's objective is to compensate the lack of captures due to cards being unable to move.

5c72e491541a0_Bluearcher.png.6e39f81f5d5c257d07bdc333ce965f81.png5c72e4975339f_Bluecatapult.png.78a1770730fb7404ca99182ded7ce2e4.png5c72e49db81f2_Bluesemi-shard.png.353a9b6485b91117fcc3bba963137cea.png5c72e4a3f3d02_Blueshardbearer.png.5e4633c7bd598e04eaaaa77bd43fb625.png

5c72e4a9f183f_Redarcher.png.743be2e0cb3ea2dac77d204ccf31ab79.png5c72e4b06b002_Redcatapult.png.258b84756fc66019a36cc0b15f808c1e.png5c72e4b68da97_Redsemi-shard.png.7e1ae33abe819f2e2f239430ad8014cd.png5c72e4bd44b05_Redshardbearer.png.855a323314e5d7eba505d46c2cb7e427.png

back.png.df115390e68a4d0de2fce7cf68c76609.png

The back side remains the same, obviously. I just attached it so you can have it in hand.

rulebook expansion 1.pdf

Read the rulebook to clear any doubt about the cards. Remember that this is an optional expansion, main rules remain the same.

Please ask if you still have questions.

 

 

Link to comment
Share on other sites

  • 1 month later...
  • 1 year later...

Hey everyone! I went digging around for any info on this game and found this thread, which has been so helpful. I took this brilliant idea and had PrintPlay Games print and cut the game. I used most of y'all's ideas, so HUGE thank you to @Graulas and @parchmentEngineer!!! 

 

 

 

 

Alethi Battle 1.jpg

Alethi Battle 2.jpg

Edited by stormlyte
Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...
On 8/27/2020 at 2:03 AM, ShaAn the Kandra said:

Have you sent up the game to Dragonsteel? And how do we get our own made?

You know, I haven't been on this site in a year (a real shame). I come here, and people are recommending sending this game to Dragonsteel. Not sure what the heck happened over the time I have been gone, but I love it. It would be amazing if this game would be published, especially by Dragonsteel.I would love to be able to recommend this game to others without having to go on some fandom website. I didn't even really help make the game, but as one of the first people to have played it, I support you every step of the way. If there is anything you need done to help get this published, I am willing to help.

Link to comment
Share on other sites

  • 2 months later...

OK, for whatever reason, they didn't post here, but stormlyte made the pnp files available here with instructions: 

 

I just ordered 5 copies of the game. I actually used the full back side sheets for the incomplete fronts to have extra blanks for expansions and whatnot. Also, I plan to pass on a copy to Skar, so he can show Brandon and see what he thinks of it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...