18th Shard Posted February 21, 2014 Report Share Posted February 21, 2014 Double Chromium. Compounded Luck against an Allomancer who can't burn anything. Link to comment Share on other sites More sharing options...
PorridgeBrick Posted February 21, 2014 Report Share Posted February 21, 2014 Double Chromium, so I'm lucky enough to find a bucket of Lerasium and Atium just lying along the road. 1 Link to comment Share on other sites More sharing options...
freezedragon Posted March 4, 2014 Author Report Share Posted March 4, 2014 I would be double Gold, Just cause. Link to comment Share on other sites More sharing options...
freezedragon Posted March 4, 2014 Author Report Share Posted March 4, 2014 Look at my profile also Link to comment Share on other sites More sharing options...
Vizier Posted March 9, 2014 Report Share Posted March 9, 2014 (edited) *grabs nearest Mistborn Ars Arcanum* Yeah, I'm going with Allomantic bendalloy and Feruchemical chromium. Because with enough time and luck, what can't you do? Also, I don't believe it would be worth sacrificing the allomantic slot to compound Chromium. Edited March 9, 2014 by Vizier Link to comment Share on other sites More sharing options...
Kadrok Posted October 15, 2014 Report Share Posted October 15, 2014 I'd be Lurcher/Sparker (or Allomantic iron/Feruchemical zinc... or Pulling Metal and Mental Speed). Lurching is just fantastically useful for reasons I'm outlined in several other places, and Mental Speed is amazing too. Also, with enough Mental Speed you'd be able to effectively manage bullet pulling in a firefight, adjusting the trajectories of shots just slightly so that every bullet coming at your allies misses. Plus I'd use it to win reaction games. I'd store in front of mindless television, or during boring conversations that I'm expected to appear to be listening to, but not expected to contribute to. Link to comment Share on other sites More sharing options...
JimmyTMalice Posted November 3, 2014 Report Share Posted November 3, 2014 (edited) I'd go for Allomantic brass and Feruchemical duralumin, just to be the ultimate manipulator. As well as Soothing people I'd be able to easily form connections with them and boost the effect. Either that or Feruchemical aluminium, which might well be able to boost emotional Allomancy in the same way that Feruchemical iron boosts Steelpushes/Ironpulls. Edit: According to this table of Twinborn names, the first combination would be called a Pacifier and the second an Icon. (The blue names are from the MAG Alloy of Law supplement, and the pink ones are made up by the person who posted it) Edited November 3, 2014 by JimmyTMalice 1 Link to comment Share on other sites More sharing options...
Moogle Posted November 3, 2014 Report Share Posted November 3, 2014 I'd go for Allomantic brass and Feruchemical duralumin, just to be the ultimate manipulator. As well as Soothing people I'd be able to easily form connections with them and boost the effect. Either that or Feruchemical aluminium, which might well be able to boost emotional Allomancy in the same way that Feruchemical iron boosts Steelpushes/Ironpulls. The problem with that is that using Feruchemical duralumin causes you to be connected to them as well, meaning you'll have issues manipulating them because you'll feel close to them. If you could Soothe yourself, though, it might be that you could suppress your good feelings for others... can you even do that? I can't recall any characters Soothing themselves. Link to comment Share on other sites More sharing options...
JimmyTMalice Posted November 3, 2014 Report Share Posted November 3, 2014 The problem with that is that using Feruchemical duralumin causes you to be connected to them as well, meaning you'll have issues manipulating them because you'll feel close to them. If you could Soothe yourself, though, it might be that you could suppress your good feelings for others... can you even do that? I can't recall any characters Soothing themselves. I get what you mean, but Breeze never had any problems giving those close to him a little nudge in the right direction. Not everyone thinks like him, though. Link to comment Share on other sites More sharing options...
Pathfinder Posted November 5, 2014 Report Share Posted November 5, 2014 I get what you mean, but Breeze never had any problems giving those close to him a little nudge in the right direction. Not everyone thinks like him, though. But that is because he doesn't see what he is doing as manipulating. Just using what he equivocates as "charisma". At no point does he make someone do something that is harmful to themselves. If you however use your "manipulative" abilities to bring harm to others, or make them slaves to you, I could totally see the issue Moogle brings up coming into play Link to comment Share on other sites More sharing options...
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