skaa he/him Posted November 19, 2015 Report Share Posted November 19, 2015 (edited) The purpose of this thread is for people to suggest ideas for Allomantic powers that are not mentioned in the books, and for others to analyze these "fake"/"new" Allomantic powers.Who knows? Maybe some of the powers you'll come up with have actually been planned for future books (e.g. as the Allomantic power of an atium alloy or some other god metal). That would be pretty neat, wouldn't it? I know that @EdroGrimshell has a similar thread, which is pretty interesting, but I intend this one to be much smaller in scope since it's only for Allomancy.Also, there are rules: The powers must fit within the Allomantic categories of Internal/External and Pulling/Pushing. Feel free to ignore the four quadrants (Physical, Mental, Enhancement, Temporal) and create your own "quadrant". You may simply comment on other people's ideas if you don't want to share your own. Otherwise you need to suggest at least two powers, a Pulling power and its Pushing counterpart. Don't suggest more than four powers in a single post. You may suggest more after another person has had his chance. Feel free to talk about the Twinborn possibilities of the your new Allomantic powers, but you can only use the 16 base Feruchemical powers and Feruchemical atium. No fake Feruchemy, please. Try to be available to answer people's questions about the powers. I'll post my first contribution later. Have fun!Update: Here are the entries we have so far: Voidus Skaa Thunder_93 (1st, 2nd) SirTraconus 50Metals Stormgate Thermophile ChickenPlague (1st, 2nd) Xel-Hassodin (lots of cool ideas from an RPG wiki; h/t to MistLord) Edited December 30, 2015 by skaa Link to comment Share on other sites More sharing options...
Voidus Posted November 19, 2015 Report Share Posted November 19, 2015 Well one of my first posts on the site was a theory about what the 16 Allomantic metals effects would be if alloyed with Atium, mind if I post that? (Since it's obviously longer than 4) Link to comment Share on other sites More sharing options...
skaa he/him Posted November 19, 2015 Author Report Share Posted November 19, 2015 (edited) Please post your two favorite Pull/Push pairs from your list first. We've got plenty of time!Let me explain. I feel that if people post too much at a time, some of the powers they suggest might not be discussed as much as they would like, because analyzing the whole thing will be a big chore.I think it's better this way. I hope you understand. Edited November 19, 2015 by skaa Link to comment Share on other sites More sharing options...
Voidus Posted November 19, 2015 Report Share Posted November 19, 2015 No worries, probably for the best since some of them were a bit of a stretch Iron + Atium: see future 'shadow' lines for nearby metals (where they will be) and can exert a time-delayed pull (pull on where they WILL be)Steel + Atium: As Iron but with a push Bendalloy + Atium: Let everyone in your bubble see the future (group atium=Pure carnage, however also needs to be used tactically or enemies will also see atium shadows)Cadmium + Atium: Let everyone in your bubble see the past (group malatium? more likely group gold, good distraction for people who aren't prepared) 4 Link to comment Share on other sites More sharing options...
EdroGrimshell Posted November 19, 2015 Report Share Posted November 19, 2015 No worries, probably for the best since some of them were a bit of a stretch Iron + Atium: see future 'shadow' lines for nearby metals (where they will be) and can exert a time-delayed pull (pull on where they WILL be) Steel + Atium: As Iron but with a push Bendalloy + Atium: Let everyone in your bubble see the future (group atium=Pure carnage, however also needs to be used tactically or enemies will also see atium shadows) Cadmium + Atium: Let everyone in your bubble see the past (group malatium? more likely group gold, good distraction for people who aren't prepared) Oh, fun. I like the Iron/Steel + Atium Alloy ideas, they give some measure of the Atium stuff for opponents wielding metal weapons and a time delay push/pull just seems damnation useful. Do have a question, however, does the push/pull attract to your position at the time of the delay or where you are when the push/pull happen? So, say, you make a delayed push on a vision of a sword coming to your position, then you move to avoid the sword anyway, is it pushed from the position you were in before you moved or after? That can be a major advantage if it's based on your original position as it can be used by a coinshot as it won't exert any force on them but would on the objects. If not, it's still a pretty big advantage, just requires a little more planning and better timing to work. The bubble abilities, however, seem interesting. Less to ask about them really but still interesting nonetheless. I imagine that version wouldn't slow/speed time in the bubble as well, that'd be a bit much, even if it wouldn't be that useful against trapped enemies. Though a mistborn with bendalloy and the atium/bendalloy mix would have an interesting trick to pull in the field. Pause a battle then set up the atium bubble effect to see what they're going to do before surging out with an understanding of what's gonna happen for a, relatively, short time frame, that can have a major effect on a battle from a tactical standpoint and would require the individual to be sent out strategically to aid squads that are in a bad situation. Seems fun to me. 1 Link to comment Share on other sites More sharing options...
skaa he/him Posted November 19, 2015 Author Report Share Posted November 19, 2015 (edited) Ooh, I think I remember that post now, Voidus! Yeah, being able to Push/Pull atium shadows of metal objects sounds cool. Here's my first contribution: Like your Iron/Steel+Atium idea, these are External Temporal powers that target metals. There's no atium shadows involved, though. Instead of Allomantic lines appearing from metallic objects (as in Iron and Steel), metallic objects simply appear to glow for the user while these powers are being used. These powers do not affect anything anchored to the ground, made of aluminum, or inside a person (unless Mist is used), just like Iron and Steel. The Pushing power (which I call Ironsliding) contracts time for metal objects. For example, any chemical reaction occurring in a metal object being Ironslided will accelerate, and a metallic projectile being Ironslided will move much faster along its trajectory. This increase in relative speed does not translate into an actual increase in kinetic energy, so you cannot expect to kill people by Ironsliding a tiny metal pellet that was manually thrown; its trajectory and the energy it transfers to anything it hits will be the same as if you never used Ironsliding. It (and everything in direct contact with it) will just appear really, really fast to observers outside of its frame of reference. Hemalurgic spikes glow brighter in an Ironslider's perspective and it is easier to Ironslide Hemalugic spikes than normal metal (as long as they are outside of a body). Metalminds with stored Investiture glow dimmer, and are harder to Ironslide. This is because Hemalurgic decay is "pro-change", while Feruchemical storage preserves attributes in the metal and is therefore "anti-change". Applications: Speed up chemical reactions involving metal. Fly a car or a plane really fast without experiencing g-forces (since from the vehicle's frame of reference it is still going at normal speeds). Speed up any self-contained automated device. If a person is wearing special gear to protect from time contraction effects, using an Ironslided weapon can basically grant the appearance of "Steelrunning". The Pulling equivalent of Ironsliding is Steelpulsing, which dilates time for metal targets, slowing them down. Basically the opposite of Ironsliding. Again, no actual change in kinetic energy occurs in the target even as it slows down from your perspective; if you stop Steelpulsing, it will continue moving as if you never Steelpulsed it. Hemalurgic spikes are harder to Steelpulse, while metalminds are easier to Steelpulse. Applications: Slowing bullets in mid-air (like Neo! except the bullets don't fall down afterwards) Slowing down a car that's about to hit someone. Detaining people by Steelpulsing a metal object on their person. The effects on humans holding Ironsliding or Steelpulsing objects are unknown. It depends on whether humans can handle time contraction or dilation without being inside something like a vehicle or a bubble of air (as in Cadmium/Bendalloy) around them. Can anyone help me with this problem? Edited November 21, 2015 by skaa Link to comment Share on other sites More sharing options...
Voidus Posted November 19, 2015 Report Share Posted November 19, 2015 Ooh, I think I remember that post now, Voidus! Yeah, being able to Push/Pull atium shadows of metal objects sounds cool. Here's my first contribution: Like your Iron/Steel+Atium idea, these are External Temporal powers that target metals. There's no atium shadows involved, though. Instead of Allomantic lines appearing from metallic objects (as in Iron and Steel), metallic objects simply appear to glow for the user while these powers are being used. These powers do not affect anything anchored to the ground, made of aluminum, or inside a person (unless Mist is used), just like Iron and Steel. The Pulling power (which I call Ironsliding) contracts time for metal objects. For example, any chemical reaction occurring in a metal object being Ironslided will accelerate, and a metallic projectile being Ironslided will move much faster along its trajectory. This increase in relative speed does not translate into an actual increase in kinetic energy, so you cannot expect to kill people by Ironsliding a tiny metal pellet that was manually thrown; its trajectory and the energy it transfers to anything it hits will be the same as if you never used Ironsliding. It (and everything in direct contact with it) will just appear really, really fast to observers outside of its frame of reference. Hemalurgic spikes glow brighter in an Ironslider's perspective and it is easier to Ironslide Hemalugic spikes than normal metal (as long as they are outside of a body). Metalminds with stored Investiture glow dimmer, and are harder to Ironslide. This is because Hemalurgic decay is "pro-change", while Feruchemical storage preserves attributes in the metal and is therefore "anti-change". Applications: Speed up chemical reactions involving metal. Fly a car or a plane really fast without experiencing g-forces (since from the vehicle's frame of reference it is still going at normal speeds). Speed up any self-contained automated device. If a person is wearing special gear to protect from time contraction effects, using an Ironslided weapon can basically grant the appearance of "Steelrunning". The Pushing equivalent of Ironsliding is Steelpulsing, which dilates time for metal targets, slowing them down. Basically the opposite of Ironsliding. Again, no actual change in kinetic energy occurs in the target even as it slows down from your perspective; if you stop Steelpulsing, it will continue moving as if you never Steelpulsed it. Hemalurgic spikes are harder to Steelpulse, while metalminds are easier to Steelpulse. Applications: Slowing bullets in mid-air (like Neo! except the bullets don't fall down afterwards) Slowing down a car that's about to hit someone. Detaining people by Steelpulsing a metal object on their person. The effects on humans holding Ironsliding or Steelpulsing objects are unknown. It depends on whether humans can handle time contraction or dilation without being inside something like a vehicle or a bubble of air (as in Cadmium/Bendalloy) around them. Can anyone help me with this problem? Well it's from about a year before you joined but there were also a lot less Sharders then so it might have still been findable Link to comment Share on other sites More sharing options...
skaa he/him Posted November 20, 2015 Author Report Share Posted November 20, 2015 Well it's from about a year before you joined but there were also a lot less Sharders then so it might have still been findable Oh it was findable. That thread was one of the things I loved about the forums when I was a newbie. Actually I wanted to ask you about your Atium-Bendalloy idea. At first read, "Let everyone in your bubble see the future" made me think of a bubble that shows the future, like being in a Cadmium bubble except it's just a vision (so you return to the present after you stop burning), but then you talk of group atium. So is it just like making everyone in the bubble burn atium? Won't that just be confusing since each person will start giving off multiple atium shadows at once (i.e. what happens when two people burn atium at the same time)? Or did I misunderstand you? Link to comment Share on other sites More sharing options...
Thunder_93 Posted November 20, 2015 Report Share Posted November 20, 2015 I had the same question about the Atium-Bendalloy idea. And then just the next: Does the peoples inside said bubble see the Atium-shadows from other peoples outisde of the bubble, or just the ones in the bubble? I know, normal Atium doesn't have a "range" considering the distance, but since Bendalloy has, i think this would made sense... Then about Ironsliding... This one sounds very interesting too. But if I may ask: any special purpose for the thing that this one's easier to use against hemallurgic spikes, and weaker for metalminds (opposite of Steelpulsing). Do you want to rust (corrode? Idk... sorry guys, english isn't my first language ) and Inquisitor to death? (well, I dont think hemallurgic spikes corrode... so no effect to accelerate... Or, for example, let's say an Inquisitor is moving really fast with Allomancy / Feruchemy (being fast, so they have a lot of kinetic Energy). Then you Ironslide one of his Eye-spikes. Now they start to move faster, and as it has a lot of kinetic energy, it's just gonna rip it's way out of his head, or what? I know, The inquisitor's head has the same amount of kinetic energy but isn't accelerated with Ironsliding... Link to comment Share on other sites More sharing options...
skaa he/him Posted November 20, 2015 Author Report Share Posted November 20, 2015 (edited) Then about Ironsliding... This one sounds very interesting too. But if I may ask: any special purpose for the thing that this one's easier to use against hemallurgic spikes, and weaker for metalminds (opposite of Steelpulsing). Do you want to rust (corrode? Idk... sorry guys, english isn't my first language ) and Inquisitor to death? (well, I dont think hemallurgic spikes corrode... so no effect to accelerate... Or, for example, let's say an Inquisitor is moving really fast with Allomancy / Feruchemy (being fast, so they have a lot of kinetic Energy). Then you Ironslide one of his Eye-spikes. Now they start to move faster, and as it has a lot of kinetic energy, it's just gonna rip it's way out of his head, or what? I know, The inquisitor's head has the same amount of kinetic energy but isn't accelerated with Ironsliding... I originally intended Ironsliding/Steelpulsing to have the same difficulty with Invested metal as with Ironpulling/Steelpushing, meaning both spikes and metalminds would be more difficult to affect. But then I thought about Ruin's Intent, and how accelerating Hemalurgic decay would actually promote that Intent. If anything, Ruin's power should help that along. So I went ahead and made spikes easier to Ironslide. You can't Ironslide a spike that's inside a person, though. The Hemalurgic decay has to be active, meaning it should be outside of a person. So how will that be useful? Imagine Ironslider ninjas who use shuriken as weapons. By using Hemalurgic shuriken, they won't have to burn as much to achieve the desired time contraction because of the boost given by Hemalurgic decay. I forgot to mention that I picture Ironsliding as Atium-Iron Allomancy and Steelpulsing as Atium-Steel Allomancy, but I think that was obvious. Edited November 20, 2015 by skaa Link to comment Share on other sites More sharing options...
Thunder_93 Posted November 20, 2015 Report Share Posted November 20, 2015 Yeah, that was pretty obvious Hmm... yeah it does make sense how to use it. But if you don't mind me asking: I suggest anyone who can burn your Atium-Iron (what's the name of it anyways? Ation? Irotium? ) can burn iron by itself as well... (or you suggest there are Mistings of that kind?). Why not just burn iron itself? if you flare iron, they're going to be really fast as well (maybe not same velocity, I guess if you Ironslide it it's gonna be amazin fast) plus you have more power when striking something. So, Iron is almost as useful, if not more, as you can keep pushing once you threw it. Why would you use it, and "waste" your Atium with it? With the Atium you use in that way, you surely could get a great advantage in combat Link to comment Share on other sites More sharing options...
skaa he/him Posted November 20, 2015 Author Report Share Posted November 20, 2015 Why not just burn iron itself? if you flare iron, they're going to be really fast as well (maybe not same velocity, I guess if you Ironslide it it's gonna be amazin fast) plus you have more power when striking something. So, Iron is almost as useful, if not more, as you can keep pushing once you threw it. This is true. But remember that Ironsliding's time contraction will still happen even if the target isn't being thrown. While regular Steelpushing can only physically accelerate things away from the user's center of mass, Ironsliding can speed up any process involving metal. You want metallic gears to rotate faster? Just Ironslide it. You want to use a skateboard in a car race? Ironsliding your skateboard's wheels will let you zoom past your opponents, whereas Steelpushing on them will just launch you up in the air. Link to comment Share on other sites More sharing options...
Thunder_93 Posted November 20, 2015 Report Share Posted November 20, 2015 That it may have other useful effects, But about a gear, or skateboard, I'm not sure. For processes like that, you don't only need speed, you need a force. To increase your speed on the skateboard, you need a force. But as the force stays the same, and only the speed changes, the skateboard wouldn't get faster, as there's no energy to increase the speed of you and your skateboard (and same at the gear). Sorry, it's a really cool idea, but in my opinion, as long as it only changes speed, but there's no momentum, this isn't gonna work Link to comment Share on other sites More sharing options...
skaa he/him Posted November 20, 2015 Author Report Share Posted November 20, 2015 (edited) That it may have other useful effects, But about a gear, or skateboard, I'm not sure. For processes like that, you don't only need speed, you need a force. To increase your speed on the skateboard, you need a force. But as the force stays the same, and only the speed changes, the skateboard wouldn't get faster, as there's no energy to increase the speed of you and your skateboard (and same at the gear). Sorry, it's a really cool idea, but in my opinion, as long as it only changes speed, but there's no momentum, this isn't gonna work I think there's something I failed to convey properly in describing these powers. Unlike Cadmium and Bendalloy, the targets of Ironsliding and Steelpulsing are not isolated from the outside world by a time bubble. So they can interact with their environment. Physical contact with an Ironsliding object results in becoming part of its time-contracted frame of reference (the exception is the ground, which isn't affected). This means things attached to the Ironsliding object is sped up in time with it. In the case of the Ironsliding skateboarder, imagine him riding his skateboard as normal, using his foot to push on the ground to propel the skateboard as normal, moving at a (to him) normal speed. Except, even as he is moving normally in his own perspective, he looks around and sees that everything else around him has slowed down to a crawl. This is because as he is Ironsliding his skateboard, time contracts for the skateboard as well as him who is in physical contact with the skateboard. To an outside observer, the Ironsliding skateboarder would be moving like a blur, perhaps even too fast to see. Again, the speed increase has nothing to do with an increase in force; it is just the effect of time contraction. Does anyone else want to share their ideas for Allomantic powers? Edited November 20, 2015 by skaa Link to comment Share on other sites More sharing options...
Thunder_93 Posted November 20, 2015 Report Share Posted November 20, 2015 Hmmm.... sounds really interesting, I'm starting to get you. My only concern about it: wouldn't it almost be a little overpowered...? In my understanding how you describe the Skateboard-Situation, you could take a metal-knife to fight, Ironslide it, and as you touch and interfere with it, you'd move much quicker, and your mind would need to be able to adjust to the speed. basically really like Benadlloy (or Cadmium?) only that you can interfere with other things... you'd just have to take to risk to take a metal object on your body, and Ironslide it... am I correct? Link to comment Share on other sites More sharing options...
skaa he/him Posted November 20, 2015 Author Report Share Posted November 20, 2015 (edited) Yes, it is a bit overpowered (just like Atium; and Feruchemical Compounding). I'm trying to find limitations for it, and right now I'm thinking maybe time-contraction without a time bubble may not be very safe for living things. Like, maybe it's harder to breathe when air particles around you are moving slower than normal. I don't have enough grasp of the physics and physiology involved, though. Edited November 20, 2015 by skaa Link to comment Share on other sites More sharing options...
Thunder_93 Posted November 20, 2015 Report Share Posted November 20, 2015 And finally, i gotta bring up some ideas by myself. Can't just critize good ideas of others Well I don't have any names for the metals (or the Mistings who could burn it) but an idea is following: One metal pushing light, one metal pulling light. At the pushing, the effect would be that you start to glow (similar to Radiant Knights). The more you flare, the brighter. Looking into it dazzle (is that word right??) someone, you don't see it yourself tough. Would be useful in a fight, burn it, stun your enemie, and run. Pulling: Almost like a black hole. I'd imagine you get darker, or more transparent, but never fully (maybe with Duralumin). Perfect to sneak somewhere in (so Sandersons thought of creating Allomancy around Thievery is still here) Then another metal... I don't have an opposite for it. It would be the Opposite of Atium. A Metal, when burning, shows you where somebody has been a few seconds ago (the more you flare it, the longer back). In fights I can't think of a useful usage, but in tracking somebody down 1 Link to comment Share on other sites More sharing options...
skaa he/him Posted November 20, 2015 Author Report Share Posted November 20, 2015 (edited) And finally, i gotta bring up some ideas by myself. Can't just critize good ideas of others Well I don't have any names for the metals (or the Mistings who could burn it) but an idea is following: One metal pushing light, one metal pulling light. At the pushing, the effect would be that you start to glow (similar to Radiant Knights). The more you flare, the brighter. Looking into it dazzle (is that word right??) someone, you don't see it yourself tough. Would be useful in a fight, burn it, stun your enemie, and run. Pulling: Almost like a black hole. I'd imagine you get darker, or more transparent, but never fully (maybe with Duralumin). Perfect to sneak somewhere in (so Sandersons thought of creating Allomancy around Thievery is still here) Looks interesting. The Pushing effect would be extra useful against Tineyes. If the user can control the intensity and color of the produced light, this can lead to straight up Scadrian Lightweaving. For the Pulling effect, I like the "getting darker" idea more than the "getting transparent" idea, simply because I'm much too aware of the many scifi "experts" out there who'd scream "Transparent eyes cannot see! He should be blind!" Pedants. Then another metal... I don't have an opposite for it. It would be the Opposite of Atium. A Metal, when burning, shows you where somebody has been a few seconds ago (the more you flare it, the longer back). In fights I can't think of a useful usage, but in tracking somebody down I guess a good opposite would be something like Malatium, except instead of seeing the two shadows of "what he has been" and "what he may have been", you see the two shadows of "what he will be if he succeeds in his current goals" and "what he might be if he fails in his current goals", or something similar. What do you think? Edited November 20, 2015 by skaa Link to comment Share on other sites More sharing options...
Thunder_93 Posted November 20, 2015 Report Share Posted November 20, 2015 About the Light-Metals: At the Pushing one, that's what i thought: Control brightness depending on how much you burn it. I thought about the color with Alloys, but I don't like that. Rather I'd have it to be by being more advanced with the metal... Just like bronze. First they only feel pulses. Then they can start to seperate them. Same at the light. First you emit white light (all colors) and the more advanced you get, the more you can control each single color. Like create a read light, for example. I wouldn't call it lightweaving tough... I didn't intend it to be possible to really create illusions first, as you'd have to be super-advanced for that... but why not. The Pulling one: Getting darker makes more sense, physically, i know that (suck in all light -> as lack of light you seem completly black, like a shadow). But that's exactly my point...when you really flare it, or with Duralumin, you're what? A shadow? Just isn't as cool as transparent But yeah, agree... Pedants But if I say, you never get fully transparent, not even with Duralumin, it works - you still can see then. For the ones saying you see worse then: Burning it adjust your eyes so you see normally. Just how Atium increases your mind so you can think quick enough. The Anti-Atium: Thought about Malatium... What you say sounds good too. Or how about: With Atium you see what he's gonna do, with the other (I don't call it Malatium as that has it's effects already) you see just one shadow, but one that's showing what he'd do if he changes his mind (I know, doesn't work... changes his mind to what? Milions of options...). I just don't really like the idea of showing how he could be in years, or how he was years ago. How does that help anyone? I still like the idea of seeing his past for a few seconds, to track him down. I like the one I describe above too... one showing how it is, one showing how it might be (but same time-difference). But I like still my first idea the most... one the past, one the future, same time difference. One perfect to fight, one perfect to track somebody and fight him then... Link to comment Share on other sites More sharing options...
Thunder_93 Posted November 20, 2015 Report Share Posted November 20, 2015 Random thought that's a little of topic: I was thinking about 2 metals, that would allow you to communicate with someone... Like pushing a message out (send a message out, to everyone, or just someone specific), and the other pulling a message in (receive it). Like you hear the message then in your mind, or you hear the minds the other had at burning the pushing one... (sorry, comes from my job as I work in mobile communication industry ). Didnt think of it that useful then, as you'd have to be Mistborn or have at least 1 hemalurgic spike to receive and send messages... and for that, it's not useful enough. But then that crossed my mind: Wouldn't it be possible that 2 Mistborn communicate with copper and bronze? They define a Metal, and burn that in a Morse-Code like version, so they can send messages to each other during a robery, a fight or whatever... 2 Link to comment Share on other sites More sharing options...
SirTraconus Posted November 20, 2015 Report Share Posted November 20, 2015 How about temperature? When you burn it you see metal lines. The pushing one would make metals grow hot, truing red, flaring it would make them melt. The pulling one would make metals cold and freeze the moisture in the air, causing frost. If you were in a fight you could heat up your opponent's weapon so they can't hold it, or cook them if they were wearing armor. With the pulling one you could stick someone to something metal they were touching (like licking a cold metal pole). If you needed to cross a body of water of something, you could throw some coins into the water and freeze it to make an ice bridge. What do you guys think? 5 Link to comment Share on other sites More sharing options...
EdroGrimshell Posted November 20, 2015 Report Share Posted November 20, 2015 How about temperature? When you burn it you see metal lines. The pushing one would make metals grow hot, truing red, flaring it would make them melt. The pulling one would make metals cold and freeze the moisture in the air, causing frost. If you were in a fight you could heat up your opponent's weapon so they can't hold it, or cook them if they were wearing armor. With the pulling one you could stick someone to something metal they were touching (like licking a cold metal pole). If you needed to cross a body of water of something, you could throw some coins into the water and freeze it to make an ice bridge. What do you guys think? This, I like. A lot. Link to comment Share on other sites More sharing options...
SirTraconus Posted November 20, 2015 Report Share Posted November 20, 2015 This, I like. A lot. Cheers mate Link to comment Share on other sites More sharing options...
Voidus Posted November 20, 2015 Report Share Posted November 20, 2015 Oh it was findable. That thread was one of the things I loved about the forums when I was a newbie. Actually I wanted to ask you about your Atium-Bendalloy idea. At first read, "Let everyone in your bubble see the future" made me think of a bubble that shows the future, like being in a Cadmium bubble except it's just a vision (so you return to the present after you stop burning), but then you talk of group atium. So is it just like making everyone in the bubble burn atium? Won't that just be confusing since each person will start giving off multiple atium shadows at once (i.e. what happens when two people burn atium at the same time)? Or did I misunderstand you? The latter was what I had in mind, although my thinking was that since Atium doesn't show you where you will be in a few seconds to create the compounding shadows, that an Atium-bubble wouldn't show you the shadows of other people inside the bubble. Link to comment Share on other sites More sharing options...
Thunder_93 Posted November 21, 2015 Report Share Posted November 21, 2015 @Voidus: Starts to make sense then. As really close people don't create an Atium-shadow, it's weaker then it. I just think it shouldn't be stronger then Atium itself but sounds pretty cool. I like the idea about the heat. Simple, but gives a lot of new combinations and ways to fight You said same blue lines like at pushing and pulling on metals (why not red lines, to seperate this 2 things ? ) So, I suggest the further away said object is, the longer it takes /you gotta burn longer. And same when the object is bigger, as there's more mass to heat. Correct me if I'm wrong. I'd already have some great ideas about it, how it could be really powerful, but I'm not gonna list all as it might be to confusing It could even be great for technoligy in future, as it might for example protect things from overheating, like parts of a spaceship (or skateboard-wheels when irongliding them ), produce heat for nuclear power plants, or another way to generate energy Link to comment Share on other sites More sharing options...
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