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Hemalurgy's Effectiveness on Metalminds


Darkarma

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I had a thought that I thought it was too interesting to pass up. One of the properties of hemalurgy is to steal attributes from other people. It works because they have flowing blood I believe it was. Blood being the catalyst... Could you potentially use that same property to some how spike a person through their metalminds and perform the hemalugical equivalent of compounding? You get the sum of their metalminds at a loss combined with whatever you steal from them... and essentially alloy the two to enhance the output of the the spike's attribute?

 

Its a bit convoluted and not well thought out but seems like something that you could throw at the wall and get it to stick. Possibly relating to the mechanical side of the metallic arts of southern scadrial?

 

By taking a piece of that person when you spike them, you fool the metalmind's investiture into thinking you're the owner... allowing you to compound the hemalurgic attribute.

 

Magical hacking as it were.

Edited by Darkarma
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I don't know that this whole process is necessary... I think we've got WoB that if you take a Ferring's power, you are allowed to access any Metalminds he's created. Basically you take the specific bit of him that made the metalmind in the first place, so that part of you has his "identity" enough to access his metalminds.

 

It might also be VERY hard to stab someone through an Ironmind with... was it iron that takes physical feruchemy?

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Nah, all you do is pound it out into a relatively thin sheet placed on the donor's chest and then it should be fairly easy to spike through.  Should even work with Chromium which has by far the highest hardness of any of the elemental alomantic metals.  I'm not sure about the alloys.  Hardness numbers are tougher to track down for them.  And then add to that heat treatments (especially for steel), OY VEY!

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