Silus - Shard of Flame he/him Posted September 29, 2011 Author Posted September 29, 2011 Sorry, Emeralis, Coma, I totally forgot about your stuff! I put up a post for you guys!
Emeralis00 she/her Posted September 29, 2011 Posted September 29, 2011 (edited) Thanks. I was wondering what you where waiting for. EDIT: I take it I can't see any atium shadows? Edited September 29, 2011 by Emeralis00
The Frostbourne he/him Posted September 30, 2011 Posted September 30, 2011 I asked some questions a while ago, but I think they got displaced by KChan's post. The questions still stand though, with the addition of these; If someone could put enough force into it, could they push off of one side of the Arena all the way to the other, and if so, what would happen when they "hit" the other side? Also, do the Glyphs continue down onto the Chasm walls?
Cuaiir he/him Posted September 30, 2011 Posted September 30, 2011 So what would happeen if a fighter crossed thee bridges into the audience? Would they be disqualified? Also, in the Glyph Cavern, tthe glyphs must exert more force than is being put on them, or the person tryinng to touch them just wouldn't be able to move towards them, correct? If that's the case, how much extra force is exerted, and is it constant, or does it increase linearly in relation to the force exerted, or quadratically, etc.? (That's right. Math. It does matter, though, for some of my ideas.) I can't speak to the disqualification, though it seems likely. However, since I kind of arbitrarily put the force-exertion glyph bit in, I'm going to put up how I thought of it. Silus can always over-rule this. The way I thought of it, the glyphs push on you like a magnet would push on an opposing pole. They act on you everywhere, but it's only when you get close, say within two feet, that the effect becomes noticeable. They would react to both mass and velocity, pushing on heavier or faster objects more in order to drastically change their momentum. For slower or lighter objects, that sort of thing would require less force. I'd also say that they push more the closer you get, which makes sense with the mass/velocity reaction - heavier or faster objects get closer, and thus get shoved more. Though I suppose you could also think of them as a giant sheet of rubber stretched around the arena, since things bounce of them at inverse angles.... Ah well. No analogy is perfect. If I had to sum it up in an equation, it would look something like F=(M*V)/r^2, only with more constants to round it out. Sense made, I hope? If someone could put enough force into it, could they push off of one side of the Arena all the way to the other, and if so, what would happen when they "hit" the other side? Also, do the Glyphs continue down onto the Chasm walls? I'm assuming you're ignoring the parabolic trajectory gravity would give you, so you are just trying to bounce from Point A to wall 1, across the arena to wall 2? That would take a lot of momentum to accieve, something like 20 mile per hour or higher (not a physics expert), so good luck, but assuming you could do so... air drag would eventually slow you down enough that you'd fall to the floor (gravity's back on!), and you'd have to have some good reflexes to come away unharmed, let alone land in any sort of combat-ready stance. But you'd still bounce off the other side, if that's what you're after. The glyphs act the same no matter the source of momentum. And yes, they do go down. Bounce someone down there, see what happens! (I'm curious) Once again, made most of that up myself so it may not be canon quite yet, but that's my best guess. Oh, and KChan, I'm slowly building a synopsis for you. Probably taking on too much with this, the map, and real life commitments, but hey.
The Frostbourne he/him Posted September 30, 2011 Posted September 30, 2011 I hope that's canon, because very few things made to replace it would seem as logical. Also, I'd like a conjecture,; what do you think would happen if Top froze an object to the wall? I doubt it would build energy, since that would eventually disobey Laws, but when the ice was released/shattered, wouldn't the object go flying? More importantly, would it be faster or slower than if it were, say, thrown at the wall? Thanks for the idea-assisting, I've got a number of schems built up now... >
Silus - Shard of Flame he/him Posted September 30, 2011 Author Posted September 30, 2011 Thanks. I was wondering what you where waiting for. EDIT: I take it I can't see any atium shadows? GAR. I keep forgetting little things like that! Cuairr, that is EXACTLY how it works. And that's because you did your homework on it. Good job. (note: I had inclination about the physics of it beforehand) Slight addendum. The glyph barrier shifts during matches, creating a wall between the arena and chasms and the audience area.
Emeralis00 she/her Posted September 30, 2011 Posted September 30, 2011 GAR. I keep forgetting little things like that! You forgot it before too, but it was not during combat so its okay. Of course, being that the opponent is evidently covered in flames, Ambro would dodge first then assess. Cuairr, that is EXACTLY how it works. And that's because you did your homework on it. Good job. (note: I had inclination about the physics of it beforehand) Slight addendum. The glyph barrier shifts during matches, creating a wall between the arena and chasms and the audience area. So Ambro can't through people down the chasm to see what happens?
The Frostbourne he/him Posted September 30, 2011 Posted September 30, 2011 I think he means that the Audience Area is separated from the Arena Area; the Chasm included with the Arena.
Emeralis00 she/her Posted September 30, 2011 Posted September 30, 2011 I think he means that the Audience Area is separated from the Arena Area; the Chasm included with the Arena. That is the problem with series involving ands. you can't tell which is grouped with which. So depending on how you read his statement, both are conclusions are correct. A map would be nice to clear up the confusion.
Silus - Shard of Flame he/him Posted October 1, 2011 Author Posted October 1, 2011 (edited) Frostbourne's right, the Chasm is included with the Arena. The map of the Glyph Cavern is practically identical to the above one for the Waterfall Cavern, except that the only exit is back into the Waterfall Cavern (or through the Balcony, but I doubt you'll be using that). EDIT: I fixed an error in one of my forge posts. I thought you got six weapons in a Soldier Form, but you actually get five, so I changed the order number to ten. Cuaiir, you say that you get four weapons from a Soldier, but that's incorrect. I don't know whether you intended that or not. Edited October 1, 2011 by Silus - Shard of Flame
Eerongal he/him Posted October 4, 2011 Posted October 4, 2011 So did my hit seem to do anything to the girl? I was under the assumption that hitting a small child with a big hammer at full strength would be a "killing blow", since the bear thing seems pretty powerful, i assumed she was the weakness of the form. I just want to know what good the hit seems to have done since the teddy bear is still there an attacking before i decide what to do
Silus - Shard of Flame he/him Posted October 4, 2011 Author Posted October 4, 2011 The shield she put up softens it a bit, so she's not out, just down. If you can fend off the bear again, you'll probably be able to finish her off.
Emeralis00 she/her Posted October 7, 2011 Posted October 7, 2011 She just won't give up! I'm kinda running out of tricks here. I do want to know, however, are you going to put up the formspheres the opponents are using?
Silus - Shard of Flame he/him Posted October 7, 2011 Author Posted October 7, 2011 Yes, at some point. Though sometimes I'll leave it purposely a mystery. There's a couple of characters who I won't put up their stats for a while.
Eerongal he/him Posted October 7, 2011 Posted October 7, 2011 Yes, at some point. Though sometimes I'll leave it purposely a mystery. There's a couple of characters who I won't put up their stats for a while. my opponent's current formsphere is pretty obvious in its inspiration, and i have a general idea of its powers.
Comatose he/him Posted October 7, 2011 Posted October 7, 2011 I'd like to know Jack's forms eventually too. Also, something I was wondering about transition time. Twenty seconds is a LONG time in a fight (Can you imagine counting to twenty being unable to move while some guy rushes at you with a sword?) Now, in my fight, I tried to compensate, but didn't find many opportunities, which is why I only shifted once. In the current fight however, both Ambro and his opponent seem to be able to shift near instantaneously. Is it just an etiquette thing to wait until the other person switches form, or am I missing something here?
Silus - Shard of Flame he/him Posted October 8, 2011 Author Posted October 8, 2011 Yeah...transition times are difficult to do right, so I tend to gloss over them. I didn't think they would get so long, really, I meant for them to be something to do if you find a short breather in a fight, getting cover for a few seconds or something.
Typhoon he/him Posted October 8, 2011 Posted October 8, 2011 Well, here it is, my rough draft for all the world to see. Sorry if this is the wrong place. Username: Typhoon Contact: PM please Character Name: Ajax Stormrite Age:19 Gender: Male Hometown: Drackensburg (built on the Northern cliffs) Marital Status: Single Appearance: Large, strong, and lithe, but not overly toned, Ajax has a fairly normal appearance for one from Drackensburg. His eyes are gray, matching his wyrmskin boots. He's usually found with a thick, brown, vest with matching kilt, both from seabear fur. Under these are a thick woolen shirt and trousers. Close-cropped, dark brown hair and Obi-Wan style beard surround his already weather worn face. A harpoon is almost always found in his hand or strapped to his back to deal with the smaller monsters that infest the Ocean Rivers. He wears his Sphere attached to the leather armband of his left forearm, otherwise a twin of the one on the right. Personality: At first glance Ajax seems a wall, no emotion whatsoever. This may have been caused by his long sky wreck after the storm that brought him here, all alone with nothing but himself, the wind, and later Fenris, the strange half-wolf, half monster that the captain had caught. Underneath this harsh, outer skin is a loyal friend, trusting, humorous, dependable, and serious only if not in the company of friends, or the greatest peril. There is a downside to his dog-like nature, people can easily gain his trust and then take advantage of Ajax. Hounding his enemies that once were “friends” is an all to frequent pass time now that Ajax is on the mainland. History: will be posted Grid: Tidal force: shaped like a triangle with a slot for a sphere at each point switching can happen from any one to any one in ?7-12? secounds Forms: Warrior: Mostly the same in appearance as himself, but with a 6 foot spear instead of his normal harpoon and a shield of oak painted with his family's crest, a sea wyrm head in dark green over a dark-blue field. ?Gunner?: Third of some kind possibly a sailor-like sphere:
Silus - Shard of Flame he/him Posted October 8, 2011 Author Posted October 8, 2011 I can see some great potential here. Of course, I have a few problems, though you probably knew that. 1. Drackensburg, good to know where it is, but I need more details. Culture, government, relationship with other cities, and most importantly, Spheremorphs. 2. Need that history, especially interested in the sky wreck and storm. 3. Did you intend for your Grid to have an ability? The name seems to imply that. 4. We have a Sailor Form of Eero's creation, just hop over to the Data Topic, it's on our list. But that's just a Basic Form, you can have Evolutions with three Formspheres, or two more Basics, or any combination thereof. Otherwise, it looks good. I'd like an RP Sample, though.
Emeralis00 she/her Posted October 8, 2011 Posted October 8, 2011 I was going by the assumption that the players had to wait for their opponent to shift, and their opponent would extend them the same courtesy. Obviously, this wouldn't hold in a true battle but these tournaments seem to be more of an estimation of skill and ingenuity than anything else. Of course you could attack your opponent as they shift, but then they will attack you as you shift.
Silus - Shard of Flame he/him Posted October 8, 2011 Author Posted October 8, 2011 There's no rule on it. Some people will allow them to shift, others won't.
Emeralis00 she/her Posted October 8, 2011 Posted October 8, 2011 well then, thats good to know. Ambro is an experimental character anyway, he has no purpose for existing, so I really wouldn't be sorry if his opponent takes advantage of his shifting and kills Ambro. Jack, however.
Cuaiir he/him Posted October 11, 2011 Posted October 11, 2011 Hey Em, I'm assuming a good chunk of the abilities here were from Jay'el's fight with Thomas McGee. Based on that, I'm saying that Blinding Shot was more magic than tech, since it was a combination of a lot of Coldfire and the martial ability Precise Shot. But hey, I may be wrong entirely.
Silus - Shard of Flame he/him Posted October 11, 2011 Author Posted October 11, 2011 (edited) Yeah, that would be more magic, or else it wouldn't have worked. EDIT: So...prophecies now. What do you think? Any guesses? Edited October 14, 2011 by Silus - Shard of Flame
Comatose he/him Posted October 14, 2011 Posted October 14, 2011 Hey Silus, River checked the bracket on his way to the store. It's fine you didn't address it in the post, but I'd still like to know who River fights next and when.
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