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Posted

By this, you mean another character, right? River's pretty epic., though I wonder as to the state of his sanity. Then again, I wonder that about most of these characters, if not all of them.

hehehehehe.

Also, I kinda fail at picking up jokes anyways so it all balances out.

Posted

Yup, another character. River's still got a lot left in him. His character arc is far from complete.

Posted (edited)
Username: The Frostbourne

Contact: [email protected] (best to just PM me, though)

Character Name: Heraldo Fernandez Bourguois III. Always asks (read: politely demands) to be called Top.

Age:24

Gender: Male

Hometown: Quierre-Leon

Marital Status: Ex-Engaged

Appearance: Top is tall, but not extraordinarily so; His eyes are green, but not piercingly so; his hair is black, but not darkly so; his clothes are unique, but not outlandishly so. In other words, he is so ordinary-looking as to immediately stand out. Standing at 5'4", with light green eyes and dark hair, Top nonetheless atteracts attention, muuch as he dislikes it. It could be the clothes he wears; the simple necklace he wears, along with the with dark, fitted pants, tooled leather boots, and a simple, yet well-fitting black turtleneck with a grey jacket worn over the top were unusual. Or, more likely, it's the SphereMount attached to the right hip of his pants, just below the belt he always wears.

Personality: A calm man, Top puts up with most foolishness due to his raising (see History). To keep from accidentally offending others, he stays polite in most situations, and avoids being downright rude whenever possible. If he insults you, you know you've done something wrong. His outfit and living habits, though, suggest a deep order and cleanliness in him which can't be learned; he tries not to let it show. He does crack occasional zingers. Sometimes they're even funny.

History: As he got older, Heraldo would be called a failure, a reject. Today, his parents, the Duke and Dutchess of grand Cierre-Leon, Dutchess Florette and Duke Fernandez Borguois II, called him Heir.

Years later, Heraldo would realize that heirs seem to be good at one thing above all else: disappointing their parents. They lived with the discovery that he was left-handed, to the fact that they couldn't teach him to get indignant or irritated no matter how hard they tried, even refusing to be called by his given name, instead responding only to "Top". This all ended with his rejection from another tutor. His only reason had been that the tutor had been "biased." This was the last straw. They gave him a gift. A SphereMount to call his own. He got excited, went out to test it; his parent's hired goons struck, and Top woke up hours later in the middle of nowhere, with no idea of how to get back, and no proof of who he was. In the 8 years since then, he has learned things his parents could never teach him; he has learned how to Surive and Endure.

Grid: Affected Triplicate- With the main FormSphere* in the center connecting to both of the other corners of the triangle, it alters their performance slightly. It can be used directly itself, and is, more importantly, a sort of "control" for the other two. It affects them both, creating a "Similarity Link" which makes all three more compatible. As such, transfers betwen the two are swift; only 8 seconds are needed.

In Top's case, it leaves the Kandra Blessing active and Spikes present, though the effects are lessened somewhat.

FormSpheres:

•• *Kandra- Zinc Spikes are hidden within Top's shoulders, allowing him to withstand magic and endure emotional stress. Hopefully, those won't be noticed underneath the shoulderguards, metal sleeves, and gauntlets that appear with the Spikes. These are accentuated by the long steel beating rod that he gains, perfect for smacking people around. It also comes with a small crossbow, with darts, on a belt. Unfortunately, this form offers little benefit to his combat prowess, so he mainly uses it when he needs range, extra protection from magic, or a disguise.

Powers- As a kandra, his face changes into a strong, square man's with a prominent nose, brown eyes, and hair the color of dust.Other than the removeable steel sleeves and shoulderguards, he wears a grey, buttoned shirt, dark blue trousers, and a thick oilskin cloak. This can all be changed through simple willpower, though this is the Form he uses when he has nothing specific in mind.

Disadvantages- This form is not too useful in combat, due to its lack of fighting ability enhancements, or defensive boosts. It does have the crossbow, but that's nothing against, say a Fireball or Meteor Swarm.

• Basic Form

•• Armored Knight- With the addition of thick scale mail across his body, as well as a strong breastplate, this form is designed for protection. As if the armor wasn't enough alone, its protective powers extend to being resistant to magical attacks, as well as normal. The armor is a curious matte blue, vey light, yet unreflexive. With a sheild on his right, and a spiky, dangerous-looking mace on his left, Top is a wall, except most walls won't hunt you down and beat you to a spiked, quivering pulp.

Powers- With an Elemental Strike focusing on Ice, freezing or shattering struck objects and bodies, and a Disabling Strike focused on Slow, if he catches you, it's unlikely that you'll get away.

Disadvantages- The danger is, obviously, the Form's lack of speed and agility. Also, offers no ranged attacks whatsoever.

• Warrior --> Armored Knight

•• Ice Warden- In contrast to the slow, horror-film I'm-coming-for-you movements of his Armored Knight form, the Ice Warden moves quickly and gracefully throughout the battlefield, jumping, rolling, and running to where he needs to be. Top wears simple, form-fitting, water-proofed clothes of dark colors, with only extra leather pads around the shoulders. His strength lies his speed, and in the Ice he can form around his body.

Powers- In addition to high physical speed and agility, the Ice Warden holds the power of Ice (obviously).Unlike most other manipulators of elements, he can only create or very near on his person. So, while he could create iceaskates coming from his feet, he could not create an ice rink to skate on. However, his control is very fine, which allows him to do most anything from throwing up walls and shields to sculpting a figure of a dove. This takes time though, so he tends to stick to straightforward, smaller objects; for instance, that knife he's about to stab you with.

Disadvantages- Unfortunately, this Form has no real ranged attacks to speak of either, except for manually throwing ice. Also, it's low on the defensive side.

• Cold Man Freeze--> Ice Warden

Roleplaying Exerpt:

Top was not a quick man to anger. The creature in front of him had made him furious. One person. One, so far, of all the people he had ever met who had listened to his theories without laughing. One, who had agreed in the possibilities he saw. One, who hadn't rejected him. One friend. Until this monster came along and ended her. It roared, obviously not content with one. It wanted him, too. He roared right back.

"You want me?!"

He charged. She had been taken. She had not had a Spheremorph. The beast rushed to meat him, frenzied by the scent of blood so heavy in thee air. Tops met the creature with a roar of his own, shield meeting claw, mace meeting bone, with a shrp crack and a surprised screech. Mace met bone. Mace met bone. Mace met head. The thing collapsed, shaking softly, and mace met head again, to be certain. Top slumped to the ground beside it.

"Come and get me." It came out as a tiny, hoarse whisper.

He shook the carcass, looking for loot before the carrion eaters came. He took his hunting knife to it, savagely. He took a tooth, them hesitated. Somehow, her trinket had caught around a fang near the back of the thing's mouth. He reached, took it. He stumbled away, suddenly exhausted. The scavengers began to feed. Soon, none but bones were left. Monster bones, and human bones.

People often asked about the fang around Top's neck, and the small, plain stone that hung next to it. Top's answer was always simple.

"It's a memory."

The memory of the happiest time of his life. Eight days of freedom. Eight days of love, followed by one single moment of catastrophe.

...Wow. that's somewhat depressing in retrospect. It does explain some things about him though. (And it cleans up Top's backstory nicely, so the GM doesn't have much to use against me ; ). Because they do. Always.)

I overall really like this application, but there's a few things I need you to tell me about it, not necessarily change, I want to hear what you have to say about it.

Quierre/Cierre-Leon, clear up the spelling for us, and give us a rundown on it. Where is it? What kind of government does it have? Culture, history, and probably most important, how many Spheremorphs? You can't just throw what's supposed to be a city of good sized influence at me without some description of the place.

It doesn't mention the Ex-Engaged thing in the History, explain. You go into it somewhat in your RP Sample, but we could use a little more detail there.

Give me a little more detail on the "Similarity Link" for your grid, does it just carry over traits from the main Formsphere, or is there more to it? Also, if you could come up with a picture for the Grid, that would be awesome. If you can't (or just don't want to) that's okay, I can do it, but that would be great, as it would give us a better indication of what it's supposed to be.

Where did your Kandra Form get weapons and armor like that? The Kandra Form doesn't usually come with those. There are ways of doing that (adding onto a Form), but those tend to be pretty complicated and require special spheretech to pull off. (This is probably something that will need to be changed.)

I like your taking the initiative on building the Armored Knight, but what does it mean by "focusing on Ice" for the Elemental Strike? Does it mean only Ice? Or just a more powerful Ice Strike? Or is that just something that Top has worked on improving?

Is the Ice Warden from something? And give us a description for the Cold Man Freeze.

EDIT: Darnit, Discussion's higher than Story again.

EDIT2: Any of you guys going to the Alloy Release? I want to see my party members!

Edited by Silus - Shard of Flame
Posted

Don't want to jinx it... but I am making plans to be there. From Canada. Am I excited? You bet!

Posted

I understand. And I agree on most parts. Some just need a bit of logic-ification. I'll go in the same order as you did.

Cierre-Leon (sorry about the spelling error, this is correct)- I'll cover in more detail soon, but suffice it to say for now that it is a manor/fort of middling size, in the SE lands, near the Frozen Foothills (though not a PART of that backwater - gross!), with only 4-5 Spheremorphs, all born of the local ruling family. It'll make more sense when I get the details later.

Relationship Status- I agree about the mess of writing - i 'll fix that in the actual character edit.

Similarity Link (S-link)- The triangular formation allows the traits of the Head Form to manifest within the Side Forms, albeit not as strongly as they are in the Head. Specifically, this gives Top kandra spikes in all forms,though he won't be thouroughly hampered by their loss, and they don't give as much magical resistance. This is partly to counterbalance only having two real "combat" forms (along with the 8 second change), but also partly for character possibilities I would like to discuss privately at a later date.

Picture- I should be able to create one this afternoon.

Kandra- Olay, so I got a bit carried away. The armor, in retrospect, definately does not belong, and is in fact a somewhat rediculous aditioon, but I feel the weapons are reasonable, whether wielded in the Base and simply carried over into the Form, or something else. They aren't really that much to ask for, right?

Armored Knight- I enjoyed creating the Form, plus I needed it, so that I could eventually (maybe) get Shardplate without starting there (I have a feeling that would get instantly shot down, anyway.). The Ice focus is a personal choice, because of where Top lived, and because of his familiarity with the element through his Ice Warden form.it simply shows his tendency to choose a few traits or skills and develop them more, as seen in his Forms, his Abilities, his Grid, etc. He is still able to perform other attacks; his Ice is simply especially effective.

IW/CMF- I do not know if the IW is from something or not, but I don't consciously recognize it. Maybe I sub-consciously based it on something... I do know I wanted it to be a "downgraded" form of a Frostborn, and you can see where I got that inspiration. In any case, the CMF is another amtter; one with which I would be happy to oblige. You made, like, 40 after all. I can easily do one more. (Before you ask, I'll do Frostborn later.)

**Cold Man Feeze (Tentative; ideas for a better name would be much appreciated.)- The Cold Man Freeze is a rare Shere, for a Basic Form. Some say it comes from hailstorms. Others from glatiers. Whatever the origin, it doesn't appear like much when activated; only small aesthetics, like thick gloves and a hat, are added.

Powers: The abilities that come with this Form are twofold: The power to remove and dissipate heat, and the agility to get close enouh to use this power. A quick touch counts as a Slow effect for a few seconds; longer than that, and the effects worsen within seconds.

Disadvantages: This Form lacks some of the speed or finesse of its upgrades. Further, it is actually rather hard to freeze things; it takes concentration and focus for a number of seconds to do so. Plus, while the form is able to use its fists to fight semiproficiently, he/she is best used as a scout or deployed only when the enemy will not strike her/her.

*Basic Form

Out of curiousity, I've come up with a mostly aesthetic trait for Top, and would like to run it by you; <due to his time in the Wilderness, and his natural tenacity, he has trained his Form Endurance to be able to maintain a Form, especially his Kandra Form, to be several hours longer than the average Sphere Wielder.> I don't know if this would affect very much, but I'd like to progress him in certain ways, and this would be a logical early step in that progression. Yeees, I do plan my characters. A little bit. Occasionally. Well, not really, but I can see where I'd like him to go, okay?

Posted (edited)

Again, same order.

That's funny considering that Frozen Foothills is a more powerful city than them (yes, it all goes back to Spheremorphs, that's kind of the point), which is, of course, what you seem to be going for.

Good.

Okay, that's what I thought.

Awesome.

There hasn't been a real hard and fast rule on that. Eero has his hammer that transitions with him, so there's a precedent. I'd say pick one, either the rods or the crossbow (though I'll say if you pick the crossbow you can have like a knife or something to go with it). The thing about how Spheremounts work is that Formspheres overwrite your baseline, anything too prominent gets changed out. Something like a hammer or a crossbow will transition because it fits where the Form doesn't have something specific going on, and isn't too prominent. But if you try to put in too much, it just doesn't work.

That works. Very cool. :P

If you recognize it as being from something, just let me know and we can fit that in. Maybe you could PM me where this Form is supposed to go? Frostborn sounds like Mistborn to me, so I think you're doing something in that vein, but I'm not sure where you're going, specifically. (And then there's your username, obviously) lol, I steal like a bandit, you have no idea.

It just sounds like a weaker version of the Ice Warden. Kind of how the relationships between Forms and their evolutions is supposed to work is that the point isn't a big increase in power - though there is that element to it - rather, it's about specializing the Form's capabilities. I prefer to think of it less like a Pokemon evolution - a straight up power boost - and more like an almost lateral shift. That's why the Armored Knight, with its mace and shield, goes into the Shardplate, which has no actual weapons; it shifts the focus from weapon based combat to something more hand-to-hand oriented, while keeping that defensive paradigm. If you could have this better reflect that kind of thought process, that would be best.

That's fine, completely acceptable. Though, do let me know how you intend that to progress.

Sidenote: If you could proofread your posts a bit better, that would be great. There are more typos than I'm used to seeing and it stands out a bit. Not a lot, just a bit.

EDIT: It's coming along great. I'm going to bed, so I'll take a look at it tomorrow. I'm sure we'll get this thing done then.

Edited by Silus - Shard of Flame
Posted (edited)

**Cold Man Feeze (Tentative; ideas for a better name would be much appreciated.)- The Cold Man Freeze is a rare Sphere, for a Basic Form. Some say it comes from hailstorms. Others from glaciers. Whatever the origin, it doesn't appear like much when activated; only small aesthetics, like thick gloves or a wool hat, are added.

Powers: The abilities that come with this Form are twofold: The power to remove and dissipate heat, and a defensive lessening of pain coming through the constant connection to Ice. This allows him/her to gain ground on the enemy while shrugging off blows, and not die from those blows later. A quick touch counts as a Slow effect for a few seconds; longer than that, and the effects worsen within seconds.

Disadvantages: This Form lacks the speed or finesse of its upgrades; also, it is actually rather hard to freeze things; it takes concentration and focus for a number of seconds to do so. Plus, while the form is able to use its fists to fight semiproficiently, he/she is best used as a scout or deployed only when the enemy will not strike him/her.

*Basic Form

I got rid of the agility, to be added in only once IW is acquired. Is that sufficient, or should I scrap the file and redo it?

>The trick is, I normally use my cellular device to upload, due to a lack of reliable computer connectivity, so I do not have access to Spellcheck, and as some of you may know, the mobile site posting system can be frustrating at times. I will work on cleaning stuff up, though, especially once I join the story.

the Affected Triplicate Grid is HERE.

(Hah! I beat myself! It's not even Afternoon yet, and I got the Grid done!)

Edited by The Frostbourne
Posted

I don't want to step on any toes here, this is Silas's RP, but I would like to make a few small suggestions. Take them or leave them, as I have no say in the final decision... just my two cents, if you will (Hope you don't mind). First of all, you describe him as tall, but he is only 5'4" The average height for a man is, around 5'7" or 5'8", so Top is quite a bit shorter than the average (Here in Saskatchewan, I often feel short at 5'11" :P). Also, I know you were going for symmetry in your prose, but it's kind of hard to have black hair that isn't dark.

Lastly, it would be nice to see more exposition on Top's banishment and what he is doing now. Again, these are only suggestions, it's not my RP, and I really don't want to step on any toes. Feel free to discount or ignore any or all of these points.

Also, this is a question for Silas about the Kandra form. If, in the kandra form, one were to digest a body, would they keep that face from form to form? Also, could part of the form be a bag of bones like TenSoon had? Thirdly, what are the moral implications of using a kandra form to impersonate another human (since the user is technically still a human themselves)? Frostbourne's app got my brain running, so please excuse my curiosity :D

Posted (edited)

I don't want to step on any toes here, this is Silas's RP, but I would like to make a few small suggestions. Take them or leave them, as I have no say in the final decision... just my two cents, if you will (Hope you don't mind). First of all, you describe him as tall, but he is only 5'4" The average height for a man is, around 5'7" or 5'8", so Top is quite a bit shorter than the average (Here in Saskatchewan, I often feel short at 5'11" :P). Also, I know you were going for symmetry in your prose, but it's kind of hard to have black hair that isn't dark.

Lastly, it would be nice to see more exposition on Top's banishment and what he is doing now. Again, these are only suggestions, it's not my RP, and I really don't want to step on any toes. Feel free to discount or ignore any or all of these points.

Also, this is a question for Silas about the Kandra form. If, in the kandra form, one were to digest a body, would they keep that face from form to form? Also, could part of the form be a bag of bones like TenSoon had? Thirdly, what are the moral implications of using a kandra form to impersonate another human (since the user is technically still a human themselves)? Frostbourne's app got my brain running, so please excuse my curiosity :D

Oops. I meant to set him at 6' even. Not sure HOW I messed that up. Also, even if Silus cares, I thank you for your help. :) not that I think he does, though. I'll fix that, and rethink the hair. I'm not sure what more you want past-wise, unless you read my UNedited version. Check it again, and it should be much more satisfying.

Anyway, I think in Nexus, Kandra don't dissolve/digest forms to eat them. I believe it's just a "willpower" thing.

EDIT: fixed the height, turned him dirty blonde. Also, for Silus, I got rid of the Quarterstaff, and retooled the crossboow's description a bit. It should all be good now. ;)

Edited EDIT: I also fixed up a description for Cierre-Leon. I'll add that now.

Edited by The Frostbourne
Posted

Your input is actually encouraged, Coma. That's why I had him post it here, so that you guys can offer your opinions.

How about something like Chill Touch? The changes sound good.

Ah, cell phones. I get that, just do your best on it.

You know, I hadn't thought much about the Kandra ability itself, I was thinking more about giving a preliminary Form for the Inquisitor.

No, not from Form to Form, just as a Kandra. I suppose it could come with a bag of bones, yeah. I should put that in. I'd say the bones it comes with are either a person that doesn't exist or someone that's been dead a while (think decades).

It's akin to wearing a disguise, to me, since you're not killing anyone; but everyone's got different opinions.

No, you have to do the digesting thing, that's why it's not exactly a sought after power.

Really nice Grid illustration, but do the red lines just indicate the flow of the Link? Can you transition between any of the three or do you need to go through the Kandra to go between the other two? It doesn't come across in the picture (though I do love the picture).

Hmm, I don't know about giving Cierre-Leon so many Mounts. I'd say they have three (including Top's), with no spares. Otherwise, why would they let Spheremounts, effectively the most valuable resource in the world, not be used? It just doesn't make sense. Also, they're not one of the major cities (whatever opinion they may have of Frozen Foothills), so they shouldn't have so much power. Anything short of a major city won't have more than three or four.

And if you could post your current, revised application, that would be great.

Posted (edited)

Username: The Frostbourne

Contact: [email protected] (best to just PM me, though)

Character Name: Heraldo Fernandez Bourguois III. Always asks (read: politely demands) to be called Top.

Age:24

Gender: Male

Hometown: Cierre-Leon - Tucked away on in a secluded valley in the South East part of the world, this town, which is more of a large, fort-like manor, is the ancestral home of the Borguois family. The place is well-defended for such a small manor out of necessity; it rests in an unfriendly part of the world, and the only nearby settlement of any size is the Frozen Foothills, and the Borguois would never turn to barbarians for protection. They believe that the Foothillers(?) Are enroaching upon their lands. Thus, they usually have three SphereMorphers at any time, all members of the Borguois line. Due to their history of victory against dangerous monsters, they have developed a firm tradition of giving every Borguois a SphereMount. No Borguois goes without, though the older members will often have to give up the theirs to be used by the younger generation.

Their current Patriarch, Duke Fernandez Borguois II, hopes to expand the family's influence throughout the world.

Marital Status: Ex-Engaged (Unofficially).

Appearance: Top is tall, but not extraordinarily so; His eyes are green, but not piercingly so; his hair is blonde, but not brightly so; his clothes are unique, but not outlandishly so. In other words, he is so ordinary-looking as to immediately stand out. Standing at 72", with light green eyes and light hair, Top nonetheless atteracts attention, much as he dislikes it. It could be the clothes he wears; the simple necklace he wears, along with the with dark, fitted pants, tooled leather boots, and a simple, yet well-fitting black turtleneck with a grey jacket worn over the top were unusual. Or, more likely, it's the SphereMount attached to the right hip of his pants, just below the belt he always wears.

Personality: A calm man, Top puts up with most foolishness due to his raising (see History). To keep from accidentally offending others, he stays polite in most situations, and avoids being downright rude whenever possible. If he insults you, you know you've done something wrong. He speaks in the Third Person to help control his emotions while in Baseline, since he doesn't have the advantage of his Zinc Blessing. His outfit and living habits, though, suggest a deep order and cleanliness in him which can't be learned; he tries not to let it show. He does crack occasional zingers. Sometimes they're even funny.

History: As he got older, Heraldo would be called a failure, a reject. Today, his parents, the Duke and Dutchess of grand Cierre-Leon, Dutchess Florette and Duke Fernandez Borguois II, called him Heir.

Years later, Heraldo would realize that heirs seem to be good at one thing above all else: disappointing their parents. They lived with the discovery that he was left-handed, to the fact that they couldn't teach him to get indignant or irritated no matter how hard they tried, even refusing to be called by his given name, instead responding only to "Top". This all ended with his rejection from another tutor. His only reason had been that the tutor had been "biased." This was the last straw. They gave him a gift. A SphereMount to call his own. He got excited, went out to test it; his parent's hired goons struck, and Top woke up hours later, quite literally in the middle of nowhere, with no idea of how to get back, and no proof of who he was. In the 8 years since then, he has learned things his parents could never teach him; he has learned how to Surive and Endure.

And he met... her. She came into his life from nowhere, told him how to find his way from the wilderness and small villiges he had been trapped in. She travelled with him, towards that destination, her speaking of the great libraries. They began to talk of knowledge, of monsters, philosophies, Sheres. She, of all those he had kown, accepted his ideas, liistened to his theories. Even helped solidify them. They talked, they walked - they fell in love. Standing on a clifftop, with the final destination on the horizon beneath a glowinng full moon, Top proposed, after only eight days. By the time eight hours had gone by, she was dead. And so Top came into town, numb with loss, looking for a distraction that would not remind him of her. He found much more than that. He found the Tournament.

Grid: Affected Triplicate- With the main FormSphere* in the center connecting to both of the other corners of the triangle, it alters their performance slightly. It can be used directly itself, and is, more importantly, a sort of "control" for the other two. It affects them both, creating a "Similarity Link" which makes all three more compatible. As such, transfers betwen the two are swift; only 8 seconds are needed.

In Top's case, it leaves the Kandra Blessing active and Spikes present, though the effects are lessened somewhat.

FormSpheres:

•• *Kandra- Zinc Spikes are hidden within Top's shoulders, allowing him to withstand magic and endure emotional stress. The Form also carries with it the same crossbow that Top carries in his Baseline. Unfortunately, this form offers little benefit to his combat prowess, so he mainly uses it when he needs range, extra protection from magic, or a disguise.

Powers- As a kandra, his face changes into a strong, square man's with a prominent nose, brown eyes, and hair the color of dust. He wears a grey, buttoned shirt, dark blue trousers, light leather gauntlets, and a thick oilskin cloak, and is never seen without the larg rucksack on his back, bulging oddly in certain places. That bag actually contains two spare bone sets - one of a young girl, perhaps ten years of age, and the other an older, short mam in his early forties. The face, though, can be changed through simple willpower. This, however, is the Form he uses when he has nothing specific in mind.

Disadvantages- This form is not too useful in combat, due to its lack of fighting ability enhancements, or defensive boosts. It does have the crossbow, but that's not exactly a handcannon.

• Basic Form

(Top is currently working to gain skills like TenSoon's; the ability to form a body quickly, and to not need an exact memory of a person to become them, or something close.)

•• Armored Knight- With the addition of thick scale mail across his body, as well as a strong breastplate, this form is designed for protection. As if the armor wasn't enough alone, its protective powers extend to being resistant to magical attacks, as well as normal, assisted by the zinc Spikes that carry across Forms. The armor is a curious matte blue, vey light, yet unreflexive. With a sheild on his right, and a spiky, dangerous-looking mace on his left, Top is a wall, except most walls won't hunt you down and beat you to a spiked, quivering pulp.

Powers- With an Elemental Strike, focusing on Ice, freezing or shattering struck objects and bodies, and a Disabling Strike, focused on Slow, if he catches you, it's unlikely that you'll get away.

Disadvantages- The danger is, obviously, the Form's lack of speed and agility. Also, offers no ranged attacks whatsoever.

• Warrior --> Armored Knight

•• Ice Warden- In contrast to the slow, horror-film I'm-coming-for-you movements of his Armored Knight form, the Ice Warden moves quickly and gracefully throughout the battlefield, jumping, rolling, and running to where he needs to be. Top wears simple, form-fitting, water-proofed clothes of dark colors, with only extra leather pads around the shoulders. His strength lies his speed, and in the Ice he can form around his body.

Powers- This form builds upon the powers it held iniths Basic Form with the addition of higher physical speed and agility and the powers of Ice (obviously). Unlike most other manipulators of elements, he can only create or very near on his person. So, while he could create iceaskates coming from his feet, he could not create an ice rink to skate on. However, his control is very fine, which allows him to do most anything from throwing up walls and shields to sculpting a figure of a dove. This takes time though, so he tends to stick to straightforward, smaller objects; for instance, that knife he's about to stab you with.

Disadvantages- Unfortunately, this Form has no real ranged attacks to speak of either, except for manually throwing ice. Also, it's low on the defensive side.

• Chill Freeze--> Ice Warden

Roleplaying Exerpt:

Top was not a quick man to anger. The creature in front of him had made him furious. One person. One, so far, of all the people he had ever met who had listened to his theories without laughing. One, who had agreed in the possibilities he saw. One, who hadn't rejected him. One friend. Until this monster came along and ended her. It roared, obviously not content with one. It wanted him, too. He roared right back.

"You want me?!"

He charged. She had been taken. She had not had a Spheremorph. The beast rushed to meat him, frenzied by the scent of blood so heavy in thee air. Tops met the creature with a roar of his own, shield meeting claw, mace meeting bone, with a shrp crack and a surprised screech. Mace met bone. Mace met bone. Mace met head. The thing collapsed, shaking softly, and mace met head again, to be certain. Top slumped to the ground beside it.

"Come and get me." It came out as a tiny, hoarse whisper.

He shook the carcass, looking for loot before the carrion eaters came. He took his hunting knife to it, savagely. He took a tooth, them hesitated. Somehow, her trinket had caught around a fang near the back of the thing's mouth. He reached, took it. He stumbled away, suddenly exhausted. The scavengers began to feed. Soon, none but bones were left. Monster bones, and human bones.

People often asked about the fang around Top's neck, and the small, plain stone that hung next to it. Top's answer was always simple.

"It's a memory."

The memory of the happiest time of his life. Eight days of freedom. Eight days of love, followed by a single moment of catastrophe.

Chill Touch is much better; thank you. Also, I fixed the amount of Spheremorphs at Leon. I was just trying to justify them giving a Mount to Top before "banishing" him. I think what I have now works, though.

If Kandra become Inquisitors, do they keep their body-morphing abilities, even partially? Right now, the connection from Kandra to Inquisitor seems stretched. (I don't mean to sound rude, but it does.)

No, the lines meeting in the middle represent the Kandra Spikes that carry over. It's sort of an "a<--->b, with c (the small triangle) being mixed in both" thing. The "archaic" design is probably what confused you.

That's right. Out of order. What can I say? I got bored.

Edited by The Frostbourne
Posted (edited)

Yes, the connection between Inquisitor and Kandra is a stretch, but it was either that or have the Inquisitor start out as a Basic Form, which is a TERRIBLE idea. It also lends more symmetry to the Metallic Arts based Forms.

Oh, okay, I can see the black paths in the Grid image.

So, yeah. Everything's in order.

APPROVED

Now to get your stuff in the Data Topic. (which may or may not wait until tomorrow) Go ahead and introduce him. I'll let you know what number he is in the tournament.

Edited by Silus - Shard of Flame
Posted

Now to get your stuff in the Data Topic. (which may or may not wait until tomorrow) Go ahead and introduce him. I'll let you know what number he is in the tournament.

angry.gif you never gave Jack a number.

Posted

Has Jack looked at the Notice Board yet? :P

I thought it would be a given. Also, I thought Silus was going to introduce Jack, but he didn't. So I did and then there was Player to Player interaction and I picked a number. Silus did chew my head off so I figured it was okay.

Posted

I thought it would be a given. Also, I thought Silus was going to introduce Jack, but he didn't. So I did and then there was Player to Player interaction and I picked a number. Silus did chew my head off so I figured it was okay.

...You mean did NOT, right? Otherwise... Ouch.

Posted

:angry: you never gave Jack a number.

You didn't give me a chance to. I expected him to look at the Notice Board first. But you decided to skip that. So don't give me your angry smiley. Besides, I've worked it in, and I like the interactions this'll set up. Much fun. *evil smile*

Anyway, Top's number is 28.

Posted (edited)

28? You're just trying to keep me away from anything I could freeze, aren't you? Oh, well. I can work with Glyphs... *planplanschemeplanplanplanplotplanplan*

/ \

| This is me. Only not.

|

By the way, is there anything (within reason - my reason) that would convince you to give us the full fighting brackets? Or are they somewhere, and I haven't seen?

Edit- I've decided Top speaks and thinks in Third Person, as a form of emotional self-control, when he's in Baseline and unable to access his Zinc Blessing for Emotional Fortitude (this guy's been ripped to shreds emotionally - this is what keeps him going.). Regardless of perspective, this is the reason he can spend so long in-Form; he practiced so that he could use his Zinc whenever possible. :'(

Edited by The Frostbourne
Posted

So....question about the place i'm fighting in. I know it's called the waterfall arena, but is that because there's just a waterfall going through it, or is there like a pool of water or a river or anything in it? Or is it sort of "up to us" as we do it? :P

Up till now, I haven't had any particular reason to use the terrain, but now that there's a giant fire teddy bear, knowledge of all the water at my disposal around me may be helpful :P

Posted (edited)

You didn't give me a chance to. I expected him to look at the Notice Board first. But you decided to skip that. So don't give me your angry smiley. Besides, I've worked it in, and I like the interactions this'll set up. Much fun. *evil smile*

Anyway, Top's number is 28.

Deal. Wit. It.

(Secretly is cringing.)

Now I need to go look up Jack's number and find out how deep in I got myself. wink.gif

EDIT: huh. 26th. I thought you would make Top be 27th to be mean.

Edited by Emeralis00
Posted (edited)

@Frost Gosh, I hope not, otherwise we may need to get you psychiatric help.

The brackets are...not exactly finalized. Meaning that I change them at will. A necessity with new characters coming in. (also, they're not filled yet, particularly the Blue section, but I have a reason for that)

@Eero There are four waterfalls in the corners of the room, but they pour directly into the chasm around the arena.

@Emeralis If I wanted to be immediately mean, I would make you 25, as that's who you're fighting next. Buuut, I have other, deeper ways of making you suffer. *evilgrin*

EDIT: I find the idea that Spheretech is theorized over like actual science (or even Cosmere science) extremely funny. Also, the theories themselves. I would love to hear more, if you could work that in somehow. Heck, go ahead and theorize in this topic, or open up a new one for it if you like.

Edited by Silus - Shard of Flame
Posted (edited)

I have decided to make Grid designing my "thing". Not Top's, mine. I did my AT Grid, and I liked how it turned out so well, I've gone and done another! Hope nobody minds.

Before you ask, I have no idea about the back story of the "journal" entries that come with the pictures. I'm making that part up, still. I promise, though, that it will be awesome!

I have my Affected Triplicate HERE,

and I also did the Glorious Sunburst, HERE.

Also, HERE is the Cradle of Chemistry, especially for Cuaiir. (How do you pronounce that?)

EDITED EDIT- My links are not working right now. I have them fixed!!

Tell me what you Think!!! (Probably by PM, so we don't clutter the Thread.)

(I just hope I'm not stepping on toes here - Especially not Silus's!)

Edited by The Frostbourne
Posted

@Emeralis If I wanted to be immediately mean, I would make you 25, as that's who you're fighting next. Buuut, I have other, deeper ways of making you suffer. *evilgrin*

I would, however, like to point out that Ambro is the one who will inevitably die of karmic retribution (most likely being kicked by a giant puppy), not Jack. Jack is the nice one.

EDIT: I find the idea that Spheretech is theorized over like actual science (or even Cosmere science) extremely funny. Also, the theories themselves. I would love to hear more, if you could work that in somehow. Heck, go ahead and theorize in this topic, or open up a new one for it if you like.

:D I guess its the influence of Brandon Sanderson, as well as the general theories board, but recently I have been reading books with magic systems and wondering why it works like that, or if I do 'this' then does 'that' happen? It also slightly bugs me, when, in the books, everyone takes whatever magic they have for granted and don't...do something about it. If you understand my meaning.

It makes the magic feel more 'sciencey' than mystical if people research and theorize and experiment. I also like the idea of starting a theory topic. *goes to do that*

Posted

@Frostbourne Woah. You win. Want to take over the map? :P Just kidding, that's my thing...

The only critique I really have is that the text is a bit hard to read - easy fix, either by increasing font size, bolding, or changing font to something that still fits the theme but is easier to read. By all means, jack what I did with the Cradle and make it twenty times more awesome.

@Emeralis I may just join you in that - Jay'el's thing is that he's trying to research and re-create Sphere Tech, so any Theories he can learn either from Jack (because of his time as a Defender) or out in the world would make him extremely happy.

Since I mentioned the map, this is the most recent rework - critiques appreciated. I don't have much time to devote to it, unfortunately, but I am working on it here and there.

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