For the specifics for fabrials I am drawing from the Cosmere RPG Stormlight Handbook which might not be totally accurate to make the game fun but is the closest approximation I know of. Under the rules text for the Attractor and Repeller fabrials it specifies that it can attract or repel a particular Essence or material. If a character has a Repeller attuned to water and an Attractor attuned to air could a character possibly walk underwater on dry land with the Attractor pulling breathable air from the surrounding water? My first concern is if a repeller would be strong enough to push away water at any substantial depth. The rules text says it pushes away the attuned material weakly. But it also says “If the repeller is heavier, it pushes the attuned material away from it at a rate of 1 foot per round [Approximately 10 seconds].” Does that mean the Repeller’s weight is directly proportional to the depth it could effectively repel the water. As well when it says push “the attuned material” does that just mean the material in the radius. Also with it only pushing 1 foot per every 10 seconds that isn’t enough to overcome gravity as gravity accelerates material towards the earth at 9.8 meters per second. Even with Roshar’s diminished size it would still overpower the repeller. But if we assume it could repel the water with enough force to create a a pocket of air, whether by strengthening the fabrial or by ignoring gravity, would the attractor be able to attract a sufficient amount if any air? We know spren and the cognitive realm work by perception so would it only be able to attract air that is perceived as air? Would it only be able to attract already breathable air or would it be able to separate the air from water? Would you also need a repeller for the carbon dioxide you exhale?
Edited by SeekingShards Needed to site where I got the specific abilities of the fabrials
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SeekingShards
For the specifics for fabrials I am drawing from the Cosmere RPG Stormlight Handbook which might not be totally accurate to make the game fun but is the closest approximation I know of. Under the rules text for the Attractor and Repeller fabrials it specifies that it can attract or repel a particular Essence or material. If a character has a Repeller attuned to water and an Attractor attuned to air could a character possibly walk underwater on dry land with the Attractor pulling breathable air from the surrounding water? My first concern is if a repeller would be strong enough to push away water at any substantial depth. The rules text says it pushes away the attuned material weakly. But it also says “If the repeller is heavier, it pushes the attuned material away from it at a rate of 1 foot per round [Approximately 10 seconds].” Does that mean the Repeller’s weight is directly proportional to the depth it could effectively repel the water. As well when it says push “the attuned material” does that just mean the material in the radius. Also with it only pushing 1 foot per every 10 seconds that isn’t enough to overcome gravity as gravity accelerates material towards the earth at 9.8 meters per second. Even with Roshar’s diminished size it would still overpower the repeller. But if we assume it could repel the water with enough force to create a a pocket of air, whether by strengthening the fabrial or by ignoring gravity, would the attractor be able to attract a sufficient amount if any air? We know spren and the cognitive realm work by perception so would it only be able to attract air that is perceived as air? Would it only be able to attract already breathable air or would it be able to separate the air from water? Would you also need a repeller for the carbon dioxide you exhale?
Edited by SeekingShardsNeeded to site where I got the specific abilities of the fabrials
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