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Posted

I've looked over some of the Cosmere rpg beta rules, and one thing that stuck out to me was the Hardship Breeds Heroes concept. 

Basically, whenever a character suffers a permanent negative condition they also immediately receive a little bonus of XP.

Personally, I love this idea. Whenever I play Dnd, if someone gets cursed, or hurt, or otherwise burdened, the next predictable quest is to resolve that issue before continuing on with the story. 

Having a bit of silver lining conditional to having negatives I think could significantly increase players' acceptance of them, and builds on some fun stuff.

I don't think this is in the new version though (given that XP is nonexistent), which I'm sad about. 

Maybe there's an enjoyable way to homebrew it in? Thoughts?

Posted (edited)

The games I've run I haven't had a chance to run into permanent injuries yet, though here's the system I plan on using, it's incomplete but still alright. I wanted something like the bonuses you get from rewards mixed with minor expertises and skill enhancements. I'd recommend shifting the exact reward as you test the waters.

Scarred Visage (Prerequisite: Permanent injury): Gain advantage on one intimidation check per long rest

Heightened Hearing (Prerequisite: lost eye): Your sense range increases as if you had an awareness 2 higher than normal

Heightened Sight (Prerequisite: Deaf): Gain advantage on one perception check per long rest

Over Compensation (Prerequisite: Permanent Injured arm or leg): Gain advantage on one athletics check per long rest

Inner Focus (Prerequisite: Permanent exhaustion injury or internal damage): Increase your max focus by 1

Best Rest (Prerequisite: Head or nerve damage): when you roll your recovery add a bonus equal to your tier

Filling the Cracks (Prerequisite: Suffer permanent emotional injury/mental illness from trauma): An interested spren begins to follow you

Forged (Prerequisite: suffer burns): Gain the Determined effect once per long rest

 

Edited by NovaOmen

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