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Posted
1 hour ago, Negative_Null said:

@SprenOfKaladinSenseOfHumor

  Reveal hidden contents

Investigation of the local plants seems to go well. Most seem edible and filling, and you're able to find a diverse range of fauna that could be able to be cultivated.

An expedition force is recruited and sent to the ruins! Reports are scarce for a few weeks until a few researchers come back to the city, reporting that they barely survived a night attack by strange creatures. One was able to get a recording of the attack, a blur of black motion and bizarre bioluminescence, with growls, screams, and crackling of electricity punctuating it. From their reports, the creatures seem to be mostly near human size, with black skin and glowing eyes, claws, and scales.

Your geologists spend time researching the island and are able to find a few deposits of iron on the outskirts of the ruins, as well as some remains of what might factories that offer metal deposits.

@Lord Spirit

  Reveal hidden contents

A voice booms from the heavens and says "Whoops. Uh... your offering is accepted"

 

Anyway, your explorers set out to explore the island. On the western edge of the island, you find a set of ruins, what looks like a small settlement quickly being overtaken by forest.

 

@SpiritOfWrath

  Reveal hidden contents

The part of the island you began on is not plentiful in lumber, but using stone, earth, and what they can find, a wall begins being built, and combined with the natural fortifications around you, it quickly springs up.

 

@ParaTulip

  Reveal hidden contents

Luckily, the Assemblage know where many of the most important artifacts, and were able to secure them before the crash. Many of the most important artifacts can be saved, which is very helpful for morale of the crew.

The first attempts to build a boat create something that, while seaworthy, few would trust to take them far. Perhaps it can get to the island across the channel?

The first tries to reprocess grass and other flora goes well, and shells are able to be created. It seems a little different than the algae, but time will tell if it's better

 

Sorry everyone for the delays! Finals is kicking my butt, but this is fun!

Action 4) Now that we were relatively stable, we needed to start to give some of the search to the people - give them what they were promised. We need preparations for an expedition, but before we can do that, we need tools - to this effect, we order  the development of smitheries from what tech we could scavenge.

Posted
6 hours ago, Negative_Null said:

@Spark of Hope

  Reveal hidden contents

Moving into the ruins goes smoothly, and most of your nation is able to find shelter, the others can pull together some homes from the surroundings just fine. Your people are adapting well to the new planet and are happy and excited to build up their settlement.

@IcedOutPenguin

  Reveal hidden contents

Recruitment begins slowly, as few people are excited to find themselves a spear away from the ravening monsters that have already built up in people's minds. But your militia trains hard and makes themselves seen throughout the city. After a few weeks, people seem to have more confidence and recruitment begins rising.

Your militia begins patrolling the country side and the night attacks mostly cease. Some soldiers report chasing off strange animals the size of wolves

@Dragonheir

  Reveal hidden contents

Biological suspension protocols are a success, and sufficient biomass is freed up to allow for growth. Luckily, your people are all aware of how this works, otherwise it'd be kinda weird.

Investigating the surrounding area also goes well, as your scientists search around the mountains. The flora is mostly stout, hardy, and well suited to the high altitudes and low temperatures. Certain samples die in laboratory conditions similarly to the microorganisms, but others don't. Your researchers are able to keep most the plants alive just by putting them outside, although the ones that die in laboratory conditions look sickly. They speculate there must be some compound in the soil in certain places.

The fauna you are able to capture are also suited to the mountains, being small creatures that fly or crawl under rocks. Your researchers guess that much of the larger animal life has fled or is in hiding from your ship's  crash, and will move back in within a couple months.

Searching for signals in the air is less productive, as electromagnetic radiation clogs up the airwaves like impossible to shift static. After further investigation, you find that the rings above the planet are emitting huge amounts of electromagnetic radiation at certain frequencies. You doubt they would be harmful to your citizens at that distance and those frequencies, but if you are hoping to use long distance radio waves on this planet, it will be difficult. Your scientists continue to search though, and ask for further resources to research these phenomena.

(Also that counts as one action, you still have two left)

@RoyalBeeMage

  Hide contents

Much of the debate is for show as the lords jockey for position. King Roy will have a glorious reign with much support from the other lords

Resource gathering begins at once! Your people begin building homes and harvesting food. These plains are not the most fruitful, and you lack good spots for fishing, but with some cultivation you should be able to thrive here.

(That's one action, you have three left)

@Carcharias

  Reveal hidden contents

Your tiger-marks and magpie-marks begin scouting the mountains, and come back with maps of the passes, valleys, and peaks. Some come back with samples of interesting crystals they have found that they believe might have magical effects. Some do not come back at all.

One scout finds that the mountains are surrounded by desert on the east and ice on the south, but there is fertile land on the west.

Your Dragon-marks report that there seems to be very high magical concentrations in the area around them. They report a high amount of magic emanating from above and from below

 

Action 2) start preping the land for farming en mass to support the livelyhoods of everyone

action 3) after a small semblence of a settlement is set up the merchent lords decide to sent out a small party to explore teh surounding areas for any noteworthy reasorces or for any other civilisations...

action 4) if any other civilisations are found begin comunications with them to grow deplomacy. 

Posted (edited)
On 4/22/2025 at 2:42 PM, Negative_Null said:

@Carcharias

  Hide contents

Your tiger-marks and magpie-marks begin scouting the mountains, and come back with maps of the passes, valleys, and peaks. Some come back with samples of interesting crystals they have found that they believe might have magical effects. Some do not come back at all.

One scout finds that the mountains are surrounded by desert on the east and ice on the south, but there is fertile land on the west.

Your Dragon-marks report that there seems to be very high magical concentrations in the area around them. They report a high amount of magic emanating from above and from below

The Dosuli leadership is in a panic. The literati sections, against the wills of the military and Lee decide to occupy, reinforce, and develop the land that they currently hold-four mountains flush with meadows, terraced land, and the valley in between. The whole of the populace is ordered to hold this area. 

Quote

Action 3: Build walls around the described area, especially in the passes, build shrines designed to focus the magical density of the area, implement agriculture on the terraces, bring out the animals to graze in the meadows, and develop a central city with villages surrounding. 

The military leadership, however, is deeply worried about the missing scouts. In order to remedy this, an expedition of about 150 soldiers is sent to the other side of the southernmost mountain, to gather intel on the flatlands and tundra south. 

Quote

Action 4: 150 troops, a variety of scouts, regular soldiers, and about 4 high ranking officers travel over the southern mountain and march to the sea, then take a circuitous route along the coastline and north, before scouting passes and features of the eastern mountains and returning home. In the event of an attack, the group has 10 healers, 60 regulars with various enhancements, and of the officers, there is one shark with an area affect that blankets the troops with rejuvenation, boosting their stamina. 

 

Edited by Carcharias
Re-format
Posted

Action 3:

I send an invasion force to seize the ruins. It will be almost my entire military, tasked with isolating but not exterminating the fauna of the area. This is so that the ruins may be studied and that the metal underneath may be mined. The farmer people have been tasked with crossing the plants that grow best to maximise things like growth rate, harvest quantity, and nutrition. 

  • 2 weeks later...
Posted (edited)
On 5/5/2025 at 7:57 PM, Carcharias said:
Quote

@Negative_Null should we consider this inactive for now?

 

Quote

They're probably just getting overwhelmed by finals

 

Edited by IcedOutPenguin
Posted
Quote

Hi everyone, sorry to make you wait! Yes, finals is finally over at my university so I have my life back. Now let's see here...

@Dragonheir

Spoiler

After some research, you find the soil problem and the ring problem are likely linked. Your long range instruments find that the rings are made up of some crystalline material that matches nothing in your databanks, and your geologists find that similar microscopic crystalline structures are found in the soil and water everywhere on the planet. The areas with higher concentrations matches the plant health anomalies perfectly. 

More research will be needed, but finding this link is certainly helpful. One of your scientists posits that the different colors of crystal have different effects, perhaps due to imperfections in the crystalline structures. Upon introducing miniscule amounts of different colors of the crystals to different plants and a lot of trial and error, he roughly divides the four or five colors your scientists have been able to identify into different categories, and theorizes that an organism that has grown accustomed to one type of this crystal develops some kind of allergy or aversion to one with an opposite alignment. Through this theory and through observation of the rings, it seems very likely that there are more kinds of these crystals than you have access to. 

Your scientists are hesitant to use larger amounts of the crystal substance. Increasing the concentration of the crystalline substrate in the soil resulted in the violent spontaneous combustion of a number of plants. 

In other news, your expansion goes well. Some of your architects enjoy using this planet's lower gravity to grow new buildings off the edge of the mountain, seemingly dangling in the air without any ill effects. If all goes well, you should stabilize food production by early next year.

@IcedOutPenguin

Spoiler

Construction progresses slowly but surely. The construction of the wall in particular seems beset with difficulties; creatures continue attacking at night and your workers wake to find some parts scorched and broken down. Your militia expands its controls to the wall at night but they are finding themselves stretched thin. The temple, on the other hand, rises quickly, as people are eager for comfort and spiritual guidance. They begin it and other central buildings in the center of the city, where it is easier to guard and the walls quickly rise.

@SpiritOfWrath

Spoiler

Enough remains from your ship to get some industry set up within the walls. You begin recruiting smiths from the people and using first the remains of your ship, then some metal from some initial mining, they begin creating weapons and tools for your people.

@Lord Spirit

Spoiler

Your Planters begin construction of the cathedral and boats. Growing this much material quickly requires much of their energy and strength, but they are experts at their craft. The cathedral and city quickly rise out of the forest, and a celebration is held at the opening of the cathedral's doors. The boats progress less quickly, as the Planters have some difficulty expanding the design of the river boats, and are unsure whether they will be sturdy enough to voyage across rough waves. But perhaps for the most daring among your people, they are there already, perhaps enough to make it to the island you can see across the southern channel

@Shard of Sharks

Spoiler

Your city begins raising up, with the help of your mark-users, and the familiarity of a defensible position and agricultural prosperity begins to soothe the anxieties of your people and leaders. 

Traveling through the southern mountains, your recon group brave the growing cold and high elevation until they reach the flat tundra plains. This area seems considerably colder than it should for such a short distance traveled, especially considering your landing place high in the mountains is very warm. 

(CHOICE OFFERED: Take fuller control over recon party using your next few actions and allow the main body of your nation to proceed in an "automated" fashion, divide your attention, or allow your recon party to be "automated" and return sometime next year?

@Spark of Hope

Spoiler

Your people aren't used to this kind of construction, but it goes well (minus a few cuts, bruises, and a narrow escape from a rather large block of stone falling). This will make fishing easier and should help as well when your people want to begin seafaring again

@RoyalBeeMage

Spoiler

Your settlements grow! Despite the land not being the most fertile, the plains are easy to till and your seeds begin to grow quickly. 

To the west, your search party find the beginnings of a dense forest. After investigating further into it, they find signs of sentient life! There seems to have been or still be a somewhat developed group here, as your party find hunting traps, remains of cookfires, and scorch marks on trees. It's more than possible that there is someone here to be contacted. 

(CHOICE OFFERED: Take full control of your search party for the next few actions and allow your civilization to be "automated," take divided control of the two, or let your search party be "automated" and return soon)

@KaladinsSenseOfHumorSpren

Spoiler

Your military, with grizzled resolve and backed up by ferocious gene-modded hybrids, move into the ruins. As they move in force, they report few encounters with the creatures. It definitely seems that the monsters prefer to engage in ambush attacks against weaker opponents. Your soldiers weather a few late night hit-and-run attacks, but after a couple of weeks report no more motion at night. Your scanners agree. You seem to have driven the creatures out. Study and mining will commence shortly. Your farmers and biologists work hard and seem to meet with success.

 

 

If I missed any responses let me know. I think almost everyone should have at least one action left. Again, unless I tell you otherwise, any one post you make and i respond to is one action

Posted

Action 4

Some scientists are assigned with studying the ruins full-time. The crops I now have access to are to be commercially available for farmers to plant. My biologists that remain at the main settlement are to look in the bioluminescence of the native fauna and find any medium-sized herbivores that have the potential to be of use once domesticated.

Posted
2 hours ago, Negative_Null said:

@Dragonheir

  Reveal hidden contents

After some research, you find the soil problem and the ring problem are likely linked. Your long range instruments find that the rings are made up of some crystalline material that matches nothing in your databanks, and your geologists find that similar microscopic crystalline structures are found in the soil and water everywhere on the planet. The areas with higher concentrations matches the plant health anomalies perfectly. 

More research will be needed, but finding this link is certainly helpful. One of your scientists posits that the different colors of crystal have different effects, perhaps due to imperfections in the crystalline structures. Upon introducing miniscule amounts of different colors of the crystals to different plants and a lot of trial and error, he roughly divides the four or five colors your scientists have been able to identify into different categories, and theorizes that an organism that has grown accustomed to one type of this crystal develops some kind of allergy or aversion to one with an opposite alignment. Through this theory and through observation of the rings, it seems very likely that there are more kinds of these crystals than you have access to. 

Your scientists are hesitant to use larger amounts of the crystal substance. Increasing the concentration of the crystalline substrate in the soil resulted in the violent spontaneous combustion of a number of plants. 

In other news, your expansion goes well. Some of your architects enjoy using this planet's lower gravity to grow new buildings off the edge of the mountain, seemingly dangling in the air without any ill effects. If all goes well, you should stabilize food production by early next year.

@IcedOutPenguin

  Hide contents

Construction progresses slowly but surely. The construction of the wall in particular seems beset with difficulties; creatures continue attacking at night and your workers wake to find some parts scorched and broken down. Your militia expands its controls to the wall at night but they are finding themselves stretched thin. The temple, on the other hand, rises quickly, as people are eager for comfort and spiritual guidance. They begin it and other central buildings in the center of the city, where it is easier to guard and the walls quickly rise.

@SpiritOfWrath

  Reveal hidden contents

Enough remains from your ship to get some industry set up within the walls. You begin recruiting smiths from the people and using first the remains of your ship, then some metal from some initial mining, they begin creating weapons and tools for your people.

@Lord Spirit

  Reveal hidden contents

Your Planters begin construction of the cathedral and boats. Growing this much material quickly requires much of their energy and strength, but they are experts at their craft. The cathedral and city quickly rise out of the forest, and a celebration is held at the opening of the cathedral's doors. The boats progress less quickly, as the Planters have some difficulty expanding the design of the river boats, and are unsure whether they will be sturdy enough to voyage across rough waves. But perhaps for the most daring among your people, they are there already, perhaps enough to make it to the island you can see across the southern channel

@Shard of Sharks

  Reveal hidden contents

Your city begins raising up, with the help of your mark-users, and the familiarity of a defensible position and agricultural prosperity begins to soothe the anxieties of your people and leaders. 

Traveling through the southern mountains, your recon group brave the growing cold and high elevation until they reach the flat tundra plains. This area seems considerably colder than it should for such a short distance traveled, especially considering your landing place high in the mountains is very warm. 

(CHOICE OFFERED: Take fuller control over recon party using your next few actions and allow the main body of your nation to proceed in an "automated" fashion, divide your attention, or allow your recon party to be "automated" and return sometime next year?

@Spark of Hope

  Reveal hidden contents

Your people aren't used to this kind of construction, but it goes well (minus a few cuts, bruises, and a narrow escape from a rather large block of stone falling). This will make fishing easier and should help as well when your people want to begin seafaring again

@RoyalBeeMage

  Reveal hidden contents

Your settlements grow! Despite the land not being the most fertile, the plains are easy to till and your seeds begin to grow quickly. 

To the west, your search party find the beginnings of a dense forest. After investigating further into it, they find signs of sentient life! There seems to have been or still be a somewhat developed group here, as your party find hunting traps, remains of cookfires, and scorch marks on trees. It's more than possible that there is someone here to be contacted. 

(CHOICE OFFERED: Take full control of your search party for the next few actions and allow your civilization to be "automated," take divided control of the two, or let your search party be "automated" and return soon)

@KaladinsSenseOfHumorSpren

  Reveal hidden contents

Your military, with grizzled resolve and backed up by ferocious gene-modded hybrids, move into the ruins. As they move in force, they report few encounters with the creatures. It definitely seems that the monsters prefer to engage in ambush attacks against weaker opponents. Your soldiers weather a few late night hit-and-run attacks, but after a couple of weeks report no more motion at night. Your scanners agree. You seem to have driven the creatures out. Study and mining will commence shortly. Your farmers and biologists work hard and seem to meet with success.

 

 

If I missed any responses let me know. I think almost everyone should have at least one action left. Again, unless I tell you otherwise, any one post you make and i respond to is one action

Action 4

If the city is on a coast or a navigable river:

Built a port. And also work on generally expanding the town.

If not:

Send out small exploring parties for a day, never keeping them out at night. And also work on generally expanding the town.

Posted

Action 4: The Sylvallians are not a hasty people. They enjoy a challenge and choose to keep improving their ship designs before sending them on a voyage.

 

Posted
2 hours ago, Negative_Null said:

@Dragonheir

  Reveal hidden contents

After some research, you find the soil problem and the ring problem are likely linked. Your long range instruments find that the rings are made up of some crystalline material that matches nothing in your databanks, and your geologists find that similar microscopic crystalline structures are found in the soil and water everywhere on the planet. The areas with higher concentrations matches the plant health anomalies perfectly. 

More research will be needed, but finding this link is certainly helpful. One of your scientists posits that the different colors of crystal have different effects, perhaps due to imperfections in the crystalline structures. Upon introducing miniscule amounts of different colors of the crystals to different plants and a lot of trial and error, he roughly divides the four or five colors your scientists have been able to identify into different categories, and theorizes that an organism that has grown accustomed to one type of this crystal develops some kind of allergy or aversion to one with an opposite alignment. Through this theory and through observation of the rings, it seems very likely that there are more kinds of these crystals than you have access to. 

Your scientists are hesitant to use larger amounts of the crystal substance. Increasing the concentration of the crystalline substrate in the soil resulted in the violent spontaneous combustion of a number of plants. 

In other news, your expansion goes well. Some of your architects enjoy using this planet's lower gravity to grow new buildings off the edge of the mountain, seemingly dangling in the air without any ill effects. If all goes well, you should stabilize food production by early next year.

@IcedOutPenguin

  Reveal hidden contents

Construction progresses slowly but surely. The construction of the wall in particular seems beset with difficulties; creatures continue attacking at night and your workers wake to find some parts scorched and broken down. Your militia expands its controls to the wall at night but they are finding themselves stretched thin. The temple, on the other hand, rises quickly, as people are eager for comfort and spiritual guidance. They begin it and other central buildings in the center of the city, where it is easier to guard and the walls quickly rise.

@SpiritOfWrath

  Reveal hidden contents

Enough remains from your ship to get some industry set up within the walls. You begin recruiting smiths from the people and using first the remains of your ship, then some metal from some initial mining, they begin creating weapons and tools for your people.

@Lord Spirit

  Reveal hidden contents

Your Planters begin construction of the cathedral and boats. Growing this much material quickly requires much of their energy and strength, but they are experts at their craft. The cathedral and city quickly rise out of the forest, and a celebration is held at the opening of the cathedral's doors. The boats progress less quickly, as the Planters have some difficulty expanding the design of the river boats, and are unsure whether they will be sturdy enough to voyage across rough waves. But perhaps for the most daring among your people, they are there already, perhaps enough to make it to the island you can see across the southern channel

@Shard of Sharks

  Reveal hidden contents

Your city begins raising up, with the help of your mark-users, and the familiarity of a defensible position and agricultural prosperity begins to soothe the anxieties of your people and leaders. 

Traveling through the southern mountains, your recon group brave the growing cold and high elevation until they reach the flat tundra plains. This area seems considerably colder than it should for such a short distance traveled, especially considering your landing place high in the mountains is very warm. 

(CHOICE OFFERED: Take fuller control over recon party using your next few actions and allow the main body of your nation to proceed in an "automated" fashion, divide your attention, or allow your recon party to be "automated" and return sometime next year?

@Spark of Hope

  Reveal hidden contents

Your people aren't used to this kind of construction, but it goes well (minus a few cuts, bruises, and a narrow escape from a rather large block of stone falling). This will make fishing easier and should help as well when your people want to begin seafaring again

@RoyalBeeMage

  Reveal hidden contents

Your settlements grow! Despite the land not being the most fertile, the plains are easy to till and your seeds begin to grow quickly. 

To the west, your search party find the beginnings of a dense forest. After investigating further into it, they find signs of sentient life! There seems to have been or still be a somewhat developed group here, as your party find hunting traps, remains of cookfires, and scorch marks on trees. It's more than possible that there is someone here to be contacted. 

(CHOICE OFFERED: Take full control of your search party for the next few actions and allow your civilization to be "automated," take divided control of the two, or let your search party be "automated" and return soon)

@KaladinsSenseOfHumorSpren

  Reveal hidden contents

Your military, with grizzled resolve and backed up by ferocious gene-modded hybrids, move into the ruins. As they move in force, they report few encounters with the creatures. It definitely seems that the monsters prefer to engage in ambush attacks against weaker opponents. Your soldiers weather a few late night hit-and-run attacks, but after a couple of weeks report no more motion at night. Your scanners agree. You seem to have driven the creatures out. Study and mining will commence shortly. Your farmers and biologists work hard and seem to meet with success.

 

 

If I missed any responses let me know. I think almost everyone should have at least one action left. Again, unless I tell you otherwise, any one post you make and i respond to is one action

Last action for the year: a small group of people and sirens start preparing for sea travel; storing rations, making rudimentary boats, etc. 

Posted
2 hours ago, Negative_Null said:

Your settlements grow! Despite the land not being the most fertile, the plains are easy to till and your seeds begin to grow quickly. 

To the west, your search party find the beginnings of a dense forest. After investigating further into it, they find signs of sentient life! There seems to have been or still be a somewhat developed group here, as your party find hunting traps, remains of cookfires, and scorch marks on trees. It's more than possible that there is someone here to be contacted. 

(CHOICE OFFERED: Take full control of your search party for the next few actions and allow your civilization to be "automated," take divided control of the two, or let your search party be "automated" and return soon)

Quote

i'll take full control over both if that's good with you

Action 4) get the serch party to investigate deeper and find more about this civilisation.

Posted
18 hours ago, Negative_Null said:
Spoiler

(CHOICE OFFERED: Take fuller control over recon party using your next few actions and allow the main body of your nation to proceed in an "automated" fashion, divide your attention, or allow your recon party to be "automated" and return sometime next year?

 

I'll do that. Have the smarter members of the group try to determine why the temperature is the way it is, and continue on chartered path. 

Posted
On 5/9/2025 at 5:26 AM, Negative_Null said:

@Dragonheir

  Reveal hidden contents

After some research, you find the soil problem and the ring problem are likely linked. Your long range instruments find that the rings are made up of some crystalline material that matches nothing in your databanks, and your geologists find that similar microscopic crystalline structures are found in the soil and water everywhere on the planet. The areas with higher concentrations matches the plant health anomalies perfectly. 

More research will be needed, but finding this link is certainly helpful. One of your scientists posits that the different colors of crystal have different effects, perhaps due to imperfections in the crystalline structures. Upon introducing miniscule amounts of different colors of the crystals to different plants and a lot of trial and error, he roughly divides the four or five colors your scientists have been able to identify into different categories, and theorizes that an organism that has grown accustomed to one type of this crystal develops some kind of allergy or aversion to one with an opposite alignment. Through this theory and through observation of the rings, it seems very likely that there are more kinds of these crystals than you have access to. 

Your scientists are hesitant to use larger amounts of the crystal substance. Increasing the concentration of the crystalline substrate in the soil resulted in the violent spontaneous combustion of a number of plants. 

In other news, your expansion goes well. Some of your architects enjoy using this planet's lower gravity to grow new buildings off the edge of the mountain, seemingly dangling in the air without any ill effects. If all goes well, you should stabilize food production by early next year.

@IcedOutPenguin

  Reveal hidden contents

Construction progresses slowly but surely. The construction of the wall in particular seems beset with difficulties; creatures continue attacking at night and your workers wake to find some parts scorched and broken down. Your militia expands its controls to the wall at night but they are finding themselves stretched thin. The temple, on the other hand, rises quickly, as people are eager for comfort and spiritual guidance. They begin it and other central buildings in the center of the city, where it is easier to guard and the walls quickly rise.

@SpiritOfWrath

  Reveal hidden contents

Enough remains from your ship to get some industry set up within the walls. You begin recruiting smiths from the people and using first the remains of your ship, then some metal from some initial mining, they begin creating weapons and tools for your people.

@Lord Spirit

  Reveal hidden contents

Your Planters begin construction of the cathedral and boats. Growing this much material quickly requires much of their energy and strength, but they are experts at their craft. The cathedral and city quickly rise out of the forest, and a celebration is held at the opening of the cathedral's doors. The boats progress less quickly, as the Planters have some difficulty expanding the design of the river boats, and are unsure whether they will be sturdy enough to voyage across rough waves. But perhaps for the most daring among your people, they are there already, perhaps enough to make it to the island you can see across the southern channel

@Shard of Sharks

  Reveal hidden contents

Your city begins raising up, with the help of your mark-users, and the familiarity of a defensible position and agricultural prosperity begins to soothe the anxieties of your people and leaders. 

Traveling through the southern mountains, your recon group brave the growing cold and high elevation until they reach the flat tundra plains. This area seems considerably colder than it should for such a short distance traveled, especially considering your landing place high in the mountains is very warm. 

(CHOICE OFFERED: Take fuller control over recon party using your next few actions and allow the main body of your nation to proceed in an "automated" fashion, divide your attention, or allow your recon party to be "automated" and return sometime next year?

@Spark of Hope

  Reveal hidden contents

Your people aren't used to this kind of construction, but it goes well (minus a few cuts, bruises, and a narrow escape from a rather large block of stone falling). This will make fishing easier and should help as well when your people want to begin seafaring again

@RoyalBeeMage

  Reveal hidden contents

Your settlements grow! Despite the land not being the most fertile, the plains are easy to till and your seeds begin to grow quickly. 

To the west, your search party find the beginnings of a dense forest. After investigating further into it, they find signs of sentient life! There seems to have been or still be a somewhat developed group here, as your party find hunting traps, remains of cookfires, and scorch marks on trees. It's more than possible that there is someone here to be contacted. 

(CHOICE OFFERED: Take full control of your search party for the next few actions and allow your civilization to be "automated," take divided control of the two, or let your search party be "automated" and return soon)

@KaladinsSenseOfHumorSpren

  Reveal hidden contents

Your military, with grizzled resolve and backed up by ferocious gene-modded hybrids, move into the ruins. As they move in force, they report few encounters with the creatures. It definitely seems that the monsters prefer to engage in ambush attacks against weaker opponents. Your soldiers weather a few late night hit-and-run attacks, but after a couple of weeks report no more motion at night. Your scanners agree. You seem to have driven the creatures out. Study and mining will commence shortly. Your farmers and biologists work hard and seem to meet with success.

 

 

If I missed any responses let me know. I think almost everyone should have at least one action left. Again, unless I tell you otherwise, any one post you make and i respond to is one action

Quote

Ooohhhh ok

So I shud have an action.

Now they had the tools, but they needed the expedition.

They split volunteers and conscriptees into two group - the most volatile, and the the more rational.

They tasked the volatile with making sea-worthy vessels, while sending the rational across the continent in an explorative effort.

Posted (edited)
On 5/9/2025 at 5:26 AM, Negative_Null said:

After some research, you find the soil problem and the ring problem are likely linked. Your long range instruments find that the rings are made up of some crystalline material that matches nothing in your databanks, and your geologists find that similar microscopic crystalline structures are found in the soil and water everywhere on the planet. The areas with higher concentrations matches the plant health anomalies perfectly. 

More research will be needed, but finding this link is certainly helpful. One of your scientists posits that the different colors of crystal have different effects, perhaps due to imperfections in the crystalline structures. Upon introducing miniscule amounts of different colors of the crystals to different plants and a lot of trial and error, he roughly divides the four or five colors your scientists have been able to identify into different categories, and theorizes that an organism that has grown accustomed to one type of this crystal develops some kind of allergy or aversion to one with an opposite alignment. Through this theory and through observation of the rings, it seems very likely that there are more kinds of these crystals than you have access to. 

Your scientists are hesitant to use larger amounts of the crystal substance. Increasing the concentration of the crystalline substrate in the soil resulted in the violent spontaneous combustion of a number of plants. 

In other news, your expansion goes well. Some of your architects enjoy using this planet's lower gravity to grow new buildings off the edge of the mountain, seemingly dangling in the air without any ill effects. If all goes well, you should stabilize food production by early next year.

After much discussion, the scientists decide that the crystals are likely used by the plants as some sort of combustion catalyst, akin to mitochondria on earth. Such a material is very useful, but biotech and fire do not mix well… Once some redundancy was acquired more investigation could be done. 

The architects and technicians were already arguing about whether frivolous buildings rather than time-tested, gravity-optimized designs were worth wasting the limited resources. 
 @Negative_Null 

Quote

I’m out of actions, and anyway I’m not sure what they’d do. 

Edited by Dragonheir
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