Negative_Null They/Them Posted March 19, 2025 Posted March 19, 2025 Hello all! It's been a minute since I've been on this forum but I decided to come back to see what y'all think of this idea, and see if I can get help filling it out. If you play Warhammer, your input would be especially helpful, but anyone is welcome to respond and give ideas for cool people or abilities to represent in game rules! From the beginning though, I don't want have too many Epic Heroes (not too many named characters), and I want the codex to at least kind of work together. I don't think this thread is the place to explain Warhammer rules in depth (good luck) but I'll respond as best I can in DMs or whatever. The idea of the codex is that thanks to cognitive mumbo jumbo, much of the cosmere has been transported to a world in the outskirts of the Warhammer galaxy. They are forced to band together and work together despite their differences across time, cultures, and religion. People from all times and planets are represented. No one has seen Kelsier and they're all worried about it. Anyway, on to the codex (or at least what I have so far. I expect I'll eventually update this with a big doc) Cosmere Alliance: Faction Ability: Investiture You may spend Investiture at the beginning of a phase to make a unit Invested for a phase. Invested units gain Lethal Hits, and may have other abilities that trigger when they are Invested Certain units will have the key word Reserve X. At the beginning of your command phase, gain X Investiture where X is the number of instances of Reserve among units you control Detachments Heroic Vanguard While a CHARACTER model is attached to a unit, models in that unit get +1 to Ld and +1 to OC. CHARACTER models’ melee attacks get +1 Strength and +1 Damage Enhancements Inspiring Captain: Units led by the bearer reroll failed Battleshock tests and get +1 to wound against enemies with greater Toughness Elite Strike Force: Units led by this character have Infiltrators and Stealth Shardic Champion: This model adds 1 to its Reserve ability. At the beginning of the Fight Phase, if the bearer is Invested, any enemy units in Engagement Range take D3 Mortal Wounds Ancient Oaths: At the end of any phase, spend 1 Investiture to heal D3 wounds to any damaged models in the bearer's unit Stratagems (Need to be formalized) Resurrect a Character by spending investiture A unit that charged gets critical hits on 5+, Character models get 4+ 6" reactive move when a enemy unit moves within 9" A character's leader ability can apply to another Infantry unit without a leader When a unit passes a battle shock test, treat them as being Invested until they fail one/next command phase/end of turn? Unit gets 5+++ Feel No Pain 1
Lord Ruler Sylphrena He/Him Posted March 19, 2025 Posted March 19, 2025 12 hours ago, Negative_Null said: Hello all! It's been a minute since I've been on this forum but I decided to come back to see what y'all think of this idea, and see if I can get help filling it out. If you play Warhammer, your input would be especially helpful, but anyone is welcome to respond and give ideas for cool people or abilities to represent in game rules! From the beginning though, I don't want have too many Epic Heroes (not too many named characters), and I want the codex to at least kind of work together. I don't think this thread is the place to explain Warhammer rules in depth (good luck) but I'll respond as best I can in DMs or whatever. The idea of the codex is that thanks to cognitive mumbo jumbo, much of the cosmere has been transported to a world in the outskirts of the Warhammer galaxy. They are forced to band together and work together despite their differences across time, cultures, and religion. People from all times and planets are represented. No one has seen Kelsier and they're all worried about it. Anyway, on to the codex (or at least what I have so far. I expect I'll eventually update this with a big doc) Cosmere Alliance: Faction Ability: Investiture You may spend Investiture at the beginning of a phase to make a unit Invested for a phase. Invested units gain Lethal Hits, and may have other abilities that trigger when they are Invested Certain units will have the key word Reserve X. At the beginning of your command phase, gain X Investiture where X is the number of instances of Reserve among units you control Detachments Heroic Vanguard While a CHARACTER model is attached to a unit, models in that unit get +1 to Ld and +1 to OC. CHARACTER models’ melee attacks get +1 Strength and +1 Damage Enhancements Inspiring Captain: Units led by the bearer reroll failed Battleshock tests and get +1 to wound against enemies with greater Toughness Elite Strike Force: Units led by this character have Infiltrators and Stealth Shardic Champion: This model adds 1 to its Reserve ability. At the beginning of the Fight Phase, if the bearer is Invested, any enemy units in Engagement Range take D3 Mortal Wounds Ancient Oaths: At the end of any phase, spend 1 Investiture to heal D3 wounds to any damaged models in the bearer's unit Stratagems (Need to be formalized) Resurrect a Character by spending investiture A unit that charged gets critical hits on 5+, Character models get 4+ 6" reactive move when a enemy unit moves within 9" A character's leader ability can apply to another Infantry unit without a leader When a unit passes a battle shock test, treat them as being Invested until they fail one/next command phase/end of turn? Unit gets 5+++ Feel No Pain This is pretty cool! The radiants seem like melee focused T-sons with their abilities. It would be cool to get a ability like doombolt using surge of division or having extra movement or deep-striking with gravatation. If your doing mistborn having coinshots get extra AP and range with investiture could be nice. 1
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