A Joe in the Bush Posted September 13, 2014 Report Share Posted September 13, 2014 Hey Guys, I've been GM'ing a MAG Game with my friends, but I'm having a hard time thinking of new adventures. Does any one have anygood ones they've played? Link to comment Share on other sites More sharing options...
Kurkistan Posted September 13, 2014 Report Share Posted September 13, 2014 Well our group did try and take on TLR that one time... (it didn't end well ). There's a guy on the Crafty boards telling his tale of seafaring piratical adventure (featuring, among other things, mer-kandra), Kadrok has a pretty cool "Citadel" setting that could be fun... 1 Link to comment Share on other sites More sharing options...
Gamma Fiend Posted September 14, 2014 Report Share Posted September 14, 2014 Adventure through some Dungeons and go slay the KanDragon. 2 Link to comment Share on other sites More sharing options...
Kobold King Posted September 14, 2014 Report Share Posted September 14, 2014 Adventure through some Dungeons and go slay the KanDragon. That would be horrifying. A massive, slithering pile of flesh, capable of absorbing bones from all the worst monsters the heroes had killed thus far... I'm going to retreat to my bed and not sleep for a while. 1 Link to comment Share on other sites More sharing options...
Edgedancer Posted September 14, 2014 Report Share Posted September 14, 2014 Adventure through some Dungeons and go slay the KanDragon. How about a KanKoloss? 1 Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted September 14, 2014 Author Report Share Posted September 14, 2014 How hard would it be to fight a KanKoQuisitor? 3 Link to comment Share on other sites More sharing options...
Gamma Fiend Posted September 15, 2014 Report Share Posted September 15, 2014 The storyline could be that it's set in an alternate timeline of Scadrial, where Ruin's influence overcomes The Lord Ruler, and he becomes The Lord Ruin. He uses full advantage of all Hemalurgy, with many Spikes, not to mention his already mega-awesome Compounding powers. Good Luck! Thus allowing the KanDragon being one of his minions. Link to comment Share on other sites More sharing options...
Ray Mours Posted October 3, 2014 Report Share Posted October 3, 2014 My group was hired to make a noble house believe a different house had a mistborn. Then infiltrated and impersonated a minor noble house. My end goal was going to be membership with the 17th shard, but the group wanted more fighting and less intrigue. So I had them defend one of the gates during the Koloss siege. None lived. 5 Link to comment Share on other sites More sharing options...
Kurkistan Posted October 3, 2014 Report Share Posted October 3, 2014 That's one way to keep them in line. 2 Link to comment Share on other sites More sharing options...
Lord Tavash Shar Posted October 9, 2014 Report Share Posted October 9, 2014 I'm planning an AoL game with the villain the PC's are dealing with looking for the now "Lost" city of Luthadel. It stands to reason that even in the MAG setting there should be some ruins here or there that PC's could be encouraged to look for then explore. And unlike me you will not have to make a really powerful villain via compounding Allomantic nicrosil/Feruchemical nicrosil to make charges. Also consider the Piracy game suggested by Kurkistan. The Southern Islands are where many of the fine cloths and spices come from so its a great place for intrigue without having to be in Luthadel. 1 Link to comment Share on other sites More sharing options...
Recommended Posts