Trusk'our he/him Posted November 7, 2023 Posted November 7, 2023 I'm going to get straight to the point with this one; I think it may be possible to create a Hemalurgic spike that contains more Spiritweb than other spikes and could potentially allow a very large piece of functional Spiritweb to be grafted onto a person with a single spike, perhaps even the whole thing. Let me explain; we know that you have to line up a spike with the right Bindpoint on the recipient to grant them anything, essentially hotwiring the Spiritweb fragment in the spike to that of the recipient. This normally prevents you from adding on too many things with a single spike, as you must line thing up just right, and not just any Bindpoint will do. However, if the Spiritweb chunk you took also took some extra bits with it, those bits should be able to function as well- you don't necessarily need to line them up in the spike bearer, as the spike is already hotwired to them and the Spiritweb fragment in the spike would just act like a single whole to the Hemalurgist. Now, I do think there would be some limitations to this; you probably couldn't get every power of a Fullborn in a single spike this way, for example, as the powers themselves are metal-dependent and would probably lead to some of them being frozen and inaccessible to the Hemalurgist just as Metalminds that are changed into a different metal cannot have their Investiture removed by a Feruchemist. But, then again, Hemalurgy does seem to be more flexible in its Keys (what each metal can do) than Allomancy or Feruchemy (i.e., Chimera were made with Trellium, which normally grants powers instead of human attributes, and it seems that the Set used nicrosil spikes to grant temporary powers to people, and all Hemalurgic spikes can take some Identity from a person despite the fact that H-duralumin is specifically made to do that), so maybe this wouldn't be a problem. 2
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