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Welcome to Mid-Range game 40! It takes place about five years before the events of Skyward. A group of Disputers have decided it is time to change the Defiant culture with a little defiance of their own. Rules doc, for better formatting Alignments: Defiant Defense Force - Your job is normally to aid in the effort of battling Krell, but a new threat has risen in the cavern depths that demands your attention. A small number of Disputers - an eccentric counter-culture movement - aim to cripple the DDF. You must stop them before it threatens the survival of the entire Defiant League. The DDF wins when all the Disputers have been arrested or killed. Disputers - Defiant culture has gone too far. The jingoistic teachings are indoctrinating the citizens, and often leading them straight to their deaths. You are members of the DDF who are tired of seeing your friends killed because they feel it is their obligation. While you understand and sympathize with the fight against the Krell, you believe there is a better way. You believe now is the time to start the change and stop the hero-worship of the DDF and First Citizens. The Disputers win when they reach parity with, or out number the DDF members. The Disputers have access to a kill every cycle. Any member can use their role action to submit the kill. General Rules: 48-hour cycles, day/night combined No vote minimum to make an arrest PMs are closed, unless player possesses a radio To create a PM, message the GM with the target. If it is a valid target, the GM will open the communication line at the end of the turn. (See Radio item for further) One role action and one item action per cycle Roles: Items: When a player is arrested or killed, all items are taken back to the quartermaster to be available for purchase. Chits will be distributed randomly among those involved in the arrest or death. Sign-ups will close at 10 p.m. PST on Sunday, February 16. @Devotary of Spontaneity is the IM this game! Player List Quick Links Rule Clarifications and Updates