Jump to content

Berrymand71

Members
  • Posts

    5
  • Joined

  • Last visited

Berrymand71's Achievements

4

Reputation

  1. I posted a basic description of my gaming system in the roleplay forum. https://www.17thshard.com/forum/topic/92149-recreating-allomancy-in-my-d12-game/
  2. Myself and a couple friends are creating a new RPG system. The system works on one primary mechanic and almost everything is a variation of that mechanic. You build a pool of 12 sided dice and roll equal to or under a target number, count successes and compare with the difficulty. The purpose of the system is to be able to recreate any book world and play in the favorite worlds of our literary heroes. Other systems, especially D20 magic, CAN NOT duplicate any magic system like allomancy. Long version: There are 9 attributes, 3 each for physical, mental and social. Each attribute gives points of effort which we use cards to represent. You get to use three attributes in a turn but can use as many points of effort from those 3 attributes as you have available. Almost everything takes effort. So typical round... you pick your 3 physical attributes and have 2 effort for each, 6 effort total. You move (1 effort), open the door (free), move again (2 effort for second move), attack (1 effort) then decide to save the last 2 effort for defense. The attack consists of 1 die for the 1 effort spent plus bonus dice for your skill level (let's say 3) so 4 total dice or "dice pool", written 4DP. The target number is based on the higher from your skill level or base attribute. Starting attributes are target number 3, written T#3. So the attack is 4DP/T#3. You roll the 4d12 and count how many are a 3 or less... probably 1 in this case. The difficulty to hit the defenseless creature was 1 so you do damage. Now, Allomancy: Potential spoiler alert if you havent finished Mistborn book 3: The Hero of Ages I'd like feedback, even if it's negative. It makes the system better in the longrun. Thanks
  3. I assume you were talking about worldbuilding here (adult jokes aside). So my first world was standard D&D but had a few small twists. I wanted to be able to use the world for multiple D&D campaigns so the history was stuck in a time loop. I even had the characters try to fix it on multiple occasions but it would always repeat itself. This allowed the players to play new characters in the same time frame and even meet their old retired characters. It was very detailed over the years but also very bland as a setting. All the standard races, nothing extra. The setting we are working on now... No orcs. They never existed. No dragons, elves, elementals, demons, dwarves, or deities... they existed in the previous age (3 or 400 years ago) but disappeared. Characters can be human or beastkin (human/animal crosses) but session 1 is an apocalyptic event. You soon find out all those things do still exist but the world has been protected from them... but not any more. We don't have a map yet, just a history and BIG ideas. Dan
  4. So yeah.... I'm only on Hero of Ages in the Mistborn series. I read most of the wheel of time and got so burned out by the end of it that I never finished it. I loved the magic system but the writing style in the middle of the series just drags on. After that, I read a lot of Assimov, Weiss & Hickmann, Ann McCaffrey... most anything I could get while I was deployed. Of Course, Stephen King was very popular on the ship so I've read just about everything he ever wrote. I never did go back and finish the Wheel of Time. So to answer the actual questions... Favorite Sanderson character is Sazed but that's subject to change as I read more. Favorite magic system... no such thing. I find anything that is well thought out to be amazing. I like hard and soft systems as long as the writer doesn't just magic their way out of problems. I am currently working on an RPG system that uses D12 dice pools. You build the dice pool using dice from attributes and skills, then roll a handful of d12 dice. It's very satisfying physically and can be mentally challenging. The idea is to be able to duplicate any world setting and specifically build any magic system from any books. D20 games just cannot do this well. After messing around with easy magic systems, it was time to put it to THE TEST. Sanderson is the king of magic systems so I started with Mistborn. I have reached out to Sanderson's agent to see if I can use what I build in a published format (eventually). The amount I work on it will depend on the answer. I have already figured out how to make Allomancy work but I haven't detailed the actual powers. I'll post some of what I'm working on here eventually.
  5. Hello. My name is Daniel and I'm an addict. "Hello Daniel" I'm addicted to World Building. I have been an addict since the late 70s when I discovered D&D but there were no pre-built worlds or modules back then. I built my own. Not just a small thing but a continent drawn out on a 4x8 foot sheet of plywood in 1 inch hexes. Then I detailed each hex like a module. Then I detailed each location and wrote stories about the locations and characters. Then I joined the Navy and while I was gone, a house for took it all. Since then I've done a number of projects but they never take over my life like that first one. I'm mostly recovered. I also read a lot, which brings me here. I fall in love with books which have, you guessed it; extensively developed worlds, cultures and magic systems. I'm also a 20 year Navy veteran, married with two grown daughters and my first grandkid.
×
×
  • Create New...