Greater Roshar P2 Alashwa
Planetary Bodies
Alaswha
Alaswha is a planet somewhat reminiscent of the trune parts of Yolen, possessing of humans and other trune fauna and flora. It would also share features such as regular seasons, and is of similar size and gravity.
Notable geographical features include the Central Sea, which serves as a convenient medium for trade and travel for many civilizations, most of which would rely upon it.
Investiture is present in some portion on the planet, though was not previously available to any forms of life. Instead, Investiture was present in nonorganic environmental features and natural phenomena. This is seen in Alaswha’s Invested wind currents and masses of stone untethered from gravity. Prior to Dominion, these would be the only Invested phenomena observable.
With the arrival of Dominion, other Invested phenomena would begin to arise, characterized by one of ten Surges. Great storms would correspond to Adhesion, and large mounds of earth struggling to break away from the ground would correspond to Gravitation. Other phenomena than these would be less numerous, but have similar scales of effect.
Human civilization on Alaswha also resembles that of human civilization upon Yolen. Many groups would exist in city states, small nations, and fledgling empires. Other groups might exist in semi-nomadic and migratory states.
Following emergence of Surgebinders—and those rare Surgebinders which express irregular uses of those Surges—a period of rapid military centralization occur, nations often backed by semi-theocratic orders of Surgebinders, kept in control by users of Anomalous Adhesion, capable of suppressing the Surge of another.
Wind Patterns and Freed Earth
These Invested phenomena predate and are not classified as Surge Loci, though seemingly draw from the same primal source as Loci do, and last indefinitely. Unlike the Loci of Adhesion and Gravitation, these effects are hardly violent, gentle breezes surround lush mountain environments held stably aloft in the sky, drawing smaller lands into a kind of orbit. Their own harmonious worlds.
Invested Entities and Phenomena
Surge Loci
Rarely, loci of Invested phenomena arise in seemingly randomly determined places, each correlating to one of the Ten Surges. Interacting with the core of a locus could result in the use of Alaswhan Surgebinding, via Environmental Acquisition.
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Adhesion |
Prompts extreme and volatile weather patterns. |
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Gravitation |
Untethers large sections of earth from the downward pull of gravity, forcefully tearing out mountains or other locales. |
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Division |
Found in middle of forests of ash and wastelands. Releases waves of fire and other destructive emissions. |
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Abrasion |
Unpredictable, extreme changes in friction in the environment. |
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Progression |
Areas of intense overgrowth and abnormally large beasts (though still within possibility. Animals of peak physical condition). |
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Illumination |
Areas of flickering lights and mists. Entering draws slightly from memory to form auditory and visual illusion. Otherwise, everything is an inconsistent reflection of the truth. Plants dead appear vibrant, shifting constantly to and from untruths. |
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Transformation |
Random patches of seamlessly integrated foreign material. Growing like a fungus, overtaking itself and being overwritten. |
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Transportation |
Portals to nearby Physical location, vary rarely into the Cognitive, even rarer the Spiritual. Otherwise, things move erratically through this, like space is folded. Could cross the whole of the effect in a step, or days to travel a portion of the same distance. |
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Cohesion |
Randomly alters terrain at random intervals. Alters consistency of materials. Alterations are swift and violent. Earth vibrates in constant quake. |
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Tension |
Turns any terrain sharp and deadly and unbreakable. Shreds objects in contact. Like it’s given the area knifelike scales. |
All of these, as a subset, would draw upon a field of Investiture that encompasses the planet. Emitted by the planet. This effect does not extend beyond Alaswha and can be exhausted temporarily in an area. Invested loci draw upon this field, making Surgebinding less effective. Over time, this draw eventually overpowers the field and the locus dies. The rate at which this Light replenishes can very slowly infuse a gem over time, so long as it is not damaged. Probably takes less time to wait for a highstorm.
At the epicenter of a Surge Locus’ range of effect lies a sort of perpendicularity. Not one which allows travel to and from realms, but is an area of condensed Investiture. It tugs on the spirits of those nearby, beckoning them towards it. Upon contact, one is pulled into a sort of… vision quest. They see their soul unraveled, glimpse their life fading away beneath the power of the Locus. Their mind might experience this as burning pain, being shredded or bent painfully, deformed by cancerous growths, depending on the Locus’ Surge. From this point, there are two outcomes. The potential Surgebinder grapples and contains this effect, surviving, transformed, and returned to the Physical where the Locus fades. Or, the Surgebinder-to-be is consumed and ceases to be.
Invested Arts and Arcana
Alaswhan Surgebinding
Alaswhan Surgebinders have experienced a fundamental transformation of the soul. The addition of a spiritual organ; new sDNA.
Their command of a Surge is expressed through producing an effect in the environment. Investiture works to force something to happen, sorta. Makes wind blow, overwrites gravity, throws fire or other destructive things.
These Surgebinders look normal, most times. Yet their eyes change colors, depending on Surge, when in use, and shapes might play out in the eye. The healing of Alaswhan Surgebinders is slightly different from others. They heal damage done to them not with flesh, but with something else. Division heals with blaze, molten liquid, burned bone, blackened skin. Adhesion with condensed gas. Tension with scales and coral. Over time, these features fade to return to unblemished, healthy skin. Quite unnerving while in use, however. Most often, these correspond to the colors and essences of the Ten Essences, but not always.
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ACQUISITION/Surge |
ALASWHAN/ENVIRONMENTAL |
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Adhesion |
Air and air pressure manipulation. Big winds. Personal flight, with development. |
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Gravitation |
Increase/decrease/redirect gravity in an area. Rip objects out of ground, send others flying. |
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Division |
Waves of fire. Enhancement of decay. Disintegration. Rust cloud. |
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Abrasion |
Increase/decrease friction in area. |
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Progression |
Increase plant growth over area, semi-directed. Can heal. |
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Illumination |
Applies illusions to terrain. Affected region often produces effects similar to auditory and visual hallucinations. |
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Transformation |
Reshape a material's spiritual traits, not physical. May endow an object with Invested power, especially when paired with other Surges, in a group. Alone, it’s an enhancement of the object's natural traits. Slightly sharper and harder blade, for example. Flaming sword if paired with Division. Requires notable effort. Might fade over time without maintenance, or outside infusion of power. |
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Transportation |
Acceleration of motion. Bending of space. Piercing Realms with effort and assistance. Forceful movement, reminiscent of telekinesis. |
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Cohesion |
Reshaping of inorganic material. Breakage common. Earthquakes. Vibration. |
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Tension |
Increase/decrease of hardness, rigidity. Often sharpens even dull materials. Turn sand into a relative pile of glass shards. |
Alaswhan ‘Fabrials’
The result of applying Alaswhan Transformation onto an object, granting it a spiritual trait, or improving its base traits. Not as effective as other forms of fabrial, oftentimes.
Commonly, there exist enhanced arms and armor, hardened or enchanted with flame or cutting wind, or boots that never slip. Not much else to say, really. Generally nothing too crazy. A wand of fireballs is out of the question.

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