def lsave():
path = input("Welcome Back! Path to your save file?\n\n [SAVE] ")
sfile = open(path, "r")
save = sfile.read()
sfile.close()
return(parse(save))
# Save List Syntax:
# name, zone, map, location, equipped items, all items, path/to/file
def parse(save):
lists = save.rstrip().rsplit("\n")
final = []
final.append(lists[9].split(";")[0])
final.append(lists[0].split(" ")[1])
final.append([])
for i in range(1, 8):
final[-1].append
import random
global cards
global suit
global discards
global game
cards = list(range(1, 53))
discards = []
suit = ["Clubs", "Diamonds", "Hearts", "Spades"]
game = True
# Place card in Discard
def drawtodiscard():
global suit
top = (drawCard()).split()
specifiedsuit = suit.index(top[2])
discard(int(top[0])+(13*specifiedsuit))
def discard(card):
global discards
discards.append(card)
# Checks if the deck needs shuffling. (Every slot is empty, equal to -1)
def checkShuffle()