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JDSmear7

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  1. Now, to get back to the real topic... Physics-wise, assuming this nicroburst method allows for essentially infinite Pushing force, drag becomes non-negligable. Drag increases as speed increases (this is why terminal velocity is a thing). Because of this, propelling force must increase for an object's top speed to increase. Let's say a metal sphere is being pushed (a sphere's orientation does not change its drag efficiency, unlike a with coin). As the Push exerted on the sphere strengthens, the sphere's speed increases, making the force of drag also increase. Because of this, there is a point where the coinshot pushes the sphere with so much force that the force of drag increases so much that he is thrown backwards by the Push (Newton's Third Law). If he is Pushing on an object behind him to brace himself, the coinshot will reach a similar force threshold where that object moves or he crushes himself (Crushing one's self this way is a real consideration in Era 1). The only way to increase the maximum useable force in this scenario is to replace the coinshot with a crasher (A-steel + F-iron twinborn, aka Wax) or a mistborn burning pewter to use the bracing method. If an object is already at a speed where drag is the limiting factor, crasing into anything would just add to that force. Crashing into stuff would not be a problem if you are far enough below the maximum force threshold, but, the harder the object is to break through, the further you will neeed to be below the threshold. As for hitting a person, I seriously doubt something the size of a coin would "disintigrate" someone no matter how fast it is going, but I get the sentiment. No matter what, maximizing a coinshot's force output with nicrobursts would come down to really precise metal reserves.
  2. That is a possibility, but where would the line be drawn on how much material can be soulcast at once and which materials are allowed as "products" and/or "inputs"? Soulcasting can have some pretty deadly effects as seen in RoW (pretty big spoiler here):
  3. If Roshar was to have a Radiant-powered sport that was somewhere between American football and rugby, which orders/surges would be most useful on the field? Surges: Adhesion - A full lashing on the playing surface (this would probably be outruled) or a player's clothing could really stop ball movement. Gravitation - This would need some heavy limitations so that the game is not played exclusively in the air Division - ? Abrasion - An Edgedancer or Dustbringer running with the ball could Slick their entire body except where necessary to run and hold the ball. Pregression - This is not of much use if every player automatically heals while holding Stormlight. Illumination - Without huge limitations (being more specific and nuanced than for Gravitation), this would remove the fun of the game because each team would just resort to out-illusion-ing the others. Transformation - ? Transportation - Elsegates are famously hard to learn/master. Even without that, the game would just end up being played in both the physical and cognitive realms at the same time which would make it a little too wierd to play. Cohesion - ? Tension - Idk how this works --- Orders: Windrunners - Full lashings could be used to create a sort of walking ball magnet. Skybreakers - Only Gravitation is really useful here. Dustbringers - Only Abrasion is really useful here. Edgedancers - Only Abrasion is really useful here. Truthwatchers - No really useful surges. Lightweavers - No really useful surges. Elsecallers - No really useful surges. Willshapers - Only Cohesion is really useful here. Stonewards - ? --- Allowing Stoneshaping would create a very different game and would make surges like Division and Transformation much more useful and would make Transportation slightly less useless in practice. If real life sports and video games are a good enough example, it should be expected that every team will try to exploit the rules to the point that the game is no longer fun. Obviously, Plate and Blade would be completely banned. --- What do you guys think about this? Do you have any ideas of what limitations would be given to players to make the game work well? What would the game look like with Stoneshaping? How would you distribute the orders in a lineup?
  4. What music genres capture the essence of each world in the Cosmere? My personal pick for Era 1 Scadrial is progressive metal, specifically Recover by Catarinth. It should be noted that I am not asking about which genres should/might be used for scoring film adaptations, but which best capture the feel of the world on the whole. P.S. I am currently reading TLM and have read pretty much everything else except Elantris, Sunlit Man, Tress, Embredark, and White Sand. I would like to avoid any plot spoilers for these.
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