Jump to content

Haydes

Members
  • Posts

    2
  • Joined

  • Last visited

Haydes's Achievements

2

Reputation

  1. I like the idea of points, but it would probably work best for the 2+ player version to keep it from going forever. Imagine if there were like 6 players but you had to wait until everybody had either retreated, forfeited, or lost all their troops, it would take forever! Could we do first to a certain number of points, say 10 or 15? The way to get points could be like Dalluminum said capturing troops, so the first to capture 15 troops regardless of which player wins? And agreed Dalluminum, its been fun to watch the collaboration!
  2. Hey! I’m new as well but delighted to find someone workshopping a way to play towers after finishing the book this weekend. I am a wannabe board game designer and would love to help! I have some quick thoughts but I would also be willing to go through the rulebook to edit for clarity and conciseness as I’ve written a few rule books now. I would change artillery to archers, there are hardly any references to artillery but archers are commonly used, I was confused seeing artillery and I think it would take people out of the stormlight theme. I agree with no board for now, if we did a later version with a board we could also include the little pieces yanagawn had. (As long as we’re designing a board, it could be interesting to figure out how to make some 3D printable figurines) I might consider rewording “area one card’s width in front of the player”, that’s not super clear. It looks like NewMania mentioned this in the time I was writing this up, but I agree - If we move one troop at a time like chess, how could a shard bearer ever be surrounded on all four sides? They are the best troop type and I can’t see a scenario in which if they get surrounded by nearby infantry they’re not just taking out one by one. With a starting hand of 10 troops (and less if terrain is involved) troops are very costly to lose, and putting them anywhere near a shard bearer will have massive losses) would you consider making the movement phase to move two or three troops? That could help. I don’t believe you address what happens if you still have cards in reserve (or just troops, can you keep terrain in reserve?) at the end of the round when you shuffle deployed troops back into your deck. Do they stay in your hand or get shuffled in with the deployed troops? Per your question about not knowing which way they’re facing with modern playing cards, I think for the first iteration of the game it could be that they could move either forward or backwards and it should be fine! I liked Dalluminum’s idea of a free reposition to rotate 90 degrees. In regards to the stalemate situation - What about a rule that a shardbearer could ‘duel’ another shardbearer, taking them both out of the round but not the game? Similar to how when Adolin duels Abidi on the battlefield everyone clears a space for them, the battle continues around them, but they can’t focus on anything else. That way in this stalemate black ‘duels’ red’s shardbearer, taking them both out for the round, making black the winner? There could be unintended consequences of that, but it could be a way to nerf shardbearers a bit which feel op right now. I might reconsider them moving and immediately taking as well, but I understand you shouldn't nerf them too much as they're incredibly powerful. Also @NotLiamRoss are you on the 17th shard discord? You could try posting in their tabletop-games channel, you might find other people willing to help! Excited to see how this goes!
×
×
  • Create New...