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Through the Living Heir

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  1. “Why would it be challenging to transverse? Oh, because you are like one node. You do not fit.” Rust expands a lot to try to see. “I think you can see farther than me. How far do they go?” The blade plants exist in a strip of land perhaps a hundred feet deep, but going off as far as the eye can see in both directions.
  2. Veer shrugs. “No. Do you have any hot sauce around?” Veer examines Mead Bush ( @Just_a_Fan ) trying to figure out how worrying the unconsciousness is.
  3. @SpiritOfWrath @Spark of Hope @Through The Living Glass Rust (and presumably the others) keep walking across the alien landscape. There are more of the blade-plants in small bunches along the way, but after around a hour, you reach a massive field of them, the twisting spirals of flat metal melding and interlocking. “What is that?” asks Rust, while you’re still far off. “I have never seen anything like this.”
  4. “Can I interview you too, Kaleb?”
  5. Rust sets up some segments as an abacus, trying to help. (It doesn’t work, because I don’t think abacuses can do exponents, or even really multiplication.)
  6. “Ok. I won’t record evidence of you assassinating someone or something. I’m just going to do an interview, and then maybe film the rest and only send out things that would incriminate the people running the show. They have access to at least a dozen alternate universes with magic, and their first thought is reality TV? What is wrong with these people?”
  7. Rust contracts. “If they are where they were, around - distance is hard to tell you. I am going to the planet spirit, and then I will go to where the sky people are. There are markers at the two planet spirits; they tell you where to find things. The sky people were going to put one there, when I was still with them. If it is there, it will talk to them and let them come to us.” Rust points at one of the sharp metal bushes, around fifty feet away, perhaps. “That blade plant is three medium numbers away. Twelve of those make a big number, and twelve of those make a very big number. This is more counting than we do usually, but twelve of those would be a very very big number. I would say the planet spirit is three very very big numbers away - we were close, which is good.” @Spark of Hope @Through The Living Glass
  8. Cole looks down. “Oh hey, look what I found! Two swords and sets of plate armor! Anyone know how to put these on?”
  9. “Sleeper! Are you fine with being recorded?” Nick asks.
  10. “If it’s not natural I doubt I can animate it. But save this for later, we have damage to control.”
  11. “Yes, they are dangerous. They still attack sky people, so they may attack you. They cannot eat them, though, and I do not think they can see them well. So I think you could scare one away.”
  12. “They are like me, but scary. They eat people - swarms, not you - and hide places to attack them. They are made of something different, something less alive; copper is the sky people word for it.”
  13. Nick would be upset about that. Although he's changed, with the remaking. It doesn't make sense to feel more sadness because you found out about a person; he still was trying to kill them. SIMON continues. "How can I contact Teleportations Inc.? Do you have any outgoing messages?"
  14. SIMON begins looking for accounts to sign up for that would confer the needed credentials; hopefully before they are requested. "Yes."
  15. Ah, emulation, then. SIMON sends another message. "Note outgoing data address and content. Send to device: SIMON."
  16. The cave is small, maybe a foot high and two feet wide. Within it are two passages that seem to curve around into one another through the wedge shaped mound. A breeze picks up some rust haze, and it is visibly sucked into the cave as it passes by at a diagonal. To see this better, Rust expands. “If there is a copper demon there, it is very small. So it is safe.”
  17. @SpiritOfWrath The small pebbles are shinier than they should be if they were ordinary rocks. Some shift under your weight, but some are evidently imbedded in the ground. Rust anchors nodes to them, lifting loose ones out of the ground. The group gets near a sort of mound with a small cave, iron stitched together into an overhang. “Watch out for that. Copper demons sometimes hide in there.” Rust says, pointing at it.
  18. SIMON sends a message to the AI. “How advanced are you? Do you have autonomous decision capabilities, or simply emulation of a personality?”
  19. @Spark of Hope Rust moves along much faster and smoother now, anchoring to the metal chunks on the ground. “This is my planet! It is very nice, I think. Do you like it? The sky people are this way, probably.”
  20. Nick blinks. “That wasn’t not too many double negatives. What about everyone else? Can we interview you and get our perspective out there?” @Ancient Elantrian is here, I think.
  21. Veer looks at her in alarm. “What happened?” @InfiniteInsanity, the actual doctor present.
  22. While the knights fought, Cole finally figured out how to load the crossbow. He fires it, using wind to guide the bolt through the eye slit.
  23. As you walk towards the area of Ferrian space, the percentage of the horizon taken up by it expands quickly, like objects casting larger and larger shadows as you walk towards them with a light. When you walk through it, half the horizon in Idea-land, and the other half is Ferria, and the ratio continues to change as you get farther away again. The ground of this new planet is mottled grey stone-seeming things interspersed with red dust. You feel a bit lighter, but far more noticeable is the heat. The sun hangs large in the sky, which hazes to violet at the horizon. Also on the horizon are bush-like silhouettes, in clumps. With the blurry suits on, despite noticing the heat it doesn’t seem to have any ill effects. If Adtae is troubled by approximate 135 F temperatures, he may have to turn back. @SpiritOfWrath
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