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Omnicrola

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Everything posted by Omnicrola

  1. Made a quick edit to the top with the final version!
  2. Made a lot of progress over the weekend, I think I'm still on track to get this done before Dragonsteel! Here's a test render I did last night, checking the motion and density of the Stormlight leaking out of Dalinar's armor. It's way too dense in this render, but I'm otherwise pretty happy with it. I've been trying to get Niagara to produce good looking Stormlight FX for almost 2 years at this point. Thankfully they finally introduced sparse volume textures and fluid simulations.
  3. Welcome to the Shard!
  4. Has anyone organized a 17s meetup during the con? Was surprised there was no mention of one in this thread.
  5. Thanks! It's so hard to decide! For now I will say Wax, since that's who I'm going to be cosplaying this year at Dragonsteel.
  6. Thank you everyone for your kind comments! This is excellent feedback, TYVM! There's definitely a lot of unnatural movement. This is my first project with this mocap system and I'm still learning it's limitations and how to smooth out the data. I don't think I'll be able to get it to where it feels 100% correct on this project, but its definitely something I want to improve. The expressions are I think more an artifact of me than the tech. I had to do many attempts at performing after I realized that my face isn't nearly as expressive as I think it is! Still, I will take your note and see if I can push some more life into the faces. This scene is all about the dialog and the characters interacting with one another, which is one of the reasons I wanted to do it. As opposed to an action or fight scene, this is way harder and I wanted to push myself. I've played with the way I've framed Dalinar a few times, trying to achieve some specific angles while also not making him feel too small/diminished. I think this last render he inadvertently shrunk due to the new Plate model, I need to give him a booster seat in a few places! If you're thinking the voices sound artificial, I agree. It's pretty good for an AI morpher, but it's only like 90% good. There's a few places where it's really apparent to me that it's an AI and it really bothers me. Next project hopefully, real voice actors. For lighting, do you have any specific suggestions? I recently had to completely re-work the lighting because the Plate is so insanely reflective, all of the soft fill lights I had set up threw off a battalion of specular highlights. It looked pretty cool actually, but in a very "car showcase" way not a "sunset on a battlefield" way.
  7. Edit: It's finished! Here's the final version, scroll down further for some WIP notes and videos.
  8. Thanks! Have been trying to post a thread in the Creator Corner, but it's kicking back as spam instantly. Chatting with the admins on Discord and they're sorting it out. Meanwhile, if you search this username on YouTube you can find my stuff. Maybe it'll let me now?
  9. Hi everyone, long time lurker and Sanderson fan. About me, I'm an XR Developer at the University of Michigan in Ann Arbor, MI, USA. I've been a Cosmere fan since a coworker introduced me to Mistborn back in 2014. Some of the struggles that Kaladin has had with his mental health have really resonated with me in the last few years as I've worked through some stuff. I'm in a really good place right now though, and excited to share some of my fanart animations with you all!
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