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MistbornMathematician

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Posts posted by MistbornMathematician

  1. On 1/31/2024 at 7:50 AM, alder24 said:

    The question was about one spren bonding multiple knights.

    And all I was able to find on the topic of one soul allowing multiple Nahel bonds was human-oriented, which doesn't even appear to have happened. So not a lot of evidence. 

    On 1/31/2024 at 9:55 AM, Immortal Platypus said:

    yes, but they probably wouldn't have the same spiritweb, which is where these change occur. They could, however, probably have some weird things happen. I'm not entirely sure but it sounds like something that could happen

    Oh absolutely. We also know that they would have a different Identity. As for the weird things, we haven't seen any identical twins in the Cosmere, have we? Or am I forgetting someone?

  2. 17 hours ago, alder24 said:

    You misunderstood me, I was not precise enough.

    You were fairly precise, just you responded to a statement about non-invested metals with a statement, apparently, that was about hemalurgy and wasn't particularly related. It's all good, we all make mistakes! 

    17 hours ago, alder24 said:

    It's all about proximity to the soul and being inside of the body is enough, without touching blood - metal reserves for an Allomancer can't be pushed after all, coins in mouth too, etc. 

    Correct, which is also why it appears that you have a "stronger" protection if the metal is piercing your body as opposed to being in your mouth, though whether it's better if it's touching blood or not hasn't been answered. 

    17 hours ago, alder24 said:

    When perception matters is when we're talking about a wire welded into a weapon - whether it's one object or two combined would be subjected to perception over long periods of time (as per WoB a carpet even after 50 years won't be considered to be a part of a palace).

    Correct -- perception, history, and all that would affect how an object's soul is structured. We know that to be true. What we don't know is whether this structuring of the object's soul is relevant to how your own soul is conducted into metal. It's possible that it's as you conjecture, where a person's soul influence only affects singular objects as defined by their souls (with the mechanical aspect being irrelevant), it may be as I conjecture, where a person's soul influence is conducted purely mechanically (with the object soul aspect being irrelevant), and it may be somewhere in between, where your soul's influence can be conducted from one soul-distinct object to another mechanically, but it loses a bit of potency when it makes that jump. 

    17 hours ago, alder24 said:

    In the case of a very long wire which only partially pierces your body, I would say that it would be like splitting one steel line into multiple ones - a skilled Allomancer can see steel lines pointing all around an object not just to the center of it. The overall percentage of the object which is inside of the body and the skill of an Allomancer would determine how hard the whole thing would be to push. With a long wire a skilled Allomancer can see weak lines pointing to parts of the wire that are outside of the body and  push on them (not with the full strength) but they can't see lines pointing to the parts that are in the body and are sticking in and out of it. We know that with enough power and skill you can push on metalminds, spikes or even trace of metals inside your body, so just piercing your body is not enough to protect a metal from being pushed, it just provides resistance but other factors matter as well.

    That's what I think as well. Out of curiosity, what do you think would happen with the gauged ears experiment?

  3. 7 hours ago, therunner said:

    I think the intent there is that for a proper spike, it becomes part of your soul during first spiking, where you Spike has to make contact with blood.

    To be a Hemalurgic spike, definitely. But to "pierce the body" and thus be harder to push/pull on? That doesn't appear to be the case unless Kelsier was very misinformed about why Vin's earring was safe from being pushed or pulled while it was in her ear. If we assume he was right, and a normal earring in a normal pierced ear will gain this resistance, it never needs to touch blood at all. 

    More generally, being "inside" a body is quite an interesting concept. We know by that WoB that it is explicitly not a matter of perception (making the statement "Perception has everything to do with it - as always in Cosmere" a bit of an inaccuracy). Therefore, if it's not a matter of perception or observation, it has to be by some objective metric. Inside the stomach and inside a closed mouth are confirmed to count as "inside". Holding a large metal object in your hand does not count. Earrings do, as does anything that has a part that goes under the skin. Unfortunately, I couldn't find many examples at all for testing the limits or rules, which means it's hard to say exactly what they are. 

    You can still do some thought experiments, though:

    • Take a thin hoop earring and someone with a normal pierced ear. From what we know already, it should be hard to push that earring in that ear. 
    • Take the same hoop earring and someone with a very, very stretched piercing. It seems the largest ear gauge is over four inches in diameter, so that's pretty significant. Now, take the earring and put it around the earlobe without touching the skin at all. 
      • Do you think it would be hard to push the earring?
      • If the earring was allowed to touch the earlobe, do you think it would be hard to push the earring?
      • If it isn't hard to push the earring, then how big can someone's ear piercing be before this happens?
      • Is it a binary hard/not hard or a gradient?

    and

    • Take some lengths of wire, ranging from very short (say, one centimeter) to very long (say, a spool of ten thousand feet of wire).
    • Put the shortest in a normal pierced ear. From what we know already, it should be hard to push.
    • Put the end of the huge 10,000 foot spool of wire in a normal pierced ear. 
      • Do you think it would be hard to push the spool of wire? 
      • If not, then how long can the wire get before it stops being hard to push?
      • Is it a binary hard/not hard or a gradient?
    • Take a fairly short wire which is hard to push. Cut it in half, then twist the cut ends back together.
      • If one half is in the ear, will the other half (which is now separate) be hard to push?
      • What if we weld it back together instead?

    Given that none of these questions (as far as I am aware) have been answered in any way, it seems difficult to say that (given that metal being inside/outside the body isn't affected in any way by perception) an object's perception-based soul must absolutely determine whether it's inside/piercing the body or not. Frankly, it's a stretch to say with any surety that "a spear with a wire" would necessarily have two souls. Say the spearhead was forged from half of a spool of wire while the other half stayed attached the entire time. Would that have to split the soul? As far as I know, there's nothing one way or the other on that topic. 

     

    For all the information we have, since "metal and soul are the same", it could just be that metal inside someone "conducts" that person's soul somewhat. Like if the soul was a type of weak magnet, making metal inside of the body slightly soul-magnetized. This is what I'd bet on, if I had to -- it's a simple rule, since it avoids perception and object souls entirely. 

  4. 1 hour ago, alder24 said:

    That's not remotely the same thing. The earring spike/metalmind is invested and it is touching your blood and soul. Perception can't get rid of that.

     

    I don't have time to respond fully, but ear piercings shouldn't be bleeding after the first few days. If they do bleed, it's usually a sign of infection. Do you think people who wear earrings just repeatedly stab their ears?

  5. On 1/23/2024 at 11:26 AM, alder24 said:

    Edit: And we've already seen Vin pulling on a god metal twice in Era 1. Yes, it was an Atium alloy, not alive, not as invested as a Shardblade, but it's still a god metal, it should have been hard. Yet it was possible. This might suggest that pushing on a Shardblade isn't that hard as you think. TFE ch 30:

    I agree with everything else you've said here, but personally I think this is an example of something which is probably a minor mistake in the book: impure Atium being pushable/pullable like a base metal. We already know many of the modern Cosmere details weren't exactly worked out back then:

    Spoiler

    LewsTherinTelescope

    At the end of The Lost Metal, we learn that Marsh will be using atium from the ettmetal experiments to stay alive going forward. However, Peter recently revealed (and you confirmed) that the atium in Era 1 which stored youth was actually a mix of atium and electrum. How will this continue to work to keep him young?

    Brandon Sanderson

    They're going to have a different term for pure atium and for what has been known as atium--what they're making. It is not hard to get the right mix down for what he needs to stay alive. It is hard to make enough of it to keep him alive. Well, not hard, but definitely not scalable to more than one person, how about that. They are able to do it, you've just got to make an alloy.

    I will apologize for this. This is a post-Era-1 retcon where I realized I need all the God Metals to do different things, and this is just one of the aspects that comes down. For those who don't know what's going on: I get done with Era 1, I start really working on the nature of metals in the cosmere. I'm like, "Ehhh... Atium really should be burnable by anybody. It's a God Metal. The way God Metals work is not in line with how I've made atium. So what they call atium has to have trace elements of something else, and then there's a pure form of atium out there that would be the true pure God Metal." That is one of those unfortunate retcons when you're doing all this continuity. And it works just fine in the books, because the way that atium is being made is a pretty complicated little process there in the Pits of Hathsin.

    The question is the right question. Sazed is going to get out of this pure atium, which he is going to need to tweak before he gives it to Marsh. Whether Marsh knows he is getting a tweaked version or not is subject to your own interpretation.

    For arcanist purposes, if you want to call the other one pure atium and the regular one just atium, I'd recommend something like that for your wikis and things like that.

    YouTube Spoiler Stream 5 (Dec. 2, 2022)

    and I think that if he made an edited "2.0" of Mistborn to fix some stuff, he'd add a line about how Atium is very hard, or impossible, to push or pull, and then delete all references to using allomancy on it. 

  6. On 1/17/2024 at 10:16 AM, alder24 said:

    No, the wire would not be perceived as a part of a weapon, it would be a separate thing. Everyone recognizes a spear, but if you add a weird wire to it everyone would treat it as a odd attachment rather than a part of a spear. 

    I'm not sure that the perception of being an "object" has much of anything to do with it. It is almost certainly some kind of mechanical/flesh-to-metal ratio, because otherwise you'd end up with the question of "how small do ear gauges have to be before a hoop earring through them can't be easily pushed" being answered by "idk, depends on your perception of it". I don't think Scadrial's allomancers would rely on earrings as unpushable metal if it was possible to convince yourself that the metal's in a closed and healed hole that happens to exist in the body and then steelpush an earring right through someone's head. And it seems similarly unlikely that, if you had massive gauged ears and just held a needle in the middle of the hole, people wouldn't be able to push or pull on it anymore. 

    On 1/17/2024 at 11:53 AM, Xiahida said:

    My main point with wires is they can get pulled out. Even if they provided protection that goes out the window when the wire is pulled out and is no longer inside your body.

    Apart from anything else, it would be supremely embarrassing to have your master plan get foiled because your wires got caught on a doorknob or a chair. Or a cat. 

  7. On 1/9/2024 at 5:54 AM, Duxredux said:

    Best sword man is Nightblood. He beats an Honorblade and even recently got a number of votes as best roommate in the Cosmere. Tragically when Vasher had to choose between his wife and the best roommate, the roommate won. That's how best sword man Nightblood is.

    objectively correct 👍

    Best sword man, and the best sword, man. 

  8. On 1/29/2024 at 6:41 PM, HarbaughIsWhimsy said:

    TLDR: Harmony/Discord + Autonomy = Freedom, Honor + Odium = War + Cultivation = Society/Civilization. Final conflict: Freedom vs Society.

    Currently, I think that we're more likely to see very cosmic stakes to the final battle. Mercy seems likely to be a major threat, with an "I desire an end to feeling" sort of attempted mass murder and Sazed being creeped out, but I think the final "enemy" Shard will be Wisdom/Prudence. 

    Spoiler

    Paleo (paraphrased)

    Is Wisdom a Shard? If so, how bad does it want to survive?

    Brandon Sanderson (paraphrased)

    There is a Shard with a similar intent. The Shard has realized that survival might not be the most desirable/important.

    Footnote: Paleo later asked Brandon for clarification on this one because he couldn't quite remember the survival part when he wrote it down. Brandon stressed again what the Shard has realized.
    Stuttgart signing (May 17, 2019)

    Given how Brandon talks about stakes and the whole "is the world not in peril? imperil it!" thing, the main Cosmere ending with a big fight vs a truly omnicidal "I thought long and hard about it and the most prudent course of action is the end of existence itself" Shard seems quite fitting to me. 

  9. 6 hours ago, alder24 said:

    I don't think it was asked. BAM certainly bonded multiple people at once but she was unique, even Radiants were surprised. 

    These are the WoBs I'm familiar with on the topic:

    Spoiler

    Questioner

    Is someone limited to how many Nahel bonds they can form, or could someone go play Pokéspren and catch them all, getting access to all Surges?

    Brandon Sanderson

    There are limits to what a soul can handle. These limits are soft caps, not hard caps. Pokéspren is theoretically possible, but there would be hoops, not just the normal "I want to bond two spren" hoop, which is already a pretty big one.

    YouTube Spoiler Stream 4 (June 16, 2022)
    Spoiler

    tganchero (paraphrased)

    Is it true that humans can bond to multiple spren?

    Brandon Sanderson (paraphrased)

    They can theoretically bond to multiple spren.

    Words of Radiance Lexington signing (March 18, 2014)
    Spoiler

    Questioner

    Can you have multiple spren?

    Brandon Sanderson

    Can you have multiple spren at once? This is theoretically possible, to have multiple spren. They would both have to agree, which might be difficult to get them... But it is possible. Good question.

    Someone may have done that already... It's pretty obvious, too. You should be able to figure out who that is from Rhythm of War. It's not two different Orders.

    Dragonsteel 2023 (Nov. 21, 2023)

    Doesn't appear that as far as human-spren relations go, it's ever happened. Or at least that's the way he's phrasing it, which as we know could be tricky.

    2 hours ago, Immortal Platypus said:

    oops. I misread a WOB and thought that it meant that twins in such a condition shared a spiritweb. I'll have to look closer next time.  :P 

    It's certainly reasonable to think that a sufficiently strong connection between two people, perhaps both of whom genuinely think of themselves as the "same person", could allow for some Connection-based spookyness. Perhaps it'd manifest as some kind of "twinsense", perhaps it wouldn't do much of anything at all, or perhaps it could actively copy/share capital-B Bonds. 

  10. 7 hours ago, Trusk'our said:

    We've seen in RoW that you can use Tones to merge two types of Investiture. 

    Could you perhaps make Harmonium less reactive by "calming" it with the right Tones, merging them more completely or competently?

    Perhaps then you could discover its Allomantic and Feruchemical properties. 

    One might conjecture that the harmony between two different tones/rhythms being necessary to merge two types of Investiture is precisely what Harmony is

    Spoiler

    Questioner

    Is there a significance between Harmony and Discord being musical terms? And would they be considered different Investiture tones? 

    Brandon Sanderson

    Yes and no. So what's going on here is that... it is significant, I chose those two terms very specifically. Not gonna tell you a lot about Discord or things like that, but the idea is that idea of Harmony is in... the sounds are in harmony, they are working together. In Discord they are not. I wouldn't call them Investiture tones, more the way the two tones are responding to each other.

    JordanCon 2021 (July 17, 2021)

    You can further wonder if Discord, which I guess you could imagine might separate Harmonium or could cause it to instantly detonate, could be somehow created with specific application of tones in a perfect un-harmony, but as everything that comes even close to Harmony and Shard Tones/rhythms gets RAFO'd, and as Preservation's rhythm may simply be "The infinity of a note held perfectly, never wavering.", the concept of a dissonant/harmonious rhythm gets somewhat blurry.

    Personally, I'd think that Harmony's somewhat unstable state reflects this as "the only different between a harmony and a discord between the tones/rhythms of Preservation and Ruin is Intent". 

    But of course, we don't even know the status of Harmony's Tone(s). 

    Spoiler

    slontzeasstwink

    Can more than two pure tones reach harmony? And, extending on that, does Harmony the Shard have a pure tone for itself, or is it a mix of Preservation and Ruin?

    Brandon Sanderson

    RAFO! Excellent question, sorry to dodge that one.

    YouTube Spoiler Stream 3 (Dec. 16, 2021)

  11. (THERE IS A TL;DR AT THE BOTTOM, DON'T WORRY)

     

    In my last post I discussed a theory that the Dawnshards corresponded to the Three Realms (calling those Exist, Feel, and Connect) plus Change, that each had a push-pull and internal-external alignment, and that every Shard corresponded to two Dawnshards, one first and one second, thus having a primary Dawnshard alignment and a push-pull and internal-external alignment corresponding to the second Dawnshard. I also discussed how it appeared that if a Shard's first Dawnshard formed a push-pull pair with the second, then they ended up "rebelling" against their Dawnshard alignment. The primary examples I used were Preservation, against Change, and Autonomy, against Connect, with a theory that Mercy is against Feel. 

    However, due to Prudence/Wisdom/Survival (I'll call it Prudence) probably being an Exist Shard and this WoB

    Spoiler

    Paleo (paraphrased)

    Is Wisdom a Shard? If so, how bad does it want to survive?

    Brandon Sanderson (paraphrased)

    There is a Shard with a similar intent. The Shard has realized that survival might not be the most desirable/important.

    Footnote: Paleo later asked Brandon for clarification on this one because he couldn't quite remember the survival part when he wrote it down. Brandon stressed again what the Shard has realized.
    Stuttgart signing (May 17, 2019)

    it seems quite likely that, if this theory has any merits at all, Prudence should be the Shard against Exist. If we assume that, then, we have a slight adjustment to the previous chart, which I'll take a moment to adjust now. Anything that I've said in the previous post I'll leave fairly short and uncited so there isn't too much redundancy. 

     

    First off, we assume Ruin and Preservation form a push-pull pair, and if we believe Ruin that he is the "True" Shard of Change (which I do), and we consider them to be the External Temporal Shards to correspond with the effects of Bendalloy and Cadmium, we again have Change being the External Pushing Dawnshard, making Exist the External Pulling Dawnshard, making (by our assumption) Prudence the External Pushing Physical Dawnshard. The arguments for Prudence and Whimsy being a push-pull pair still hold, in my opinion, so this would make Whimsy the "True" Shard of Exist. 

    The "Rebel" Shard opposes the "True" Shard, which again makes sense with Odium and Mercy, and Honor and Autonomy. Feel and Connect have to be Internal, and Duralumin and Aluminum do seem to correspond quite well with Honor and Autonomy (who in turn are associated with Connection and Identity) so making Honor the Internal Pushing Spiritual Shard, and thus making Connect the Internal Pushing Dawnshard and Feel the Internal Pulling Dawnshard, fixes the other three. This does still make Odium correspond to Copper and Mercy to Bronze, which I personally do not like, but at least they have the same push-pull orientation as Rioting and Soothing.

    The rest fall into place quite well, using much the same arguments as before: Gold and Electrum correspond to Cultivation and Invention, Chromium and Nicrosil correspond to Ambition and Endowment, Tin and Pewter correspond to Virtuosity and Valor, and Zinc and Brass correspond to Dominion and Devotion.

    The one change, Valor and Virtuosity being Internal, does hold quite well with the metals, especially if Valor's Intent is indeed more like "Functionality" or "Efficacy" where Virtuosity's is more like "Artistry".  The chart is, then (reordering things a little so the corners correspond to their proper Dawnshards): 

    SPIRITUAL Pushing Pulling   Pushing Pulling COGNITIVE
    Internal

    Honor

    Autonomy Mercy Odium Internal
    External Endowment Ambition Devotion Dominion External
     
    Internal Invention Cultivation Valor Virtuosity Internal
    External Ruin Preservation Prudence Whimsy External
    TEMPORAL Pushing Pulling Pushing Pulling PHYSICAL

    This is what we will be going with from now on.

     

    So, onto what you're here for: attempting to categorize every bit of magic in the Cosmere. We start with the biggest question: Can we categorize how Shards influence the Cosmere as a whole? I propose that they do so in four ways, which correspond to Dawnshards. The first are the mundane consequences, like Honor's existence enforcing the fundamental forces:

    Spoiler

    Pawell2812

    Cultivation, Ruin, and Preservation seem like aspects of Adonalsium's cosmic nature rather than personality traits like other Shards. Is there a fourth Shard that is cosmic in nature?

    Brandon Sanderson

    I think they all are cosmic in nature. Even Honor, like you could say that's a personality trait, I don't think it is, I think it's a cosmic sense of justice and order, if that makes sense. We're phrasing it as a personality trait but that's not really what it is. There are those who would argue that the Shard of Honor is what makes things fall to the ground when you drop them and obey natural laws.

    Ben Epic

    Assuming the Dawnshards each represent four Shards, and considering their Intents seem to be similar, are Endowment, Cultivation, and Ruin all from the same category? Are they all Change Shards?

    Brandon Sanderson

    Oh, I get what you're saying. I'm going to RAFO that for now.

    Or Preservation and Ruin enforcing the first and second laws of thermodynamics. I will claim these are the "Natural Laws", corresponding to Exist. Then, you have laws of how Investiture works: 

    Spoiler

    yurisses

    You once said that Investiture follows its own version of the laws of thermodynamics. The first one is that Investiture is neither created nor destroyed.

    Is the second law of Investodynamics that the amount of corrupted Investiture in the Cosmere cannot decrease?

    Brandon Sanderson

    Basically, the idea is that there is a third item in the equations--matter, energy, and investiture. That's the basis of how they work.

    Entropy is not corrupted Investiture. The second law stands as is. However, there is a fourth law that relates to Adonalsium, which I'm not going to talk about at the moment.

    /r/books AMA 2015 (July 14, 2015)

    I again argue that the first and second laws would be from Preservation and Ruin. I'll call these "Arcane Laws", corresponding to Feel. Next, we have what I'll refer to as "Invested Laws", corresponding to Connect, which have the following properties:

    1. They do not require any Connection to their Shard or a specific kind of (or unkeyed) Investiture.
    2. They require a supplied Intent which aligns with the Intent of their Shard.

    These three categories of Shardic influence also have one overarching property: they are largely unaffected by the Shard itself and whatever state they may be in. We have two clear examples of this, I believe: the first is Hemalurgy, which I claim is Ruin's Invested Law, and the second is Bonding, which I claim is Honor's Invested Law. 

    Finally, we have "Invested Arts", corresponding to Change, which have the following properties:

    1. They require some kind of Connection to their Shard.
    2. Their Shard can exert a measure of control over them.
    3. They require that the user be Invested with Investiture keyed to their Shard.
    4. They involve use of kinetic Investiture.
    5. They can be taken by power-stealing Hemalurgic metals.

    Allomancy, Surgebinding, Forgery, and Sand Mastery are some clear examples. I'll further claim that there are two more properties:

          5. They each have 16 sub-arts, each of which also have a Dawnshard/Internal-External/Push-Pull orientation in addition to the main "pinnacle" art.

          6. An Invested Art can be affected and modified by a Shard or Shards that are not one it belongs to.

     

    So let's start with the Natural Laws, since we know relatively little about them, since our real-world knowledge of physics doesn't fully apply to the Cosmere. We do know the Laws of Thermodynamics hold, and that the first and second are of Preservation and Ruin, and we also know that "obeying the fundamental laws" is of Honor. We also know that the Strong and Weak Axial forces exist, corresponding to the Surges of Cohesion and Tension, but it's hard to say exactly who they'd belong to. Given that Hion lines appear to be somewhat related to electricity, one might suspect Virtuosity corresponds to light or possibly even the electric and magnetic forces, or perhaps given Virtuosity expressing the push-pull duality more prominantly:

    Spoiler

    Cheyenne Sedai

    We only know the people of Komashi as having Investiture from Virtuosity, why does their Investiture seem to be split into the two streams of power known as hion? Is this something unique to Virtuosity as a Shard, or just how it happens to manifest on Komashi?

    Brandon Sanderson

    Yes. This will be a theme you will see wherever Virtuosity is involved. So yeah. hmmmmm interesting. This will be a theme. There is a sub theme to this in the Cosmere. The Push and Pull. The opposites should be echoing through the magic systems. It is more expressed in Virtuosity than the others but do keep in mind that the Yin Yang sort of thing is there in the Cosmere as well in the general magic system, but more pronounced with Virtuosity, shall we say.

    Shardcast Interview (July 30, 2023)

    Virtuosity actually corresponds to some form of wave-particle duality. There's not much more to say about this aside from some even more baseless speculation, though -- maybe the Cognitive ones have something to do with how emotions work? Or how life works? Very hard to say. So let's put the four I have some reasoning for in the chart, and move on. 

    SPIRITUAL Pushing Pulling   Pushing Pulling COGNITIVE
    Internal

    Honor

    Things obeying the laws of physics

    Autonomy

    ?

    Mercy

    ?

    Odium

    ?

    Internal
    External

    Endowment

    ?

    Ambition

    ?

    Devotion

    ?

    Dominion

    ?

    External
     
    Internal

    Invention

    ?

    Cultivation

    ?

    Valor

    ?

    Virtuosity

    Something related to light or electricity

    Internal
    External

    Ruin

    Entropy

    Preservation

    Conservation laws

    Prudence

    ?

    Whimsy

    ?

    External
    TEMPORAL Pushing Pulling Pushing Pulling PHYSICAL

    We actually know a fairly large number of potential Arcane Laws:

    1. First Law: Investiture cannot be created or destroyed. (Preservation's?)
    2. Second Law: Investiture is subject to entropy. (Ruin's?)
    3. Third Law: Unknown, but it exists.
    4. Fourth Law: Unknown, but it relates to Adonalsium.
    5. Investiture can be Kinetic or Static.
    6. Investiture can be "keyed" to a Shard. (Dominion's?)
    7. Every form of Investiture generates some kind of emotion. (Odium's?)
    8. High concentrations of Investiture can dilate time.
    9. Raw Investiture is highly responsive to emotions and Intents. (Devotion's?)
    10. Connection. (Honor's?)
    11. Identity. (Autonomy's?)
    12. Fortune. (Ambition's?)
    13. Objects and entities can be Invested. (Endowment's?)
    14. Investiture tends to repel Investiture. (Could be part of Identity, given what Trellium does)
    15. Invested art "resonances". 
    16. Large quantities of Investiture can become self-aware.
    17. Each type of Investiture has a color. And a taste. (Virtuosity's?)
    18. Solid Investiture is metallic, and each Shard's kind has a specific property. 
    19. Investiture encodes a person's memories and "self". 
    20. Invested people being healthier. (Cultivation's?)
    21. A cracked or broken Spiritweb allows for more Investiture usage.
    22. Every type of Investiture has an anti-Investiture.
    23. Every type of Investiture has a push and a pull. (Though this might not be a law, per se, just a consequence of the categorization. The existence of the categorization might be Adonalisium's Arcane Law, though. Who knows?)

    And there's probably some more possibilities out there that I've missed. Here are the ones I feel confident enough about to put in the chart:

    SPIRITUAL Pushing Pulling   Pushing Pulling COGNITIVE
    Internal

    Honor

    Things obeying the laws of physics

    Connection

    Autonomy

    ?

    Identity

    Mercy

    ?

    ?

    Odium

    ?

    Investiture causing emotion

    Internal
    External

    Endowment

    ?

    Objects and people being able to be Invested

    Ambition

    ?

    Fortune

    Devotion

    ?

    Investiture responding to emotions and intents

    Dominion

    ?

    Investiture being able to be "keyed" to a specific Shard

    External
     
    Internal

    Invention

    ?

    ?

    Cultivation

    ?

    Investiture innately healing and bolstering Invested things

    Valor

    ?

    ?

    Virtuosity

    Something related to light or electricity

    Investiture types having different colors and flavors

    Internal
    External

    Ruin

    Entropy

    Investiture Entropy

    Preservation

    Conservation laws

    Investiture Conservation

    Prudence

    ?

    ?

    Whimsy

    ?

    ?

    External
    TEMPORAL Pushing Pulling Pushing Pulling PHYSICAL

     

    Now, onto the Invested Laws. Hemalurgy and Bonding are pretty straightforward: Hemalurgy can be done anywhere, by anyone, to anything, as long as there is some supplied intent to create a Hemalurgic spike and an Invested victim.

    Spoiler

    Questioner

    I'm trying to understand the relationship between Hemalurgy and the Shard Ruin. Most of the Invested Arts involve inputs of energy of the Shardic Investiture that corresponds to it. That doesn't seem to be the case for Feruchemy and Hemalurgy. So I'm wondering what the relationship is between the corresponding Shards and those two Metallic Arts.

    Brandon Sanderson

    There's a whole lot going on here, and I'm not sure how much I can get into right here. But one of the basic concepts I built for the cosmere, way back when, was that a lot of the different magics would be showing up in different systems. And there are certain underpinning fundamental rules. And this is why you'll see Lightweaving working the same way across three different magic systems; I think you've seen it in three different ones so far. Elsecalling's gonna work the same way. Hemalurgy is a thing that is, like, part of the nature of the cosmere, that the Shard simply knew and was able to tell people how to do

    So is it of that Shard? Well, yes, because you would have to be following that Shard's Intent in order to use it. But it could be discovered on other planets, as well.

    Questioner

    And independent of Ruin's presence, really, except for as Ruin affects the cosmere as a whole?

    Brandon Sanderson

    Yes. Exactly. You are correct.

    Dragonsteel 2022 (Nov. 14, 2022)
    Spoiler

    asmodeus

    You've said before that a lot of the magics we see across the cosmere come from an interaction of Shards and their Investiture with the planets they Invest in. What does this mean practically? If Scadrial explodes tomorrow, will Hemalurgy stop working across the cosmere?

    Brandon Sanderson

    Hemalurgy wouldn't stop working, most likely, but it could. There are ways that you could make it stop working. I kind of mean that the Shards are an innate part of physics in the cosmere, and the magics that arise are an innate part of physics because of that. Like atium seeped out into the Pits of Hathsin, in the same way, these magics are just gonna leak out, and different places are going to affect them. You'll see Lightweaving happening in different places, and the way the Shard is interacting with the local... The way the Shard is is going to affect how Lightweaving is administrated in the various magics, but it's still gonna be there. Hemalurgy is kind of a similar thing to that. You will see Midnight Essence, you will see some of these recurring ideas popping up, and these are like natural parts of the physics, but they're influenced by the Shards on the local planets.

    I don't know if that answer, that's gonna be a really fun one for them to transcribe into the Q&A thing, because I go around in circles on that question a ton. Put this part in when you do it.

    Footnote: It was a really fun one.
    YouTube Spoiler Stream 4 (June 16, 2022)

    Bonding is similar: as long as there's an intent to bond and a highly invested entity to bond with, you can bond with a ton of stuff across the Cosmere, from Aviar to Seons to Aethers to Nightmares to, of course, Spren. We also know that Bonds on Roshar do grant powers, but not the same ones:

    Spoiler

    Questioner

    If an Elantrian bonded to a Seon were to travel to Roshar, would that act as a Nahel bond?

    Brandon Sanderson

    It would act very, very similarly, yes. But it would be like... it wouldn't necessarily do the exact same things. Like if you've got two radios tuned to a frequency, they won't necessarily pick up another radio frequency, or things like this. I don't know, that's a bad metaphor, I'd have to think of a better one. But it would be treated exactly the same way but it might not grant the same powers.

    Words of Radiance Washington, DC signing (March 20, 2014)

    though it does seem likely that not all bonds would have some unique power, given that a cognitive shadow could bond someone

    Spoiler

    Blightsong

    Could Kelsier theoretically bond with someone on Roshar?

    Brandon Sanderson

    Yes.

    OdysseyCon 2016 (April 8, 2016)

    and bonding giving powers isn't unique to Roshar 

    Spoiler

    Thadamin

    How important are bonds like the Nahel Bond and a seon bond in the Cosmere?

    Brandon Sanderson

    I'd say very important.

    Thadamin

    Is this kind of bond relatively common or is what seons, spren, and Nightblood do little more rare among Splinters. I'm specifically talking about the act of making bonds not a giving of magic powers really, that appearing to be function of Roshar. Also regarding your post about Stormlight 3 I am personally okay with 2000 pages if need be so make the chapters as long as you want.:)

    Brandon Sanderson

    The bonding is basically the same mechanic, regardless of the world, just with different flavoring. Roshar isn't the only place where the bond gives powers; it's a matter of what's stuffed into the soul, and how.

    /r/books AMA 2015 (June 19, 2015)

    though perhaps he's referring to lower-key powers like controlling Aethers. It is, again, hard to say, but according to that WoB, bonding is essentially the same mechanic everywhere, "just with different flavoring". 

    Other potential Invested Laws might include:

    Investiture-based healing, which can be found in many Invested Arts and always has the same properties of healing the physical form to match the perception of "self", Lightweaving (not the surge, the power), and Elsecalling (also the power and not the surge). As per these WoBs:

    Spoiler

    Argent

    In the Syl interlude in Rhythm of War, she is speaking with Dalinar about his powers and the things those powers have done in the past. And what she says is "a Bondsmith bound other Surges". First of all, what other Surges?

    Brandon Sanderson

    One potential interpretation for you on this, remember they use Surge and spren sometimes interchangeably in-world. Just making you aware of that.

    Argent

    Yeah I'm aware of that. Bound other Surges....

    Argent

    Then the term Bondsmith. To me it seems like she's talking about Ishar and the Ashyn stuff. So would they use Bondsmith to describe him in that place?

    Brandon Sanderson

    That might be what she's talking about. I'm not guaranteeing it.

    Brandon Sanderson

    So one other thing to keep aware of in the cosmere - for instance they call "Lightweaving" any illusion-based magic working on the same fundamentals. And so you could argue - and people will use it that way in-world - that Bondsmithing is both an order [of Knights Radiant] and a power that exists outside the order.

    Argent

    And that would be maybe the power of Connection, the way Lightweaving is the power of illusion?

    Brandon Sanderson

    Yes. And for instance, there were not Elsecallers to get people between Ashyn and Roshar, but on Roshar they would explain what happened there as Elsecalling. Does that make sense?

    Argent

    I mean, as much as these things make sense, yes.

    JordanCon 2021 (July 17, 2021)
    Spoiler

    Comatose

    Kind of a similar question about the Midnight Essence, now that we have seen that crop up in Tress as well as in Stormlight Archive. Is something similar happening with the Midnight Essence? We have also the nightmares, in Yumi, that appear similar, they're also mimicking things.

    Brandon Sanderson

    So, there's a couple of things getting interwoven here. The actual idea of Midnight Essence is a concept like Lightweaving that predates the Shattering of Adonalsium, that various magic systems are basically "borrowing" a law of the cosmere and creating a parallel effect from the same basis, if that makes any sense.

    Yumi is a little distinct from that. It's feeling similar; I would not call it true Midnight Essence. It's an awful lot more like a Lightweaving that has--because Lightweavings can have mass to them, because investiture can have mass to it--so you're looking a little bit more like... imagine a bunch of Stormlight becoming tangible, you can touch it, because of a powerful Lightweaving or something like that. Of course, these things all bleed together because I'm using the same fundamental principles to make them. But, for me, Midnight Essence has this personality that comes prefixed. What the Midnight Mother is making, what you're seeing in the Midnight Sea and things like this, you're gonna get some similar personalities to these things, and not necessarily the same with the nightmares.

    Comatose

    So it's more of a autonomous-- a Lightweaving that's become autonomous and has kind of broken down a bit?

    Brandon Sanderson

    Yeah...  the problem is it's also got the Cognitive Shadow, right? It's a really invested Cognitive Shadow that is borrowing this Investiture to interact with the world. Because these are their shadows; these are their Cognitive Shadows, all of these people's Cognitive Shadows. But the power is not themselves. Remember, a Cognitive Shadow is a little bit like a fossil, like Vasher describes it. You've got this pattern there, and then the power kind of makes it manifest and be able to interact, and things like that. And, when that personality asserts itself with that power in the right place, you end up with a person that is the shadow running it. But at the same time, you've got this mass of power and energy that the machine is kind of controlling, which pulls back and overrides the personality sometimes. You've got a very weird set of circumstances going on here.

    But it was very fun to figure out all the backstory and the behind on it, and get it all working. This one was a little complex, to get these things all working behind the scenes. I like how they turned out. Yumi, if you dig into it, it has both pluses and minuses. The minuses is - from the beta readers and the alpha readers - the ending for non-arcanists was really overwhelming, which is why we have those Hoid scenes where he's like, "Okay, let me explain." It seems pretty obvious, I would expect that this is, like, "Alright, Brandon needs to do better explanations, Hoid's just gonna do it." But, because of all the work I did behind the scenes on Yumi, Yumi matches kind of cosmerological magic system stuff in ways that a lot of the side projects that I do just don't. Yumi is very deeply intertwined and following all of these processes in a way that works really well for me. But it also gets you into where you start to need a master's degree in the cosmere to figure it all out, which is why to make it easier, we have Hoid just spell it out for people. It is a little clunky; I prefer the clunkiness to the previous version where you needed a master's degree in the cosmere to understand even what was going on.

    Shardcast Interview (July 30, 2023)
    Spoiler

    Wetlander

    When Shallan does Lightweaving, is that a combination of Illumination and Transformation, or is Lightweaving just of Illumination?

    Brandon Sanderson

    Lightweaving is just of Illumination. Lightweaving is a long-established power in the cosmere. Very early books, in fact one of the very first stories I ever wrote, Lightweaving was the magic. (That story is unpublished, written long ago - long before Liar of Partinel) And so, this stems from my own personal affection for illusion and my feeling that it had not been used as well as I wanted it to be used in fantasy fiction. So I consider it only Illumination truly in The Stormlight Archive.

    Firefight Seattle UBooks signing (Jan. 6, 2015)
    Spoiler

    Questioner

    Wayne's ability to heal himself, obviously doesn't mimic his natural ability because he can regrow fingers. So if he lost a limb, could he regrow the--just heal it roughly until he stored up enough Health and then regrow the limb at a later time? Does it have to be an instantaneous--

    Brandon Sanderson

    No, he could totally get that back.

    Questioner

    And if say somebody was born with an extra finger, could they cut that off, heal that up and have a whole fingers-worth of Health saved?

    Brandon Sanderson

    It depends on how they view themselves. Healing in the cosmere is based on replacing-- returning you to the state you view as your natural state... Almost every cosmere magic is going to work that way, unless-- There’s certain ones that-- Yeah almost everyone is going to work that way.

    Shadows of Self London UK signing (Oct. 19, 2015)
    Spoiler

    Questioner

    Is there any way it's possible that somebody could have gotten to the Cognitive Realm on Scadrial without the Well of Ascension?

    Brandon Sanderson

    Yes.

    Questioner

    And can we know how?

    Brandon Sanderson

    Well, how many Shardpools would Scadrial have?

    Questioner

    Two, so the Pits of Hathsin would be so? That's what I theorized.

    Brandon Sanderson

    Yes. So you've adopted the term "Shardpool". That was never really my term, but I've started using it. What happens with a perpendicularity is large concentrations of Investiture, particularly purely attuned to one of the Shards, will create an access point. You've seen another one in--

    Questioner

    Yeah, yeah I know these.

    Brandon Sanderson

    You know which one I'm referencing?

    Questioner

    Yes.

    Brandon Sanderson

    That you didn't see a Pool from?

    Questioner

    Oh wait--

    Brandon Sanderson

    Okay, he knows, so… We'll move on. *general outcry* Okay, fine. Umm, at the end of Words of Radiance.

    Argent

    There has to be one there because Jasnah has to leave somehow, right?

    Brandon Sanderson

    Yes, but Honor's Perpendicularity moves.

    Questioner

    Woah...so...Highstorm?

    Brandon Sanderson

    *makes non-committal noises*

    Questioner 2

    Kind of related to that, I don't know if this is a RAFO kind of question, but you call them perpendicularities, are we going to see this sort of thing created? Could there be, like--

    Brandon Sanderson

    Yeah, perpendicularities can be created. You'd need a lot of Investiture, right? You'd need a ton of Investiture. But, basically what Jasnah does is create a little mini perpendicularity, right? And slips herself into the Cognitive Realm.

    Questioner 2

    So it's just a question of skill, not a question of--

    Brandon Sanderson

    Yeah. It's hard to pull off, but some of the powers are built to do it.

    Arcanum Unbounded Chicago signing (Dec. 6, 2016)

    These three are noted as fundamental "powers", with Healing manifesting in various Invested Arts in the same way each time, Lightweaving being the "Illusion" power that's also manifested in several Invested Arts, and Elsecalling uses the same mechanic as a Perpendicularity. Given the prevalence of artists among Lightweavers, how art is often necessary to Lightweave properly, and Hoid's use of art alongside his own Yolish Lightweaving, it does seem likely that Lightweaving is of Virtuosity. 

    Since gold corresponds with Cultivation, the Surge of Regrowth is of Cultivation, and everyone from Fused to Radiants is healing on Roshar, it does seem likely that Healing is of Cultivation. 

    Healing and Lightweaving definitely follow the Intent of Cultivation and Virtuosity, respectively, but it is unclear what Intent Elsecalling follows. Perhaps we'll find out when we get a full explanation of how you use a Perpendicularity to travel between Realms, since that's a kind of Elsecalling that appears to have no requirements on the user whatsoever. 

    Other possibilities for Invested Laws, such as fabrialcraft, which can work with any being of Investiture:

    Spoiler

    Questioner

    Could someone use a [seon] or skaze to build a fabrial and what would that do?

    Brandon Sanderson

    It depends on how you define fabrial. If you define fabrial as trapping a sapient Splinter in a gemstone--I guess they don't all have to be sapient--they can all--flamespren and stuff like that--so if you define it as capturing a spren in a gemstone, could you capture a seon in a gemstone, and I would say, yes. The fabrial--what it will do is going to depend on a whole lot of factors--how you build fabrials even sometimes have to do with... Some of the fabrials don't care as much what the Splinter piece is. Obviously a heating fabrial or something like that does. Other ones, it's not as related.

    So I would say what the power of the Aon in the seon is, would influence what kind of fabrial you could make from it. Good question, excellent question, I've never been asked it before.

    DragonCon 2019 (Aug. 29, 2019)

    and Soulcasting (given that it can be used through a fabrial and that such use can produce a Savant). Awakening is a big question, though. These WoBs:

    Spoiler

    Ilkhan2016

    Breath and Stormlight are both forms of Investiture. AFAIK you can power any of the magic systems from any form of Investiture. Zahel is on Roshar, I believe, primarily due to how easy Investiture (Stormlight) is to come across.

    AFAIK the form of Investiture doesn't change anything about the abilities. For example, Szeth was sucked out of Stormlight when he drew Nightblood; and Azure used Stormlight to Awaken in Shadesmar.

    /u/mistborn is that right?

    Brandon Sanderson

    A lot of this depends on the Investiture and the magic in question. Azure was legit using Breaths, for example--ones she'd brought with her. But Szeth was able to feed Stormlight to Nightblood, much as Vasher uses Stormlight to keep himself alive.

    To Awaken with Stormlight, the easiest thing to do would be to first change Stormlight into Breaths--something that Azure doesn't know how to do. (Admittedly, Hoid doesn't either, so it's not like it's a simple thing to achieve.) You could also theoretically use some magical (or mechanical) means to power your Awakening with a different form of Investiture.

    Extesian

    This is very interesting. Is it possible then in the Cosmere for the 'intent' (spin or however described) of Investiture to be changed? And I mean within reasonable limits (not the powers of six shards or any of that). Can a Shard effectively grow in power in a place (e.g. toward an avatar) through another Shard's Investiture being changed (not just corrupted)? Or is it just making one type ('intent' - you should canonize a word for this :D) of Investiture mimic the properties of another?

    Brandon Sanderson

    Most of the ways of accomplishing what you're talking about would involve either 1) fooling/overwriting your spiritual makeup somehow. (This is what Hemalurgy does, for example.) 2) Refining the power somehow into a more pure form.

    But there are a lot of variables. The way magic from Nalthis works, for example, the system is just looking for any available Investiture to power itself--and so basically anything will do, regardless of the source. This includes consuming your own soul, in some cases...

    You'll see terminology coming along eventually that facilitates talking about all of this. I'm not yet decided on some of it.

    Celestial_Blu3

    How many Breaths does [Azure] have by her final appearance in OB?

    Brandon Sanderson

    That's a RAFO, I'm afraid.

    General Reddit 2019 (April 25, 2019)
    Spoiler

    Moogle

    If you used Stormlight to Awaken, would you drain color or create frost?

    Brandon Sanderson

    You'll have to see if this happens in the future! (Note that mixing the investitures is usually not easy to do.)

    Goodreads: Ask the Author Q&A (Aug. 13, 2014)
    Spoiler

    Questioner

    So assuming you have mentioned that it is technically possible to be able to use one magic system on another planet from a different one...

    Brandon Sanderson

    Yes.

    Questioner

    Is it possible to fuel that... Like, say could you fuel Awakening using Stormlight, or do you have to bring Breaths?

    Brandon Sanderson

    Yes, you could!

    Questioner

    Okay.

    Brandon Sanderson

    Excellent question. Now it's-- there are tricks to making it happen on each world. Some are easier than others, but yes you can.

    Questioner

    So could that allow a loophole to maybe... convert from one form of power to another? Or like from Stormlight to Breath?

    Brandon Sanderson

    Yes. In fact, that's part of why Vasher--

    Questioner

    Vasher. I wondered that.

    Brandon Sanderson

    --is on Roshar, is because it's a lot easier to get Stormlight than Breath.

    Calamity release party (Feb. 16, 2016)
    Spoiler

    Argent

    Staying with Yumi, since we're asking the big questions here. I want to talk about the big machine, the father machine.

    Brandon Sanderson

    Yes.

    Argent

    There are some really interesting what feel like intentional parallels between it and Nightblood.

    Brandon Sanderson

    Yes.

    Argent

    There's smoke involved, there's eating of souls, there's a whole bunch of things. So what I do want to ask is: one, was the father machine Awakened using Breaths, using Nalthian Awakening? Or are you using Awakening as Lightweaving or Bondsmithing which is an overarching system in the Cosmere?

    Brandon Sanderson

    It's the second. This wouldn't exist in the pre-space-age as much; by space age there's a certain terminology that is going between... basically it's starting with the arcanists and moving to the general population. What certain themes in the Cosmere magics mean. And so when Hoid says "this is an Awakened machine" his audience understands what that means. It does not necessarily mean Breaths Awaken, but Breaths are one of the main ways that people see things be Awakened. You should be noticing those parallels, but that's a term that in the Cosmere is becoming genericized to mean un-living object being given some measure of sentience and even sapience by application of Investiture, Commands, and these sorts of things. By this point they've all interacted with various Awakened machines of sorts in the future Cosmere. They know what this means. They've talked to an Awakened computer.

    Argent

    Interesting! Very interesting! That's what I was hoping you would answer. Because Awakening is such a cool term for Awakening an object, right!

    One notable difference between the father machine and Nightblood other than them using different magic systems to be Awakened is that the Machine was able to somehow draw people's souls at a distance, which seems EXTREMELY broken to me.

    Brandon Sanderson

    Yeah. I had to let... This is going to be a pretty special circumstance for this book. But yes. It is pretty broken. You wouldn't want this to be... this could be very dangerous in the wrong hands. Don't expect this to be very commonly used in the Cosmere.

    Argent

    Was that a side effect of the magic system that was used to Awaken the machine, or was there something else going on?

    Brandon Sanderson

    This is a side effect of what Virtuosity did and the bit of Virtuosity in all the people allowing the Machine to have enough of a plausible Connection to them to draw upon them.

    Argent

    Ok. Interesting. I will think about this while I pass the ball back to Matt.

    Brandon Sanderson

    Yeah. This is me pushing just a little bit hard on the boundaries of what is possible. It is possible, but it it is pushing further than I normally would on the bounds of what that can do.

    Shardcast Interview (July 30, 2023)

    do seem to imply that Awakening can be done with anything, and with no Connection to Endowment, though her Investiture is best for it. We do already know that any Investiture can fuel any Invested Art, such as Ruin fueling Allomancy, but in that kind of case, there is still the Connection to Preservation (or the primary Shard in question), which is a marked difference. I personally believe that Awakening is an Invested Law, since Endowment does have some other magic which does seem to be more specific to her and her Investiture:

    Spoiler

    Questioner

    Is there any other magic types on the Warbreaker world?

    Brandon Sanderson

    There are different manipulations and manifestations of Breath.

    Questioner

    Okay.

    Brandon Sanderson

    They are gonna be much closer than, like, the Selish magic systems and things like that.

    Questioner

    Okay.

    Brandon Sanderson

    So, the deviation is much smaller, but it does manifest in slightly different ways-- Kind of a thing.

    TheHunter

    Have we seen any?

    Brandon Sanderson

    Ahh! RAFO!

    Ad Astra 2017 (May 5, 2017)
    Spoiler

    ccstat

    Vasher uses Awakening in a very interesting way, off-stage, to modify the memories of the girl he rescues. Can Hemalurgy do the same thing if used carefully?

    Brandon Sanderson

    *long pause* No, I don't really think that it can. Nobody has asked that before, but just looking at the way the magics work, I don't think that is something that Hemalurgy is capable of doing.

    Firefight Atlanta signing (Jan. 24, 2015)
    Spoiler

    vandar10

    Could someone with enough Breaths use part of them to heal himself without the help of a Returned?? Could the God King have healed himself without Lightsong with enough knowledge?

    Brandon Sanderson

    The nature of the Warbreaker magic is tied to the shard of Endowment, which is about giving. There are, therefore, things you cannot do for yourself.

    RobotAztec

    For healing can Big Breaths heal only one person at a time or can you heal a bunch of people at once?(as long as they are not yourself)?

    Brandon Sanderson

    Legends say you can heal many.

    /r/books AMA 2015 (June 8, 2015)

    Moreover, anyone with Breath can Awaken, and Breath is stolen with Nicrosil, not one of the power-stealing metals.

    Spoiler

    Pagerunner

    The Hemalurgy table, you wrote down "atium steals any power, lerasium is all abilities, nicrosil is Investiture"; what's the difference between those three?

    Hemalurgic atium, lerasium, and nicrosil. What's powers, abilities, and Investiture?

    Brandon Sanderson

    People are Invested in ways that do not give them active powers. So for instance, everyone on Nalthis is Invested. Everyone in the cosmere is, really. You want to steal their Investiture, but they don't have a power. You're still ripping off a piece of their soul. So there is a distinction between the actual Investiture that's in a human being and a specific power that they have.

    So that distinction is pretty easy. You can also, with Hemalurgy, steal specific things. You can steal just general Investiture. You can steal, if you want--this is where the kandra Blessings come from. You can instead steal specific things that are not like stealing Allomancy. Stealing, for instance, someone's mental acuity.

    Pagerunner

    So abilities is like the half that's all the strength, speed, all that kind of stuff? Those are abilities, versus the Metallic Arts are all powers?

    Brandon Sanderson

    Yes.

    Pagerunner

    Then Investiture, is that offworld magics?

    Brandon Sanderson

    No, no, it's the raw power.

    Pagerunner

    Nicrosil is their soul?

    Brandon Sanderson

    Yes. A piece of their soul, essentially.

    Pagerunner

    So how would you go about stealing an offworld power?

    Brandon Sanderson

    It's going to depend. A Breath, you would steal with nicrosil. It's general Investiture, is what you would probably going call that. You could forcibly remove someone's Breath from them. The ability to be a Sand Master you would steal with the power ability.

    JordanCon 2021 (July 16, 2021)

    I also suppose that the nature of what having a lot of Breath does to a person could also be seen to be an Invested Art, even if it might be an extension of her Arcane Law. And we know too little about using Connection to learn a planet's language and how so many worldhoppers become immortal (or at least age very, very slowly). So now, my chart:

    SPIRITUAL Pushing Pulling   Pushing Pulling COGNITIVE
    Internal

    Honor

    Things obeying the laws of physics

    Connection

    Bonding

    Autonomy

    ?

    Identity

    ?

    Mercy

    ?

    ?

    ?

    Odium

    ?

    Investiture causing emotion

    ?

    Internal
    External

    Endowment

    ?

    Objects and people being able to be Invested

    Awakening (using Investiture to give a kind of sentience to an inanimate object)

    Ambition

    ?

    Fortune

    ?

    Devotion

    ?

    Investiture responding to emotions and intents

    ?

    Dominion

    ?

    Investiture being able to be "keyed" to a specific Shard

    ?

    External
     
    Internal

    Invention

    ?

    ?

    ?

    Cultivation

    ?

    Investiture innately healing and bolstering Invested things

    Healing

    Valor

    ?

    ?

    ?

    Virtuosity

    Something related to light or electricity

    Investiture types having different colors and flavors

    Lightweaving

    Internal

    External

    Ruin

    Entropy

    Investiture Entropy

    Hemalurgy

    Preservation

    Conservation laws

    Investiture Conservation

    ?

    Prudence

    ?

    ?

    ?

    Whimsy

    ?

    ?

    ?

    External
    TEMPORAL Pushing Pulling Pushing Pulling PHYSICAL

     

    And finally, for Invested Arts. Allomancy is obvious: it's Preservation's. Feruchemy, though, is much less so. 

    In a previous post I detailed reasons why I thought Feruchemy was Ruin's Invested Art, and I'll summarize them here.

    1. Feruchemy isn't actually "truly" end-neutral.
    2. In fact, there's some decay.
    3. Shards can and do influence each others' Invested Arts, such as with Cultivation and Honor with Surgebinding.
    4. If Hemalurgy is an Invested Law, and not an Invested Art, then Ruin should have an Invested Art manifesting on Scadrial since magic "just kind of leaks out".
    5. Lerasium appears to be able to, just on its own (so without any Invested Art) be burned with an alloy to gain access to an Invested Art. Lerasium with itself (i.e. pure Lerasium) gives Preservation's Invested Art, alloying with a base metal can be burned to gain access to one of the sixteen sub-arts, and alloying with a god metal (and perhaps something else) can give you another Shard's Invested Art. I conjectured that burning Lerasium with a god metal tuned you to the Shard's art, and with a base metal tuned you to a specific sub-art. So if Sand Mastery was, say, Autonomy's Internal Pushing Physical Invested Art, then burning Lerasium with Bavadinium and Pewter would give you Sand Mastery. So what would a Lerasium and Atium alloy give you? It can't give you Hemalurgy, since that requires some kind of external power and not internal Investiture. But it could give you Feruchemy, as we know there is a way.

    And here's one more:

    First, Feruchemy is stealable by Hemalurgy, while Hemalurgy doesn't appear to be. Moreover, we know all Invested Arts can be stolen by Hemalurgy, and there is an odd relation between which metals steal Allomancy and which ones steal Feruchemy. Physical powers are stolen by Physical Pushing, Cognitive powers are stolen by Cognitive Pushing, Spiritual powers are stolen by Temporal Pushing, and Temporal powers are stolen by Temporal Pulling. However, for Physical powers, Allomancy is External while Feruchemy is Internal, for Cogntive, Feruchemy is External while Allomancy is Internal, for Spiritual, Feruchemy is External while Allomancy is Internal, and for Temporal, Allomancy is External while Feruchemy is Internal. 

    Physical and Temporal powers correspond to External Dawnshards, while Cognitive and Spiritual correspond to Internal Dawnshards. This aligns with Allomancy, but opposes Feruchemy. If Preservation, and thus Allomancy, is Temporal External Pulling, then something in that classification is very likely to be the reason Allomancy aligns with the Dawnshards' internal-external split in Hemalurgy while Feruchemy doesn't. The most sensical, in my opinion, is a push-pull pair: pulling Invested Arts stay in the same internal-external space, while pushing ones go to the other one. So Hemalurgic Steel doesn't steal Physical Allomantic powers, it steals all Physical Pulling powers. 

    And so, I think there's a very strong case for Feruchemy being Ruin's Invested Art. 

     

    Some Invested Arts are pretty easy to place as a whole: Surgebinding is of Honor (with Cultivation's influence), Voidbinding is of Odium, and Old Magic is of Cultivation. Selish magics are pretty heavily blended between Devotion and Dominion, so the only way to tell which is which would likely be via Hemalurgic spikes (so if you took eight Elantrians and spiked them with Steel, Pewter, Brass, Bronze, Cadmium, Gold, Bendalloy, and Electrum, you'd be able to tell the Dawnshard correlation of Aon Dor and whether it's of Devotion or Dominion). Same thing for Autonomy's arts. Starmarks, Sand Mastery, the various Aviar abilities, and whatever was going on with Telsin's calculating powers do seem hard to pin down without experimentation, similar to how I bet it would be very difficult for a Feruchemist with no knowledge of Allomancy to figure out which metals were internal and which were external, even if they did know that pulling metals are pure and pushing are alloys. The other magics on Nalthis must belong to Endowment, but they're very vague. If the self-memory-erasing thing is in fact one of Endowment's sixteen sub-arts, it's probably Internal and Cognitive, but is it Pushing or Pulling? Does it correspond to copper or bronze? Copper is associated with memory, but this magic does seem to be doing the opposite of that. Perhaps copper's is how to imprint memories on Breath, while bronze's is how to erase them. 

    I do have a rather wild theory that while most Shards' Invested Arts have to be fairly similar to each other, and are somewhat constrained by what existed before Adonalisium (as per one of the above WoBs), Autonomy and Invention are not at all limited by that. Autonomy's Invested Arts seem to be localized around, or perhaps based on, her Avatars, such as Patji and the Sand Lord. Invention, meanwhile, we know absolutely nothing about. But this WoB

    Spoiler

    Yosef Joe

    If Brandon got a Shard, what Shard would it be and what would he do with it?

    Brandon Sanderson

    I don't know, I've been asked something along these lines before. I do fit Autonomy pretty well, but I also feel like I fit Invention pretty well, so probably one of those two. There's definitely some that are not very Brandon. Whimsy: not a very Brandon Shard, let's just point that one out, but I could see myself with bunches of them.

    What would I do? Pocket universes and... I guess you can't really create those in the... well you can and in the Spiritual Realm, but... Y'know, building funky planets and weird magic systems, that's what I do anyway. You would probably just float through the cosmere and find just planet after planet of screwball magic systems that people are trying to figure out how to use and being like wow, the person who did this, why did they make us use magic based on bagel flavors, can't we have the one where we just fly?

    YouTube Spoiler Stream 2 (June 3, 2021)

    does make it seem like both of them are capable of making pretty whacky magic systems if they so choose, given that they're what Brandon would want for himself. So with these assumptions, our final overall chart looks like

    SPIRITUAL Pushing Pulling   Pushing Pulling COGNITIVE
    Internal

    Honor

    Things obeying the laws of physics

    Connection

    Bonding

    Surgebinding

    Autonomy

    ?

    Identity

    ?

    16 unrelated sub-arts

    Mercy

    ?

    ?

    ?

    ?

    Odium

    ?

    Investiture causing emotion

    ?

    Voidbinding

    Internal
    External

    Endowment

    ?

    Objects and people being able to be Invested

    Awakening (using Investiture to give a kind of sentience to an inanimate object)

    Other Nalthis magic?

    Ambition

    ?

    Fortune

    ?

    ?

    Devotion

    ?

    Investiture responding to emotions and intents

    ?

    Some of Sel's magic

    Dominion

    ?

    Investiture being able to be "keyed" to a specific Shard

    ?

    Some of Sel's magic

    External
     
    Internal

    Invention

    ?

    ?

    ?

    16 unrelated sub-arts?

    Cultivation

    ?

    Investiture innately healing and bolstering Invested things

    Healing

    Old Magic

    Valor

    ?

    ?

    ?

    ?

    Virtuosity

    Something related to light or electricity

    Investiture types having different colors and flavors

    Lightweaving

    ?

    Internal

    External

    Ruin

    Entropy

    Investiture Entropy

    Hemalurgy

    Feruchemy

    Preservation

    Conservation laws

    Investiture Conservation

    ?

    Allomancy

    Prudence

    ?

    ?

    ?

    ?

    Whimsy

    ?

    ?

    ?

    ?

    External
    TEMPORAL Pushing Pulling Pushing Pulling PHYSICAL

     

    And, finally, let's move on to the subarts. Allomancy and Feruchemy are easy: each of the 16 subarts gives you access to the Allomantic or Feruchemical properties of one base metal and all its god metal alloys. 

    Autonomy's two explored arts, Sand Mastery and Aviar, are the only ones we can properly speculate on for her, though perhaps we can associate Telsin's mental speed with Zinc and thus call it External Pulling Cognitive. Sand Mastery seems External and Physical, but the push-pull is unclear. Aviar seem to be able to somewhat mimic other powers in the Cosmere, but appear to be "built to be Cognitive" 

    Spoiler

    PrinceDusty

    You've talked about some of the correlation between Aviar abilities and Allomantic abilities. Are there any Aviar abilities that are not related to Allomancy, or what are some other abilities that we might see?

    Brandon Sanderson

    I'll RAFO that, mostly because I want to be free to pick and choose from my list as I canonize them. A lot of Aviar abilities are Cognitive type stuff, just from the way I built them so I can separate the magics. The whole Seeker/coppercloud thing, a lot of Aviar abilities are going to be riffs on that, or they're going to be riffs on glimpsing the Spiritual a little bit. And you see a lot of that in Allomancy. There are abilities that they have that you won't see in Allomancy.

    The trick is Allomany is so broad. I built the main magic systems to be able to get a little bit of everything. You see the same thing in Stormlight. So seeing Aviar abilities that you haven't seen some version of it in Mistborn or Stormlight, it's going to be... Mistborn and Stormlight touch on all different parts of the magic system on purpose. But I think you will eventually see some that don't. But they're all going to work on the Cosmere magic, so you can say they're all related.

    PrinceDusty

    Where might we see them?

    Brandon Sanderson

    Aviar are known in the Cosmere but are very, very rare. But as you move forward in the future, perhaps you'll see them more often.

    Legion Release Party (Sept. 19, 2018)
    Spoiler

    Questioner

    Sak, Dusk's non-native Aviar. That ability is very, very similar to Allomantic electrum.

    Brandon Sanderson

    It is!

    Questioner

    And his other Aviar is very, very similar to Allomantic copper.

    Brandon Sanderson

    It is.

    Questioner

    Is there a connection between those two, deeper? Or is it--

    Brandon Sanderson

    will RAFO that. Let's just say it is an intentional reference, but I'm not going to say whether it's a direct connection to Scadrial magic systems or more that fundamental rules of magics can reproduce one another. We have seen multiple instances of Lightweaving, so-- It's one of those two... That at least narrows it down for you.

    Arcanum Unbounded Chicago signing (Dec. 6, 2016)

    so I'd put the whole Aviar thing as definitely Cognitive.

     

    With Sel, Forgery is most likely External and Spiritual, given how it affect the spiritual aspects of things, and it's possible Bloodsealing is a push-pull pair with Forgery given the similarities. If that's true, then given Chromium's Hemalurgic and Feruchemical properties, it seems likely that Forgery would correspond to it and thus be External Pulling Spiritual. Then, ChayShan and Dakhor might both be Physical, and AonDor might be Internal and Spiritual. 

    Finally, with Roshar, we only know enough to talk about Surgebinding, but its ten surges do have some easily classified elements. First, we definitely know that Honor put limitations on Surgebinding, which are now relaxing somewhat after his death, which does mean that while Cultivation has affected nine of the ten, they remain firmly "his" Invested Art. More supporting evidence for this is how Odium can directly grant the nine that Cultivation has touched, perhaps suggesting that if a Shard allows some parts of their Invested Art to become influenced by another Shard, those parts become more susceptible to being granted by other Shards.

    Adhesion is the "truest Surge of Honor", after all, and so is probably Internal Pushing Enhancement, and similarly Regrowth is the "truest Surge of Cultivation", and so is probably Internal Pulling Temporal. If we make the bold assumption that Ruin and Virtuosity correspond to Division and Illumination, respectively, we get:

    • Adhesion: Internal Pushing Spiritual (Internal Pushing)
    • Gravitation:
    • Division: External Pushing Temporal (External Pushing)
    • Abrasion: 
    • Progression: Internal Pulling Temporal (External Pushing)
    • Illumination: Internal Pulling Physical (External Pulling)
    • Transformation:
    • Transportation:
    • Cohesion:
    • Tension:

    This doesn't look half bad, actually -- Adhesion and Division are two internal-external flips away, Division and Progression are an internal-external and push-pull flip away, and Progression and Illumination are a single push-pull flip away. It actually lines up. So if this is indeed the pattern, then Gravitation would be either Internal Pushing Temporal or External Pushing Spiritual, and Abrasion would be External Pulling Temporal or Internal Pushing Temporal. So Gravitation corresponds to Electrum/Invention or Nicrosil/Endowment and Abrasion would correspond to Chromium/Ambition or Electrum/Invention. 

    Before we tackle that, let's also check Illumination to Adhesion: that's Internal Pulling (External Pulling) to Internal Pushing (Internal Pushing) in five flips. So we have three flips in positions 2, 3, and 4, and then one double flip that happens somewhere. Is this even possible, avoiding repetition? Turns out not only is it possible to get from Illumination to Adhesion, but if we have Gravitation be Internal Pushing Temporal/Nicrosil/Endowment and Abrasion be Internal Pushing Temporal/Electrum/Invention, we can get back using the exact same flips in the exact same order. If we flip positions 1, 3, 1, 2, 4, then 1, 3, 1, 2, 4, again, we get 

    • Adhesion: Internal Pushing Spiritual (Internal Pushing), Honor
    • Gravitation: External Pushing Spiritual (Internal Pushing), Endowment
    • Division: External Pushing Temporal (External Pushing), Ruin
    • Abrasion: Internal Pushing Temporal (External Pushing), Invention
    • Progression: Internal Pulling Temporal (External Pushing), Cultivation
    • Illumination: Internal Pulling Physical (External Pulling), Virtuosity
    • Transformation: External Pulling Physical (External Pulling), Whimsy
    • Transportation: External Pulling Cognitive (Internal Pulling), Dominion
    • Cohesion: Internal Pulling Cognitive (Internal Pulling), Odium
    • Tension: Internal Pushing Cognitive (Internal Pulling), Mercy

    There's something quite nice about finding a somewhat natural symmetry in the magic system for the Stormlight Archives, given how symmetrical they like everything to be. (Note that there can't be a palindrome as a pattern, as two adjacent flips in the same position would cause a repetition.) There are even some decent correspondences: Transformation-Whimsy and Transportation-Dominion seem the nicest, though, as I find it hard to see what Odium or Copper has to do with Cohesion. 

     

     

    And that's basically every magic system in the Cosmere that we know enough about!

     

    TL;DR

     

    I believe everything Adonalsium/Investiture-related in the Cosmere can be categorized by the push-pull and internal-external dichotomies. I've proposed a system for this from the Dawnshards on down.

    For example, I propose that Allomantic Steel is the External Pushing Physical (Internal Pulling) Invested Sub-Art of the External Pulling Temporal (External Pushing) Shard. 

    I also propose that Shards have a Natural Law, the effect they have upon mundane physics in the Cosmere, an Arcane Law, the effect they have upon Investiture-based physics in the Cosmere, an Invested Law, a magic system that is a direct result of their power's existence and is more-or-less unrelated to them specifically, and an Invested Art, a magic system that they somewhat control and other Shards may influence. 

    A Natural Law is something like gravity, entropy, or the "strong axial force". 

    An Arcane Law is something like the Laws of Investiture, Identity, or Connection.

    An Invested Law is something like Hemalurgy or Bonding.

    An Invested Art is something like Allomancy, Surgebinding, or AonDor. Each Invested Art has 16 sub-arts. 

    The best way to distinguish between an Invested Law and an Invested Art is to ask the following three questions:

    1. Can I steal it with Hemalurgic Steel, Pewter, Brass, Bronze, Cadmium, Bendalloy, Gold, Electrum, or pure Atium?
    2. Does it generally require that I be Invested with an Investiture keyed to a specific Shard?
    3. Can the power be obtained through a non-invested person burning a Lerasium alloy? 

    If the answer is "yes" to all, it's an Invested Art or Sub-Art. If it's "no" to all, it's an Invested Law.

     

    The theory proposes some of the following potentially observable facts:

    1. The Dawnshards are Exist (or something corresponding to the Physical Realm), Feel (or something corresponding to the Cognitive Realm), Connect (or something corresponding to the Spiritual Realm), and Change.
    2. Mercy is against Feeling and is probably somewhat unstable.
    3. Prudence/Wisdom/Survival (whatever its real name is) is against Existing and is probably very unstable.
    4. Valor's Intent is "practicality" or "functionality". 
    5. Feruchemy is technically Ruin's Invested Art.
    6. Lerasium alloyed with a God Metal grants the corresponding Shard's Invested Art. Adding a base metal grants the corresponding sub-art.
    7. Voidbinding and Surgebinding each have six unused powers which are currently only obtainable through Lerasium alloys. 
    8. Autonomy and possibly also Invention each have the potential to create sixteen unrelated Invested Sub-Arts.
    9. Sand Mastery can most likely be stolen by a steel Hemalurgic spike. 
    10. Bloodsealing and Forgery can most likely be stolen by a Bendalloy or Electrum Hemalurgic spike. 

    And this is the full suggested chart.

    SPIRITUAL Pushing Pulling   Pushing Pulling COGNITIVE
    Internal

    Honor

    Things obeying the laws of physics

    Connection

    Bonding

    Surgebinding

    Autonomy

    ?

    Identity

    ?

    16 unrelated sub-arts

    Mercy

    ?

    ?

    ?

    ?

    Odium

    ?

    Investiture causing emotion

    ?

    Voidbinding

    Internal
    External

    Endowment

    ?

    Objects and people being able to be Invested

    Awakening (using Investiture to give a kind of sentience to an inanimate object)

    Other Nalthis magic?

    Ambition

    ?

    Fortune

    ?

    ?

    Devotion

    ?

    Investiture responding to emotions and intents

    ?

    Some of Sel's magic

    Dominion

    ?

    Investiture being able to be "keyed" to a specific Shard

    ?

    Some of Sel's magic

    External
     
    Internal

    Invention

    ?

    ?

    ?

    16 unrelated sub-arts?

    Cultivation

    ?

    Investiture innately healing and bolstering Invested things

    Healing

    Old Magic

    Valor

    ?

    ?

    ?

    ?

    Virtuosity

    Something related to light or electricity

    Investiture types having different colors and flavors

    Lightweaving

    ?

    Internal

    External

    Ruin

    Entropy

    Investiture Entropy

    Hemalurgy

    Feruchemy

    Preservation

    Conservation laws

    Investiture Conservation

    ?

    Allomancy

    Prudence

    ?

    ?

    ?

    ?

    Whimsy

    ?

    ?

    ?

    ?

    External
    TEMPORAL Pushing Pulling Pushing Pulling PHYSICAL

     

    And the Surge list:

    • Adhesion: Internal Pushing Spiritual
    • Gravitation: External Pushing Spiritual
    • Division: External Pushing Temporal
    • Abrasion: Internal Pushing Temporal
    • Progression: Internal Pulling Temporal
    • Illumination: Internal Pulling Physical
    • Transformation: External Pulling Physical
    • Transportation: External Pulling Cognitive
    • Cohesion: Internal Pulling Cognitive
    • Tension: Internal Pushing Cognitive

     

    As before, this is all speculation oftentimes based on tricky WoB phrasing or outright guesswork. Particularly with the Surges, even if they do have a very nice symmetry. Take everything here with as much salt (or copper) as you please. 

  12. Firstly, apologies for my delay in responding. I've been quite busy lately, but I really should have checked back in sooner. Anyways,

    On 9/27/2023 at 2:52 PM, Atlas333 said:

    My main suggestion is about Preservation's placement on the chart. I think your reasoning is very solid about it being in the temporal section, but something doesn't seem right to me that it isn't "exists, then exists." 

    I agree. It definitely feels quite "off". I suggested that a possible explanation is Shards whose secondary Dawnshard split formed a push-pull pair with their first were "rebels" against the initial Command, but that is more of an excuse than anything else given that Autonomy rebelling against Connect is something like four or five big assumptions deep and we know absolutely nothing about whether Mercy is rebelling against Feeling or, most speculative of all, that Valor is rebelling against Existing. Something like an overcorrection to a Command does make some kind of thematic sense, where the second Command's opposition to the first causes something like a slingshot effect, but there's certainly no in-world justification for any of it. What you pointed out here, though:

    On 9/27/2023 at 2:52 PM, Atlas333 said:

    Additionally, there's this quote in Secret History when Sazed takes up the shards that could be seen as evidence that Preservation and Ruin aren't a push-pull pair. 

    Quote

    Kelsiere stood in awe of the way they combined. He'd always seen these powers as opposites, yet as they swirled around Sazed, it seemed they actually belonged to one another. 

    feels to me to be something of a much more grounded possibility. I'd thought that Ruin and Preservation were definitely a push-pull pair, but like you said, perhaps they're Change-Change and Exist-Exist, and there's some sort of "double negative" relationship there which makes them appear to be opposites, yet belong together. There's an argument to be made that this is just how push-pull pairs work, or that this is a result of Ati and Leras being so close to each other for so long, but it definitely opens up the possibility that Ruin does oppose something else, like Invention or Cultivation. 

    On 9/28/2023 at 1:36 PM, Argenti said:

    Why would Preservation change first? Preservation doesn't do change, I always put Ambition under change (Internal change) 

    Primarily, because I was working under the strict assumption that Ruin and Preservation were a push-pull pair. Preservation also does seem distinctly Temporal, which almost certainly is associated with the Change Dawnshard. As Atlas pointed out, though, perhaps that's not something we should take for granted.

  13. We know that many, many of the arcane processes in the Cosmere can be firmly categorized. We have push/pull, internal/external, and physical/mental/temporal/enhancement for metals (and perhaps other magic systems as well), we have Shard connections and percentages thereof (such as with each Surge having some percentage Honor and some percentage Cultivation), and we even have several suggestions of how Shard intents came from the four Dawnshard Intents, such as here. 

    I now propose that literally everything arcane in the Cosmere can be put in a table of sixteen (or, for Dawnshards, four), indexed by the internal push/internal pull/external push/external pull and physical/mental/temporal/enhancement splits. I will replace “enhancement” with “spiritual” and  “mental” with “cognitive”, using the Hemalurgic variations because they correspond nicely to the three realms which, as you'll soon see, is highly convenient.

     

    Let’s start with the Dawnshards. I propose that they correspond to physical/cognitive/spiritual/temporal, and separately correspond to internal pushing/internal pulling/external pulling/external pushing. We don’t have enough information to really speculate on the internal-external or push-pull polarities, but we can say that Change fits quite well with Temporal. 

    If we check Dawnshard theories, a lot of people agree that one Dawnshard likely governs feeling, thinking, free will, or something along those lines. Common words are “Live”, “Feel”, “Think”, “Choose”, or “Decide”. Most people also think that there’s an opposing Dawnshard to Change, being something like “Exist” or “Continue”, or something to limit Change, being something like “Obey” or “Rules”. Others think that there’s something with life itself, calling it “Live” or “Be” or “Exist”. Then there’s people who think there’s something with Investiture, being “invest”, "connect", “empower”, or “soul”. I agree with most of that — I think there’s likely an “Exist” Dawnshard, which causes things in the Physical Realm to physically exist, a “Feel” Dawnshard, which causes the perception of sapient things to generate the Cognitive Realm, and an “Connect” (in the spiritual way) Dawnshard, which causes souls to exist, Investiture to connect to people, and the Spiritual Realm to exist as one big mass of Connection. The Change Dawnshard would be responsible for, on a Cosmere-wide scale, allowing Investiture to travel between the three realms and time itself to flow, as has been proposed in the past. It would also be different from the rest (since there's no real "Change Realm"): something we know is true:

    Spoiler

    Curtis

    Could you write something about Dawnshards that we don't/won't know?

    Brandon

    One Dawnshard is different from all the rest. 

    Words of Radiance release party (March 3, 2014)

    So this theory of Exist/Feel/Connect/Change does correspond very well to physical/cognitive/spiritual/temporal, but let’s be honest here, we came up with these Dawnshards to match, so it really means nothing. It would be far more compelling if they also happened to correspond with internal pushing/internal pulling/external pulling/external pushing, but we don’t have evidence of that yet. 

    As such, let’s put a pin in this, and move on to the bigger thing this post will attempt to categorize: Shards. 

     

    To avoid Yumi spoilers, I’ll refer to the spoiler Shard as X (and the other, perhaps more accurate, describing word as Y). I'll also assume the Wisdom/Prudence/Survival Shard exists, and I'll call it Prudence. So we have the Shards: Ambition, Autonomy, Cultivation, Devotion, Dominion, Endowment, Honor, Invention, Mercy, Odium, Preservation, Prudence, Ruin, Valor, Whimsy, and X. 

    Spoiler

    X is Virtuosity, and Y is "artistry", Virtuosity's main Intent. 

    The push-pull law is Cosmere-wide (I remember a WoB on this, but I couldn't for the life of me find it), so if we make the guess that opposing Shards form a push-pull pair, let’s start with the one confirmed opposing pair of Shards: Ruin and Preservation. Both have a strong case for being Temporal, as Ruin is associated with entropy and Preservation is associated with resisting entropy, and them being External would make thematic sense, as their Intents are far more Cosmere-wide than most. We also see that A-Cadmium and A-Bendalloy, which slow down and speed up time, respectively, in that regard would correspond to Preservation and Ruin, and are also Temporal and External. So let’s say that Preservation is the External Pulling Temporal Shard, and Ruin is the External Pushing Temporal Shard. 

    The other semi-known pair, Devotion and Dominion, as per this WoB, is also notable for Devotion having a kind of opposition with Odium. Devotion and Dominion seem set up as a very similar pairing to Ruin and Preservation, so I will assume they form a push-pull pair, and suggest that the semi-opposition with Odium means it's off-by-one from a push-pull pair from Devotion. The closest would be in the same physical/cognitive/spiritual/temporal region, so we’ll go with Dominion being an internal-external pair with Odium and a push-pull pair with Devotion. Odium definitely seems Cognitive and Internal, and A-zinc inflames emotions and is Pulling, so I suggest that Odium is the Internal Pulling Cognitive Shard and, therefore, Dominion is the External Pulling Cognitive Shard and Devotion is the External Pushing Cognitive Shard. 

    Now, let’s check out some Feruchemical elements — specifically, the Spiritual ones, as some Spiritual elements definitely seem to be associated with certain Shards. Honor may correspond to Connection, and thus F-duralumin, making it the Internal Pushing Spiritual Shard, and if Autonomy does indeed correspond to Identity, as is thematically appropriate, it would then correspond to F-Aluminum, making Autonomy the Internal Pulling Spiritual Shard. This opposing nature does seem to check out, as Honor binds things together while Autonomy makes them different (and she is “is driven to divide off from the rest of [the Shards], go her own way”, according to Sazed), so they make a believable push-pull pair. 

    While we’re on the topic of pairings, what’s the true opposing Shard to Odium? What’s Internal Pushing Cognitive? I suggest Mercy. Mercy is kind of similar to Devotion (Devotion was even theorized to be Mercy, before we even knew Mercy was a Shard), akin to how Dominion and Odium share several similarities, and Mercy decidedly opposes Odium’s hatred. Mercy may even have directly come into conflict with Odium during Ambition’s shattering, but the exact role Mercy played is unknown. Regardless, I’ll suggest that Mercy is the Internal Pushing Cognitive Shard, filling out the four Cognitive Shards. 

    Moving on, let’s look for more prospective push-pull pairs. The remaining Shards are Ambition, Cultivation, Endowment, Invention, Prudence, Valor, Whimsy, and X. Prudence could oppose either Whimsy or X, as X can be compared to Y, but I propose that Prudence and Whimsy form a push-pull pair and Prudence and X form a one-off push-pull pair, like Odium and Devotion. This would force the three of them to be Physical shards. Whimsy and Prudence seem quite Internal, and X could definitely be External, but for who’s Pushing and who’s Pulling, we’ll have to come back later.

    Now, let’s go back to Temporal. As options, we have Ambition, Cultivation, Endowment, Invention, and Valor. Without relying on previous Dawnshard theories, aside from Change being the Temporal Dawnshard, we see that Cultivation (being described as “Change, regardless of where it leads” by Odium and slightly curated change by herself) fits perfectly. So what’s Cultivation’s opposing Shard? I think that it’s definitely not Endowment or Valor. Comparing Ambition and Invention, Invention seems much more tied to Change, and Invention could also be viewed as “artificial change” as opposed to Cultivation’s “natural change”, so I am comfortable saying Invention and Cultivation are the Internal Temporal Shards. As F-gold heals, and is Internal Temporal Pulling, I feel somewhat confident in saying Cultivation is the Internal Pulling Temporal Shard and Invention is the Internal Pushing Temporal Shard.

    Moving back to Spiritual, we have Ambition, Endowment, and Valor. Endowment’s Intent involves giving gifts or bestowing powers, and moreover Awakening is the art of putting Investiture into an inanimate object and brining it to life, which does correspond well with FH-nicrosil, and A-nicrosil can also be viewed as bestowing power upon a target. It’s a tenuous connection, but I’ll put Endowment as the External Pushing Spiritual Shard. To oppose Endowment, I suggest Ambition, as Ambition is about consolidating power to exert one’s will over others, as opposed to distributing power to others to do with as they wish, and so I’ll put Ambition as the External Pulling Spiritual Shard. How could Ambition correspond to Fortune or Destiny? Honestly, I don't really think it does. Maybe the idea of looking towards the future, trying to become the best and most powerful that you can be? That would be quite ironic seeing as Ambition had the shortest future of any Shard.

    Finally, this puts Valor as the External Physical Shard opposing X. I’ll be honest, unless Valor’s Intent isn’t exactly “valor”, similar to Odium also involving non-hatred emotions and X being closer to Y, this one doesn’t make a ton of sense. Perhaps Valor can be considered function-over-form in a way that X is more form-over-function. I suppose this does fit quite well with X being External Whimsy, since it would make Valor External Prudence, but it is a large assumption to think that Valor's true Intent might be more "practicality" or "utility".

    So who’s Push and who’s Pull? Because AFH-tin deals with senses, while AFH-pewter deals with strength, I’ll say that Whimsy and X are Pull, like tin, and Prudence and Valor are Push, like pewter. This is the most tenuous connection so far, so I would not personally take a lot of store in it.

    This gives us a final categorizing of:

               
    PHYSICAL Pushing Pulling   Pulling Pushing COGNITIVE
    External Valor X Dominion Devotion External
    Internal Prudence Whimsy Odium Mercy Internal
     
    Internal Honor Autonomy Cultivation Invention Internal
    External Endowment Ambition Preservation Ruin External
    SPIRITUAL Pushing Pulling Pulling Pushing TEMPORAL

    At this point, I will “fix” this table, and take stock of all of its patterns. If it is remotely correct, it will be consistent, and hopefully will also share patterns with the Dawnshard categorization above.

    So let’s start with opposing push-pull pairs:

    Valor and X: This makes sense, if Valor doesn’t exactly mean “valor” and instead is more like “practicality” or "utility", as suggested above, which would properly oppose Y.

    Prudence and Whimsy: This makes a lot of sense, as Prudence is thinking through things while Whimsy is not really thinking at all.

    Dominion and Devotion: This is (semi) canonical.

    Odium and Mercy: This makes a lot of sense, as hating things and being merciful to them are entirely different.

    Honor and Autonomy: This makes sense, as Honor binds things together and makes them obey rules, while Autonomy splits things apart and breaks rules. 

    Ambition and Endowment: This makes sense, as Ambition is about gathering power and using it while Endowment is about giving power out for others to use.

    Cultivation and Invention: This makes sense, if you look at their change from the natural/unnatural and willing/forced perspectives. 

    Preservation and Ruin: This is canonical.

     

    Not bad. Let’s check how the proposed one-off push-pull pairs are doing:

    Whimsy and Valor: This makes sense, if Valor is indeed “practicality” or "utility", as Whimsy isn't very practical or useful at all.

    Prudence and X: This makes some sense, perhaps in the “STEM vs performing arts” sort of way.

    Dominion and Mercy: This makes a lot of sense, as controlling and Dominating something is very rarely a form of Mercy. 

    Odium and Devotion: This is (semi) canonical.

    Honor and Ambition: This makes a little sense, as Honor is about following the rules even when it disadvantages you, while Ambition often demands you break the rules for your own advantage. 

    Endowment and Autonomy: This doesn’t make much sense. Autonomy endows things with power and makes them her avatars, but it’s a stretch. Endowment is also fairly Autonomous, as she refuses to help Hoid and thinks Shards should all stay separate.

    Cultivation and Ruin: This makes a lot of sense, as both want change, but Cultivation wants “positive” change while Ruin wants “negative” change. 

    Preservation and Invention: This makes some sense, as Invention often includes an element of “out with the old, in with the new”, and definitely is an element of change. 

     

    There’s one pairing that doesn’t quite hold up. There’s an emergent pattern I noticed here, where Shards often display the Intent of the other Shard in their internal/external pair. So let’s check those out:

    Valor and Prudence: We know nothing about these Shards.

    X and Whimsy: Whimsy we know nothing about, but X definitely acted in a “whimsical” matter, wandering around the Cosmere and 

    Spoiler

    Shattering itself.

    Dominion and Odium: All we know of Dominion is that the Skaze are quite hateful, but Odium definitely exhibits the desire to dominate. 

    Devotion and Mercy: Aside from thematic similarities, Devotion’s voice in her Perpendicularity was extremely merciful.

    Honor and Endowment: Honor very famously endowed some famous people with powers, but admittedly not moreso than many Shards. Bonds do endow people with powers, though, and they are highly associated with Honor. Endowment, meanwhile, does believe that Devotion and Dominion deserved what they got because they broke the rules, which is something, but not much.

    Autonomy and Ambition: We don’t know much about Ambition showing Autonomy, aside from potentially minding its own business before Odium showed up, but boy oh boy do we see Autonomy displaying a ton of Ambition. 

    Cultivation and Preservation: Both share an interest in creation and protection, but this is also quite weak.

    Invention and Ruin: Ruin is quite inventive, but this is very weak.

     

    Three out of eight aren’t particularly strong, which isn’t great but isn’t absolutely terrible. Certainly when it does hold, it tends to hold very well, but this isn't particularly convincing in and of itself. 

     

    So now, let’s go back to the Dawnshards, and “plug them in”. 

    Let’s look at Change. What’s the “truest” Shard of Change? Odium seems to claim Cultivation is, but Ruin claims that he is, saying “Life is change, and I represent that change”, and I personally believe Ruin on this one, so I'll make Change the External Pushing Dawnshard. 

    Similarly, Honor must surely be the “truest” Shard of Connecting, which would make Connect the Internal Pushing Dawnshard. 

    For Feel, I think Odium is the clear choice as the “truest” Shard of Feeling, which would make Feel the Internal Pulling Dawnshard, and that would then force Exist to be the External Pulling Dawnshard. This makes X the “truest” Shard of Existing, which I think would make both Hoid and Brandon very happy. 

    This then gives us a full “history” of the Shards, if we assume that the Physical/Cognitive/Spiritual/Change split happened first. 

               
    PHYSICAL Pushing Pulling   Pulling Pushing COGNITIVE
    External

    Valor

    Exist, then Change

    X

    Exist, then Exist

    Dominion

    Feel, then Exist

    Devotion

    Feel, then Change

    External
    Internal

    Prudence

    Exist, then Connect

    Whimsy

    Exist, then Feel

    Odium

    Feel, then Feel

    Mercy

    Feel, then Connect

    Internal
     
    Internal

    Honor

    Connect, then Connect

    Autonomy

    Connect, then Feel

    Cultivation

    Change, then Feel

    Invention

    Change, then Connect

    Internal
    External

    Endowment

    Connect, then Change

    Ambition

    Connect, then Exist

    Preservation

    Change, then Exist

    Ruin

    Change, then Change

    External
    SPIRITUAL Pushing Pulling Pulling Pushing TEMPORAL

    Checking these against the suggestions here, this does align somewhat, though the most notable difference is Preservation not being Exist, then Exist — at least, at the end of the day, Preservation ended up having Exist as the second split, but the notion of having Ruin and Preservation as a push-pull pair does prevent that entirely. 

    Coming up with some kind of thematic justification for each of these:

    Valor, if "practicality" or "utility" more closely aligns with the Intent, is about changing to match existence, doing what works in a way that makes sense.

    X, as Y more closely aligns with the Intent, is about the true purpose of existence (as someone like Brandon might see it, that is). 

    Prudence is about connecting with existence, understanding it and acting accordingly. 

    Whimsy is about feeling existence out, doing whatever takes your fancy.

    Dominion is about imposing your feelings upon an area or people, bending them to your will.

    Devotion is about changing how you act based on your feelings, with empathy and the desire to serve. 

    Odium is about raw, unfettered feeling.

    Mercy is about feeling a connection with something, and then acting accordingly. 

    Honor is about pure connection, being bound to rules and bound to each other.

    Autonomy is about having your own feelings, despite your connection to others.

    Endowment is about connecting with things, and changing them through that connection. 

    Ambition is about taking your connections and seizing what exists? I don't know about this one, I'll be honest with you.

    Cultivation is about change in accordance with one's feelings, letting things evolve how they see fit.

    Invention is about change from observed connections, creating new things from existing principles.

    Preservation is about imposing your will upon change, halting it. I also don't know about this one. 

    Ruin is about the purest essence of change. 

     

    There are a couple more emergent patterns now that I'll note: 

    Change and Exist oppose each other, as do Feel and Connect.

    With this, we see that the two Shards we know much about whose second Dawnshard split opposes their first both do not want to follow the command of their first Dawnshard: Preservation does not want things to Change, instead preferring that they remain stationary, and Autonomy does not want things to Connect, instead preferring that they remain separate. Perhaps Mercy would prefer that things not Feel, and Valor would prefer that things...not Exist? I'll be honest, I'm not feeling that last one. That sort of concept would honestly work better with X, as Y is about making things that don't exist and X did in fact do that thing I spoilered earlier. If we did swap X and Valor, though, then that would make "the true purpose of existence" something far more mundane and less Brandon-y, and we would likely also have to swap Prudence and Whimsy to match the other patterns, and I don't see how Exist->Connect and Exist->Feel would work particularly well for Whimsy and Prudence. Perhaps Valor actually does want to stop things from existing because it's the nihilistic "pragmatic" thing to do. Perhaps this pattern is entirely accidental and I'm just reading too much into things as, debatably, I've been doing this entire time. 

     

    The final pattern we'll look at is flipping over the Dawnshard axis: We've looked at the external-internal and push-pull oppositions, so now let's compare pairs of Shards across the Physical-Temporal and Cognitive-Spiritual oppositions and see how closely related they are.

    Valor and Ruin: If Valor is, in fact, secretly desiring the end of all existence, that direction works. Going the other way, Ruin does also claim to be practical and pragmatic, saying that he's inevitable, necessary, and outright beneficial. If Valor is really Valor, then, well, this one makes zero sense.

    X and Preservation: Y is often a form of preservation, and Preservation definitely finds things that withstand the test of time (like truly great Y) beautiful. 

    Prudence and Invention: Thematically, both deal with reality and thinking about it the right way in order to come up with the "right" solution. Just with Invention, that solution is something new. We don't know much about the Shards themselves, though. 

    Whimsy and Cultivation: We don't know if Whimsy likes to cultivate things, but Cultivation definitely lets things follow their whims when growing. 

    Dominion and Ambition: You rarely find ambition without the desire to dominate, and you never find the desire to dominate without at least some ambition.

    Devotion and Endowment: Giving powers to people does align with Devotion's Intent, and Devotion's desire to help and serve may be somehow related to the unusually high endowment of Investiture that Elantrians have. This one's weak, though.

    Odium and Autonomy: Odium is stated to want to remain pure, which definitely aligns with Autonomy's Intent. He also rewards those with great Passion, who stand out and prove themselves -- very much like Autonomy. Autonomy, meanwhile, definitely seems to hate anything that doesn't go her way, and is bitterly envious of anything or anyone that beats her in any way, such as how she wanted all of Scadrial just because they were technologically advanced and because she was intimidated by Harmony (at least, if you believe Shai).

    Mercy and Honor: If we go with the idea that Mercy wants everything to stop Feeling, they do align somewhat during Honor's decline, where he cared more for the oath or bond itself than the meaning or virtue behind it. But this is weak.

     

    All in all, an interesting pattern, but not one that'll convince you or me that this is all correct. If anything, the recurring issues with the Physical quadrant make me pretty convinced that I've done something wrong somewhere. 

     

    So, to sum up, my suggested Shard and Dawnshard tables:

               

    PHYSICAL

    (EXIST)

    Pushing Pulling   Pulling Pushing

    COGNITIVE

    (FEEL)

    External

    Valor

    Exist, then Change

    X

    Exist, then Exist

    Dominion

    Feel, then Exist

    Devotion

    Feel, then Change

    External
    Internal

    Prudence

    Exist, then Connect

    Whimsy

    Exist, then Feel

    Odium

    Feel, then Feel

    Mercy

    Feel, then Connect

    Internal
     
    Internal

    Honor

    Connect, then Connect

    Autonomy

    Connect, then Feel

    Cultivation

    Change, then Feel

    Invention

    Change, then Connect

    Internal
    External

    Endowment

    Connect, then Change

    Ambition

    Connect, then Exist

    Preservation

    Change, then Exist

    Ruin

    Change, then Change

    External

    SPIRITUAL

    (CONNECT)

    Pushing Pulling Pulling Pushing

    TEMPORAL

    (CHANGE)

               

     

    Pushing Pulling        
    External

    Change

    Exist

       
    Internal

    Connect

    Feel

     

    I have no solid evidence for the vast majority of this. Especially the "Valor is secretly Utility and is also the ultimate final BBEG of the Cosmere that wants total annihilation" bit which has precisely zero justification aside from these patterns which, I must remind you, I have essentially made up.

    As such I am open to any and all suggestions because I doubt I'm more qualified to speculate than you.

     

     

    EDIT:

    I have encountered this WoB which, in the framing of "the Exist, then Change Shard likely is nihilistic and wants everything to stop existing", seems to be compelling evidence that Prudence is actually this shard: 

    Spoiler

    Paleo (paraphrased)

    Is Wisdom a Shard? If so, how bad does it want to survive?

    Brandon Sanderson (paraphrased)

    There is a Shard with a similar intent. The Shard has realized that survival might not be the most desirable/important.

    Footnote: Paleo later asked Brandon for clarification on this one because he couldn't quite remember the survival part when he wrote it down. Brandon stressed again what the Shard has realized.
    Stuttgart signing (May 17, 2019)

    This, however, seems to largely contradict the notion that Whimsy and Prudence are internal. Moreover, it goes against the very Sandersonian idea that art and beauty are the truest purpose of existence. I would be strongly remiss if I didn't at least mention this, though. 

  14. 2 minutes ago, alder24 said:

    There are some questions about it, arising from unknown mechanics of F-duralumin. Can you tap connection to somebody that isn't connected with you, or do you have to first create that connection in a regular, non-invested way? Would you have to use a blanked connection to people (Malwish medallions use blanked connection to places, which connects to the nearest land when tapped) and stand as close to spren as possible, so it wouldn't connect to the nearest person, or could you decide with whom do you want to connect? While the idea seems theoretically possible, we don't really know what it means to connect to somebody via F-duralumin, and what could it achieve.

    Yeah, very hard to say. I doubt we will see anything definitive on that topic anytime soon either. 

    3 minutes ago, alder24 said:

    I don't think so. If you spike them first to get their powers, they would be a deadeye now (at best) and you would likely connect to the fragment of soul in your spike, in a way spren can't sever that bond. When Brandon talks about spikes and Surgebinding, spiking just the Nahel Bond from Radiant would allow spren to break the bond, but when he talks about spiking both Radiant and spren, he never mentioned that and he presents it as a viable way to get a power - so I guess spren can't break the bond for multiple reasons (like being a deadeye, or that piece of their soul is gone now and stuck in the spike).

    There I was referring to the spren breaking a potential Nahel Bond forced through applying extremely high amounts of Connection.

    But yes, it seems like you need to steal the Connection from the Radiant and then the power itself from the spren if you want to get an unbreakable Nahel Bond with, in a way, yourself. Perhaps this actually does give a valid reason to Compound Connection, though. If it indeed can force a Nahel Bond, and then you spike the power from the spren while it's active, you could avoid needing to spike a Radiant or find a bonded spren -- you would just need to find any suitable spren, blast them with Connection, spike them, and now you're done. Many "ifs" necessary, but it does seem like an appalling thing to do were it possible. 

  15. On 8/31/2023 at 4:34 PM, Trusk'our said:

    This would mean that it is in fact possible to give a very thin coating of a non-Allomantic metal over a bead of Harmonium (just enough to cover it and keep it from reacting to your body's moisture), then burn the Harmonium.

    Huh, that seems entirely plausible. I suppose the only thing to be worried about is picking the right metal to burn -- if you accidentally pick the non-Allomantic metal, you'll get very sick then, possibly, blow up. I would think that risk could be avoided by swallowing the non-Allomantic metal first, noting the "feel" of the metal, then swallowing the metal-wrapped Harmonium, and only burning the new one. 

    On 9/1/2023 at 7:23 AM, alder24 said:

    Bendalloyminds probably can allow you to burn Harmonium safely. Just having Harmonium in your mouth allows you to burn it, you don't even need to swallow it. In that case you need to make sure that your mouth is dry, and the air around you is dry as well.

    If Harmonium is comparable to an alkali metal, it would cause severe burns to skin and especially mucosal tissue. Even sodium, which is much far, far less reactive than Harmonium, would horribly burn your mouth -- I would not recommend putting Harmonium in your mouth, even if you are careful to dry it out as much as possible. 

    2 hours ago, Duxredux said:

    "If an Allomancer were to put their metal flakes in one of those timed-release medicine tablets, would that work for them to slowly gain access to their metal as a solution to fighting Leechers or would the the tablet not provide enough isolation and they would be able to burn it and get Leeched anyway?"

    This is a fantastic idea. Regardless of the answer, it's extremely useful.

    2 hours ago, Duxredux said:

    If gelatin capsules haven't been invented yet or the metal has to contact the stomach itself, then get a Kandra to do it. Kandra can burn Lerasium, so presumably they can burn Harmonium. Just have a Kandra rework their digestive tract to not have anything reactive and have them swallow and try to burn it.

    Even if Harmonium isn't a God Metal that anyone can burn, the Kandra do have Lerasium now. Though I'd imagine that Sazed knows full and well what Harmonium actually does, so likely wouldn't be amenable to such a plan.

  16. Though it was not directly tested, both Odium's anti-Tone and Tone were not mentioned to have any effect upon the Raysium in the dagger. We also only see anti-Investiture creation with pure gaseous Investiture, and it took a not insignificant volume to affect said Investiture, which would lead me to think that affecting liquid and solid Investiture would take far more sound. Affecting Investiture in an Invested piece of metal seems even harder, if it is even possible at all, and since the Investiture that you find in a Hemalurgic spike is ripped directly from the soul, which may in fact be entirely unkeyed from any Shard, it starts to seem more and more impractical. 

    So, if it is possible to use Tones to affect other forms of Investiture, and if it is possible to affect the Investiture in Invested objects in the same way, and if it is reasonably practical to do so, and if it is possible to do this to the Investiture found in a Hemalurgic spike, and if the process itself wouldn't involve the Hemalurgic spike ever being uninvested (despite it probably not being possible to have a piece of metal be Invested and anti-Invested at the same time, implying there would have to be some moment where it is neither), and if the process wouldn't otherwise make the spike no longer function Hemalurgically (in other words, not just be an anti-invested piece of metal), and if all of this is practical to do, then it could be possible. 

    Personally I think that this is unlikely to be doable, and less likely to be a practical way of sending anti-Investiture into someone's Spiritweb. 

  17. 6 hours ago, alder24 said:

    Nahel Bond isn't just a regular connection - it's a merger of souls, spren's soul fills cracks in Radiant's soul - if you could replicate that with regular connection to a spren, you would likely need to tap a lot to gain that. Compounding would be required to maintain that connection, and you would have to constantly burn your metalminds to get the necessary amount to counteract diminishing returns.

    That is what I would personally think the most likely outcome would be. It is conceivable that, if you force enough Connection to artificially form a Nahel Bond, due to the special properties of that type of Connection, it will snap into being and last even when you stop tapping Connection, but not only does that seem improbable but it is also not particularly helpful as, I would imagine, the spren in question would be highly unnerved and would promptly sever the bond and flee in terror. As you said, spiking would be far more accessible. The only real applications I can think of are forming very temporary Nahel Bonds with unbonded spren for Surgebinding purposes or using the temporary bond to kill the spren, but I think a duralumin Compounder can do much better things with their time than assassinating the Nightwatcher. 

  18. 13 hours ago, Firesong said:

    This is a lie. You only have high standards of disproof, you have shown no high standards for proof. As you have yet to provide sufficient evidence for your own idea, and assume it so apodictically true that we can only possibly disagree if we misinterpret it.

    This statement exhibits a fundamental misunderstanding of logic so profound that it, again, seems manufactured. Never, at any point, have I claimed that my idea is proven or true. I have only claimed that it is not disproven and not false. The fact that you are claiming to not understand this makes it very clear to me that you too are not acting in good faith, so I will also cease responding to you in this matter as well. 

  19. 4 hours ago, alder24 said:

    No. That connection isn't Nahel Bond and will fade when you stop tapping. You need to have in your spirit web a permanent Nahel Bond to the spren, and a stolen power. Without Nahel Bond that power form spren would be useless.

    Strictly speaking, Compounding Connection has unknown, potentially very mysterious effects. It can also force a bond between the Compounder and a Kandra. It is entirely possible that tapping an incredible amount of Connection could indeed create a Nahel Bond, though I would not wager money on it.

    Spoiler

    mikkomikk

    Seeing that Vin and Kelsier was able to absorb Preservation's power due to Connection, is it theoretically possible for a duralumin Compounder to compound Connection so much to the point where they could draw in the mists and 'absorb' some of Harmony's power?

    Brandon Sanderson

    RAFO

    General Reddit 2018 (Dec. 21, 2018)
    Spoiler

    Dopetruffles

    And finally, whether a duralumin compounder could break into a kandra?

    Brandon Sanderson

    Um... yes, possible, yeah.

    WorldCon 76 (Aug. 18, 2018)

     

  20. 1 hour ago, Firesong said:

    As the evidence we are providing is not convincing you

    I do have high standards of proof and disproof, since those notions are of absolute, demonstrable certainty. To that end, the evidence is insufficient, except regarding Ruin and Preservation swapping Invested Arts, which was indeed disproven. 

    2 hours ago, Firesong said:

    My fan theory is that it is due to Scadrial being made up of their own essence. (different from God Metals, so my theory is they used their Investiture, converted it into energy, and than converted that energy into mass. Thus it was I > E > M, not the I > M of GMs) But I can't exactly prove this. 

    I don't think this is is necessary -- material would be more easily gathered from the star and Investing a planet is something Shards can just do if they want, as seen with Autonomy's invasion. There is also the innate Connection of making or shaping something, which is a powerful one. 

    2 hours ago, Firesong said:

    Shardblades are technically 10 different alloys, with different amounts of Honor and Cultivation. But we don't seen any notable changes in properties, so I count them as 1 alloy in terms of how they function cosmerologically. 

     Agreed. I also believe that it is likely one particular kind of Shardblade will have precisely the "ideal" mixture. 

     

    3 hours ago, alder24 said:

    she explains the logic of it very well - you're own claims are to blame, as you can't have "compounding fueled by Ruin" and WoBs on "Allomancy powering compounding" at the same time - you can't ignore those WoBs, but that's what you're doing this whole time. If both your claims are true, then it would mean that Allomancy draws from Ruin in your theory - which isn't true, that's why she explained it that way, as only your claims can be wrong

     

    I am very sorry, but I cannot rationalize this kind of statement with any kind of good-faith discussion. I can think of no other explanation than an attempt at deliberate misrepresentation, which is extremely saddening given that you are clearly passionate about the subject. You deliberately assume a contradiction, then say "oh look, a contradiction", and continue to do this despite being informed that you are doing so. It is like seeing a statement of "x = sqrt(9)", hearing someone say "there's some evidence that x = -3, and that statement could be interpreted in a way that allows x to be negative", then promptly declaring "well x = 3 so you think 3 = -3". I'm sorry, but despite my attempts at good faith, this is clearly not a good faith discussion. So I'll not engage with it further, beyond saying that

    3 hours ago, alder24 said:

    No reply to "So you can actually use the power that usually fuels Allomancy, to fuel Feruchemy?" Why?

    can be interpreted as being a reference to the internal power that Allomancers have, not an external source, though it is a significant stretch. That statement represents the single most convincing piece of evidence against Compounding not drawing Investiture solely from the metalmind that you or Firesong have come up with so far, and by a significant margin.

  21. 9 hours ago, ronald12234554gbd said:

    In the end, I think the answer to this question is not clear cut.

    I agree completely.

    8 hours ago, alder24 said:

    I have no idea where this is coming from.

    From

    On 9/3/2023 at 9:22 PM, Firesong said:

    Therefore, what you are now arguing, is that Allomancy, Hemalurgy, and Feruchemy are all 100% ruin.

    On 9/4/2023 at 10:45 PM, Firesong said:

    I am claiming that you are claiming that all Metallic Arts are completely of Ruin, using this quote as evidence for my claim:

    On 9/4/2023 at 10:45 PM, Firesong said:

    As we know that the extra energy in Compounding is derived from mixing together Metalminds with Allomancy, with it coming from the Allomancy. Therefore, it would track that you are claiming that Allomancy takes in Ruinious Investiture instead of Preservation's Investiture. You also do agree that Hemalurgy is associated with Ruin. Therefore, it follows that you believe all three Metallic Arts to be of Ruin.

    On 9/5/2023 at 5:25 AM, alder24 said:

    You've claimed that Feruchemy is only of Ruin, which was disproved by books and WoBs, claimed that Allomancy is now of Ruin, which was disproved by WoBs and books, that Hemalurgy isn't invested art - again, disproven by logic using books and WoBs etc.

     

  22. On 9/2/2023 at 10:08 AM, Trusk'our said:

    when you fill a Hemalurgic spike with Investiture, does it count as Kinetic Investiture when traveling from the donor to the spike

    Given that the Investiture is traveling from the Spiritual Realm to the Physical Realm (or, I suppose, the Cognitive if you're spiking someone there) I would assume it has to, since it's moving Investiture and thus "kinetic". Bronze will detect someone summoning a Shardblade, after all, which is a similar realm transfer. 

  23. 3 hours ago, Firesong said:

    I feel you misunderstand what a God Metal is. The reason God Metals work as they do is that they are literally made out of Investiture. You are using the Investiture that they are made of. 

    Firstly, this is not stated as the reason, or even remotely implied. Secondly, alloys of god metals work the same way, proving that burning an object that isn't pure Investiture can indeed cause the power to be sourced directly, though of course the base metal is alloyed with pure Investiture here. You even have agreed that if you Compound, you use the Investiture in the metalmind as part of your fuel:

    3 hours ago, Firesong said:

    This is due to the fact that, outside of the fact you get back the trait you stored into the Metalmind, it is simply normal Allomancy. Thus, my argument does remain consistent as you are not burning a God Metal, you are burning a standard allomantically viable metal. It is little different from burning pewter without compounding, just with an extra boost from what you stored into it.

    You state that you believe that you do get back Investiture from the metalmind. You state that you are not saying that all of the Investiture from Compounding comes from Preservation. But here you are attempting to equate it with a circumstance where it does all come from Preservation! I apologize for the insult, but given that you state the difference in one sentence and then claim it doesn't exist in the next, saying "So I do believe that my b's are equivalent", I really do not understand how you are coming up with this. You are directly saying that there is a difference before saying that there is no difference in the next sentence. Perhaps an argument could be made that the difference is insignificant, but that is absolutely impossible when the entire purpose of the distinction is to say that Compounding uses Investiture which is not of Preservation, a fact which, I must remind you again, you say you agree with and that nobody is disagreeing with.

    I claim that Compounding draws Investiture from the metalmind. You claim that Compounding draws Investiture from the metalmind. I conjecture that the Investiture in the metalmind is attached to Ruin, and that Compounding only draws Investiture from the metalmind. You then, for some inexplicable reason, with statements that contradict each other quite literally from one sentence to the next, declare that there is some implication from this that normal Allomancy draws Investiture only from Ruin. 

    Just to hammer it into the ground and ensure that there is no conceivable way that this misrepresentation of my argument could possibly continue in good faith:

     

    We agree that burning an uninvested metal draws 100% of its investiture from Preservation.

    We agree that burning a metalmind draws 100-N% of its investiture from Preservation, and N% from the metalmind itself.

    I conjecture that this N% is 100%, and that investiture in a metalmind is of Ruin. 

    This implies that burning a metalmind draws 100% of its investiture from Ruin.

    This does not imply that burning an uninvested metal draws 100% of its investiture from Ruin.

    This does not imply that the investiture in a metalmind would show up when burning an uninvested metal. 

    This does not imply that Investiture of Preservation is no longer used when burning an uninvested metal. 

     

    Put another way:

    We agree that the pool of Investiture inside a metalmind is entirely divorced from the reservoir of Preservation's Investiture that normal Allomancy draws from.

    I conjecture that this pool of Investiture is all that is used when Compounding.

    I conjecture that this pool of Investiture is entirely of Ruin.

    Therefore, I conjecture that the Investiture which is used when Compounding is entirely of Ruin. 

    If this pool of Investiture was entirely of Preservation, I would thus say that the Investiture which is used when Compounding is entirely of Preservation.

    If this pool of Investiture was of Ruin but it only made up half of the Investiture used when Compounding, I would thus say that the Investiture used when Compounding is half of Preservation and half of Ruin.

    At no point do I ever conjecture that the reservoir of Preservation's Investiture that normal Allomancy draws from is a metalmind.

    At no point do I ever conjecture that the reservoir of Preservation's Investiture that normal Allomancy draws from is ever not of Preservation.

    At no point do I ever conjecture that Investiture from metalminds is ever used when burning an uninvested metal.

    At no point do I ever conjecture that any Investiture from Ruin is ever used when burning an uninvested metal.

    And yet you claim, repeatedly, that I have. 

     

    I will say that I have only skimmed the other two posts at this point, so I apologize if I missed a spot where Alder corrected you, but I feel as if some extra redundancy would be warranted anyways. 

  24. 14 hours ago, Firesong said:

    Ah, I see what is happening here. You are arguing against a point literally nobody is making. 

    The extra energy in Compounding comes from Preservation. The Feruchemist stores Investiture into the Metalmind. They burn it and thus they get back not just what they stored into it, but also Investiture from Preservation, which they can then store back into the Metalmind. This is then repeated.

    No, my argument was that it is not a certainty that Compounding draws that energy from Preservation -- that there is no need for "extra energy". Yours is that it is a certainty. 

    14 hours ago, Firesong said:

    Therefore, it would track that you are claiming that Allomancy takes in Ruinious Investiture instead of Preservation's Investiture. You also do agree that Hemalurgy is associated with Ruin. Therefore, it follows that you believe all three Metallic Arts to be of Ruin.

    This is a very severe logical error. If an effect is gained through Allomancy, there is no global implication that it is fueled by the Shard that fuels Allomancy. The counterexample is, as previously stated, god metals and their alloys, which are fueled by their internal investiture. That is where this is wrong:

    7 hours ago, alder24 said:

    No. Not any invested metal - god metals only. Metalminds aren't invested enough. 

    That WoB directly states that god metals and their alloys are entirely internally fueled by the Investiture in the metal. This is strongly implied to be a result of the Investiture itself, which thus implies that any Invested metal would similarly be entirely or partially internally fueled. 

    The existence of god metals and their alloys, though, is enough to contract your implication, much moreso than it just not being a true implication. Whenever constructing a proof, especially with logical notation, it is imperative that you remain consistent. For example, if attempting to show that a→b and b→c, giving you a→c, it is absolutely critical that your bs are equivalent. If they are not, then those implications are meaningless. We know for a fact that "you are burning an uninvested metal" → "you are drawing power from Preservation". You attempt to say that "you are burning a metal" → "you are drawing power from Preservation". This, from the text, would be neither confirmed nor contradicted, making its validity unclear. However, from the WoB, burning a god metal or its alloys do not, in fact, necessarily draw power from Preservation. Therefore, "you are burning a metal" /→ "you are drawing power from Preservation", leaving us with the only firm implication being "you are burning an uninvested metal" → "you are drawing power from Preservation". 

    This causes your argument to fall apart as my claim, "you are burning an invested metal" → "you are drawing power from the metal, and not Preservation", therefore is not a contradiction as "you are burning an invested metal" \→ "you are burning a metal" and thus "you are burning a metal" \→ "you are drawing power from Preservation". Worth noting is, of course, there is also no confirmation that my implication is accurate, making its validity unclear. But my point is not that it is confirmed, as the existence of vaguely supporting evidence is not confirmation, rather that it is not contradicted, just as the existence of vaguely opposing evidence is not contradiction. 

    I hope that makes sense.

    14 hours ago, Firesong said:

    Like a headcanon that some of the energy in an Iron Metalmind is converted into potential energy, in order to make up for the way you can cheat Potential energy by reducing mass, going up, and then increasing it. I believe that a bit of your energy would go into making up for Potential Energy, thus you do not create energy out of nothing. 

    Lets say a Twinborn is 60kg, and lets do a baseline of 1m for height. It would be 294.1995 J, then lets say they half their mass and go up to 50 metres, thus it would rise to 14709.98 J. But at their full mass it would be 29419.95 J, thus they would create 14709.97 J. I believe that this 14710 J is actually provided by the energy in the Metalmind. Which consequently means one wouldn't reach the exact mass as a little would be used up to make up for this. But the difference would be inconsequential, this instance it would be 163.6705 picograms of lost mass, or 0.000000000000164 kg. But I guess that is 98,564,660,133,926 atomic mass units, : P. I guess I could try to do an infinite series to find an exact value that would lead to the potential energy and mass lining up exactly, as technically that loss of 0.000000000000164 will change the value, but it would be by such an absolutely miniscule amount I would be measuring in femptojoules. But it is late and I am not in the mood, the change would also be too miniscule to matter. 

    In fact, the fact it is this miniscule, and due to the fact you would have to find an Iron Ferring that has some ability to raise themselves up. I.e, a Crasher, of which there are only 3 ever. And the fact their tools aren't that advanced. It makes perfect sense that they wouldn't have the technology to detect a difference of 163 picograms. Thus they think everything is okay. 

    Rather ironically, this is actually something I worked out as more justification for my "you are drawing in power from an external source to fuel Feruchemy" theory, then scrapped because I thought it was too long and confusing. It is certainly entirely possible that, as you suggest, both the energy and Investiture gained from Feruchemy is done through energy conversion from minuscule amounts of matter. My own calculations were similar to yours, though a little more generic. For reference:

    Here's what I came up with (assume all units are metric):

    Spoiler

    Take Wax, strip him naked, give him a metalmind weighing M, and put him on a massless platform, connected by a massless, frictionless, ideal rope and pulley to an identical platform with a weight on it. If Wax weighs W, and the weight weighs X, then at any point, his platform is experiencing a downward force due to gravity of (W+M)g, and the other platform is experiencing a downward force due to gravity of Xg. This means that the net force on his platform (assuming positive force is up) is T-(W+M)g, while the net force on the other platform is T-Xg, for tension on the rope T. Assume that (W+M) > X. Also assume, for now, that Investiture's weight in a metalmind is nonexistent or negligible. Also also assume that gravity is a constant and Wax is in a vacuum. The platforms begin at rest, and Wax puts p percent (decimal form) of his weight into his metalmind. Assume that (Wp+M) < X.

    First, we calculate the tension T. As X > (Wp+M), T = (Wp+M) (X-(Wp+M))/(X+(Wp+M)) g + (Wp+M) g. Quite nicely, this automatically gives us the acceleration of the system: (X-(Wp+M))/(X+(Wp+M))g for Wax, and -(X-(Wp+M))/(X+(Wp+M))g for the weight. After t seconds, Wax will have moved 0.5(X-(Wp+M))/(X+(Wp+M))gt^2 meters upward, and the weight will have moved an equal distance downward. He will also be moving at a velocity of (X-(Wp+M))/(X+(Wp+M))gt. If Wax now returns to normal weight, his acceleration will become ((W+M)-X)/(X+(W+M))g downward. He will come to rest after s seconds, when ((W+M)-X)/(X+(W+M))gs = (X-(Wp+M))/(X+(Wp+M))gt, which will be at s = (X+(W+M))(X-(Wp+M))/(X+(Wp+M))/((W+M)-X)t, and at this point will have travelled an additional (X-(Wp+M))/(X+(Wp+M))gts - 0.5((W+M)-X)/(X+(W+M))gs^2 meters, giving us a grand total of:

    D = 0.5(X-(Wp+M))/(X+(Wp+M))gt^2+(X-(Wp+M))/(X+(Wp+M))gts - 0.5((W+M)-X)/(X+(W+M))gs^2

    meters traveled. You could simplify this further in order to calculate exactly how much work you can do if you completely fill a metalmind (assuming that the amount of weight you can store is proportional to the mass, and giving some weight-to-mass ratio) but it does somewhat break when you're traveling distances where the change in gravity becomes an issue or you're going at relativistic speeds. For small cases, though, it's a decent approximation. The important thing in this context, though, is the work done: as the platforms went from stationary to stationary, their kinetic energy didn't change, and so their change in potential energy is the only meaningful change. Wax's potential energy changed by D(W+M)g, while the weight's changed by -DXg, giving a total net gain in energy of D(W+M-X)g.

    You can play around with the values with this calculator: https://www.desmos.com/calculator/5gj2ygthkg if you want. With a fairly reasonable scenario (Wax weighs 70 kg, his metalmind weighs 0.1kg, and he goes to 10% weight for five seconds), you can get up to a thousand picograms of mass lost. I would also point out that, over the course of the theoretical experiment, he moved over a kilometer. You can do, pound-for-time, far better, but then I'm not confident at all that such an idealized experiment would give a reasonable approximation. If you assume that this mass conversion happens irrespective of any changing potential energy (so even if Wax wasn't getting pulled up by a rope mass would still be consumed), it still isn't good: it would take over 150 years to reduce a metalmind by a gram if you were at 10% weight for the entire duration. 

    So, all in all, the notion of the excess energy (and potentially investiture) being created via consuming matter in the metalmind is reasonable -- I really didn't consider that we could be converting matter in my earlier posts, so it could absolutely be that. I thought it would be as efficient as Lift's matter-to-Investiture conversion, but there's nothing to say that what she does is in any way efficient or doesn't use the same nutrition-to-Investiture thing that Feruchemy can allow for. I'd say it also fits much better with the WoBs that say Feruchemy's power is derived entirely internally, and it's not even incompatible with Compounding deriving its power from the metalmind's Investiture. Since my suggestion that Feruchemy uses large amounts of external Investiture in order to store the power relies upon an interpretation of numerous WoBs as only saying that the "stored" power of Feruchemy need be derived internally, not necessarily the "storing" power, I have to therefore admit that your suggestion is more likely than mine even if it feels less thematic to me. Both are possible, of course, but yours is consistent with even the strictest interpretations of those WoBs. 

     

     

    9 hours ago, alder24 said:

    I've given you WoBs about mechanism of compounding, explaining what this investiture in metalmind is actually doing - it isn't used as a fuel for compounding, only as a keyhole, for fuel to come fully from Preservation.

    Those WoBs say, explicitly, that Allomancy overcharges the Feruchemical process in Compounding and that normal Allomancy uses Preservation's power. As stated above, this is not a direct implication. 

    9 hours ago, alder24 said:

    yes (as burning Awaken metal gives those Breaths back to you if they are yours - WoB)

    That WoB seems a bit questionable. Going with this one would likely be better:

    Spoiler

    Questioner

    What would happen if an Allomancer burned Awakened metal?

    Brandon Sanderson

    Oh boy, we start right with the really hard ones. So, it would be very difficult to do, and other than that it's going to depend on who the Breaths are keyed to with Identity.

    Footnote: followed-up by this
    Warsaw signing (March 18, 2017)

     as it seems a bit inconsistent with the supposed followup. 

    9 hours ago, alder24 said:

    Where is this extra energy coming from? Think about it. That's not what compounding is doing

    9 hours ago, alder24 said:

    If compounding gave you only the investiture trapped in a metalmind, burning it would give you the same amount of attribute which you store, not 10x more.

    9 hours ago, alder24 said:

    Investiture can't be created or destroyed, your idea of compounding breaks this law, as you somehow get more investiture from tiny bit of investiture. You can't get 10x investiture using only 1x investiture as a fuel. That doesn't work like that.

    These quotes make me quite concerned, given that metalminds having additional Investiture pulled from an external source was the core point of my post. 

    9 hours ago, alder24 said:

    Not even close to a Shardblade. 

    9 hours ago, alder24 said:

    A metalmind contains tiny amount of investiture.

    These quotes also make me quite concerned, given that according to a WoB you yourself posted 

    Spoiler

    Questioner

    You've said that Shardblades can be made in other magic systems. So if it's not like a Shardblade from Roshar, what makes it a Shardblade?

    Brandon Sanderson

    The "Shard" refers to the heavy Investiture of a Shard of Adonalsium. Most of what you’ll see will see are the Roshar ones, but it is technically possible to make them out of the other magic systems. It's going to be a heavily invested magical weapon, is kind of how I would define it.

    Questioner

    So are the Bands [of Mourning] one?

    Brandon Sanderson

    I would not call them one, but they are close. They're not Invested enough.

    Calamity Austin signing (Feb. 25, 2016)

    and the Bands of Mourning was simply a full metalmind, and by the very nature of being full it was "close" to being considered a shard, which does seem to imply that unless shardblades are extremely far away from the threshold of being a shard and that threshold requires, as you put it, a "tiny amount of investiture", a full metalmind is indeed relatively close to a shardblade and icontains a lot of Investiture. 

     

    On 9/3/2023 at 9:22 PM, Firesong said:

    Furthermore, Alder is not disproven by WoBs on Rosharan Magic systems.

    I will admit that me calling it "disproven" was something of a dig at Alder's standards of proof and disproof. Lifebinding being an entirely new magic system on Roshar would be quite the shock, given that it has never been so much as alluded to by anything or anyone. I would imagine it would count as a "major" system, yet things like this 

    Spoiler

    Questioner

    How many magic systems are in The Stormlight Archive, and how many of them haven't been seen?

    Brandon Sanderson

    I would say the only major one you haven’t seen is Voidbinding, it depends on how you count them. I count fabrials as one, Surgebinding as one, and Voidbinding as one. And then the Old Magic is kind of its own weird thing.

    really seem to discount it as a probability. Saying Lifebinding exists and is entirely different from Fabrials and Old Magic would require an interpretation far, far more liberal than any I made to claim things like Feruchemy being of Ruin or Compounding requiring no external energy. 

     

    On 9/4/2023 at 6:58 AM, alder24 said:

    Ishar was able to manipulate connections on Ashyn, which wasn't Surgebinding, but people on Roshar would call it that.

    Do we have confirmation that the surges on Roshar did not exist on Ashyn prior to Ishar getting his Honorblade? All I can find are WoBs stating the exact opposite. 

    Spoiler

    Shardbound

    Were the Surges used by humans, the ones that destroyed their previous home, the same as the ones that the Radiants are using.

    Brandon Sanderson

    Yes, same basic principles. Magic system slightly different. Same basic principles.

    Oathbringer London signing (Nov. 28, 2017)
    Spoiler

    Ryan

    Like how Bondsmiths have stronger versions of their Surges, is it possible to have stronger versions of the other Surges, as well?

    Brandon Sanderson

    Yes. This is what happened to Ashyn. You can have some very dangerous manipulation of Surges.

    Waterstones RoW Release Event (Nov. 18, 2020)

    The closest I can find to something which remotely agrees with you is this

    Spoiler

    Argent

    In the Syl interlude in Rhythm of War, she is speaking with Dalinar about his powers and the things those powers have done in the past. And what she says is "a Bondsmith bound other Surges". First of all, what other Surges?

    Brandon Sanderson

    One potential interpretation for you on this, remember they use Surge and spren sometimes interchangeably in-world. Just making you aware of that.

    Argent

    Yeah I'm aware of that. Bound other Surges....

    Argent

    Then the term Bondsmith. To me it seems like she's talking about Ishar and the Ashyn stuff. So would they use Bondsmith to describe him in that place?

    Brandon Sanderson

    That might be what she's talking about. I'm not guaranteeing it.

    Brandon Sanderson

    So one other thing to keep aware of in the cosmere - for instance they call "Lightweaving" any illusion-based magic working on the same fundamentals. And so you could argue - and people will use it that way in-world - that Bondsmithing is both an order [of Knights Radiant] and a power that exists outside the order.

    Argent

    And that would be maybe the power of Connection, the way Lightweaving is the power of illusion?

    Brandon Sanderson

    Yes. And for instance, there were not Elsecallers to get people between Ashyn and Roshar, but on Roshar they would explain what happened there as Elsecalling. Does that make sense?

    Argent

    I mean, as much as these things make sense, yes.

    JordanCon 2021 (July 17, 2021)

    But even then, it is entirely consistent with Elsecalling, as the surge of transportation, being the more-or-less the same (just less controlled), while Elsecallers (the Radiants, which only existed post-Ishar) didn't exist yet. Honor bound the surges, limiting their uses, and Ishar made the Radiants, limiting their users. 

    On 9/4/2023 at 6:58 AM, alder24 said:

    Old Magic isn't [based on a bond]

    We have absolutely no idea if that's true or not. 

    On 9/4/2023 at 6:58 AM, alder24 said:

    Why can there be only 16 invested arts for a Shard? What if Adonalsium was Shattered into more than 16 Shards? It was possible:

    One might immediately conjecture that doing so would have had incredible ramifications, including allowing more than 16 invested arts. If the Shattering produced, say, 32 shards, perhaps there would be 32 Allomantic metals. 

    10 hours ago, alder24 said:

    Or different attributes are converted into different amounts of investiture? Just like burning different metals is done by different rates as more energetic effects require more investiture. Less energetic attributes are turned into less investiture. So simple.

    That is indeed entirely possible. Moreover, I'd even go so far as to call it likely. However, some of these "less energetic attributes" were known to fill or almost-fill metalminds, such as with Sazed's tin rings, meaning that, once again, we're not talking about tiny, insignificant amounts of Investiture. 

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