Okay, here we go.
I Propose PR#38: Bloodsucking
The Mosquito card is available in The Store of Unimaginable Wealth for 100 dollar bucks.
I Propose PR#39: Mosquito Bounty (Amendment to ER#19)
The following text is added to ER#19: A player may give this card to another player on their turn, but doing so forfeits all other actions (other than making proposals and voting for them).
I Propose PR#40: Bug Spray Card
There is a new card named Bug Spray. There are three (3) of these cards available in the Store of Unimaginable Wealth for 150 dollar bucks. The following effects any player that holds a Bug Spray Card: You cannot be given the Mosquito Card. You cannot obtain a Bug Spray Card if you currently hold the Mosquito Card. If you would obtain the Bug Spray Card and you currently hold the Mosquito Card, the Bug Spray Card is dropped on the Game Board in the space the player is currently occupying.
I Propose PR#41: Currency (Amendment to ER#7)
The phrase 'dollar bucks' is replaced with 'coins'. All current instances where the phrase 'dollar bucks' is used are replaced by the word 'coins'.
I Propose PR#42: DeModeration (Amendment to ER#22)
The following text is added to ER#22: The Moderator may choose to step down as the Moderator on their turn. If the Moderator steps down, they cannot win the game until their next turn.
I Propose PR#43: [Clarifications]
Clarifications can be given in proposals using the '[' and ']' or the '(' and ')' symbols. After this proposal, any words put in between these two symbols are not included in the final proposal.
I Propose PR#44: Turn Counter
There is a Turn Counter added to Game State Sheet. When you have completed your turn, you switch the name on the Turn Counter to the following player.
I Propose PR#45: Bounty Board
At any time, a player may add a Bounty to the Bounty Board. A Bounty includes a Title, a Description (no more than 200 characters), and a Price. At any time, a player may accept an existing Bounty. Only one player can accept any given Bounty at one time. Each player can only accept up to three Bounties at one time. When a player accepts a Bounty, they must mark which Player's Turn it is. A player has until that Player's Next Turn to complete the Bounty. If the Bounty is not completed within this time constraint, it is returned to the Bounty Board. A player may not accept a Bounty that they previously accepted. When making Bounties, players cannot make duplicated Bounties. When determining the price of any Bounty, the player making the Bounty must currently have the resources stated. When a Bounty is completed by a player, the resources named in the Price of the Bounty are immediately transferred from the player who placed the Bounty on the Bounty Board to the player who completed the Bounty. If the player who placed the Bounty on the Bounty Board does not currently have all the resources necessary to pay the Price of the Bounty, the must forfeit all of their cards to the player who completed the Bounty. If the player who placed the Bounty on the Bounty Board has no cards at this time, their next turn is skipped.
I Propose PR#46: Minimum Wage
A player may choose to skip their turn (take no actions, and no passive actions are activated) and receive 10 dollar bucks.
I Propose PR#47: Gems
Gems are another type of currency, though not accepted in the Store of Unimaginable Wealth.
I Propose PR#48: Grandfather's Fortune
(If this rule passes, PR#47 automatically passes (regardless of status) if it has not already. The text of these parentheses is removed after it has taken effect.)
Any time a player joins the game for the first time they receive 5 gems. All players already in the game when this Proposal passes immediately receive 7 gems.
I Propose PR#49: Round Counter
There is a Round Counter added to the Game State sheet. Every time the last player in the list of players finishes their turn, the Round Counter is increased by 1.
I Propose PR#50: The Power of the Beehive
(If this rule passes, PR#49 automatically passes (regardless of status) if it has not already. The text of these parentheses is removed after it has taken effect.)
The power for the Beehive Card is as follows: "On your turn, you have access to X dollar bucks, where X is equal to the Round Counter. You cannot save dollar bucks earned from the Beehive for later rounds."
Okay I think that's good for now. Time to add them to the sheet.
EDIT: I vote aye for all of these proposals.