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Ripheus23

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Status Replies posted by Ripheus23

  1. Maybe the distinction between virtue ethics, and consequentialism and deontology, is on the level of "acting under a description." Like your typical consequentialism or deontology use action descriptions that are less organic than virtue ethics does?

    1. Ripheus23

      Ripheus23

      Not that this disproves anything utterly, more it's that more harmonizing can be done if you adapt utilitarianism and so on to different systems of action descriptions.

  2. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      Maybe there's even a mutated/immortal elepehantoid wizard who dwells "nowadays" in the enclave-city of the magic probes. Like, when they get there (the POV people or whoever), they at some point encounter residue of the wizard's powers or the wizard himself. This doesn't have to be a bad thing, mind you. He could be using a sort of metaphysical healing power to keep himself alive in such a hostile, lost environment. He could have made a deal with the other deeper darkness, the lost social distortion energy. Or whatever. There'd be a good enough reason for whatever happened to happen, hopefully.

    2. (See 8 other replies to this status update)

  3. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      Let's say, there was a mixed humanoid/elephantoid(?) civilization of old, and it was some weird powerful elephant-sorcerers who helped try to settle in the far reaches below, but these settlements were eventually destroyed by the confluence of a huge appearance of the skeleton-bulk and the scorpion colossi in the area (numbering in the tens of thousands down there, and they are mostly at least twice to three times the size of a normal elephant). I mean, there's a bunch of para-Lovecraftian stuff we could throw in, I guess...

    2. (See 8 other replies to this status update)

  4. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      (Or, to parse it some more, someone is brought to the first layer as a slave, and in an effort to get free, is lured into the second layer by a cult-like group in a creepy, and actually moderately large (like 200,000 people maybe, with eerie tenements aplenty...), compact underground city. (Let's say, it's plausible to talk about a weird cult controlling hundreds or thousands of people in a decent-sized compact city. But not, maybe, tens of thousands of people, nor all of them. Just some, enough for them to make it seem like they could help the slave to freedom.) The slave is working on giant mansion grounds in the city, though they don't know who actually "owns" or even "administers the estate of" the mansion. Their enslavement is darkly amorphous in this respect. Then, though, they get sucked into more physically realistic abysses, so that's how their earlier relief is sufficiently controverted later.)

    2. (See 8 other replies to this status update)

  5. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      (And it's not like no one knows that there is life teeming across the stars, not by the absolute end of the intended story at least. So, the concept of "victory over ultimate evil" or "survival of the ultimate cataclysm" in a magic/fantasy environment is interwoven with the display of the in-world fact that the cosmos is teeming with life, which life can be upheld across eons upon eons, further ambiguating the matter of whether we currently are in a position to know how the outcome of the recreated world will proceed, relative to the possible return of the (possibly now-nonexistent, however) ur-destroyer.) (AKA, there's no way the ur-destroyer is going to be awoken by even the hugest magical phenomena that can be produced by powers on a single planet as such. In that sense, the would-be agents of the Second Destruction are shown to have "lost the plot" to some important extent, to be pursuing a goal both vividly wicked and provably irrational. Unless an intergalactic civilization emerges someday, no civilization will ever exist that can harness power on the kinds of scales required for true magic that can awaken or solicit the return of the ur-destroyer. At most, wicked people on lots of random worlds of sufficient number, however dispersed in the cosmos at large, might well coincidentally add enough negative magical-ethical energy to the universe, but this could not be executed much, if at all, by genuine universal intent. Also, then, very improbably all at once, so to speak, throughout spacetime, but more likely there was a fluctuating/uncertain tension between the magical activity of the ur-destroyer's pretend (and not in the subversive way) servants, on different worlds wherever, at whatever times or other. Maybe sometimes dozens or hundreds or thousands of planets "lined up" and collapsed to the wiles of Second-Destruction deathmongers "at once," but enough to wake up the cosmic render, or open a door to it, or whatever?)

    2. (See 8 other replies to this status update)

  6. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      Then a question would be possible: would it be possible, in-world, to awaken, resurrect, release, strengthen, etc., the rogue magma-angel? Would it still be metaphysically alive, as of the recreation? Or would it have lost too many pieces of its vast essence to sustain its proper identity then? I'll assume that the would-be agents of the Second Destruction's prologue in the relatively ancient times (of the second timeline) would include at least one "operative" who thinks that fiddling with the lore of the lost serum-demon is a good way to help set the deep stage for the eventual, but far future, doomsday of the ur-destroyer's return.

    2. (See 8 other replies to this status update)

  7. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      (Alternatively, the role of the material substance of the Nightmare-falderal of the ur-destroyer in the origins of the being that divided itself, after recreation, into two other demons, that might involve a unique fallen magma-angel, one who ascended to the surface...?) ("They sought to be as far away from the glory of our God's heart as they could be, and were for you who dwell above the ancient rupture of Mount Ceantrassia [or whatever], when the living host of unchained lava ascended to the sky-blessed lands.") (Or. for a twist... it's like, the forsaking of the ascended magma-angel, that was a dire act, and unleashing the demon from the Nightmare-falderal in the previous ancient times was a side-effect of that act. So, we get two demons for the price of one united legend, at that point in the intended text at least? And it's explained that people of old didn't know that the two events, though they were strongly linked causally, involved spiritually distinctive entities, so they thought a lot that the special fallen magma-angel was also the same being as the elder demon that, after the recreation, divided itself in half. But they weren't the same being, etc.)

    2. (See 8 other replies to this status update)

  8. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      Hmm, that would be an evocative POV situation: someone being taken by a psychotic sect into the deep underworld, through the domains of the Tomb Wars (or whatever), not just/as a slave, but specifically for a ritual sacrifice to the magma-angels that is ultimately thwarted purely by their true and gentle natures. They do not accept that they must devour mortals according to the moral whims of this or any other sect. They answer to the planetary core if anything, and in many ways are more like an essential effluence of the core's power regardless, so that they cannot embody a mercilessness not held by the deity-center of the planet (on this relative pantheistic conception). There are no "fallen" angels, here, I guess is how you'd put it.

    2. (See 8 other replies to this status update)

  9. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      (The ur-horde is another, older layer of the scorpion colossi ancestry. They are in a huge underground lake, they are ancient, huge water scorpion-like lifeforms. But that's pretty much the only place they're ever known to be.) (I guess.)

      I mean, not too much has to be decided. The theme has to be a lot like, "No, we're not much seeing the cosmic outcome of the story, but the strange and varied attempts of various powerful people in the relatively ancient past (of their timeline) to influence the far future." So, yeah, there can be going deep underground, if the idea is played through "right." Like, why is anyone going down there to learn any of this, or is all this just reported in random lore-reveals throughout other stuff? It'd be nice to have a dedicated, POV-relevant quest that meant going into this dark underworld. Facing both animalistic/monstrous dangers as well as terrain difficulties, the works... But, again, why? To talk to the magma-angels? To receive a magical gift from them, no less? ("Remark": assuming that there are magic trees anyway, it might be nice for there to be at least one magic tree able to grow in the illumination provided by the deep magma of the planet. To be present when the POV/et al. characters "get there" and all that.) But what is the issue from the surface that would motivate them into looking for a deeply buried fuel-or-artifact (the legends would be unclear) like that? And who would be motivated like that?

      They're from a part of the world where there's some kind of slavery that frequently leads to people being taken into caverns, and from there into deeper and deeper cocytan territories? That might work, yeah... No need for a complicated ideological motive, they're being shuffled into a partial equivalent of hell. We're shown their awful journey, maybe they escape, etc. But, that could be enough of a reason for why it happens. Sure, if we added divine providence variously into the mix, we'd have a connected reason to also have the weird deep journey affect stuff on the planet's surface. But I'm hesitant to under-commit to "world-building for its own sake," here. The kind of magic that could be transmitted from the outer core of the planet, to a magically empowered system on the surface, so as to effect a change in the expected outcome of the system, well... Maybe part of a usual mythos that prisoners who survive long enough through the descent develop, is that they are to be brought before the magma-angels to be judged for their sins. If they are too wicked to redeem, they will be literally thrown alive into the fiery serum. That's what they're at least half-told, and/or half-believe (or fear). So we're shown something about the divine pathos of the deities mentioned in other contexts in other parts of the intended text, whether and how any of their judgments of virtue and grace align with the judgments of the magma-angels when they consume sentient beings who are thrown into them (supposing that this even happens, in fact...).

      (So, alternatively, we see that the magma-angels are pantheistic angels of a planetary deity, at least "metaphorically speaking." At any rate, they are not merciless furnaces for the refuse of sin to be consumed within, but they are magisterial entities of enchanted magma gyring in a titanic sphere around the iron crystal nexus of the planet.)

    2. (See 8 other replies to this status update)

  10. I guess it can't be "Nightmare-hallows" because that phrase is already in circulation from someone else. So maybe "Nightmare-falderal," that would be a neat little odd word, maybe...

    Buried War, the. Or maybe "the Tomb War," who knows, but it's a legendary war being fought for centuries/millennia (depending on the storyteller) deep underground by gigantic underground insect/kindred monsters. The scorpion colossi that are "common knowledge" dwell principally and strongly in mountain areas, but they seem potentially capable of living deep in the earth. But what would they be fighting? Not a gelatinous cube swarm, no (I forgot to mention that I decided that gelatinous cubes, spheres, Platonic solids broadly, maybe even things like tesseracts, would be an ecological feature of the scenario). But... oh, gosh, well, haha, let's say, when the old world was recreated, then a large mass of osseous detritus was assembled at random into a metaphorically deeply-buried skeleton monster. Not an animalistic bulk, not quite, but like a network of bristling skeleton-tentacles in a certain vast underground sector. Something that makes very distinguishable noise when it's about... (Like, if there is somehow, somewhere, underground air flow, enough for effective wind, then the passage of this wind through hollow skull structures might produce a wind-instrument effect of some sort?) And so the underground scorpion colossi armies are constantly fighting with massive skeleton-tentacles in the Buried War's objectively valid referent (the stories of this meta-event are laden with odd magical and false details, that is, like a nonexistent intervening faction composed of just one unique separate monster; this is to be shown at some point to be a distorted application of knowledge that there is surely a surface-dwelling hypermonster from the old world, otherwise fully recomposed in the new one, to the expected underground "situation": these people incorrectly judged that the elder demon was interfering in the Buried War, when, even if "surprisingly," it was not).

    (How long has it been going on? Well, how old ought this recreated world be, in terms of its intended sense of historical timing ("providence")? I'm suggesting that it's at this stage only about 7,000 years old, aren't I? Elsewhere, somewhere, in my writing this down... But is the Buried War a holdover from the "olden days"? Because then it could be millions of years going. I guess, if the skeleton-tentacle blob was created by warped recombination then no, though... hmm... Actually, it would be a little bit more worldbuilding-optimizing to talk about at least three major "factions" in the underground war. So, the scorpion colossi... Wait, I think the way I defined them, they're from the recombination warpage too... Argh! So there'd have to be two from before instead, as such. For four total later; but what would they be?)

    (Hmm... Maybe like far below even the gem-fracturing stones along the ways of the scorpion colossi and the skeleton demon, there was an enormous lightless cavern, enough for two whole nations to be roughly stacked atop each other inside of it and still have enough room to fight pointlessly over control of the sky. Which there was a lost abyss, after all. But ensconced in a mountainous alcove there, there is a titan city that does have the capacity for physical self-illumination. This city was created unknowably long ago in the first iterate of the world, and continues to send out deadly stone-theurgy "probes" up into other under-realms, towards the high surface. There is some evidence that the fourth major faction was also an especial foe of the coverted city, either directly or by the legends of even those days. But its physical/corporeal presence was not clearly recorded anywhere. Some of the more weirdly, piously rationalistic applicants of their relevant scriptures would conclude, "therefore," that this was strong evidence that the intact elder demon had genuinely been at work in the deep. "We already have it available in the record, it's more 'parsimonious,'" I could see an argument like that...) (It turns out to be a magical distortion in social realities, which is why it was so dangerous to the deep city: because any city in its path would be at risk, but given the background situation (including the bulk of old-world time involved), the threat of the social magic cloud "infecting" a surface city was historically low. It mostly has had access, such as even when it has truly "existed" as a cohesive enough mass at all (a fact which fluctuates over time), to the deep city, and a few other settlements from other beings of some long-forsaken ages. (Maybe it's like, you're trained to associate the weird wind-whistling from the skull horde, WITH that horde, so some POV character "down there" is at first all like "whew, there's no skulls for that wind to be whistling through" and their knowledgeable companions look at them aghast, like, no, it's worse when there's no skulls, because then something else is mimicking the wind-whistling of the skulls, and the thing that is doing the mimicking is from the olden realms, from some other endlessly dark quarter far, far below the mantle?)

    (In fact, near enough to the core zone(s), there is a form of mass sentient magma, the living serum of the planet I guess. This can be communicated with somehow, and is communicated with, at some time, for some reason. It's probably a positive event, like the protagonists are helped out by "talking to" the magma-serum. There are also skittish diamond-based creatures called ur-mice, though they don't necessarily look like mice as much as potatoes bristling with flimsy roots. And who knows what else. Suppose, for example, some unknown anomalous recombination that deposited its object in the deep underground. This is reasonable to consider as possibly having happened, so that we would have reason to expect that there is as such one other huge magical-faction/factor in this underground domain.)

    1. Ripheus23

      Ripheus23

      Unless... also... scorpion colossi are half-failed attempts to recombine into existence the scorpion colossi of the old world. So they can replicate, etc. but also they can have been working in the underworld for a long time, too, then...

    2. (See 8 other replies to this status update)

  11. Some scenes/scenarios in a Thomas Covenant storyline after THE LAST DARK:

    The main our-world POV is the sheriff from the other books. He's now in the Land, twenty years later. He's been drawn there by an Insequent known as the Covenant (the sheriff thinks "oh, perfect: another person who's obsessed with that damn leper," and the Insequent shows up in our world like the man in the ochre robe from earlier books). Now in the Land, maybe 7000 to 8000 years have passed.

    Some things that happened in the meantime: moksha Jehannum has split into two Raver-like demons named Sitra Achra and Amente. These have quasi-possessed Jeremiah's two briefly-mentioned sisters, one of whom has been abroad long upon the Land's Earth, gathering an intercessory army to challenge Thomas Covenant for failing to destroy a-Jeroth at the center of time. This is the strange ploy of the Raver-fragments to serve their old master.

    When the leader of the army, from the people of the Sandgorgon desert, enters the city of the Land withal, Revelstone, he finds out, however, that Jeremiah disappeared first, long ago, followed by Linden Avery, then Covenant entered a sort of peaceful caesure and has been physically inaccessible ever since.

    Jeremiah, in the meantime, is not in a caesure, but Linden is too. But Jeremiah is with the Elohim, including two who have been goaded or twisted by the dark Insequent into believing that a second awakening of the Worm is inevitable, and this time it will be the Elohim who voluntarily awaken it, to emulate Linden (whom they now highly esteem). What is currently at stake is not that, but the message is that the seeds of the first awakening were planted deep in ancient time, so too now will the second tree of Desecration be born...

    The sheriff, partly in guilt, recognizes Jeremiah from photos he'd seen after he and his men gunned Roger, Linden, and Jeremiah down.

    1. Ripheus23

      Ripheus23

      Did any croyel endure the center of time? Hmm... "One had planned not for a new being upon the reborn Earth, but for a remnant or residue of its purpose. The recreators of the Land and its Time had not seen fit to put the croyel back together. It had foreseen this, and left just a dim trace of its malice for the future. In the end, it had fallen to the oratory of the prophetess of the Raver-born, joining the great army. But it still had enough blighted power to contribute to the deep Desecration in this case."

    2. (See 1 other reply to this status update)

  12. Some scenes/scenarios in a Thomas Covenant storyline after THE LAST DARK:

    The main our-world POV is the sheriff from the other books. He's now in the Land, twenty years later. He's been drawn there by an Insequent known as the Covenant (the sheriff thinks "oh, perfect: another person who's obsessed with that damn leper," and the Insequent shows up in our world like the man in the ochre robe from earlier books). Now in the Land, maybe 7000 to 8000 years have passed.

    Some things that happened in the meantime: moksha Jehannum has split into two Raver-like demons named Sitra Achra and Amente. These have quasi-possessed Jeremiah's two briefly-mentioned sisters, one of whom has been abroad long upon the Land's Earth, gathering an intercessory army to challenge Thomas Covenant for failing to destroy a-Jeroth at the center of time. This is the strange ploy of the Raver-fragments to serve their old master.

    When the leader of the army, from the people of the Sandgorgon desert, enters the city of the Land withal, Revelstone, he finds out, however, that Jeremiah disappeared first, long ago, followed by Linden Avery, then Covenant entered a sort of peaceful caesure and has been physically inaccessible ever since.

    Jeremiah, in the meantime, is not in a caesure, but Linden is too. But Jeremiah is with the Elohim, including two who have been goaded or twisted by the dark Insequent into believing that a second awakening of the Worm is inevitable, and this time it will be the Elohim who voluntarily awaken it, to emulate Linden (whom they now highly esteem). What is currently at stake is not that, but the message is that the seeds of the first awakening were planted deep in ancient time, so too now will the second tree of Desecration be born...

    The sheriff, partly in guilt, recognizes Jeremiah from photos he'd seen after he and his men gunned Roger, Linden, and Jeremiah down.

    1. Ripheus23

      Ripheus23

      During the recreation of the Earth, the spirits of some Haruchai who died being fed to the Sunbane were merged with some Ranyhyn spirits, forming entities now known as ur-unicorns. This is because their key desire in exploring the Land then was in hope of finding that the Ranyhyn still lived, and their last days and hours under the dire auspices of the Clave filled them with dread as to the fate of the star-blessed horses. So their love is fulfilled by recombining the fragments of the prior universe in this manner.

    2. (See 1 other reply to this status update)

  13. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      The spike in the dragon, Fire/Rexilius, is malatium, but by a narrow margin: a tiny number of happenstance particulates of atium, alongside thousands of times more flecks of genuine aurium (gold).

    2. (See 36 other replies to this status update)

  14. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      OK, then also a sunheart/cinderheart fragment, from Canticle...

      A few of those could make for a decently powerful military company, I'd suppose. Let's suppose that the Weurian/Weurean Empire (or whatever is best to call it) has:

      • 21 soldiers equipped with... decayspren, the barnacle-y ones. They can inflict the decayspren on an organic object to cause its decay.
      • 14 with tiny bits of cinderheart material, which make them generically, but sufficiently, stronger, Physically, to wield certain non-paranormal weapons more easily
      • 7 with Breath, which they can use not to perform a full Awakening, but which makes it so that if they touch a person's skin, that skin will become an independent lifeform and forcibly rip itself off the body of the person who has it. It will then go up to another person, and pseudo-Awaken their skin, killing itself by transferring the pseudo-Breath, which will slightly diminish, until people's skins will have ripped off them in a sequence down to when the pseudo-Breath is dissipated by transference.

      So they have 42 Investiture-wielding soldiers, their most elite company.

      ... Incidentally, the Crucifixion of Torbrae occurred during an unusually large influx of thousands of microscopic particulates of Ruin's power, which were caught mostly by trees on Torbrae. This made it so that wooden stakes made from the trees could be used Hemalurgically, and over the centuries, this brought greater and greater violence and murder to that world until the Hours of Torture, when so many people were Hemalurgically massacred at the same time that a shockwave went through the fabric of time beneath the Spiritual Realm that severely damaged the structure left in the past by Adonalsium, the proto-mechanics of the Shield of Torbrae. Hundreds of thousands of people became gravitationally ungrounded on their planet and were whisked off into space to die with their corpses consumed by the Dark Sanctuary.

    2. (See 36 other replies to this status update)

  15. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      So, most of the spells/moves granted in terms of the tree-based magic system, would not be so versatile... Like, they'd be confined to the vicinity of the trees, mostly. I said that the Ertyrans had found a way to "carry about" the spells, though, so... Hmm...

      Protagonist magic-users:

      • The primarch/king of the Argent Helm, though tricked by Saidest; theoretically wields the magic of the Dawnshield on some level
      • At least one person squaring off against the rampage of the last Shoahim; but what powers do they use? They don't have the Dreadblade, for example, that's on the enemy side. And nothing has been made that is "good" but like the Dreadblade, not in the desired way anyway. So... a spren? But should I have more than one spren there, more than one seon, more than one skaze...? Well, spren seem more proliferated than the Splinters of Sel's Shards. I could have a few lifespren harvested by the trees, a Cryptic, some windspren, some starspren, some deathspren, etc. So in reality, so to speak, I could put a good amount of spren magic into the story...
      • An Ertyran with a carrier/projector
      • Someone from the Quixolk regions
      • Well, I guess if I wanted to keep with the theme, another Weurean, too, i.e. the last Betrayor.
      • So also a second Ertyran, and actually one person each from Lesser and Greater Quixolk.
    2. (See 36 other replies to this status update)

  16. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      Not a Sho Del, no. But something sDNA-Connected to fainlife by type, and besides the dragon.

    2. (See 36 other replies to this status update)

  17. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      I guess there'd have to be at least one aether out there, somewhere, then. Or maybe a few, but surely not very many. Let's go over a provisional list of this/similar factoids:

      • A seon
      • A skaze
      • A spren
      • A shade
      • An aether
      • A dragon
      • A Sho Del?
      • A Sleepless (basically a cameo for "flavor," IDK enough about them to want to have one there more)
      • A Splinter of Virtuosity
      • Oddly or not, the emulates of Preservation are not based on Invested substance being caught in the flowers of the Sanctified. They are a direct expression of Allomancy, adapted to the "weak excitations" of the "Preservation field" in the makeup of the Shields/Houses.
      • (The kind of spren: a Cryptic? That would be fun to work with. Not an honorspren, though, no...)
      • No Nightblood, no Dawnshards
      • Some Midnight Essence? Hmm...
      • Some Breath? Or a lone Tear of Edgli, symbiotically grown into/from the tree that harvested the particulates of Endowment. Yeah, that's what that would be, but what would the locals call the tree? The Knot of Life, maybe, something like that because of how the original tree is interleaved with the flower.
      • A fleck of Invention created the Iron Forest in eastern Weur/western Thoyghrig. From one of the Sanctified altered into a more "mechanical" state, a whole region of such trees bloomed before beginning to decay from improper integration with their soil environment. Now the region is still littered with the metallic corpses of the Iron Forest.
      • It is entirely unknown whether particulates of Mercy ever were drawn to the Sanctuary, and if so, whether any were intercepted by any of the Sanctified. This is partly due to a lack of all determinate information about the Shardic Intent of Mercy in the Chthornos system (though not due to a lack of local standards and ideals of clemency; but it is not known, for example, that there is a Shard of Mercy which fought in the presence of two other Shards long ago; even few of those who know about Shards at all don't know how many there are, or "who" they all are).
    2. (See 36 other replies to this status update)

  18. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      Epilogue scene: now that the Chthornos system has escaped the gravitational reach of the Sanctuary, where is it headed? Some characters are somewhere peaceful, looking at trees and stars, and especially at one tree, where a "little sliver of Valor" has been found (not a capital-S Sliver, to be sure, though; the word choice is wordplay). One of them says something about how there are still so many things that they don't know about how the cosmere really is, so there are still a lot of adventures for the people of Hiphanad and the other planets and moons to go on, waiting in the future for them all.

    2. (See 36 other replies to this status update)

  19. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      Also then the Lost Hand should show up in the 8000s sometime, let's say ~8,300 AS.

    2. (See 36 other replies to this status update)

  20. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      *Actually, the 7th Betrayor shows up more around 9,100 AS, then. So there's a 1400 year gap between the last of the Betrayors.

    2. (See 36 other replies to this status update)

  21. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      PRELIMINARY TIMELOG FOR THE CHTHORNOS SYSTEM

      > 10,000 YA: Adonalsium creates the Argent Helm, the lakes of adamantinium beneath where the Houses of the Shields will be built, and the Durance of the Apocalypse, to protect the system from a foreseen, mysterious danger of being consumed by the Dark Sanctuary, a nearby black hole.

      10,000 YA: Adonalsium's Shattering pushes Chthornos and its planetary system towards the Dark Sanctuary.

      9,223 YA: The Starfriend, the greatest of the ancient Sovereigns of the Dawntower, oversees the defense of Hiphanad and its star system in the days when the Shields were completed and activated.

      Until 6,666 years after the Shattering: the Dark Antiquity, where besides mythical/legendary stories about the Dawnshield, little is recorded in widely known accounts.

      The Second Antiquity: period from 6,667 AS (After the Shattering) to 7,777 AS.

      Plagues of the Shoahim: recurrence of wielders of the Dreadblade across history, which resulted in various contributions to and distortions of available records over the ages, but from nearer the end of the Dark Antiquity onward, then. Circa 4,200 AS, 4900 AS, 5600 AS, 6300 AS, 7000 AS, 7700 AS, and 8,400 AS. 

      War of the Other Worlds, the: an invasion of Hiphanad, from Torbrae, around the time of the Crucifixion of Torbrae. This is a legendary war, supposedly happening about 3,500 years AS, though other scholars date the Crucifixion to ~4,200 years AS. Some stories involve Xezzel Xza as well, though to what extent varies from regional myth to regional myth, and most are told in Lesser Quixolk.

      The Lessening of Tremm: mysterious "disappearance" of the land of Tremm, a Weurian realm on the southern side of the continent, approximately 5,600 AS. Whether the physical landscape itself "vanished" or became empty of people or life, is one of the "mysterious" things about the tale. "All that's really known," they say, "is that they've maps of Tremm in the Scrollvaults, up there in the capital of Wroek Oor; and no accounts of why it's not on maps after a certain broad date..."

      Founding of the Lost Hand/Dark Gauntlet: approximately 7,591 AS.

      The Schism of the Sun: irregular religious war in the Sunrealms starting in approximately 6,923 AS.

      Birth of the Fane of Loss: about 4,100 AS.

    2. (See 36 other replies to this status update)

  22. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      Actually, if it had too weird of a star, it'd probably seem important to the rest of the cosmere, which it's not supposed to. Like, maybe someone or other from Silverlight has been there, seen some things, but no Dawnshard has ever been present there, for example.

    2. (See 36 other replies to this status update)

  23. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      Now, is Chthornos a normal star, or an exotic star, itself? I've said it has an infernal surface, so it has to be one that radiates a highly energetic large stratum of the typical nature.

      Hmm, I don't need to keep warping the details more and more like that. It'll be a more or less stereotypical star.

    2. (See 36 other replies to this status update)

  24. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      OK, I guess they couldn't call it adamantium, that word wasn't made until MC. Maybe... adamantinium? Yeah, that'd work, going off the old word "adamantine."

    2. (See 36 other replies to this status update)

  25. Hmm, let's say that one way to meta-analyze the cosmere story would be to try to work out a particular "alternative" system of Investiture in a specifically described solar system. I think this has been done in various ways, by lots of people, already, but let's just experiment with some ideas for a moment.

    So, let's have the system be one where a black hole is eating the local star, but something has slowed the process down so that the star system is enduring for thousands and thousands of years. The number 7 is the key thematic number in this zone, because there are the Seven Shields that defend the local star and its surrounding planets/moons from being absorbed by the Dark Sanctuary (which is what they call the black hole). That is, there are exactly seven major celestial objects, i.e. one star and six moons or planets.

    Hmm, let's go with... well, it seems like it'd be hard to have a stable gas giant, unless it got the mightiest Shield, but how if it's not inhabited somehow? We'll stipulate that this system, let's call it the Chthornos system for now, doesn't have any gas giants. So, it has three small planets, each with one small moon.

    The star is primarily named Chthornos. Planet 1 is Torbrae, 2 is Xezzel Xza, and 3 is Hiphanad. Torbrae's moon is Shadolir, XX's is Vhelix, and Hiphanad's is Chrysmaur.

    The focus of the action is Hiphanad. There are a smattering of underground settlements on wracked Torbrae, and underwater towns on XX. But most humanoid agents are settled on Hiphanad.

    So Hiphanad has five major continents: Weur, Thoyghrig, Ertyra, Greater Quixolk, and Lesser Quixolk. The Quixolkish regions are so known primarily because of the dense residence of people who travel to Xezzel Xza from sites in those regions, bringing back marine life forms and minerals from their adventures on the other world. But there are differences in culture/style that motivate a multi-continental division comparable to the separation of North from South America.

    The magic system: the Dark Sanctuary is the indirect key factor in the local system of magic, known by some as the Abyssal Arts. For example, the magical components of the Shields involve dealing with the Dark Sanctuary via Investiture. The general "rule" is that the black hole is drawing into the solar system a host of slight examples, like fragments of narrative tropes concretized by magic, of Investiture phenomena throughout the cosmere.

    So, let's say there are e.g. trees with crystal flowers that grow facing the dark radiance of outer Investiture, like solar panels but for the energies drawn by the Dark Sanctuary into that solar system. These trees/flowers can "trap" samples of alien Invested Arts. Then, in an aura of varying size around different trees, the sample of Investiture can be projected.

    Then there is e.g. a city where a tree houses an echo of a spren, and that city houses projections of this echo. Another area has a tree that captured the shadow of a seon, somewhere else there's the residue of a Threnodite shade, etc.

    Let's say that a civilization on the continent of Ertyra has created artifacts that allow them to replicate the power of the crystal trees, but so as to carry trapped Investiture patterns around, to further effect. What would these devices be... Hmm... Well, let's also say that what makes Torbrae so historically bad to try to live on is that it got infested with residue of Hemalurgic dynamics, and what they call it there is "the Crucifixion," referring to the desolation of that world in ancient times.

    But so the focal magic system is that of the Shields. Each Shield protects one of the celestial objects, so three small Shields uphold the moons, three larger ones the planets, and the greatest defends Cthornos.

    Some enemies/figures-of-power

    Over time/eventually, microscopic sets of particles of raysium, atium, ulium (for Ambition), and dominium (for Dominion) coalesced into a Dor-like plasmatic state at the Dark Sanctuary's firewall. The resulting highly Invested, and highly malevolent, entity found a way to escape the gravitational force of the Sanctuary, descending to Hiphanad to undertake an evil quest: that it would cause the failure of all the Shields, and the destruction of the star system. (What to call it, though? The Dreadshard, ha! Yeah, that'll be its name. The Dreadshard.)

    It is known (by someone or other) that Bavadin allowed an attempt of an Avatar of hers to form in this star system, but the outcome of the endeavor is not known.

    There is a Sleepless in a submarine town on Xezzel Xza.

    It is believed that Reason tried to hide in this star system for some period of time, but how long (hours? days? years? centuries?) is entirely unknown.

    There is a small Splinter of Virtuosity here, contained in one of the Sanctified, the Invested trees. Its effluence is not understood, but is expected to relate to the artistic numerical progression (Fibonacci sequence). The fortress of that Sanctified tree is remote, overseeing a small local population mostly of deliberate devotees of the tree, but no one there has figured out how to use the tree's power yet.

    The system was not designed in its current state by Adonalsium, but the proximity of Cthornos to the Dark Sanctuary was caused by a ripple of magical-gravitational power caused by the Shattering of Adonalsium. The number 7 is important to the system not for any direct reason of later Shardic affiliation, but there is some vague/mysterious/Spiritual relationship with the importance of the number 7 in Iriali culture.

    There is a dragon on Torbrae, ruling the largest, but technically still small, city-state remaining there. This dragon, Fire, has a Hemalurgic implant related peripherally to the Crucifixion of Torbrae.

    Design of the Shields

    Each Shield is correlated with an enchanted megastructure on Hiphanad, which structure actually "generates" the corollary Shield for the moon/planet/star in question. The structures, known as the Houses of Silver and Gold, are literally made mostly of silver and gold, with all the Invested consequences of this fact. Each Shield channels/compiles its powers in such a way as subtly hues its associated House with one of the seven spectral color categories (ROYGBIV), though, so one House looks e.g. greenish in some ethereal way, despite its metal being silvery and golden.

    The Shields were put in place around the time of the Shattering, as a desperate but triumphant attempt to prevent the star system from being devoured by the Dark Sanctuary. A modest amount of Honor's raw substance, especially compared to the trace amounts of other godmetals found in the Dreadshard, is allegorically known to have contributed to the efficacy of the Shields from their beginning. The Dawnshield, the Sentinel of the Sun, is divided into 16 compartments, each containing a small quantity of metallic hydrogen, so as to invoke an echo of Preservation's nature, there, also.

    There is at least one Shield-House on each Hiphanadean continent, and the additional two are in Ertyra and Weur. The ones in Weur are right next to each other, whereas those in Ertyra are many days' distance from the other.

    The Dawntower, the House of the Dawnshield, is in Eirdais Raimierien, the City of the Argent Helm, whose primarch is recognized in being granted the electrum diadem of the regime. This is believed by superstitious analysts to give the primarch, known as the Sovereign of the Sun, some kind of magical "control over" or at least "subtle influence on" the Shield of Cthornos itself.

    When the Dreadshard formed, in the time of the Dark Antiquity, what was called the "Silver Labyrinth cult" in Thoyghrig, it did so in its earliest attempt to collapse a Shield, in this case to let the moon of Torbrae be dragged off into the grave of the Dark Sanctuary. The Dreadshard has been at least indirectly at work for approximately 4,893 years as of the intended main text, though it has been mostly dormant for various reasons over much of this timespan. This is because the technically miniscule amount of godmetal composing it requires substantial "recharge time" if the available power is used to too much effect in some local action at some specific time.

    Random "factoids,"crackpot-theory style

    Nightblood is theoretically capable of recognizing the Dreadshard as "evil" and destroying it in turn, but it is believed that a being like Nightblood might be aware of a deep, exotic risk in doing so in this case. So it's not known that Nightblood would actually be willing to be used against the Dreadshard, if the opportunity arose, either because there would be a weird possibility of Physical defeat or the cost of absorbing the Dreadshard's Investiture would alienate Nightblood from itself so profoundly that the sword would experience others' aversion to the sword but towards itself now.

    There is a dark counterpart of the Shields that is used in favor of the gravity well's success in the astronomical exchange: the Durance of the Apocalypse, not to be found on any moon or planet but encased in immense magic directly above the technical/scientific surface of Cthornos. This place is known to almost no one at all, not even the Dreadshard, until near the close of the Sanctification (the cataclysm of the Shields' betrayal, the loss of much of the solar system to the Sanctuary's hunger), when it serves a role in placing the outcome of the Cthornos crisis (because agents of various factions converge there, and resolve a given dilemma, in favor of the star system's continued survival; though agents elsewhere do important things, of course, too).

    There is a semi-stable pathway into and through Shadesmar, from Xezzel Xza and to a cryptic space-structure floating dangerously close to the Sanctuary firewall. The society/faction who mainly knows about this pathway, and more or less controls access to it, is known to rumor as the Lost Hand, and to themselves as the Dark Gauntlet. Personages in the space-castle witness the loss of Torbrae when the Dreadshard orchestrates the downfall of the Weurian Empire in the Empire War during Sanctification. For that event brought about the collapse of the Shield-House of Torbrae, in Weur, when an artist of Investiture wielded the Dreadblade, a weapon empowered by the Dreadshard, to invert the tone of Torbrae's Shield, through the mystical chain connecting the House to the other world, demolishing both the one Shield and the whole House in turn).

    The Tree of Whimsy in Lesser Quixolk is indeed named by reason of inspiration by Whimsy the Shard, a single little flickering particle of their Investiture being uniquely retained in that tree there. Only a handful of beings have ever even known about the Tree of Whimsy, even so, and they mostly take it for a holy, comforting curiosity in a star system frequently overshadowed by the threat of mass chaos and destruction, rather than as something they could ever figure out how to put to practical effect.

    There are giant half-whale, half-bird creatures on XX, known as the h'Selimir or Windwhales, which are not DNA-related to the Aviar but are esoterically inked by sDNA to the Aviar. Whether this is deliberately related to Autonomy's obscure history with Cthornos, or the result of the general effect of the Dark Sanctuary on the spiritweb of the cosmere, is not provable (yet).

    1. Ripheus23

      Ripheus23

      (Part of what Adonalsium left behind, I guess. No one else could've built it there, after all.)

    2. (See 36 other replies to this status update)

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