So this is the updated version. New things are in green and things I'm unsure on and would like advice on are bolded.
You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or for evil, that is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also another thief in your midst, though he may end up helping you.
Items:
Class 1 attack items:
-Shardblade: can kill one person a night. The person is killed immediately and has no chance for a Death Cry.
-Pain Knife: Three uses?The Pain Knife can be used during either a night or a day half-cycle. The target will be unable to do anything the day or night following. If a pain knife is used at night, the target will be unable to vote during the day. If used during the day, the target cannot do anything at night.
-Soulcaster: (any ideas?)
Class 1 defense items:
-Shardplate: can defend against two attacks or one shardblade attack.
-Painrial: can protect someone else from one attack (except Shardblades)
-Half-Shard: Protects against one normal attack (not including Shardblades)
Class 2 items:
-Spanreed: This is the only way for anyone to use PMs. Players with a Spanreed are the only people who can start the messages. The GM must be included in all messages to make sure there are no rule violations. The PMs can contain any number of people
-Alerter: Alerts you to any actions performed on you during the cycle.
-Emotion bracelet: The holder of this item can choose one person a night and will be informed of any actions taken on the target during the cycle? Or actions the target takes?
-Reverser: The reverser allows the holder to change one person's vote each day cycle.
Other roles:
Thief: The thief can name a person and an item they want to steal from that person each night. If that person holds that item, the thief steals it. Can be of either faction. Shards cannot be stolen by the thief. After the thief uses the item once, it disappears.
Ghostbloods: They get to conspire on a secret google doc. They get one group kill a night plus any items they may have.
Shardbearers: Any person who holds one or more shards can challenge someone during the day. That day, the votes can only be between those two people, the Shardbearer and their chosen opponent.
Artifabrians: Can choose one person a night to get any item except Shards or a Soulcaster. That person will receive the item and can use it for the next cycle. After that it will be taken away. The person given the item will be informed what they were given but not who gave it to them.
Spy: the Spy can choose one person a night cycle to spy on. They will be told one of the items that person holds.
(?)Full Shardbearer: if someone has Shardplate and a Shardblade and is killed, the attacker is killed in the process as well. (?) [is this too powerful since they already have Plate's protection?]
A player can, instead of their day vote, give someone an item, but they must declare it in the thread publicly. At night, an item can also be given in place of all actions. If a person is killed at night, one(?) of their items go to their killer. [/color]. If a person is lynched, their items to the King, the GM, who rolls to see which player who voted for that person gets the items. (If the dead player has no heirs.) A player can only hold one item of each of the 12 types at a time. A player can also only have one of any of the Class 1 Defense and Attack items at a time. Ex: Bob can have a Shardblade and a half-shard shield, but if he kills a player with a Pain Knife or Painrial, he doesn't get to keep it. He can choose whether to keep the Pain Knife/Painrial or the Blade/Plate though. The other(s) will be rolled for to see who finds it or given to an heir if there is one.
A player may nominate an heir in place of a day vote or night action who will receive all their items if they die.
Death Cries: When a player is killed in any way(except with a Shardblade), they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group.