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Mailliw73

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Everything posted by Mailliw73

  1. And then Valhav could be Vev's and Iri is Ishi's.
  2. I'm voting Rick. He is one of the few who hasn't been confirmed and there aren't many of those left.
  3. Sorry for the double post, they are just two different topics. The above is a revised set of rules. Do you think I should add a kill condition for them too? If the PK isn't used at night, you can use it to target someone during the day, effectively "Soothing" them. I added the Grandbow which should balance this a bit more. But yes. To duel, yes it is only holding one that allows you to challenge someone once. It will be split between all who challenged and were challenged.
  4. You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or for evil, that is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also another thief in your midst, though he may end up helping you. Items: One item from each category may be used by a player each cycle. Class 1 attack items: -Shardblade: can kill one person a night. A Shardblade can also block a Pain Knife once, but would injure the holder, not allowing them to do so again. -Pain Knife: Three uses? The Pain Knife can be used during either a night or a day half-cycle. The target will be unable to do anything the day or night following. If a pain knife is used at night, the target will be unable to vote during the day. If used during the day, the target cannot do anything at night. -Soulcaster: Once a night, a Soulcaster owner can change someone's target to another person. They choose a person who's action to divert and the new target. -Grandbow: One regular kill per night. Class 1 defense items: -Shardplate: can defend against two regular attacks or one shardblade attack. -Painrial: can protect someone else from one attack (except Shardblades) -Half-Shard: Protects against one Shardblade attack only. Class 2 items: -Spanreed: This is the only way for anyone to use PMs. Players with a Spanreed are the only people who can start the messages. The GM must be included in all messages to make sure there are no rule violations. The PMs can contain any number of people -Alerter: Alerts you to any actions performed on you during the cycle. -Emotion bracelet: The holder of this item can choose one person a night and will be informed of any actions the target performed. -Reverser: The reverser allows the holder to change one person's vote each day cycle. Other roles: Thief: The thief can name a person and an item they want to steal from that person each night. If that person holds that item, the thief steals it. Can be of either faction. Shards cannot be stolen by the thief. After the thief uses the item once, it disappears. Ghostbloods: They get to conspire on a secret google doc. They get one group kill a night plus any items they may have. One person must send a formal pm with their desired kill. This counts as an action and a maximum of only two others can be taken. Win condition: Acquire a Shardblade and a Soulcaster. Shardbearers: Any person who holds one or more shards can challenge someone during the day. That day, the votes can only be between those two people, the Shardbearer and their chosen opponent. This may only be used once per shard weapon. Artifabrians: Can choose one person a night to get any item except Shards or a Soulcaster. That person will receive the item and can use it for the next cycle. After that it will be taken away. The person given the item will be informed what they were given but not who gave it to them. Spy: the Spy can choose one person a night cycle to spy on. They will be told one of the items that person holds. Full Shardbearer: if someone has Shardplate and a Shardblade and is killed, the attacker is revealed in the writeup. A player can, instead of their day vote, give someone an item, but they must declare it in the thread publicly. At night, an item can also be given in place of an action. A player may nominate an heir in place of a day vote or night action who will receive all their items if they die. If a person is killed at night, one of their items go to their killer and the rest to the heir. If no heir, all the items are sent to the killer. If a person is lynched, their items go to the King, the GM, who rolls to see which player who voted for that person gets the items, unless there was an heir declared, in which case all items would go to the heir. A player can only hold one item of each of the 12 types at a time. A player can also only have one of any of the Class 1 Defense and Attack items at a time. Ex: Bob can have a Shardblade and a half-shard shield, but if he kills a player with a Pain Knife or Painrial, he doesn't get to keep it.He can choose whether to keep the Pain Knife/Painrial or the Blade/Plate though. The other(s) will be rolled for to see who finds it or given to an heir if there is one. Death Cries: When a player is killed in any way(except with a Shardblade), they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. Except for this, the dead may not speak. I added the Grandbow and clarified some of the other rules. Two things I would particularly like feedback on are: How often should the Pain Knife be allowed to be used? Every other cycle or a set number of times? And should there be a killing condition for the Ghostbloods to win?
  5. Of course. Just bigger and bigger rocks. Occasionally shards or planets.
  6. Don't forget that he is Ruin's father and that he created the Voidbringers. Oh, and who could forget the time he got angry and pounded the chasms in the Shattered Plains?
  7. Are you sure? Which of Brandon's notes did you see? I was sure that Tien had founded Elantris and then been corrupted by Odium. Maybe Brandon's been leaving a false trail for us all. There was also that time where Tien murdered all the God Kings who had been living on their private islands. Who do you think started the Pahn Kahl nation?
  8. Aili was saddened at Sart's death. She had originally suspected the man, but after he gave away his Breath to her and explained himself, she didn't think he was a murderer. It had been too late though. The town had gone after the man and killed him. She hadn't even been able to repay him after his gift. Aili cuddled with one of the many rabbits in town as she lay in bed that night. Even goddesses were scared sometimes.
  9. You're forgetting the part where he visited Sel and trained as a Dakhor monk. That's where he and Hoid parted ways.
  10. Part One Dalinar was annoyed. This man had showed up out of nowhere and challenged Dalinar himself to a duel. Dalinar couldn't back down from a duel. The other highprinces already thought he was weak enough. The man had denied the option of borrowing Elhokar's Plate and Blade for the duel. Dalinar couldn't figure out why he would turn that down. Didn't he know that fighting a Shardbearer without armor was utter suicide? Kelsier was pleased with himself. He had successfully challenged the king's own uncle to a duel. If he beat the man, he would gain all the notoriety he needed and could effectively change the world for the darkeyes. That was an even worse way to classify status than The Lord Ruler had had. Kelsier Steelpushed on a coin, launching himself out to the arranged plateau. He had chosen one not too far away from the war camps. Like always, he was late to the duel. This Dalinar man had honor and rules, Kelsier could tell. He could use that to his advantage, being bound by no such rules. Kell landed right in front of the highprince, startling his guard. "Ready to begin?" he asked the Plate-clad figure. Obviously confused, but trying to seem calm, Dalinar responded, "I have been ready for a while. Let's get this over with." Burning steel, Kelsier stepped back, appearing to start a regular duel. At the call to begin from one of the observing scribes, Kelsier noticed that no lines led to the high prince's Plate or Blade. Shocked, he threw down a coin and Pushed himself into the air just in time to dodge the blur that was a Shardblade. That man could move fast. Kell was beginning to realize that maybe he had underestimated the qualities of this armor and blade.
  11. He met Hoid and, after faking his death, time traveled back to Scadrial before After he did, Tien was changed into a kandra. Hoid took him back to Roshar and he has been living there ever since.
  12. Since my game has been bumped up on order to go next, here are the rules that will be in effect. Any suggestions or comments should be said now. You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or for evil, that is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also another thief in your midst, though he may end up helping you. Items: Class 1 attack items: -Shardblade: can kill one person a night. The person is killed immediately and has no chance for a Death Cry. -Pain Knife: Three uses? The Pain Knife can be used during either a night or a day half-cycle. The target will be unable to do anything the day or night following. If a pain knife is used at night, the target will be unable to vote during the day. If used during the day, the target cannot do anything at night. -Soulcaster: Once a night, a Soulcaster owner can change someone's target to another person. They choose a person who's action to divert and the new target. Class 1 defense items: -Shardplate: can defend against two regular attacks or one shardblade attack. -Painrial: can protect someone else from one attack (except Shardblades) -Half-Shard: Protects against one Shardblade attack only. Class 2 items: -Spanreed: This is the only way for anyone to use PMs. Players with a Spanreed are the only people who can start the messages. The GM must be included in all messages to make sure there are no rule violations. The PMs can contain any number of people -Alerter: Alerts you to any actions performed on you during the cycle. -Emotion bracelet: The holder of this item can choose one person a night and will be informed of any actions taken on the target during the cycle? Or actions the target takes? -Reverser: The reverser allows the holder to change one person's vote each day cycle. Other roles: Thief: The thief can name a person and an item they want to steal from that person each night. If that person holds that item, the thief steals it. Can be of either faction. Shards cannot be stolen by the thief. After the thief uses the item once, it disappears. Ghostbloods: They get to conspire on a secret google doc. They get one group kill a night plus any items they may have. Shardbearers: Any person who holds one or more shards can challenge someone during the day. That day, the votes can only be between those two people, the Shardbearer and their chosen opponent. Artifabrians: Can choose one person a night to get any item except Shards or a Soulcaster. That person will receive the item and can use it for the next cycle. After that it will be taken away. The person given the item will be informed what they were given but not who gave it to them. Spy: the Spy can choose one person a night cycle to spy on. They will be told one of the items that person holds. (?)Full Shardbearer: if someone has Shardplate and a Shardblade and is killed, the attacker is killed in the process as well. (?) [is this too powerful since they already have Plate's protection?][/colo] A player can, instead of their day vote, give someone an item, but they must declare it in the thread publicly. At night, an item can also be given in place of all actions. If a person is killed at night, one(?) of their items go to their killer. . If a person is lynched, their items to the King, the GM, who rolls to see which player who voted for that person gets the items. (If the dead player has no heirs.) A player can only hold one item of each of the 12 types at a time. A player can also only have one of any of the Class 1 Defense and Attack items at a time. Ex: Bob can have a Shardblade and a half-shard shield, but if he kills a player with a Pain Knife or Painrial, he doesn't get to keep it. He can choose whether to keep the Pain Knife/Painrial or the Blade/Plate though. The other(s) will be rolled for to see who finds it or given to an heir if there is one. A player may nominate an heir in place of a day vote or night action who will receive all their items if they die. Death Cries: When a player is killed in any way(except with a Shardblade), they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. Except for this, the dead may not speak.
  13. When did this become a Mistborn vs. Windrunner thread? I honestly see combat advantages for each and every order. Yes, some may be better fitted for other roles or less suited for combat, but I don't see any of the orders that would not make formidable warriors. The Truthwatchers are probably the least suited for combat, in my opinion, but they still could fight if they wanted or was necessary. But with Palah's attributes of learned and giving, i don't think many Truthwatchers would want to be much of fighters anyway.
  14. Ooh, i hear the wrath of Feather incoming. You've been warned. Yes, Feather's Renarin is different from Brandon's, but I think it works and Brandon could've gone that way if he had decided to. But my prediction for now is that Shallan and Adolin will stay together.
  15. I, too, died early and didn't have any communication outside the thread. Good move, Spiked, taking out the experienced players early. I enjoyed the simpler aspect of the game, and i did like the way the votes were hidden in the write-up, it could just be a bit more obvious, but overall i enjoyed what part i played.
  16. Well, Sart, I thank you for your Breath. It is a generous offer, and I change my vote from Sart to Ben. I don't believe in Sart's PK ness much anymore and I might as well be consistent. After Sart had come and given her his Breath, she didn't think he had much chance of being PK anymore. She had thought multiple times that the Hallandren priest was suspicious though. So she decided to change her vote to him. "Sart, I would like to thank you for your gift. Here is a meal free of charge. And if you survive the day, you're welcome to stay the night as well."
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