This is Game 5 and it is open for recruitment! I will be leaving recruitment open until 3:00 pm MST on Monday May 12.
Here are the rules:
You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or for evil, that is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also another thief in your midst, though he may end up helping you. Items:
One item from each category may be used by a player each cycle. Green items indicate ones that only true nobles can possess originally.
Class 1 attack items:
-Shardblade: can kill one person a night. A Shardblade can also block a Pain Knife once, but would injure the holder, not allowing them to do so again. Pain Knife blocking is a passive role and cancels the kill that night.
-Pain Knife: The Pain Knife can be used during either a night or a day half-cycle. Once used, you must wait until the next half-cycle of the same type to use it again. Pain knifes used during the day cancel someone's vote for that day.... The cancellation of an action/vote takes place the same half-cycle you use it. If used during the day, it takes up an action slot for the following night.
-Soulcaster: Once a night, a Soulcaster owner can change someone's target to another person. They choose a person who's action to divert and the new target.
-Grandbow: One regular kill per night.
Class 1 defense items:
-Shardplate: can defend against one regular attack and one shardblade attack.
-Painrial: can protect someone else from one attack every other night. (except Shardblades)
-Half-Shard: Protects against one Shardblade attack only.
Class 2 items:
-Spanreed: This is the only way for anyone to use PMs. Players with a Spanreed are the only people who can start the messages. The GM must be included in all messages to make sure there are no rule violations. The PMs can contain any number of people. Starting a message counts as a night action, but once you use that action, any number can be created that night.
-Alerter: Alerts you to any actions performed on you during the cycle. Not a passive role.
-Emotion bracelet: The holder of this item can choose one person a night and will be informed of any actions the target performed.
-Reverser: The reverser allows the holder to change one person's vote each day cycle. If used, the "Class 2" action the following night cannot be used.
Other roles: Thief: The thief can name a person and an item they want to steal from that person each night. If that person holds that item, the thief steals it. Can be of either faction. Shards cannot be stolen by the thief. After the thief uses the item once, it disappears. Ghostbloods: They get to conspire on a secret google doc. They get one group kill a night plus any items they may have. One person must send a formal pm with their desired kill. This counts as an action and a maximum of only two others can be taken. Win condition: Acquire a Shardblade and a Soulcaster. Shardbearers: Any person who holds one or more shards can challenge someone during the day. That day, the votes can only be between those two people, the Shardbearer and their chosen opponent. This may only be used once per shard weapon. Artifabrians: Can choose one person a night to get any item except Shards or a Soulcaster. That person will receive the item and can use it for the next cycle. After that it will be taken away. The person given the item will be informed what they were given but not who gave it to them. Spy: the Spy can choose one person a night cycle to spy on. They will be told one of the items that person holds. Full Shardbearer: if someone has Shardplate and a Shardblade and is killed, the attacker is revealed in the writeup but not their alignment.
A player can, instead of their day vote, give someone an item, but they must declare it in the thread publicly. At night, an item can also be given in place of an action.
A player may nominate an heir in place of a day vote or night action who will receive all their items if they die.
If a person is killed at night, one of their items go to their killer and the rest to the heir. If no heir, all the items are sent to the killer. If a person is lynched, their items go to the King, the GM, who rolls to see which player who voted for that person gets the items, unless there was an heir declared, in which case all items would go to the heir.
A player can only hold one item of each of the 12 types at a time. A player can also only have one of any of the Class 1 Defense and Attack items at a time. Ex: Bob can have a Shardblade and a half-shard shield, but if he kills a player with a Pain Knife or Painrial, he doesn't get to keep it.He can choose whether to keep the Pain Knife/Painrial or the Blade/Plate though. The other(s) will be rolled for to see who finds it or given to an heir if there is one.
Death Cries: When a player is killed in any way, they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. Except for this, the dead may not speak. Win conditions:
Ghostbloods first goal: Outnumber the other players-Ghostbloods corrupted the government but the king managed to keep control. 2nd goal: Obtain a Shardblade and Soulcaster-The Ghostbloods took over the country and it all belongs to them.
Nobles first goal: Kill all Ghostbloods-The nobility managed to stay on top and in power. Secondary goal: Varies
Thief's second goal(if on noble side): Steal at least one of each item-you are a master thief and live a life of luxury.
Other Nobles' second goal: Survive until the end and the player with the most/most valuable items will be made king and the other survivors will be made Highprinces/Highprincesses.
This takes place in an alternate universe Roshar where The Kholins are not in power. Just so you know for RP reasons. Player List 1: Jost (TheOnlyJoe): Ex Soldier who lost a Shardblade. Dead. 2: Xanas (18th Shard): Diplomat to King Taravangian Dead. 3: Tors (Tulir): slightly confused ardent Dead.
4: Sprenil(Aspren): Stormwarden turned Hatham's ward
5: Awes(Awesomeness Summoned): Sebarial's Ryshadium groom with dreams of being Wit.
6: Alv (Alvron): scarred cousin of Roion 7: Brightlord Faialen (AonarFaileas): musician and scion of House RutharDead.
8: Ace(Macen): TBD
9: Wurm (Wyrmhero): only remaining son of poor House Heron
10: Tion (Metacognition): snarky and sadistic brightlord
11: Humperdink (the Gleeman): ridiculously hopeful huntsman 12: Grellin Pilgras (GreyPilgrim): likes walking Dead. 13: Jain (Lightsworn Panda): Shin who is a bit on the crazy side. Strange obsession with pandas Dead. 14: Fnorf (Lord Claincy Ffnord): seargant in Sebarial's army Dead.
15: Jim Bob Dirt (Adolin_Dustbringer): a dirt salesman on a world of rock.
16: Khas (Kasimir): soldier of the tenth dahn in Roion's army. 17: Pailan (Sphinx): Stablemaster for Brightlord HathamDead.
18: Saritu (a smart guy): Kholin's wine merchant
19: Cara (Theorymaker): Devout female ardent in Aladar's camp.
20: Lucal (luckat): Ruthar's scribe
Quick Links Day 1: Death of the King Night 1: A Slow Start Day 2: A Noise in the Night Night 2: Scattered Chatter Day 3: Death Stroke Night 3: Pandemonium Day 4: Double Death Night 4: Innocent Bloodshed Day 5: Protection from Death Night 5: Late Victory Day 6: Change of Target Night 6: A Duel Day 7: Almost Victory Wrap-Up