Hello all, I had a couple of questions that I hope those more experienced than I could help me with.
1. When thinking of Shadesmar, of course Brandon had some difficulty in projecting a 3-dimensional world onto a 2-dimensional plane, the same as mapmakers would find. However in a 2D plane that you can actually enter, this seems to present a larger problem. Where are the edges? For instance if you look at a 2D map of Earth, a point on the far left side would run into a point on the far right side if you were physically there. But in Shadesmar, does that mean there is a series of four lines (North/South/East/West) where you would have to traverse the entire length of, as an example, Roshar to reach a place a few feet away from where you started: to get from the far left to the far right on our 2D map? Because so far as I understand, if you walk in a straight line, that will take you from one planet to another as long as you know which direction to go, so there must be an "edge" or end to the planet. Then what about the "edge" on the opposite side of Shadesmar, it seems that you would be in almost the exact same geographic location in the Physical Realm, yet headed the opposite direction in Shadesmar. So I guess my question is: where does these "edges" correspond to in the Physical Realm?
2. Alright this one is similar to the first. Let's say you're in Shadesmar in the vicinity of Roshar, beads all over the place. Then you want to go to the nearest planet, for the sake of argument since I don't remember how close they are, Scadrial. Mists or whatever. Is there just a spot where the beads immediately change to the mists? Or a more gradual change where it's part beads/part mists? Or is there a natural essence, for lack of a better word, of Shadesmar when the beads end and before the mists begin?
Thanks again and sorry for the length of the first one, I wanted to fully explain my question