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trimeta

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  1. It's interesting to see Roshar in the context of a spherical world, but since it was very carefully designed to be a specific 2D slice of a 4D Julia set, any transformation which deforms it would make it inaccurate. For normal maps, the 2D representation is a distorted version of the 3D reality, but in this specific case, the 2D representation is canonical.
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