Thanks all for your interest.
First of all it's not a commercial product and I won't accept any donations etc. I'm doing it cause I love Mistborn and want to have some fun.
There is not a big deal to move project from Vive to Oculus at some point @Darkness Ascendant, I'm using Unity3D (still consider Unreal Engine) so changing vr plugin it's not a pain.
In terms of copy rights, I'm not thinking about it yet, if I will have something more than prototype then maybe I will contact with Sanderson team.
On the first video there is menu to choose active metals, but right now I'm thinking to play only with push and pull, and not in such a big scale like in books to prevent sickness @Zmann966 , I've got a some experience, I'm working in dev studio in London and most of the stuff we are doing currently is VR.
- To prevent user from sickness in VR I can't have any big jumps unfortunately.
- Like I said before I would like to start with Steel and Iron, cause they are the most spectacular and visible for such a experience, but I'm consider add Tin to break the mist.
- In terms of mist, don't worry I'm thinking about it I really would like to have mist to behave like in books, follow the user and became more active when using allomancy.
All this is just an idea for now, which I hope will evolve in nice VR experience and maybe in future something more.
So if anyone have any ideas let me know and I will try to put here any new stuff I create.