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Training Dummy

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Everything posted by Training Dummy

  1. True, but it would be so incredible if they made it anyway.
  2. Hahahaha, that pretty much sums it up. Toss sleep in there as well, though. xD
  3. Interesting. So that's explored in the Mistborn series, then? Sounds like fun. :-)
  4. Thanks, good to know! I'm planning to pick up Mistborn pretty soon here, we'll see when I get the time what with school and all. x) And yeah, I'm hearing a bit about it here and there, and I'm guessing that since it's seemingly his most popular series, the whole 17th Shard thing is from that as well. That would explain why it felt a little odd going down.
  5. Two words: Virtual reality. Either make it into a fully virtual Oculus Rift game, (or some other VR platform), or make it augmented reality through Google Glass. Either way has some upsides and downsides. Using the Oculus Rift would allow you to have different arenas, lets you explore the world itself, and so on, but has the common issues associated with VR in that you don't know if you're going to run into a table in the process. This could be solved if you had a large enough room, maybe a basement or a local gym, but that would require the Oculus Rift to be set up in that specific area. You would also have to figure out how to get your own arms into the game as well, which would be difficult and likely computer-intensive with current technology. Google Glass would let you retain all your knowledge of what's around you, but still let you interact with and alter your surroundings. The downsides would be in trying to have an online battle where you can see the other person, as that would also require a large area as well as full-body capturing to put them in the picture. In general, though, augmented reality is probably the better option. Putting these aside, let's see how the game could be put together. First off, the game would come with a piece of chalk. Well, more of a stylus with the shape and feel of a piece of chalk. It connects to the game and allows you to draw in the virtual world, and it will be your main tool throughout the game. Most of the mechanics should be pretty intuitive if you've read the book, though some might be a bit trickier to implement. The main ones are Lines of Forbiddance and Lines of Making. Since the things you draw in the virtual world won't really affect you, there's nothing to stop you from sticking your arm through a Line of Forbiddance. However, it wouldn't be too hard to stop people from drawing beyond them, and perhaps a sound cue, like a ringing in your ears that gets louder as you get closer, would probably solve this issue. The other issue, trying to animate the Lines of Making, could likely be solved by incorporating a sketchbook. You would be able to draw whatever you want in it, and the game would compare your drawing to its own database. If the database was connected to the internet, you could probably have the option for your sketches to be added to it automatically, or even share them with your friends. The database would have sketches of animals, mythical creatures, knights, and so on already in it that you can view and use. You would have to redraw them in a duel, of course, and your drawings would be compared to the originals to help determine their strength. If, on the other hand, you want to create your own designs, that's completely possible as well. After all, what's the point of a sketchbook that you can't make your own drawings in? You would draw whatever you want, and the game would check its database for similar drawings. (This shouldn't be too hard for Google Glass, especially since Google already does it for much more complex images.) It would then make a guess as to what your drawing was, (let's say it was a knight), and it would show you other knight designs with attributes of the one you drew added to it. (Say a plumed helmet and a star on the chest.) You could select the one that you like the most, and that would be the ideal version of your drawing, the one that'd have the best capabilities. The last thing would be to identify the joints so that it can be animated in battle, and from then on you can use it whenever you want. When you draw a Chalkling in a duel, it'll get compared to the ideal version, and you have your statistics as well. As a sidenote, there may be certain drawings that are not allowed, and if the database recognizes them, it might give a suitable response about the reputation of Rithmatics or something similar. There would probably be books that you can read to learn new techniques, find out about the history of Rithmatics, and practice various defenses. Perhaps a blank folding "book" would come with the chalk, which the game can add text to. This would also make for a good menu system instead of just having things hanging in the air. Well, that's pretty much all I've got, and although I have no idea how to make a virtual reality video game, if I could it would be like this. Let me know what you think! PS. If, by any chance, you do know how to make a virtual reality game, please make this a thing. ;-)
  6. Hey guys, my name's Training Dummy, (as you probably gathered), and I'm new to the community. (As you also probably gathered.) I recently discovered Brandon, and he has quickly become one of my favorite authors. The first book of his that I read was Steelheart, and I quickly finished it and started grabbing around for Firefight. Calamity hadn't come out at that point, so I had to wait a few months before I could get my hands on that one. I finally got it, though, and now I desperately want him to write at least a novella on Obliteration. (Hint hint, nudge nudge, Brandon.) I found The Rithmatist maybe two or three days ago, and have spent most of today trying to figure out all the details for my master plan of turning it into a legitimate multiplayer strategy game. I'll be posting about that after I finish writing all this. Should be fun, you should go check it out. (Shameless self advertising for the win.) I'm looking forward to seeing where he goes with that series, hopefully we'll all find out soon. In more general info about myself, I'm an avid writer. I have a few projects that are currently in stasis due to school commitments and my innate mastery of the art of procrastination. One is a fantasy story based on the Redwall series by Brian Jaques, where a city is under attack by a horde of pirates. (If I remember correctly, it's been probably four or five years since I've touched that one.) The members of the city have learned every language in existence, including the languages of animals, which gives them a unique edge in the fight for their city. It's the first story I ever got really into, though if I ever dust it off again, it's going to need a massive overhaul to make it decently readable and not a complete ripoff of Jaques. That's pretty much the main reason I haven't gone back to it, but if you want to see my tweenage writing, hit me up and I'll pass it along. My other story is following the likes of the 39 Clues on a smaller level, with different authors writing each chapter of the book. The main idea is to make it as difficult as reasonably possible for the next person to continue the story. This world is home to loremasters, alchemists, priests, clerics, and more. Loremasters have some control over various elements, most commonly being water, fire, earth, and air, (think Avatar-style, generally with a bit less control and power), and other, more rare ones including light, sound, metal, and so on. However, they are few and far between. Others, like the alchemists, seek to capitalize on the loremasters' popularity by creating complex illusions and tricks that are marketed as invisibility potions and the like. While they have no abilities of their own, they are extremely skilled with chemicals and can create some very impressive displays. The priests take this a step further, using their illusions to convince the common people of their various deity's power. They use this to control the population, and are often the ones in power because of it. The clerics can be anyone who makes the decision to seek after the true religion. They are often scholars, almost monk-like in their actions, though they often go out into the world to discover what they can. This is the one that I'm enjoying more, especially since I actually like how my writing is turning out, and we actually have a goal and a message that we're aiming for with it. Once this summer rolls around, it'll probably get started up again as we have more time. So yeah, that's pretty much it, thanks for having me!
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