Soother Arteth Posted November 8, 2011 For each of the 3 metallic arts, I chose 3 colors to represent it. I'm using URW for Allomancy, BUR for Hemalurgy and GUW for Feruchemy. This card was one of a set of first drafts (~75 cards at the moment). I'm actually hoping for input on the full set, either for balancing, or other ideas. I will probably start up a thread for assistance in the near future... getting artwork for all the cards will take some time. 1
Aeshdan Bloodsealer Posted December 10, 2011 What about making a Thug? I'm thinking give him a pretty ordinary base power/health and then add "Spend x red, gain x/x till the end of the turn." (since metal is red.)
Soother Arteth Posted December 15, 2011 I've created most of a set. Still trying to work out the kinks. Right now: Thug 1RW Creature Allomancer 3/2. RR: Thug gets +3/+0 and gains Trample until end of turn. If Thug attacked this turn, Thug does not untap at the beginning of your next untap step.
Deus Ex Biotica Forescout Posted February 11, 2012 Color-wise, Koloss are an interesting question. The process of making them (murder five people in a way that basically destroys the minds and souls of all of them) is very Black, but their actions are very Red. And, since there's huge armies of them, I'd expect a relatively cheap Common... Aww, man. Now you've got me thinking about Magic design again.
Recca Awakened Object Posted September 16, 2015 Is there any way I could put this card into one of my decks or is that against the rules? Because that is really cool but I would have expected to be a black card as well.
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