Silus - Shard of Flame he/him Posted September 28, 2011 Report Share Posted September 28, 2011 (edited) League of Legends is a MOBA style competitive multiplayer game based on the Defense of the Ancients mod for Warcraft 3(?). You can find it at leagueoflegends.com I love League of Legends. Free to play, lots of champion variety, very entertaining pro scene, new stuff coming all the time, community involvement, occasional even-more-free stuff. Also, my brothers and cousin play it. Fun times. My username is Chapion of Fire if anyone is interested in friending me. (yes, I'm aware of the typo, moving on) And for the super geeky people like me who are a bit obsessed with this game: Cosmere based Champions! Szeth Passive: Stormlight – Increases Movement and Attack Speed, Health and Mana Regen, Magic Resistance, Ability Power, and Attack Damage by a small amount for each nearby unit, can stack up to 20 times Q: Basic Lashing – Szeth selects a unit, then a direction, selected unit moves in that direction for two seconds or until hitting terrain, upon hitting terrain, target takes damage; double clicking a target knocks them airborne W: Reverse Lashing – Szeth selects nearby unit, all nearby midair attacks are focused on target E: Full Lashing – Szeth selects target area, which is coated in sticky Stormlight, immobilizing enemy units that walk on it R/Ult: Work of Art – Szeth speeds to target area, dealing damage to all enemies in area and knocking them upwards for three seconds He's very team oriented, and has a lot of focus on positioning. I imagine him to be a great chaser, especially with a few minions or a teammate to back him up and build up his Stormlight. He's on the squishier side, though, and his only direct damage move is his Ult, which'll be a problem. But he's got a Shardblade, so his Basic attacks would kick butt. This is where the simplicity goes away. Vin Allomancy uses a charge system, each skill has charges, which are used up, do not recharge, and can only be recovered by returning to the Summoner Platform; leveling up increases the maximum charges for the upgraded skill Passive: Tin (FOV is not block by Brush or terrain), Copper (user and nearby units do not appear on minimap), Bronze (reveals nearby enemies on minimap regardless of FOV); click Passive icon to rotate; each metal has one charge, which lasts for five minutes (the timer is stopped when that metal is not being used) Q: Iron/Steel – Click on unit, then click them again to Push, or click on user to Pull; Pushes and Pulls do different things depending on target: if target is bigger than user, user is Pushed/Pulled; if target is smaller than user, target is Pushed/Pulled; if target and user are of equal size, both are Pushed/Pulled; only does damage if target is thrown against terrain (4 charges/level) W: Zinc/Brass – Used on ally, it buffs their MR and MS; used on enemy, inflicts fear and lowers MR (4 charges/level) E: Pewter – Increases MS, AS, AD, and Armor, and blocks 25% of all damage while active, when effect is ended, half of the damaged blocked by the 25% block is inflicted on user; has a timer, but can be turned off before end (4 charges/level) R/Ult: Atium – Grants 100% Dodge, 100% Crit Chance, and higher AS/MS for five seconds (1 charge/level) She's very much an assassin, working alone and hidden - even from her own teammates. I imagine her a little like Master Yi, but less damage oriented and more for catching. Zinc and Brass let her play a little on the support side, but not by much, it's mainly for locking down a chase. Pewter is a lot like Atium in that it's mainly a steroid skill, but it can be used more and it has that idea of "don't use it too much or it'll kill you" built into it. Her passive makes her great at busting potential ganks, making what would be a difficult laning phase easier to handle. Iron and Steel make escapes much easier, but can also work for chases, allowing her to stick to a target like glue or bounce out of a difficult situation like rubber. Mistborn (complicated version, yes, MORE COMPLICATED) (generic Mistborn since Vin doesn't have all the metals) Allomancy uses a charge system, each skill has charges, which are used up, do not recharge, and can only be recovered by returning to the Summoner Platform; leveling up increases the maximum charges for the upgraded skill Passive: Internal Metals – Clicking the Passive icon allows you to switch metals; each of the 8 metals has one 2 minute charge, requiring you to switch up your playstyle regularly Tin – FOV is not obscured by Brush or terrain, but at the cost of reduced armor Pewter – Blocks 25% of damage, but half of blocked damage is inflicted when deactivated Copper – You become invisible on the minimap, but heals are only half as effective Bronze – Enemies within a radius of yourself are revealed on minimap regardless of FOV, but you take an MR reduction Aluminum – Blocks negative spell effects (blind, slow, stun, silence, etc), but reduces the charge of all non-ult skills by one for each blocked effect Duralumin – Increases effectiveness of spells greatly, but charge cost is double Gold – Creates a minimap decoy of yourself somewhere else, but MS is reduced Electrum – You cannot be critically hit, but take 5-10% more damage Q/W/E: External Metals – These come in pairs, and can be swapped between Q/W/E slots while at your Summoner Platform, you can have 3 of the 4 pairs at any one time; level ups apply to slots, each receiving 4 charges/level Iron/Steel – Click on unit, then click them again to Push, or click on user to Pull; Pushes and Pulls do different things depending on target: if target is bigger than user, user is Pushed/Pulled; if target is smaller than user, target is Pushed/Pulled; if target and user are of equal size, both are Pushed/Pulled; only does damage if target is thrown against terrain Zinc/Brass – Used on ally, it buffs their MR and MS; used on enemy, inflicts fear and lowers MR Chromium/Nicrosil – Used on enemy, drains mana/increases overheat/reduces fury or stamina as long as you are within close range; Used on ally, doubles effectiveness of skills and length of cooldowns as long as you are within close range Cadmium/Bendalloy – Push button once for Bendalloy, twice for Cadmium, then select area (can be anywhere as long as you are inside it), Bendalloy field increases speed of all units inside it, Cadmium field decreases speed of all units inside it R/Ult: Atium – Grants 100% Dodge, 100% Crit Chance, and higher AS/MS for five seconds (1 charge/level) This version is much more versatile, but also much more difficult to manage. The passive alone is crazy, let alone the slot swapping for her non-ult skills, but I felt like there needed to be one with all 16 metals (plus Atium). Cadmium/Bendalloy is a great tool for chasing, and Chromium/Nicrosil makes taking down foes that much easier, which I felt really added to a lackluster skill lineup. The Passive really makes this Champion interesting, though, as it adds a lot of flavor and unpredictability, which very much reflects the Mistborn. I added in the penalties to it because of Aluminum, and I thought it would balance out the ludicrously applicability of the Passive. The idea of Internal being Passive and External being Active also really appealed to me. And what Cosmere topic would be complete without some off topic Pokemon references? Pokemon Trainer Passive: Pokemon Master – Items affecting mana also affect health by 25% percent (e.g., max mana increased by 200, max health increased by 50; Mana Regen increased by 4 m/s, Health Regen increased by 1 h/s) Q/W/E/R: Pokemon – Summons a Pokemon within a certain range of user, dealing small burst damage in area; Pokemon last until either recalled or killed (except for Ult); Pokemon attacks drain user mana, acting as main control for use Pokemon are controlled by pressing their button, then selecting either the user (returning the Pokemon), an enemy (attacking them), the Pokemon (performing a special AoE move), or a spot on the ground (moving the Pokemon there) Pokemon stats are affected by items; when a Pokemon is killed, a cooldown determines when they can next be used (cooldown is ended by returning to the Summoner Platform); returning a damaged Pokemon will allow their health to slowly regenerate; returned Pokemon offer buffs to user and active Pokemon Multiple Pokemon can be used at once, and tapping multiple buttons will allow the user to select a single target (clicking on a single Pokemon will cause only that Pokemon to use their special move); Pokemon can be commanded to move anywhere, and are not bound to a certain radius, thus allowing the user to multitask Q: Bulbasaur – Becomes Ivysaur at level 3 and Venusaur at level 5; buffs Health and Mana Regen while inactive W: Charmander – Becomes Charmeleon at level 3 and Charizard at level 5; buffs AP and AD while inactive E: Squirtle – Becomes Wartortle at level 3 and Blastoise at level 5; buffs Armor and MR while inactive R/Ult: Mewtwo – Buffs crit chance and Armor/Magic Penetration; cannot be actively controlled or returned upon activation, and vanishes after certain amount of time; attacks do not cost mana Yes, it's crazy, but it adds back in that kind of RTS feel to it which I think would really appeal a certain kind of player, since this game has its roots in that genre. One thought I had was that skins for this would be awesome, since you could go down the line and have skins for each region and set of starters (making skins for this champion beyond insane and difficult to make). Also, he makes basic attacks through the Pikachu on his shoulder, which I think is a great image. Am I crazy? Yes. A little bit obsessive? I've got over 1500 hundred posts on a Brandon Sanderson fan-forum, what did you expect? Are you entitled to call me a complete geek? Yes, yes, you are. Expect more of these from me, even if nobody posts here. Edited September 28, 2011 by Silus - Shard of Flame 0 Quote Link to comment Share on other sites More sharing options...
FrostedDonut he/him Posted September 30, 2011 Report Share Posted September 30, 2011 I just started playing, and I've only done a couple of runs against the computer for practice, but my name is the same as it is here. 0 Quote Link to comment Share on other sites More sharing options...
Deoradhan Posted February 19, 2012 Report Share Posted February 19, 2012 (edited) I play casually, under the name Deoradhan If I may be permitted to join in the geekery, despite not really playing this game enough to do so. Feel free to criticize these designs. Miles "Hundredlives" Dagouter Passive - Goldminds - Miles can store health in his goldminds via Bloodmaker, to a maximum of five charges, withdrawing them as needed to heal. Q - Aluminum Bullet - Miles fires a skillshot bullet which deals damage proportional to the target's defences, and removes some of the target's mana W - Bloodmaker- Miles stores half his current health in his Goldminds as a feruchemical charge to a maximum of 5 charges. Clicking his passive icon draws a charge from the goldminds, restoring 50% of his health. E - Augur[1] - Miles burns Allomantic gold, producing hallucinatory copies of himself that move and attack randomly, lasting for 15 seconds. As the ability is leveled up, the duration of the Gold shadows lasts longer R/Ult - Hundredlives - Miles' passive regeneration rate increases tenfold for 30 seconds, making him all but unkillable. However, a feruchemical charge is drained from his goldminds, and the slot is removed for the rest of the game. Miles is an extremely tanky assassin, capable of healing nearly instantly from blows that should have killed him. However, he gives up offensive options and straight-up defense in favour of being able to heal. Aluminum bullets make him exceptionally effective against mages, or other Champions who are heavily dependent on abilities. Goldminds and Bloodmaker let him heal very quickly from blows that should have killed him, letting him survive in battle against more offensive Champions. Augur creates illusory targets to soak up attacks for Miles, and can alert him to potential threats. Hundredlives enhances Miles' already fearsome durability to terrifying levels, and lets him go toe-to-toe with carries. Vasher (Alias Kalad the Usurper, Peacebringer the Merciful, Talaxas the Scholar, Warbreaker the Peaceful, etc.) Passive - Awakened Clothing - Vasher has a 25% chance of automatically blocking attacks directed at him, courtesy of his Awakened cloak protecting him, in addition to a minor increase in speed from his awakened trousers. Q - Awakened Tassel - Vasher fires a strike with the Awakened tassels on his sleeves, dealing damage in a line away from him. As the skill is leveled up, the range and damage increase. W - Throw Sword - Vasher throws the sword Nightblood as a skillshot strike, afflicting the first champion it hits with a 15-second rage. During this time, they will attack the nearest allied champion, minion, or structure. E - Give Breath - Vasher gives a target within close range 100 mana and stuns them for 5 seconds. As the skill is leveled up, the amount of mana given increases along with the stun duration. R/ult - Nightblood - Vasher draws Nightblood, draining his hitpoints and mana but granting him a tremendous increase in speed, attack speed, and attack damage. Vasher is an extremely dangerous combatant, functioning as a DPSer with a lot of ways of putting his opponents out of commission. Awakened Tassel is his most straight-foward ability, letting him fire a ranged attack in a line away from him. Throw Sword lets Vasher turn the members of the opposing team against each other, which can turn the tide of a teamfight. Give Breath is a straightforward stun, but can be used to restore the mana of a friendly caster. Finally, Nightblood gives Vasher a tremendous amount of offensive ability. All in all, Vasher is not a champion to be underestimated. And, for something outside the Cosmere Lord Voldemort Pasive - Horcruxes - Voldemort spends half as much time waiting for respawn Q - Cruciatus Curse - Voldemort stuns an enemy for 15 seconds, damaging them during that time. W - Apparition - Voldemort teleports to a location on the map he or a teammate has line of sight to E - Dark Mark - Voldemort calls a Death Eater to support him. R/Ult - Avada Kedavra - Voldemort fires a skillshot nuke that kills the first champion it hits. Voldemort is an extremely deadly ranged dps carry. Cruciatus Curse stuns an opponent and deals damage. Apparition lets Voldemort very quickly reinforce his allies, or chase after an escaping target. Dark Mark lets Voldemort call up support for additional firepower. Avada Kedavra kills the first champion it hits instantly. Silus - I'm kind of wondering who would win in a fight between my Vasher build and your Szeth [1] - I'm well aware that Allomantic Gold Does Not Work This Way. However, it works better as an ability in-game if other individuals can see the shadows produced by Gold. EDIT - removed extraneous footnote EDIT 2 - Spoiler tagged spoilers Edited February 19, 2012 by Deoradhan 0 Quote Link to comment Share on other sites More sharing options...
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