beantheboy12 he/him Posted April 29, 2019 Posted April 29, 2019 Hey guys, came for a visit. I shared this in PMs and I got good reactions. So thought I'd just put it here. Tell me what you think! (some of it only I can make sense of. I'm a moron) Spoiler Super Strength: Level 1: Olympic: +10 Level 2: Koloss: +25 Level 3: Thor: +45 Level 4: Superman: +80 Level 5: Dekku: +120 Lack of basic necessities: - ½ Super Speed: Level 1: Olympic: +10 Level 2: Hulk: +20 Level 3: The Flash: +60 Level 4: Godspeed: +150 Mental Speed: +30 Both Super Speed and Mental Speed: +50 (Level 3 and higher) Lack of Basic necessities: - ½ Healing Level 1: Allomantic Pewter: +10 Level 2: Stormlight Healing: +35 Level 3: Feruchemical Gold: +75 Level 4: Gold Compounder: +130 Durability Level 1: Allomantic Pewter: +20 Level 2: The Hulk: +60 Level 3: Superman: +140 Lack of pain removal: -20 Flight: +40 Teleportation: Sight Based: +60 Image Based: +70 Unlimited: +80 Range: +feet < 70 Blasts: Level 1: Breaks wood: +20 Level 2: Breaks steel: +40 Level 3: Breaks shardplate: +60 Level 4: Destroys anything: +80 Disintegration: Level 1: General area: +20 Level 2: Limelight: +30 Organic matter: Additional +20 Ranged: Additional +110 Force Fields: Shapes: Walls: +10 Globes: +15 Any Shape: +60 Sharp: +40 Durability: Level 1: Wood: +20 Level 2: Steel: +40 Level 3: Shardplate: +60 Level 4: Invincible: +160 Pain Based: +40 Forcefield Aura: See Aura section “Hot” Shields: +15 Telekinesis: Inanimate objects: +30 Living matter: Additional +30 Yourself: +40 Force: Level 1: Push through: +10 Level 2: Human Strength: +20 Level 3: Car: +40 Level 4: Jet: +60 Level 5: Unlimited: +130 Element manipulation: Level 1: +80 Level 2: +100 Level 3: +120 Personalized: -20 Level 1: Air, Plant Progression, Fire, Electricity Level 2: Water, Earth, Ice Level 3: Steel, Life Deathtouch: Touch: +30 Lightsaber: +30 Deathtouch Sword: +50 Both Swords in one: +100 Shapeshifting: Take possible enhancements and add them up. Subtract 10 if there are multiple diverse forms Illusions: +60 Sound: Projection: +10 Volume: +30 Dimensional Jumping: +60 Incorporeality: Constant: +300 Controllable: Conscious: +180 Subconscious: +360 Specific Body Parts: +60 Lack of keep-on-ground stuff: -60 Flight: See flight section Danger Sense: +40 Precognition: Level 1: Divination: +20 Level 2: Atium: +140 Deathtouch, ranged: +150 Perfect Aim: +80 Enhanced Reflexes: +20 Defensive Aura: Level 1: Wood: +15 Level 2: Kevlar: +25 Level 3: Steel: +35 Level 4: Shardplate: +45 Level 5: Unbreakable: +140 Power Negation: Level 1: Negator: +80 Level 2: Thief: +120 Touch Based: -30 Permanent: +80 Enhanced Senses: +10 per sense Rope control: +85, +35 if straight out Invisibility: +40 Weaknesses: Negation: Level 1: Impossible: -1 Level 2: Kryptonite: -10 Level 3: Steelheart: -25 Level 4: Common: -50 Level 5: Everywhere: -75 Duration: Power x (duration / 20 minutes) Cooldown: Power x (15 sec / cooldown) Touch based abnormally: -20 Delay: -20 per second. Exponentially decreasing by 2 Gifting: ½ x power Power remains after death of gifter: +20 Pain manipulation: (touch based) Increase: +30 Decrease: +15 Emotion control: +35 Telepathy: Talk to: +35 Read: +30 Mind control: Level 1: Triggered: +120 Level 2: Instant: +270 Perfect Memory: +15 Additional Limbs: Limb drop: +10 Arms: +10 per arm Legs: +5 per leg Weapon Creation: Primitive: +10 Medieval: +15 Modern: +30 Any: +50 Elemental Blasts: Level 1: +15 Level 2: +30 Level 3: +45 Level 1: Earth, Water Level 2: Fire, Electricity, Metal Level 3: Ice (or other grow on thingies) Deathless: +40 Phoenix respawn: +60 Friction: Smoothing: +15 Roughening: +5 Stickiness: Self-Stickiness: +25 Full Lashing: +15 Gravity: Decrease Gravity: +20 Increase Gravity: +15 Change gravity direction: +15 Weight Control: +25 Equipment: Armor: Weight/Hinderance: Level 1: Clothes: +0 Level 2: Winter Gear: -10 Level 3: Steel Armor: -20 Strength: Level 1: Clothes: +0 Level 2: Steel Armor: +20 Level 3: Shardplate: +40 Level 4: Indestructible: +140 Guns: +15 Swords/Knives/Spears etc: +0 Bows: +5 Larger than life weapons: Additional +5 Spikes: Add section 1, 2 and 3 Section 1: From body: +15 From anywhere: +45 Section 2: Close Range: +10 Long Range: +35 Indefinite range: +45 Section 3: Small Spikes: +0 Large Spikes: +15 Enormous Spikes: +45 Disguise: +10 Chameleon camouflage: +20 Enhanced Jumping: Level 1: House: +10 Level 2: 6 stories: +15 Level 3: Skyscraper: +25 Level 4: Mountains: +35 Lack of basic necessities: -½ Explosions: Melee: +40 Ranged: +90 Light control: Brighten: +15 Darken: +25 Pocket dimension: Level 1: Items: +20 Level 2: People: +30 Ranged: Additional +130 Underwater Survival: +5 Walk on water: +15 Walk on walls: +15 Time control: Freeze time: +180 Speed up time: +45 Slow down time: +35 Stretchiness: Limb extension: +30 Any shape: +60 Durability/Healing: See other sections Speed Up/ Slow Down Speed up: +30 Slow down: +25 Organic Objects: +55 Negative Effects: +What you seem to them Time Travel: Infrequent: +130 Combat Useful: +185 Transformation: Solids: +20 Liquids: +40 Gasses: See Vaporization Spatial Awareness: Physical: +30 Magical: +15 Size Control: Self: Smaller: +30 Bigger: +40 Objects: Smaller: +40 Bigger: +40 Ranged: Level 1: 30 ft: +30 Level 2: 30 ft+: +50 Organic Matter: +30 Minions: Quantity: Add half of the cost for the previous minion Physical: See enhancements index Lower than human: -10 per half down Powers: See index Portals: Infinite: +100 Sight Based: +70 Image Based: +80 Range: + Feet < 90 Sharp Portals: +30 4
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