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Lerasium Spikes and the Flaw


A Joe in the Bush

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Because Hemalurgy is of Ruin, All hemalurgic creatures posses the Flaw, which lets strong Emotional Alomancers take control of them. We Also know that Lerasium is pure Preservation, but can be used in Hemalurgy. But because Lerasium is of Preservation, I think it would block Ruins Control. So I think a Lerasium Hemalurgic Spike would steal Spiritual Platelets, (The things that heal cuts in the Skin) which Fix up the Flaw around other spikes, making them Immune to the Flaw, though they might be suseptible to Emotional Allomancy now.

 

Thoughts?

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Not Emotional Stability, Mind Control Blockage. Inquisitors, and people with spikes could still soothed and Rioted, because they're just one human. A Koloss is 5 humans, and a Kandra is a Mistwraith, so they can't be soothed for some reason.

 

And I beleive Lerasium can be used in Hemalurgy, because Atium can be used in Allomancy.

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I've posted this on another thread, but my theory is that Lerasium spikes would steal lifespan. You add whatever was left of the life of the person you spiked to your own life expectancy. One reason I love this theory is that it's something that's incredibly Preservationy (living longer), but leads to incredibly Ruinous behaviors (most efficient use of Lerasium spike? Killing babies). And I like that it does such horrors despite the fact that you can already become immortal without serial infanticide using the other Metallic Arts.

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