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Posted

I believe it would enable you to store faster, as Sazed says something about it in HoA; that the new Inquisitors' spikes allowed them to store attributes, but more slowly due to the law of Hemalurgic decay. So, with double Feruchemy, it might stack the storing speed to be greater than before.

The problem is that a Feruchemist has no limit to his Speed Storage, we saw people store ALL their attributes at once... you can't go further.

Maybe the Inquisitors can't store too much because they have "imperfect" Feruchemy's power (due the Decay) or their peculiar anatomy (being not exactly an Human were you try to store Human Trait may have some kind of problem I suppose)

Posted

The problem is that a Feruchemist has no limit to his Speed Storage, we saw people store ALL their attributes at once... you can't go further.

Maybe the Inquisitors can't store too much because they have "imperfect" Feruchemy's power (due the Decay) or their peculiar anatomy (being not exactly an Human were you try to store Human Trait may have some kind of problem I suppose)

I think it's that, for example, a Hemalurgist would be able to store and attribute, but would take longer to store a given amount of it than the person from whom the attribute was stolen. With TWO spikes, or one and an inborn ability, it might stack to make you store at above normal speeds.
Posted

I think it's that, for example, a Hemalurgist would be able to store and attribute, but would take longer to store a given amount of it than the person from whom the attribute was stolen. With TWO spikes, or one and an inborn ability, it might stack to make you store at above normal speeds.

The problem is that 'normal speeds' is as fast as you can go, you can't store more than you have of something, you can't store your weight until you have negative weight. Storing is typically limited by how much is safe to store, not how much it's possible to store. Too much health and you die from a cold, too much strength and your heart can't beat, too much speed and you fall into a coma and probably have a heart attack, too much warmth and you freeze to death.

Posted

The problem is that 'normal speeds' is as fast as you can go, you can't store more than you have of something, you can't store your weight until you have negative weight. Storing is typically limited by how much is safe to store, not how much it's possible to store. Too much health and you die from a cold, too much strength and your heart can't beat, too much speed and you fall into a coma and probably have a heart attack, too much warmth and you freeze to death.

The only thing that come to my mind from the informations about Inquisitor, is some kind of compatibility problem.

 

Feruchemy is "build" around an Human User, you may give the power to another kind of creature with Hemalurgy..But the matching "Human Attribute-non-Human Attribute" works with some limitation (or power loss in the conversion).

 

From my previous post I removed the Decay from the causes, because I thinked about it, also if a Spike loses some kind of efficienty with the Decay, many pratical limit (storing without die) of the Feruchemy are very below the possibility of the magic system (storing without thinking about your safeness).

 

Example: I kill a Bloodmaker (I am an horrible person, I know) to make a F-Gold Spike, then because I am an idiot and I have fear of the needle, I wait a long time before gifting to myself that ability... The Spike in the meantime loses half of his charge and (for hypotesis) through that Spike my absolute Store rate is "just" the 50% of my health, but to me is meaningless because I can't store more than 20-30% without die.

 

An Inquisitor is less dumb of myself and they didn't the Spike to decay so much, therefore also if their theory-store speed wasn't less than 100% they can't notice more difficoult to store attributes...therefore the cause must be somewhere else.

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