Phantom Monstrosity Posted March 31, 2013 Posted March 31, 2013 (edited) Yeah, but I'm still confused about a mistborn burning the lerasium+aluminium alloy. The precendent set with mistings seems to be 'sorry, thug, you lose your old powers and gain SUPER ALUMINUM', but mistborn are kinda different. They might just gain SUPER ALUMINUM and keep their old steel and iron, or they might become a lean mean sodacan snarfing machine. Edited March 31, 2013 by Phantom Monstrosity
Senor Feesh Posted March 31, 2013 Posted March 31, 2013 It doesn't really seem like you should lose your ability to burn steel and iron, even if you gain super aluminum burning skills in the process. On further investigation, though, it doesn't actually settle what happens if a mistborn burns the alloy - just what happens if the wrong kind of misting does. That said, anyone know what's up with the RPG calling it 'larasium' instead of 'lerasium'? Sorry Phantom, I misunderstood your post; I actually agree with you but thought you were arguing that a mistborn WOULD lose their other powers. That said, I didn't know that (according to RPG rules) a misting would lose their original power - I'd have thought that Lerasium alloys would be a way (beyond hemalurgy) to get more than one power without being full mistborn. Would be cool if we could get WoB on this, as I know the RPG has to be game-balanced which might make certain things non-canon. He'd probably RAFO it tho.
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