Knoebel Posted Friday at 08:24 PM Posted Friday at 08:24 PM I was going through some of the metallic arts and began to spend a bit more time theorizing about hemalurgy and how potentially terrifying that could become. One scenario I wanted to explore was the use of Hemalurgic Duralumin. Could this be used to make someone Elantrian or Threnodite? Also would that mean the user could then access the AonDor? If killed while spiked with duralumin from a Threnodite would the new host then become a shade? Would the donor lose the ability to become a shade?
Chaos he/him Posted Friday at 11:50 PM Posted Friday at 11:50 PM Hi, the 17S Discussion board is for site related discussion, not book discussion. You're looking for the Cosmere Discussion board, which I've moved this to. 2
DcD25yhtdA8 he/him Posted Saturday at 01:21 AM Posted Saturday at 01:21 AM 4 hours ago, Knoebel said: I was going through some of the metallic arts and began to spend a bit more time theorizing about hemalurgy and how potentially terrifying that could become. One scenario I wanted to explore was the use of Hemalurgic Duralumin. Could this be used to make someone Elantrian or Threnodite? Also would that mean the user could then access the AonDor? If killed while spiked with duralumin from a Threnodite would the new host then become a shade? Would the donor lose the ability to become a shade? It could give someone connection to another planet, but they would keep the connection to their home planet, and that would have some weird effects especially in the Cognitive Realm, and as for becoming a shade the current holder of the spike would have like a 50/50 chance of becoming a shade, and the person whose Connection was stolen would definitely lose the possibility of becoming a shade.
Trusk'our he/him Posted Saturday at 01:21 AM Posted Saturday at 01:21 AM 4 hours ago, Knoebel said: One scenario I wanted to explore was the use of Hemalurgic Duralumin. Could this be used to make someone Elantrian or Threnodite? I mean, if you stole Connection from someone born in Arelon or Teod as a worldhopper you should become a viable candidate for being taken by the Shaod. Might be able to steal Connection from someone adopted as an Elantrian to become one, but generally I think you're gonna want a metal that specializes in power-stealing (Connection to Arelon is also necessary to perform AonDor however, so two spikes may be necessary- one to steal power, one to steal Connection). Spoiler https://wob.coppermind.net/events/107-orem-signing-2014/#e1361 mail-mi Could you spike Elantrian-ness? Like, could you Hemalurgically spike Elantrian-ness? Brandon Sanderson Theoretically, yes. mail-mi Could you out of a Reod Elantrian? The zombie ones? Brandon Sanderson Um, yes you could. mail-mi You could? Brandon Sanderson So what you would be spiking there is their Connection to...to the planet, first. That's gonna be the big important thing. So you're going to overwrite your Connection. Um, and then you're going to....it's going to be a complicated process because you're going to have to spike the actual ability to have been transformed, that's gonna be harder. mail-mi Okay. Brandon Sanderson Does that make sense? mail-mi Yeah, so it's gonna take two spikes. Brandon Sanderson It's gonna take two spikes. mail-mi Alright. Brandon Sanderson And you gonna have to get the right Connection to the right place. Let's say you spike somebody from MaiPon, and then you spike an Elantrian, you're not going to be able to use it, you're not connected to the right area. 4 hours ago, Knoebel said: If killed while spiked with duralumin from a Threnodite would the new host then become a shade? Would the donor lose the ability to become a shade? This one is a bit trickier, since Threnodites seem to become Shades upon death because of some extra, twisted Investiture within their Spiritwebs (though the exact mechanics are unknown at this time). Probably also receiving an extra infusion upon death from the SR. I think using nicrosil Hemalurgy would be better in this situation, though honestly I'm not sure if even this is enough to artificially become a Shade- the Investiture is in the spike and is attached to the recipient's Spiritweb while implanted in the right bindpoint, but that Investiture doesn't pass with them upon death seeing as Hemalurgic spikes can be recycled (though the active use of Investiture granted by a spike or perhaps simply bearing one will leave the recipient with some residual Investiture upon death). If there is a large extra infusion of Investiture upon death and all you need is a Threnodite's Innate Investiture to make this happen, then it could probably work. These are just my own takes though, so take them with a pinch of Copper. 2
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